74 lines
2.1 KiB
Lua
74 lines
2.1 KiB
Lua
if isClient() then return end
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local Commands = {}
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local TowBarItemType = "TowBar.TowBar"
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function Commands.attachConstraint(player, args)
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local vehicleA = args and getVehicleById(args.vehicleA)
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local vehicleB = args and getVehicleById(args.vehicleB)
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local attachmentA = args and args.attachmentA
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local attachmentB = args and args.attachmentB
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if not vehicleA or not vehicleB or not attachmentA or not attachmentB then return end
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vehicleA:addPointConstraint(player, vehicleB, attachmentA, attachmentB)
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end
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function Commands.detachConstraint(player, args)
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local vehicle = args and getVehicleById(args.vehicle)
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if not vehicle then return end
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vehicle:breakConstraint(true, false)
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end
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function Commands.consumeTowBar(player, args)
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if not player then return end
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local inventory = player:getInventory()
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if not inventory then return end
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local towBarItem = nil
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local itemId = args and args.itemId
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if itemId then
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towBarItem = inventory:getItemWithID(itemId)
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end
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if not towBarItem then
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towBarItem = inventory:getFirstTypeRecurse(TowBarItemType)
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end
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if not towBarItem then return end
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local wasPrimary = player:isPrimaryHandItem(towBarItem)
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local wasSecondary = player:isSecondaryHandItem(towBarItem)
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player:removeFromHands(towBarItem)
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inventory:Remove(towBarItem)
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sendRemoveItemFromContainer(inventory, towBarItem)
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if wasPrimary or wasSecondary then
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sendEquip(player)
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end
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end
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function Commands.giveTowBar(player, args)
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if not player then return end
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local inventory = player:getInventory()
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if not inventory then return end
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local towBarItem = inventory:AddItem(TowBarItemType)
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if not towBarItem then return end
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sendAddItemToContainer(inventory, towBarItem)
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if args and args.equipPrimary then
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player:setPrimaryHandItem(towBarItem)
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sendEquip(player)
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end
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end
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local function onClientCommand(module, command, player, args)
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if module ~= "towbar" then return end
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local fn = Commands[command]
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if fn then
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fn(player, args or {})
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end
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end
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Events.OnClientCommand.Add(onClientCommand)
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