3266 lines
55 KiB
Plaintext
3266 lines
55 KiB
Plaintext
module Base
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{
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model Vehicles_PickUpBurnt
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{
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mesh = vehicles/Vehicles_PickUpBurnt,
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shader = vehicle,
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static = TRUE,
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scale = 0.01,
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}
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vehicle PickupBurnt
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{
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model
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{
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file = Vehicles_PickupBurnt,
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scale = 1.8200,
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offset = 0.0000 0.3462 0.0000,
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}
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spawnOffsetY = 0.24999994,
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skin
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{
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texture = Vehicles/vehicles_pickupburnt,
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}
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extents = 0.8022 0.7033 2.1868,
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mass = 500,
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centerOfMassOffset = 0.0000 0.3462 0.0000,
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physicsChassisShape = 0.8022 0.7033 2.1868,
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attachment trailer
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{
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offset = 0.0000 -0.3352 -1.1648,
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rotate = 0.0000 0.0000 0.0000,
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}
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part towbar
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{
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model towbar0
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{
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file = towbarModel,
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offset = 0 -0.3 1.0,
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}
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model towbar1
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{
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file = towbarModel,
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offset = 0 -0.3 1.1,
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}
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model towbar2
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{
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file = towbarModel,
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offset = 0 -0.3 1.2,
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}
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model towbar3
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{
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file = towbarModel,
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offset = 0 -0.3 1.3,
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}
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model towbar4
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{
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file = towbarModel,
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offset = 0 -0.3 1.4,
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}
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model towbar5
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{
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file = towbarModel,
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offset = 0 -0.3 1.5,
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}
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model towbar6
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{
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file = towbarModel,
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offset = 0 -0.3 1.6,
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}
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model towbar7
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{
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file = towbarModel,
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offset = 0 -0.3 1.7,
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}
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model towbar8
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{
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file = towbarModel,
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offset = 0 -0.3 1.8,
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}
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model towbar9
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{
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file = towbarModel,
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offset = 0 -0.3 1.9,
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}
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model towbar10
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{
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file = towbarModel,
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offset = 0 -0.3 2.0,
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}
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model towbar11
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{
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file = towbarModel,
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offset = 0 -0.3 2.1,
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}
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model towbar12
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{
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file = towbarModel,
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offset = 0 -0.3 2.2,
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}
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model towbar13
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{
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file = towbarModel,
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offset = 0 -0.3 2.3,
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}
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model towbar14
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{
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file = towbarModel,
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offset = 0 -0.3 2.4,
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}
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model towbar15
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{
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file = towbarModel,
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offset = 0 -0.3 2.5,
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}
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model towbar16
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{
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file = towbarModel,
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offset = 0 -0.3 2.6,
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}
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model towbar17
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{
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file = towbarModel,
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offset = 0 -0.3 2.7,
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}
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model towbar18
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{
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file = towbarModel,
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offset = 0 -0.3 2.8,
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}
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model towbar19
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{
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file = towbarModel,
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offset = 0 -0.3 2.9,
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}
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model towbar20
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{
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file = towbarModel,
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offset = 0 -0.3 3.0,
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}
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model towbar21
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{
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file = towbarModel,
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offset = 0 -0.3 3.1,
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}
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model towbar22
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{
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file = towbarModel,
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offset = 0 -0.3 3.2,
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}
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model towbar23
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{
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file = towbarModel,
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offset = 0 -0.3 3.3,
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}
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area = Engine,
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mechanicRequireKey = false,
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lua
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{
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create = BTtow.Create.towbar,
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init = BTtow.Init.towbar,
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}
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}
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attachment trailerfront
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{
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offset = 0.0000 -0.3626 1.1374,
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rotate = 0.0000 0.0000 0.0000,
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}
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}
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model Vehicles_PickUpVanBurnt
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{
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mesh = vehicles/Vehicles_PickUpVanBurnt,
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shader = vehicle,
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scale = 0.01,
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}
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vehicle PickUpVanBurnt
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{
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model
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{
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file = Vehicles_PickUpVanBurnt,
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scale = 1.8200,
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offset = 0.0000 0.3516 0.0000,
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}
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spawnOffsetY = 0.24999994,
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skin
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{
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texture = Vehicles/vehicles_pickupvanburnt,
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}
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extents = 0.6813 0.6374 2.1868,
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mass = 500,
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centerOfMassOffset = 0.0000 0.3297 0.0000,
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physicsChassisShape = 0.6813 0.6374 2.1868,
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part towbar
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{
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model towbar0
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{
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file = towbarModel,
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offset = 0 -0.3 1.0,
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}
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model towbar1
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{
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file = towbarModel,
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offset = 0 -0.3 1.1,
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}
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model towbar2
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{
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file = towbarModel,
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offset = 0 -0.3 1.2,
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}
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model towbar3
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{
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file = towbarModel,
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offset = 0 -0.3 1.3,
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}
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model towbar4
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{
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file = towbarModel,
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offset = 0 -0.3 1.4,
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}
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model towbar5
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{
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file = towbarModel,
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offset = 0 -0.3 1.5,
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}
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model towbar6
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{
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file = towbarModel,
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offset = 0 -0.3 1.6,
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}
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model towbar7
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{
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file = towbarModel,
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offset = 0 -0.3 1.7,
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}
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model towbar8
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{
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file = towbarModel,
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offset = 0 -0.3 1.8,
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}
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model towbar9
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{
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file = towbarModel,
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offset = 0 -0.3 1.9,
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}
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model towbar10
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{
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file = towbarModel,
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offset = 0 -0.3 2.0,
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}
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model towbar11
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{
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file = towbarModel,
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offset = 0 -0.3 2.1,
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}
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model towbar12
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{
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file = towbarModel,
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offset = 0 -0.3 2.2,
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}
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model towbar13
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{
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file = towbarModel,
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offset = 0 -0.3 2.3,
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}
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model towbar14
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{
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file = towbarModel,
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offset = 0 -0.3 2.4,
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}
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model towbar15
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{
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file = towbarModel,
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offset = 0 -0.3 2.5,
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}
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model towbar16
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{
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file = towbarModel,
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offset = 0 -0.3 2.6,
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}
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model towbar17
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{
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file = towbarModel,
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offset = 0 -0.3 2.7,
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}
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model towbar18
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{
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file = towbarModel,
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offset = 0 -0.3 2.8,
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}
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model towbar19
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{
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file = towbarModel,
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offset = 0 -0.3 2.9,
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}
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model towbar20
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{
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file = towbarModel,
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offset = 0 -0.3 3.0,
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}
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model towbar21
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{
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file = towbarModel,
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offset = 0 -0.3 3.1,
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}
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model towbar22
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{
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file = towbarModel,
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offset = 0 -0.3 3.2,
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}
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model towbar23
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{
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file = towbarModel,
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offset = 0 -0.3 3.3,
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}
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area = Engine,
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mechanicRequireKey = false,
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lua
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{
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create = BTtow.Create.towbar,
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init = BTtow.Init.towbar,
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}
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}
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attachment trailer
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{
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offset = 0.0000 -0.3516 -1.1978,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment trailerfront
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{
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offset = 0.0000 -0.3352 1.1758,
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rotate = 0.0000 0.0000 0.0000,
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}
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}
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model Vehicles_CarNormal_Burnt
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{
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mesh = vehicles/Vehicles_CarNormal_Burnt,
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shader = vehicle,
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scale = 0.01,
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}
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vehicle CarNormalBurnt
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{
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model
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{
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file = Vehicles_CarNormal_Burnt,
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scale = 1.8200,
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offset = 0.0000 0.3297 0.0000,
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}
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spawnOffsetY = 0.19999991,
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skin
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{
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texture = Vehicles/vehicles_carnormal_burnt,
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}
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extents = 0.8022 0.6593 2.6044,
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mass = 500,
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centerOfMassOffset = 0.0000 0.3242 0.0000,
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physicsChassisShape = 0.8022 0.6593 2.6044,
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part towbar
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{
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model towbar0
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{
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file = towbarModel,
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offset = 0 -0.3 1.0,
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}
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model towbar1
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{
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file = towbarModel,
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offset = 0 -0.3 1.1,
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}
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model towbar2
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{
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file = towbarModel,
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offset = 0 -0.3 1.2,
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}
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model towbar3
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{
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file = towbarModel,
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offset = 0 -0.3 1.3,
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}
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model towbar4
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{
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file = towbarModel,
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offset = 0 -0.3 1.4,
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}
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model towbar5
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{
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file = towbarModel,
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offset = 0 -0.3 1.5,
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}
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model towbar6
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{
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file = towbarModel,
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offset = 0 -0.3 1.6,
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}
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model towbar7
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{
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file = towbarModel,
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offset = 0 -0.3 1.7,
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}
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model towbar8
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{
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file = towbarModel,
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offset = 0 -0.3 1.8,
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}
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model towbar9
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{
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file = towbarModel,
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offset = 0 -0.3 1.9,
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}
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model towbar10
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{
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file = towbarModel,
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offset = 0 -0.3 2.0,
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}
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model towbar11
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{
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file = towbarModel,
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offset = 0 -0.3 2.1,
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}
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model towbar12
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{
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file = towbarModel,
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offset = 0 -0.3 2.2,
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}
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model towbar13
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{
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file = towbarModel,
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offset = 0 -0.3 2.3,
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}
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model towbar14
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{
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file = towbarModel,
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offset = 0 -0.3 2.4,
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}
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model towbar15
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{
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file = towbarModel,
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offset = 0 -0.3 2.5,
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}
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model towbar16
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{
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file = towbarModel,
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offset = 0 -0.3 2.6,
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}
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model towbar17
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{
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file = towbarModel,
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offset = 0 -0.3 2.7,
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}
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model towbar18
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{
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file = towbarModel,
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offset = 0 -0.3 2.8,
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}
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model towbar19
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{
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file = towbarModel,
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offset = 0 -0.3 2.9,
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}
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model towbar20
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{
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file = towbarModel,
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offset = 0 -0.3 3.0,
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}
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model towbar21
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{
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file = towbarModel,
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offset = 0 -0.3 3.1,
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}
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model towbar22
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{
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file = towbarModel,
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offset = 0 -0.3 3.2,
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}
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model towbar23
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{
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file = towbarModel,
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offset = 0 -0.3 3.3,
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}
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area = Engine,
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mechanicRequireKey = false,
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lua
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{
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create = BTtow.Create.towbar,
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init = BTtow.Init.towbar,
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}
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}
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attachment trailer
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{
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offset = 0.0000 -0.2637 -1.3242,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment trailerfront
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{
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offset = 0.0000 -0.3352 1.3297,
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rotate = 0.0000 0.0000 0.0000,
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}
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}
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vehicle TaxiBurnt
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{
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model
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{
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file = Vehicles_CarNormal_Burnt,
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scale = 1.8200,
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offset = 0.0000 0.3297 0.0000,
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}
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spawnOffsetY = 0.19999991,
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skin
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{
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texture = Vehicles/vehicles_taxi_burnt,
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}
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extents = 0.9011 0.6593 2.5055,
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mass = 500,
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centerOfMassOffset = 0.0000 0.3297 0.0000,
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physicsChassisShape = 0.9011 0.6593 2.5055,
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part towbar
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{
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model towbar0
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{
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file = towbarModel,
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offset = 0 -0.3 1.0,
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}
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model towbar1
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{
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file = towbarModel,
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offset = 0 -0.3 1.1,
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}
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model towbar2
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{
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file = towbarModel,
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offset = 0 -0.3 1.2,
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}
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model towbar3
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{
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file = towbarModel,
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offset = 0 -0.3 1.3,
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}
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model towbar4
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{
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file = towbarModel,
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offset = 0 -0.3 1.4,
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}
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model towbar5
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{
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file = towbarModel,
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offset = 0 -0.3 1.5,
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}
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model towbar6
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{
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file = towbarModel,
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offset = 0 -0.3 1.6,
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}
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model towbar7
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{
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file = towbarModel,
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offset = 0 -0.3 1.7,
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}
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model towbar8
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{
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file = towbarModel,
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offset = 0 -0.3 1.8,
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}
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model towbar9
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{
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file = towbarModel,
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offset = 0 -0.3 1.9,
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}
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model towbar10
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{
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file = towbarModel,
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offset = 0 -0.3 2.0,
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}
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model towbar11
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{
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file = towbarModel,
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offset = 0 -0.3 2.1,
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}
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model towbar12
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{
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file = towbarModel,
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offset = 0 -0.3 2.2,
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}
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model towbar13
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{
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file = towbarModel,
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offset = 0 -0.3 2.3,
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}
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model towbar14
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{
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file = towbarModel,
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offset = 0 -0.3 2.4,
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}
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model towbar15
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{
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file = towbarModel,
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offset = 0 -0.3 2.5,
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}
|
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model towbar16
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|
{
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file = towbarModel,
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offset = 0 -0.3 2.6,
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}
|
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model towbar17
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{
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file = towbarModel,
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offset = 0 -0.3 2.7,
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}
|
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model towbar18
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{
|
|
file = towbarModel,
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offset = 0 -0.3 2.8,
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}
|
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model towbar19
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|
{
|
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file = towbarModel,
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offset = 0 -0.3 2.9,
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}
|
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model towbar20
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|
{
|
|
file = towbarModel,
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offset = 0 -0.3 3.0,
|
|
}
|
|
model towbar21
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.1,
|
|
}
|
|
model towbar22
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.2,
|
|
}
|
|
model towbar23
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.3,
|
|
}
|
|
|
|
area = Engine,
|
|
mechanicRequireKey = false,
|
|
lua
|
|
{
|
|
create = BTtow.Create.towbar,
|
|
init = BTtow.Init.towbar,
|
|
}
|
|
}
|
|
|
|
attachment trailer
|
|
{
|
|
offset = 0.0000 -0.1923 -1.3736,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment trailerfront
|
|
{
|
|
offset = 0.0000 -0.3242 1.3462,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
}
|
|
model Vehicles_ModernCar02Burnt
|
|
{
|
|
mesh = vehicles/Vehicles_ModernCar02_Burnt,
|
|
shader = vehicle,
|
|
scale = 0.01,
|
|
}
|
|
vehicle ModernCar02Burnt
|
|
{
|
|
model
|
|
{
|
|
file = Vehicles_ModernCarBurnt,
|
|
scale = 1.8200,
|
|
offset = 0.0000 0.2912 0.0000,
|
|
}
|
|
|
|
spawnOffsetY = 0.099999994,
|
|
|
|
skin
|
|
{
|
|
texture = Vehicles/vehicles_moderncar02_burnt,
|
|
}
|
|
|
|
extents = 0.6813 0.6374 2.1868,
|
|
mass = 500,
|
|
centerOfMassOffset = 0.0000 0.2912 0.0000,
|
|
physicsChassisShape = 0.6813 0.6374 2.1868,
|
|
|
|
part towbar
|
|
{
|
|
model towbar0
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.0,
|
|
}
|
|
model towbar1
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.1,
|
|
}
|
|
model towbar2
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.2,
|
|
}
|
|
model towbar3
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.3,
|
|
}
|
|
model towbar4
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.4,
|
|
}
|
|
model towbar5
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.5,
|
|
}
|
|
model towbar6
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.6,
|
|
}
|
|
model towbar7
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.7,
|
|
}
|
|
model towbar8
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.8,
|
|
}
|
|
model towbar9
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.9,
|
|
}
|
|
model towbar10
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.0,
|
|
}
|
|
model towbar11
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.1,
|
|
}
|
|
model towbar12
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.2,
|
|
}
|
|
model towbar13
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.3,
|
|
}
|
|
model towbar14
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.4,
|
|
}
|
|
model towbar15
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.5,
|
|
}
|
|
model towbar16
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.6,
|
|
}
|
|
model towbar17
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.7,
|
|
}
|
|
model towbar18
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.8,
|
|
}
|
|
model towbar19
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.9,
|
|
}
|
|
model towbar20
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.0,
|
|
}
|
|
model towbar21
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.1,
|
|
}
|
|
model towbar22
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.2,
|
|
}
|
|
model towbar23
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.3,
|
|
}
|
|
|
|
area = Engine,
|
|
mechanicRequireKey = false,
|
|
lua
|
|
{
|
|
create = BTtow.Create.towbar,
|
|
init = BTtow.Init.towbar,
|
|
}
|
|
}
|
|
|
|
attachment trailer
|
|
{
|
|
offset = 0.0000 -0.2802 -1.1538,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment trailerfront
|
|
{
|
|
offset = 0.0000 -0.3242 1.1978,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
}
|
|
model Vehicles_ModernCarBurnt
|
|
{
|
|
mesh = vehicles/Vehicles_ModernCarBurnt,
|
|
shader = vehicle,
|
|
scale = 0.01,
|
|
}
|
|
vehicle ModernCarBurnt
|
|
{
|
|
model
|
|
{
|
|
file = Vehicles_ModernCarBurnt,
|
|
scale = 1.8200,
|
|
offset = 0.0000 0.2912 0.0000,
|
|
}
|
|
|
|
spawnOffsetY = 0.099999994,
|
|
|
|
skin
|
|
{
|
|
texture = Vehicles/vehicles_moderncar_burnt,
|
|
}
|
|
|
|
extents = 1.0000 0.5604 2.1868,
|
|
mass = 500,
|
|
centerOfMassOffset = 0.0000 0.2912 0.0000,
|
|
physicsChassisShape = 1.0000 0.5604 2.1868,
|
|
|
|
part towbar
|
|
{
|
|
model towbar0
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.0,
|
|
}
|
|
model towbar1
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.1,
|
|
}
|
|
model towbar2
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.2,
|
|
}
|
|
model towbar3
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.3,
|
|
}
|
|
model towbar4
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.4,
|
|
}
|
|
model towbar5
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.5,
|
|
}
|
|
model towbar6
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.6,
|
|
}
|
|
model towbar7
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.7,
|
|
}
|
|
model towbar8
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.8,
|
|
}
|
|
model towbar9
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.9,
|
|
}
|
|
model towbar10
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.0,
|
|
}
|
|
model towbar11
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.1,
|
|
}
|
|
model towbar12
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.2,
|
|
}
|
|
model towbar13
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.3,
|
|
}
|
|
model towbar14
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.4,
|
|
}
|
|
model towbar15
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.5,
|
|
}
|
|
model towbar16
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.6,
|
|
}
|
|
model towbar17
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.7,
|
|
}
|
|
model towbar18
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.8,
|
|
}
|
|
model towbar19
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.9,
|
|
}
|
|
model towbar20
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.0,
|
|
}
|
|
model towbar21
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.1,
|
|
}
|
|
model towbar22
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.2,
|
|
}
|
|
model towbar23
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.3,
|
|
}
|
|
|
|
area = Engine,
|
|
mechanicRequireKey = false,
|
|
lua
|
|
{
|
|
create = BTtow.Create.towbar,
|
|
init = BTtow.Init.towbar,
|
|
}
|
|
}
|
|
|
|
attachment trailer
|
|
{
|
|
offset = 0.0000 -0.2857 -1.1484,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment trailerfront
|
|
{
|
|
offset = 0.0000 -0.3077 1.1758,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
}
|
|
model Vehicles_SportsCar_Burnt
|
|
{
|
|
mesh = vehicles/Vehicles_SportsCar_Burnt,
|
|
shader = vehicle,
|
|
static = TRUE,
|
|
scale = 0.01,
|
|
}
|
|
vehicle SportsCarBurnt
|
|
{
|
|
model
|
|
{
|
|
file = Vehicles_SportsCar_Burnt,
|
|
scale = 1.8200,
|
|
offset = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
spawnOffsetY = -0.20000005,
|
|
|
|
skin
|
|
{
|
|
texture = Vehicles/vehicles_sportscar_burnt,
|
|
}
|
|
|
|
extents = 0.8022 0.4725 2.1868,
|
|
mass = 400,
|
|
centerOfMassOffset = 0.0000 0.0000 0.0000,
|
|
physicsChassisShape = 0.8022 0.4725 2.1868,
|
|
|
|
part towbar
|
|
{
|
|
model towbar0
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.0,
|
|
}
|
|
model towbar1
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.1,
|
|
}
|
|
model towbar2
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.2,
|
|
}
|
|
model towbar3
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.3,
|
|
}
|
|
model towbar4
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.4,
|
|
}
|
|
model towbar5
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.5,
|
|
}
|
|
model towbar6
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.6,
|
|
}
|
|
model towbar7
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.7,
|
|
}
|
|
model towbar8
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.8,
|
|
}
|
|
model towbar9
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.9,
|
|
}
|
|
model towbar10
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.0,
|
|
}
|
|
model towbar11
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.1,
|
|
}
|
|
model towbar12
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.2,
|
|
}
|
|
model towbar13
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.3,
|
|
}
|
|
model towbar14
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.4,
|
|
}
|
|
model towbar15
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.5,
|
|
}
|
|
model towbar16
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.6,
|
|
}
|
|
model towbar17
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.7,
|
|
}
|
|
model towbar18
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.8,
|
|
}
|
|
model towbar19
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.9,
|
|
}
|
|
model towbar20
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.0,
|
|
}
|
|
model towbar21
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.1,
|
|
}
|
|
model towbar22
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.2,
|
|
}
|
|
model towbar23
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.3,
|
|
}
|
|
|
|
area = Engine,
|
|
mechanicRequireKey = false,
|
|
lua
|
|
{
|
|
create = BTtow.Create.towbar,
|
|
init = BTtow.Init.towbar,
|
|
}
|
|
}
|
|
|
|
attachment trailer
|
|
{
|
|
offset = 0.0000 -0.1923 -1.0549,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
zoffset = -1,
|
|
}
|
|
|
|
attachment trailerfront
|
|
{
|
|
offset = 0.0000 -0.2198 1.0604,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
zoffset = 1,
|
|
}
|
|
}
|
|
model Vehicles_SmallCar02Burnt
|
|
{
|
|
mesh = vehicles/Vehicles_SmallCar02Burnt,
|
|
shader = vehicle,
|
|
scale = 0.01,
|
|
}
|
|
vehicle SmallCar02Burnt
|
|
{
|
|
model
|
|
{
|
|
file = Vehicles_SmallCar02Burnt,
|
|
scale = 1.8200,
|
|
offset = 0.0000 0.3352 0.0000,
|
|
}
|
|
|
|
spawnOffsetY = 0.19999991,
|
|
|
|
skin
|
|
{
|
|
texture = Vehicles/vehicles_smallcar02_burnt,
|
|
}
|
|
|
|
extents = 0.8022 0.6703 2.1868,
|
|
mass = 400,
|
|
centerOfMassOffset = 0.0000 0.3352 0.0000,
|
|
physicsChassisShape = 0.8022 0.6703 2.1868,
|
|
|
|
part towbar
|
|
{
|
|
model towbar0
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.0,
|
|
}
|
|
model towbar1
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.1,
|
|
}
|
|
model towbar2
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.2,
|
|
}
|
|
model towbar3
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.3,
|
|
}
|
|
model towbar4
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.4,
|
|
}
|
|
model towbar5
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.5,
|
|
}
|
|
model towbar6
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.6,
|
|
}
|
|
model towbar7
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.7,
|
|
}
|
|
model towbar8
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.8,
|
|
}
|
|
model towbar9
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.9,
|
|
}
|
|
model towbar10
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.0,
|
|
}
|
|
model towbar11
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.1,
|
|
}
|
|
model towbar12
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.2,
|
|
}
|
|
model towbar13
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.3,
|
|
}
|
|
model towbar14
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.4,
|
|
}
|
|
model towbar15
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.5,
|
|
}
|
|
model towbar16
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.6,
|
|
}
|
|
model towbar17
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.7,
|
|
}
|
|
model towbar18
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.8,
|
|
}
|
|
model towbar19
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.9,
|
|
}
|
|
model towbar20
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.0,
|
|
}
|
|
model towbar21
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.1,
|
|
}
|
|
model towbar22
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.2,
|
|
}
|
|
model towbar23
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.3,
|
|
}
|
|
|
|
area = Engine,
|
|
mechanicRequireKey = false,
|
|
lua
|
|
{
|
|
create = BTtow.Create.towbar,
|
|
init = BTtow.Init.towbar,
|
|
}
|
|
}
|
|
|
|
attachment trailer
|
|
{
|
|
offset = 0.0000 -0.3352 -1.0714,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment trailerfront
|
|
{
|
|
offset = 0.0000 -0.2967 1.1099,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
}
|
|
model Vehicles_SmallCar_Burnt
|
|
{
|
|
mesh = vehicles/Vehicles_SmallCar_Burnt,
|
|
shader = vehicle,
|
|
static = TRUE,
|
|
scale = 0.01,
|
|
}
|
|
vehicle SmallCarBurnt
|
|
{
|
|
model
|
|
{
|
|
file = Vehicles_SmallCar_Burnt,
|
|
scale = 1.8200,
|
|
offset = 0.0000 0.3022 0.0000,
|
|
}
|
|
|
|
spawnOffsetY = -0.10000008,
|
|
|
|
skin
|
|
{
|
|
texture = Vehicles/vehicles_smallcar_burnt,
|
|
}
|
|
|
|
extents = 0.7473 0.6044 1.8571,
|
|
mass = 400,
|
|
centerOfMassOffset = 0.0000 0.3022 0.0000,
|
|
physicsChassisShape = 0.7473 0.6044 1.8571,
|
|
|
|
part towbar
|
|
{
|
|
model towbar0
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.0,
|
|
}
|
|
model towbar1
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.1,
|
|
}
|
|
model towbar2
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.2,
|
|
}
|
|
model towbar3
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.3,
|
|
}
|
|
model towbar4
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.4,
|
|
}
|
|
model towbar5
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.5,
|
|
}
|
|
model towbar6
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.6,
|
|
}
|
|
model towbar7
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.7,
|
|
}
|
|
model towbar8
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.8,
|
|
}
|
|
model towbar9
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.9,
|
|
}
|
|
model towbar10
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.0,
|
|
}
|
|
model towbar11
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.1,
|
|
}
|
|
model towbar12
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.2,
|
|
}
|
|
model towbar13
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.3,
|
|
}
|
|
model towbar14
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.4,
|
|
}
|
|
model towbar15
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.5,
|
|
}
|
|
model towbar16
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.6,
|
|
}
|
|
model towbar17
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.7,
|
|
}
|
|
model towbar18
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.8,
|
|
}
|
|
model towbar19
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.9,
|
|
}
|
|
model towbar20
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.0,
|
|
}
|
|
model towbar21
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.1,
|
|
}
|
|
model towbar22
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.2,
|
|
}
|
|
model towbar23
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.3,
|
|
}
|
|
|
|
area = Engine,
|
|
mechanicRequireKey = false,
|
|
lua
|
|
{
|
|
create = BTtow.Create.towbar,
|
|
init = BTtow.Init.towbar,
|
|
}
|
|
}
|
|
|
|
attachment trailerfront
|
|
{
|
|
offset = 0.0000 -0.2418 0.6264,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment trailer
|
|
{
|
|
offset = 0.0000 -0.2088 -0.9231,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
}
|
|
model Vehicles_VanSeats_Burnt
|
|
{
|
|
mesh = vehicles/Vehicles_VanSeats_Burnt,
|
|
shader = vehicle,
|
|
static = TRUE,
|
|
scale = 0.01,
|
|
}
|
|
vehicle VanSeatsBurnt
|
|
{
|
|
model
|
|
{
|
|
file = Vehicles_VanSeats_Burnt,
|
|
scale = 1.8200,
|
|
offset = 0.0000 0.3626 0.0000,
|
|
}
|
|
|
|
spawnOffsetY = 0.5499999,
|
|
|
|
skin
|
|
{
|
|
texture = Vehicles/vehicles_vanseats_burnt,
|
|
}
|
|
|
|
physicsChassisShape = 0.9341 0.7253 2.3297,
|
|
centerOfMassOffset = 0.0000 0.3626 0.0000,
|
|
mass = 500,
|
|
extents = 0.9341 0.7253 2.3297,
|
|
|
|
part towbar
|
|
{
|
|
model towbar0
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.0,
|
|
}
|
|
model towbar1
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.1,
|
|
}
|
|
model towbar2
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.2,
|
|
}
|
|
model towbar3
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.3,
|
|
}
|
|
model towbar4
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.4,
|
|
}
|
|
model towbar5
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.5,
|
|
}
|
|
model towbar6
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.6,
|
|
}
|
|
model towbar7
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.7,
|
|
}
|
|
model towbar8
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.8,
|
|
}
|
|
model towbar9
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.9,
|
|
}
|
|
model towbar10
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.0,
|
|
}
|
|
model towbar11
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.1,
|
|
}
|
|
model towbar12
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.2,
|
|
}
|
|
model towbar13
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.3,
|
|
}
|
|
model towbar14
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.4,
|
|
}
|
|
model towbar15
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.5,
|
|
}
|
|
model towbar16
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.6,
|
|
}
|
|
model towbar17
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.7,
|
|
}
|
|
model towbar18
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.8,
|
|
}
|
|
model towbar19
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.9,
|
|
}
|
|
model towbar20
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.0,
|
|
}
|
|
model towbar21
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.1,
|
|
}
|
|
model towbar22
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.2,
|
|
}
|
|
model towbar23
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.3,
|
|
}
|
|
|
|
area = Engine,
|
|
mechanicRequireKey = false,
|
|
lua
|
|
{
|
|
create = BTtow.Create.towbar,
|
|
init = BTtow.Init.towbar,
|
|
}
|
|
}
|
|
|
|
attachment trailer
|
|
{
|
|
offset = 0.0000 -0.3352 -1.2363,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment trailerfront
|
|
{
|
|
offset = 0.0000 -0.3352 1.2253,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
}
|
|
model Vehicles_Van_Burnt
|
|
{
|
|
mesh = vehicles/Vehicles_Van_Burnt,
|
|
shader = vehicle,
|
|
static = TRUE,
|
|
scale = 0.01,
|
|
}
|
|
vehicle VanBurnt
|
|
{
|
|
model
|
|
{
|
|
file = Vehicles_Van_Burnt,
|
|
scale = 1.8200,
|
|
offset = 0.0000 0.3462 0.0000,
|
|
}
|
|
|
|
spawnOffsetY = 0.5499999,
|
|
|
|
skin
|
|
{
|
|
texture = Vehicles/vehicles_van_burnt,
|
|
}
|
|
|
|
physicsChassisShape = 0.9341 0.7253 2.3297,
|
|
centerOfMassOffset = 0.0000 0.3626 0.0000,
|
|
mass = 500,
|
|
extents = 0.9341 0.7253 2.3297,
|
|
|
|
part towbar
|
|
{
|
|
model towbar0
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.0,
|
|
}
|
|
model towbar1
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.1,
|
|
}
|
|
model towbar2
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.2,
|
|
}
|
|
model towbar3
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.3,
|
|
}
|
|
model towbar4
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.4,
|
|
}
|
|
model towbar5
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.5,
|
|
}
|
|
model towbar6
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.6,
|
|
}
|
|
model towbar7
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.7,
|
|
}
|
|
model towbar8
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.8,
|
|
}
|
|
model towbar9
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.9,
|
|
}
|
|
model towbar10
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.0,
|
|
}
|
|
model towbar11
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.1,
|
|
}
|
|
model towbar12
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.2,
|
|
}
|
|
model towbar13
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.3,
|
|
}
|
|
model towbar14
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.4,
|
|
}
|
|
model towbar15
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.5,
|
|
}
|
|
model towbar16
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.6,
|
|
}
|
|
model towbar17
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.7,
|
|
}
|
|
model towbar18
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.8,
|
|
}
|
|
model towbar19
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.9,
|
|
}
|
|
model towbar20
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.0,
|
|
}
|
|
model towbar21
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.1,
|
|
}
|
|
model towbar22
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.2,
|
|
}
|
|
model towbar23
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.3,
|
|
}
|
|
|
|
area = Engine,
|
|
mechanicRequireKey = false,
|
|
lua
|
|
{
|
|
create = BTtow.Create.towbar,
|
|
init = BTtow.Init.towbar,
|
|
}
|
|
}
|
|
|
|
attachment trailer
|
|
{
|
|
offset = 0.0000 -0.3352 -1.2692,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment trailerfront
|
|
{
|
|
offset = 0.0000 -0.3462 1.2198,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
}
|
|
model Vehicles_SUV_Burnt
|
|
{
|
|
mesh = vehicles/Vehicles_SUV_Burnt,
|
|
shader = vehicle,
|
|
scale = 0.01,
|
|
}
|
|
vehicle SUVBurnt
|
|
{
|
|
model
|
|
{
|
|
file = Vehicles_SUV_Burnt,
|
|
scale = 1.8200,
|
|
offset = 0.0000 0.3297 0.0000,
|
|
}
|
|
|
|
spawnOffsetY = 0.24999978,
|
|
|
|
skin
|
|
{
|
|
texture = Vehicles/vehicles_suv_burnt,
|
|
}
|
|
|
|
extents = 0.9011 0.6593 2.1868,
|
|
mass = 500,
|
|
centerOfMassOffset = 0.0000 0.3297 0.0000,
|
|
physicsChassisShape = 0.9011 0.6593 2.1868,
|
|
|
|
part towbar
|
|
{
|
|
model towbar0
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.0,
|
|
}
|
|
model towbar1
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.1,
|
|
}
|
|
model towbar2
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.2,
|
|
}
|
|
model towbar3
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.3,
|
|
}
|
|
model towbar4
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.4,
|
|
}
|
|
model towbar5
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.5,
|
|
}
|
|
model towbar6
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.6,
|
|
}
|
|
model towbar7
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.7,
|
|
}
|
|
model towbar8
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.8,
|
|
}
|
|
model towbar9
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.9,
|
|
}
|
|
model towbar10
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.0,
|
|
}
|
|
model towbar11
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.1,
|
|
}
|
|
model towbar12
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.2,
|
|
}
|
|
model towbar13
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.3,
|
|
}
|
|
model towbar14
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.4,
|
|
}
|
|
model towbar15
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.5,
|
|
}
|
|
model towbar16
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.6,
|
|
}
|
|
model towbar17
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.7,
|
|
}
|
|
model towbar18
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.8,
|
|
}
|
|
model towbar19
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.9,
|
|
}
|
|
model towbar20
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.0,
|
|
}
|
|
model towbar21
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.1,
|
|
}
|
|
model towbar22
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.2,
|
|
}
|
|
model towbar23
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.3,
|
|
}
|
|
|
|
area = Engine,
|
|
mechanicRequireKey = false,
|
|
lua
|
|
{
|
|
create = BTtow.Create.towbar,
|
|
init = BTtow.Init.towbar,
|
|
}
|
|
}
|
|
|
|
attachment trailer
|
|
{
|
|
offset = 0.0000 -0.3297 -1.0989,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment trailerfront
|
|
{
|
|
offset = 0.0000 -0.3297 1.0989,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
}
|
|
model Vehicles_OffRoadBurnt
|
|
{
|
|
mesh = vehicles/Vehicles_OffRoadBurnt,
|
|
shader = vehicle,
|
|
scale = 0.01,
|
|
}
|
|
vehicle OffRoadBurnt
|
|
{
|
|
model
|
|
{
|
|
file = Vehicles_OffRoadBurnt,
|
|
scale = 1.8200,
|
|
offset = 0.0000 0.3407 0.0000,
|
|
}
|
|
|
|
spawnOffsetY = 0.24999978,
|
|
|
|
skin
|
|
{
|
|
texture = Vehicles/vehicles_offroad_burnt,
|
|
}
|
|
|
|
extents = 0.8022 0.7143 1.7473,
|
|
mass = 400,
|
|
centerOfMassOffset = 0.0000 0.3571 0.0000,
|
|
physicsChassisShape = 0.8022 0.7143 1.7473,
|
|
|
|
part towbar
|
|
{
|
|
model towbar0
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.0,
|
|
}
|
|
model towbar1
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.1,
|
|
}
|
|
model towbar2
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.2,
|
|
}
|
|
model towbar3
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.3,
|
|
}
|
|
model towbar4
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.4,
|
|
}
|
|
model towbar5
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.5,
|
|
}
|
|
model towbar6
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.6,
|
|
}
|
|
model towbar7
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.7,
|
|
}
|
|
model towbar8
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.8,
|
|
}
|
|
model towbar9
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.9,
|
|
}
|
|
model towbar10
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.0,
|
|
}
|
|
model towbar11
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.1,
|
|
}
|
|
model towbar12
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.2,
|
|
}
|
|
model towbar13
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.3,
|
|
}
|
|
model towbar14
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.4,
|
|
}
|
|
model towbar15
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.5,
|
|
}
|
|
model towbar16
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.6,
|
|
}
|
|
model towbar17
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.7,
|
|
}
|
|
model towbar18
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.8,
|
|
}
|
|
model towbar19
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.9,
|
|
}
|
|
model towbar20
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.0,
|
|
}
|
|
model towbar21
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.1,
|
|
}
|
|
model towbar22
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.2,
|
|
}
|
|
model towbar23
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.3,
|
|
}
|
|
|
|
area = Engine,
|
|
mechanicRequireKey = false,
|
|
lua
|
|
{
|
|
create = BTtow.Create.towbar,
|
|
init = BTtow.Init.towbar,
|
|
}
|
|
}
|
|
|
|
attachment trailer
|
|
{
|
|
offset = 0.0000 -0.3846 -0.8846,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment trailerfront
|
|
{
|
|
offset = 0.0000 -0.3462 0.9286,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
}
|
|
model Vehicles_LuxuryCarBurnt
|
|
{
|
|
mesh = vehicles/Vehicles_LuxuryCarBurnt,
|
|
shader = vehicle,
|
|
scale = 0.01,
|
|
}
|
|
vehicle LuxuryCarBurnt
|
|
{
|
|
model
|
|
{
|
|
file = Vehicles_LuxuryCarBurnt,
|
|
scale = 1.6200,
|
|
offset = 0.0000 0.3889 0.0000,
|
|
}
|
|
|
|
spawnOffsetY = 0.19999991,
|
|
|
|
skin
|
|
{
|
|
texture = Vehicles/vehicles_luxurycar_burnt,
|
|
}
|
|
|
|
extents = 1.0988 0.8025 2.8025,
|
|
mass = 500,
|
|
centerOfMassOffset = 0.0000 0.3889 0.0000,
|
|
physicsChassisShape = 1.0988 0.8025 2.8025,
|
|
|
|
part towbar
|
|
{
|
|
model towbar0
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.0,
|
|
}
|
|
model towbar1
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.1,
|
|
}
|
|
model towbar2
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.2,
|
|
}
|
|
model towbar3
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.3,
|
|
}
|
|
model towbar4
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.4,
|
|
}
|
|
model towbar5
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.5,
|
|
}
|
|
model towbar6
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.6,
|
|
}
|
|
model towbar7
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.7,
|
|
}
|
|
model towbar8
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.8,
|
|
}
|
|
model towbar9
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.9,
|
|
}
|
|
model towbar10
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.0,
|
|
}
|
|
model towbar11
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.1,
|
|
}
|
|
model towbar12
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.2,
|
|
}
|
|
model towbar13
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.3,
|
|
}
|
|
model towbar14
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.4,
|
|
}
|
|
model towbar15
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.5,
|
|
}
|
|
model towbar16
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.6,
|
|
}
|
|
model towbar17
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.7,
|
|
}
|
|
model towbar18
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.8,
|
|
}
|
|
model towbar19
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.9,
|
|
}
|
|
model towbar20
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.0,
|
|
}
|
|
model towbar21
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.1,
|
|
}
|
|
model towbar22
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.2,
|
|
}
|
|
model towbar23
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.3,
|
|
}
|
|
|
|
area = Engine,
|
|
mechanicRequireKey = false,
|
|
lua
|
|
{
|
|
create = BTtow.Create.towbar,
|
|
init = BTtow.Init.towbar,
|
|
}
|
|
}
|
|
|
|
attachment trailer
|
|
{
|
|
offset = 0.0000 -0.3333 -1.4815,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment trailerfront
|
|
{
|
|
offset = 0.0000 -0.3765 1.5185,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
}
|
|
model Vehicles_PickUpVanLightsBurnt
|
|
{
|
|
mesh = vehicles/Vehicles_PickUpVanLightsBurnt,
|
|
shader = vehicle,
|
|
static = TRUE,
|
|
scale = 0.01,
|
|
}
|
|
vehicle PickUpVanLightsBurnt
|
|
{
|
|
model
|
|
{
|
|
file = Vehicles_PickUpVanLightsBurnt,
|
|
scale = 1.8200,
|
|
offset = 0.0000 0.3407 0.0000,
|
|
}
|
|
|
|
spawnOffsetY = 0.24999994,
|
|
|
|
skin
|
|
{
|
|
texture = Vehicles/vehicles_pickupvanlightsburnt,
|
|
}
|
|
|
|
extents = 0.6813 0.7033 2.1868,
|
|
mass = 500,
|
|
centerOfMassOffset = 0.0000 0.3407 0.0000,
|
|
physicsChassisShape = 0.6813 0.7033 2.1868,
|
|
|
|
part towbar
|
|
{
|
|
model towbar0
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.0,
|
|
}
|
|
model towbar1
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.1,
|
|
}
|
|
model towbar2
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.2,
|
|
}
|
|
model towbar3
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.3,
|
|
}
|
|
model towbar4
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.4,
|
|
}
|
|
model towbar5
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.5,
|
|
}
|
|
model towbar6
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.6,
|
|
}
|
|
model towbar7
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.7,
|
|
}
|
|
model towbar8
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.8,
|
|
}
|
|
model towbar9
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.9,
|
|
}
|
|
model towbar10
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.0,
|
|
}
|
|
model towbar11
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.1,
|
|
}
|
|
model towbar12
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.2,
|
|
}
|
|
model towbar13
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.3,
|
|
}
|
|
model towbar14
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.4,
|
|
}
|
|
model towbar15
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.5,
|
|
}
|
|
model towbar16
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.6,
|
|
}
|
|
model towbar17
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.7,
|
|
}
|
|
model towbar18
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.8,
|
|
}
|
|
model towbar19
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.9,
|
|
}
|
|
model towbar20
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.0,
|
|
}
|
|
model towbar21
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.1,
|
|
}
|
|
model towbar22
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.2,
|
|
}
|
|
model towbar23
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.3,
|
|
}
|
|
|
|
area = Engine,
|
|
mechanicRequireKey = false,
|
|
lua
|
|
{
|
|
create = BTtow.Create.towbar,
|
|
init = BTtow.Init.towbar,
|
|
}
|
|
}
|
|
|
|
attachment trailer
|
|
{
|
|
offset = 0.0000 -0.3297 -1.1758,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment trailerfront
|
|
{
|
|
offset = 0.0000 -0.3242 1.1868,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
}
|
|
model Vehicles_Ambulance_Burnt
|
|
{
|
|
mesh = vehicles/Vehicles_Ambulance_Burnt,
|
|
shader = vehicle,
|
|
scale = 0.01,
|
|
}
|
|
vehicle AmbulanceBurnt
|
|
{
|
|
model
|
|
{
|
|
file = Vehicles_Ambulance_Burnt,
|
|
scale = 1.8200,
|
|
offset = 0.0000 0.3516 0.0000,
|
|
}
|
|
|
|
spawnOffsetY = 0.7999999,
|
|
|
|
skin
|
|
{
|
|
texture = Vehicles/vehicles_ambulance_burnt,
|
|
}
|
|
|
|
extents = 0.9011 0.8791 2.3077,
|
|
mass = 500,
|
|
centerOfMassOffset = 0.0000 0.4396 0.0000,
|
|
physicsChassisShape = 0.9011 0.8791 2.3077,
|
|
|
|
part towbar
|
|
{
|
|
model towbar0
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.0,
|
|
}
|
|
model towbar1
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.1,
|
|
}
|
|
model towbar2
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.2,
|
|
}
|
|
model towbar3
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.3,
|
|
}
|
|
model towbar4
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.4,
|
|
}
|
|
model towbar5
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.5,
|
|
}
|
|
model towbar6
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.6,
|
|
}
|
|
model towbar7
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.7,
|
|
}
|
|
model towbar8
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.8,
|
|
}
|
|
model towbar9
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.9,
|
|
}
|
|
model towbar10
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.0,
|
|
}
|
|
model towbar11
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.1,
|
|
}
|
|
model towbar12
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.2,
|
|
}
|
|
model towbar13
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.3,
|
|
}
|
|
model towbar14
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.4,
|
|
}
|
|
model towbar15
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.5,
|
|
}
|
|
model towbar16
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.6,
|
|
}
|
|
model towbar17
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.7,
|
|
}
|
|
model towbar18
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.8,
|
|
}
|
|
model towbar19
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.9,
|
|
}
|
|
model towbar20
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.0,
|
|
}
|
|
model towbar21
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.1,
|
|
}
|
|
model towbar22
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.2,
|
|
}
|
|
model towbar23
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.3,
|
|
}
|
|
|
|
area = Engine,
|
|
mechanicRequireKey = false,
|
|
lua
|
|
{
|
|
create = BTtow.Create.towbar,
|
|
init = BTtow.Init.towbar,
|
|
}
|
|
}
|
|
|
|
attachment trailer
|
|
{
|
|
offset = 0.0000 -0.4011 -1.2198,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment trailerfront
|
|
{
|
|
offset = 0.0000 -0.3956 1.2033,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
}
|
|
model Vehicles_VanRadio_Burnt
|
|
{
|
|
mesh = vehicles/Vehicles_VanRadio_Burnt,
|
|
shader = vehicle,
|
|
static = TRUE,
|
|
scale = 0.01,
|
|
}
|
|
vehicle VanRadioBurnt
|
|
{
|
|
model
|
|
{
|
|
file = Vehicles_VanRadio_Burnt,
|
|
scale = 1.8200,
|
|
offset = 0.0000 0.3846 0.0000,
|
|
}
|
|
|
|
spawnOffsetY = 0.7999999,
|
|
|
|
skin
|
|
{
|
|
texture = Vehicles/vehicles_vanradio_burnt,
|
|
}
|
|
|
|
extents = 0.9011 0.9341 2.3077,
|
|
mass = 500,
|
|
centerOfMassOffset = 0.0000 0.4670 0.0000,
|
|
physicsChassisShape = 0.9011 0.9341 2.3077,
|
|
|
|
part towbar
|
|
{
|
|
model towbar0
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.0,
|
|
}
|
|
model towbar1
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.1,
|
|
}
|
|
model towbar2
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.2,
|
|
}
|
|
model towbar3
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.3,
|
|
}
|
|
model towbar4
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.4,
|
|
}
|
|
model towbar5
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.5,
|
|
}
|
|
model towbar6
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.6,
|
|
}
|
|
model towbar7
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.7,
|
|
}
|
|
model towbar8
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.8,
|
|
}
|
|
model towbar9
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.9,
|
|
}
|
|
model towbar10
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.0,
|
|
}
|
|
model towbar11
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.1,
|
|
}
|
|
model towbar12
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.2,
|
|
}
|
|
model towbar13
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.3,
|
|
}
|
|
model towbar14
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.4,
|
|
}
|
|
model towbar15
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.5,
|
|
}
|
|
model towbar16
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.6,
|
|
}
|
|
model towbar17
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.7,
|
|
}
|
|
model towbar18
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.8,
|
|
}
|
|
model towbar19
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.9,
|
|
}
|
|
model towbar20
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.0,
|
|
}
|
|
model towbar21
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.1,
|
|
}
|
|
model towbar22
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.2,
|
|
}
|
|
model towbar23
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.3,
|
|
}
|
|
|
|
area = Engine,
|
|
mechanicRequireKey = false,
|
|
lua
|
|
{
|
|
create = BTtow.Create.towbar,
|
|
init = BTtow.Init.towbar,
|
|
}
|
|
}
|
|
|
|
attachment trailer
|
|
{
|
|
offset = 0.0000 -0.3626 -1.2857,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment trailerfront
|
|
{
|
|
offset = 0.0000 -0.3242 1.2253,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
}
|
|
vehicle PickupSpecialBurnt
|
|
{
|
|
model
|
|
{
|
|
file = Vehicles_PickupBurnt,
|
|
scale = 1.8200,
|
|
offset = 0.0000 0.3462 0.0000,
|
|
}
|
|
|
|
spawnOffsetY = 0.1499999,
|
|
|
|
skin
|
|
{
|
|
texture = Vehicles/vehicles_pickupburnt_fire,
|
|
}
|
|
|
|
skin
|
|
{
|
|
texture = Vehicles/vehicles_pickupburnt_fossoil,
|
|
}
|
|
|
|
skin
|
|
{
|
|
texture = Vehicles/vehicles_pickupburnt_police,
|
|
}
|
|
|
|
skin
|
|
{
|
|
texture = Vehicles/vehicles_pickupburnt_ranger,
|
|
}
|
|
|
|
extents = 0.8022 0.6593 2.1868,
|
|
mass = 500,
|
|
centerOfMassOffset = 0.0000 0.3462 0.0000,
|
|
physicsChassisShape = 0.8022 0.6593 2.1868,
|
|
|
|
part towbar
|
|
{
|
|
model towbar0
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.0,
|
|
}
|
|
model towbar1
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.1,
|
|
}
|
|
model towbar2
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.2,
|
|
}
|
|
model towbar3
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.3,
|
|
}
|
|
model towbar4
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.4,
|
|
}
|
|
model towbar5
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.5,
|
|
}
|
|
model towbar6
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.6,
|
|
}
|
|
model towbar7
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.7,
|
|
}
|
|
model towbar8
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.8,
|
|
}
|
|
model towbar9
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.9,
|
|
}
|
|
model towbar10
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.0,
|
|
}
|
|
model towbar11
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.1,
|
|
}
|
|
model towbar12
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.2,
|
|
}
|
|
model towbar13
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.3,
|
|
}
|
|
model towbar14
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.4,
|
|
}
|
|
model towbar15
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.5,
|
|
}
|
|
model towbar16
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.6,
|
|
}
|
|
model towbar17
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.7,
|
|
}
|
|
model towbar18
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.8,
|
|
}
|
|
model towbar19
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.9,
|
|
}
|
|
model towbar20
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.0,
|
|
}
|
|
model towbar21
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.1,
|
|
}
|
|
model towbar22
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.2,
|
|
}
|
|
model towbar23
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.3,
|
|
}
|
|
|
|
area = Engine,
|
|
mechanicRequireKey = false,
|
|
lua
|
|
{
|
|
create = BTtow.Create.towbar,
|
|
init = BTtow.Init.towbar,
|
|
}
|
|
}
|
|
|
|
attachment trailer
|
|
{
|
|
offset = 0.0000 -0.2967 -1.1648,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment trailerfront
|
|
{
|
|
offset = 0.0000 -0.3187 1.1374,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
}
|
|
model Vehicles_NormalCar_BurntPolice
|
|
{
|
|
mesh = vehicles/Vehicles_NormalCar_BurntPolice,
|
|
shader = vehicle,
|
|
static = TRUE,
|
|
scale = 0.01,
|
|
}
|
|
vehicle NormalCarBurntPolice
|
|
{
|
|
model
|
|
{
|
|
file = Vehicles_NormalCar_BurntPolice,
|
|
scale = 1.7000,
|
|
offset = 0.0000 0.3176 0.0000,
|
|
}
|
|
|
|
spawnOffsetY = 0.64999986,
|
|
|
|
skin
|
|
{
|
|
texture = Vehicles/vehicles_normalcar_burntpolice,
|
|
}
|
|
|
|
extents = 0.9059 0.6000 2.6000,
|
|
mass = 500,
|
|
centerOfMassOffset = 0.0000 0.3176 0.0000,
|
|
physicsChassisShape = 0.9059 0.6000 2.6000,
|
|
|
|
part towbar
|
|
{
|
|
model towbar0
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.0,
|
|
}
|
|
model towbar1
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.1,
|
|
}
|
|
model towbar2
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.2,
|
|
}
|
|
model towbar3
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.3,
|
|
}
|
|
model towbar4
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.4,
|
|
}
|
|
model towbar5
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.5,
|
|
}
|
|
model towbar6
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.6,
|
|
}
|
|
model towbar7
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.7,
|
|
}
|
|
model towbar8
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.8,
|
|
}
|
|
model towbar9
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 1.9,
|
|
}
|
|
model towbar10
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.0,
|
|
}
|
|
model towbar11
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.1,
|
|
}
|
|
model towbar12
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.2,
|
|
}
|
|
model towbar13
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.3,
|
|
}
|
|
model towbar14
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.4,
|
|
}
|
|
model towbar15
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.5,
|
|
}
|
|
model towbar16
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.6,
|
|
}
|
|
model towbar17
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.7,
|
|
}
|
|
model towbar18
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.8,
|
|
}
|
|
model towbar19
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 2.9,
|
|
}
|
|
model towbar20
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.0,
|
|
}
|
|
model towbar21
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.1,
|
|
}
|
|
model towbar22
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.2,
|
|
}
|
|
model towbar23
|
|
{
|
|
file = towbarModel,
|
|
offset = 0 -0.3 3.3,
|
|
}
|
|
|
|
area = Engine,
|
|
mechanicRequireKey = false,
|
|
lua
|
|
{
|
|
create = BTtow.Create.towbar,
|
|
init = BTtow.Init.towbar,
|
|
}
|
|
}
|
|
|
|
attachment trailer
|
|
{
|
|
offset = 0.0000 -0.3353 -1.3059,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment trailerfront
|
|
{
|
|
offset = 0.0000 -0.3294 1.3529,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
}
|
|
}
|