Files
Towbar/42.13/media/scripts/vehicles/burntvehicles.txt
2026-02-06 14:50:37 -05:00

3266 lines
55 KiB
Plaintext

module Base
{
model Vehicles_PickUpBurnt
{
mesh = vehicles/Vehicles_PickUpBurnt,
shader = vehicle,
static = TRUE,
scale = 0.01,
}
vehicle PickupBurnt
{
model
{
file = Vehicles_PickupBurnt,
scale = 1.8200,
offset = 0.0000 0.3462 0.0000,
}
spawnOffsetY = 0.24999994,
skin
{
texture = Vehicles/vehicles_pickupburnt,
}
extents = 0.8022 0.7033 2.1868,
mass = 500,
centerOfMassOffset = 0.0000 0.3462 0.0000,
physicsChassisShape = 0.8022 0.7033 2.1868,
attachment trailer
{
offset = 0.0000 -0.3352 -1.1648,
rotate = 0.0000 0.0000 0.0000,
}
part towbar
{
model towbar0
{
file = towbarModel,
offset = 0 -0.3 1.0,
}
model towbar1
{
file = towbarModel,
offset = 0 -0.3 1.1,
}
model towbar2
{
file = towbarModel,
offset = 0 -0.3 1.2,
}
model towbar3
{
file = towbarModel,
offset = 0 -0.3 1.3,
}
model towbar4
{
file = towbarModel,
offset = 0 -0.3 1.4,
}
model towbar5
{
file = towbarModel,
offset = 0 -0.3 1.5,
}
model towbar6
{
file = towbarModel,
offset = 0 -0.3 1.6,
}
model towbar7
{
file = towbarModel,
offset = 0 -0.3 1.7,
}
model towbar8
{
file = towbarModel,
offset = 0 -0.3 1.8,
}
model towbar9
{
file = towbarModel,
offset = 0 -0.3 1.9,
}
model towbar10
{
file = towbarModel,
offset = 0 -0.3 2.0,
}
model towbar11
{
file = towbarModel,
offset = 0 -0.3 2.1,
}
model towbar12
{
file = towbarModel,
offset = 0 -0.3 2.2,
}
model towbar13
{
file = towbarModel,
offset = 0 -0.3 2.3,
}
model towbar14
{
file = towbarModel,
offset = 0 -0.3 2.4,
}
model towbar15
{
file = towbarModel,
offset = 0 -0.3 2.5,
}
model towbar16
{
file = towbarModel,
offset = 0 -0.3 2.6,
}
model towbar17
{
file = towbarModel,
offset = 0 -0.3 2.7,
}
model towbar18
{
file = towbarModel,
offset = 0 -0.3 2.8,
}
model towbar19
{
file = towbarModel,
offset = 0 -0.3 2.9,
}
model towbar20
{
file = towbarModel,
offset = 0 -0.3 3.0,
}
model towbar21
{
file = towbarModel,
offset = 0 -0.3 3.1,
}
model towbar22
{
file = towbarModel,
offset = 0 -0.3 3.2,
}
model towbar23
{
file = towbarModel,
offset = 0 -0.3 3.3,
}
area = Engine,
mechanicRequireKey = false,
lua
{
create = BTtow.Create.towbar,
init = BTtow.Init.towbar,
}
}
attachment trailerfront
{
offset = 0.0000 -0.3626 1.1374,
rotate = 0.0000 0.0000 0.0000,
}
}
model Vehicles_PickUpVanBurnt
{
mesh = vehicles/Vehicles_PickUpVanBurnt,
shader = vehicle,
scale = 0.01,
}
vehicle PickUpVanBurnt
{
model
{
file = Vehicles_PickUpVanBurnt,
scale = 1.8200,
offset = 0.0000 0.3516 0.0000,
}
spawnOffsetY = 0.24999994,
skin
{
texture = Vehicles/vehicles_pickupvanburnt,
}
extents = 0.6813 0.6374 2.1868,
mass = 500,
centerOfMassOffset = 0.0000 0.3297 0.0000,
physicsChassisShape = 0.6813 0.6374 2.1868,
part towbar
{
model towbar0
{
file = towbarModel,
offset = 0 -0.3 1.0,
}
model towbar1
{
file = towbarModel,
offset = 0 -0.3 1.1,
}
model towbar2
{
file = towbarModel,
offset = 0 -0.3 1.2,
}
model towbar3
{
file = towbarModel,
offset = 0 -0.3 1.3,
}
model towbar4
{
file = towbarModel,
offset = 0 -0.3 1.4,
}
model towbar5
{
file = towbarModel,
offset = 0 -0.3 1.5,
}
model towbar6
{
file = towbarModel,
offset = 0 -0.3 1.6,
}
model towbar7
{
file = towbarModel,
offset = 0 -0.3 1.7,
}
model towbar8
{
file = towbarModel,
offset = 0 -0.3 1.8,
}
model towbar9
{
file = towbarModel,
offset = 0 -0.3 1.9,
}
model towbar10
{
file = towbarModel,
offset = 0 -0.3 2.0,
}
model towbar11
{
file = towbarModel,
offset = 0 -0.3 2.1,
}
model towbar12
{
file = towbarModel,
offset = 0 -0.3 2.2,
}
model towbar13
{
file = towbarModel,
offset = 0 -0.3 2.3,
}
model towbar14
{
file = towbarModel,
offset = 0 -0.3 2.4,
}
model towbar15
{
file = towbarModel,
offset = 0 -0.3 2.5,
}
model towbar16
{
file = towbarModel,
offset = 0 -0.3 2.6,
}
model towbar17
{
file = towbarModel,
offset = 0 -0.3 2.7,
}
model towbar18
{
file = towbarModel,
offset = 0 -0.3 2.8,
}
model towbar19
{
file = towbarModel,
offset = 0 -0.3 2.9,
}
model towbar20
{
file = towbarModel,
offset = 0 -0.3 3.0,
}
model towbar21
{
file = towbarModel,
offset = 0 -0.3 3.1,
}
model towbar22
{
file = towbarModel,
offset = 0 -0.3 3.2,
}
model towbar23
{
file = towbarModel,
offset = 0 -0.3 3.3,
}
area = Engine,
mechanicRequireKey = false,
lua
{
create = BTtow.Create.towbar,
init = BTtow.Init.towbar,
}
}
attachment trailer
{
offset = 0.0000 -0.3516 -1.1978,
rotate = 0.0000 0.0000 0.0000,
}
attachment trailerfront
{
offset = 0.0000 -0.3352 1.1758,
rotate = 0.0000 0.0000 0.0000,
}
}
model Vehicles_CarNormal_Burnt
{
mesh = vehicles/Vehicles_CarNormal_Burnt,
shader = vehicle,
scale = 0.01,
}
vehicle CarNormalBurnt
{
model
{
file = Vehicles_CarNormal_Burnt,
scale = 1.8200,
offset = 0.0000 0.3297 0.0000,
}
spawnOffsetY = 0.19999991,
skin
{
texture = Vehicles/vehicles_carnormal_burnt,
}
extents = 0.8022 0.6593 2.6044,
mass = 500,
centerOfMassOffset = 0.0000 0.3242 0.0000,
physicsChassisShape = 0.8022 0.6593 2.6044,
part towbar
{
model towbar0
{
file = towbarModel,
offset = 0 -0.3 1.0,
}
model towbar1
{
file = towbarModel,
offset = 0 -0.3 1.1,
}
model towbar2
{
file = towbarModel,
offset = 0 -0.3 1.2,
}
model towbar3
{
file = towbarModel,
offset = 0 -0.3 1.3,
}
model towbar4
{
file = towbarModel,
offset = 0 -0.3 1.4,
}
model towbar5
{
file = towbarModel,
offset = 0 -0.3 1.5,
}
model towbar6
{
file = towbarModel,
offset = 0 -0.3 1.6,
}
model towbar7
{
file = towbarModel,
offset = 0 -0.3 1.7,
}
model towbar8
{
file = towbarModel,
offset = 0 -0.3 1.8,
}
model towbar9
{
file = towbarModel,
offset = 0 -0.3 1.9,
}
model towbar10
{
file = towbarModel,
offset = 0 -0.3 2.0,
}
model towbar11
{
file = towbarModel,
offset = 0 -0.3 2.1,
}
model towbar12
{
file = towbarModel,
offset = 0 -0.3 2.2,
}
model towbar13
{
file = towbarModel,
offset = 0 -0.3 2.3,
}
model towbar14
{
file = towbarModel,
offset = 0 -0.3 2.4,
}
model towbar15
{
file = towbarModel,
offset = 0 -0.3 2.5,
}
model towbar16
{
file = towbarModel,
offset = 0 -0.3 2.6,
}
model towbar17
{
file = towbarModel,
offset = 0 -0.3 2.7,
}
model towbar18
{
file = towbarModel,
offset = 0 -0.3 2.8,
}
model towbar19
{
file = towbarModel,
offset = 0 -0.3 2.9,
}
model towbar20
{
file = towbarModel,
offset = 0 -0.3 3.0,
}
model towbar21
{
file = towbarModel,
offset = 0 -0.3 3.1,
}
model towbar22
{
file = towbarModel,
offset = 0 -0.3 3.2,
}
model towbar23
{
file = towbarModel,
offset = 0 -0.3 3.3,
}
area = Engine,
mechanicRequireKey = false,
lua
{
create = BTtow.Create.towbar,
init = BTtow.Init.towbar,
}
}
attachment trailer
{
offset = 0.0000 -0.2637 -1.3242,
rotate = 0.0000 0.0000 0.0000,
}
attachment trailerfront
{
offset = 0.0000 -0.3352 1.3297,
rotate = 0.0000 0.0000 0.0000,
}
}
vehicle TaxiBurnt
{
model
{
file = Vehicles_CarNormal_Burnt,
scale = 1.8200,
offset = 0.0000 0.3297 0.0000,
}
spawnOffsetY = 0.19999991,
skin
{
texture = Vehicles/vehicles_taxi_burnt,
}
extents = 0.9011 0.6593 2.5055,
mass = 500,
centerOfMassOffset = 0.0000 0.3297 0.0000,
physicsChassisShape = 0.9011 0.6593 2.5055,
part towbar
{
model towbar0
{
file = towbarModel,
offset = 0 -0.3 1.0,
}
model towbar1
{
file = towbarModel,
offset = 0 -0.3 1.1,
}
model towbar2
{
file = towbarModel,
offset = 0 -0.3 1.2,
}
model towbar3
{
file = towbarModel,
offset = 0 -0.3 1.3,
}
model towbar4
{
file = towbarModel,
offset = 0 -0.3 1.4,
}
model towbar5
{
file = towbarModel,
offset = 0 -0.3 1.5,
}
model towbar6
{
file = towbarModel,
offset = 0 -0.3 1.6,
}
model towbar7
{
file = towbarModel,
offset = 0 -0.3 1.7,
}
model towbar8
{
file = towbarModel,
offset = 0 -0.3 1.8,
}
model towbar9
{
file = towbarModel,
offset = 0 -0.3 1.9,
}
model towbar10
{
file = towbarModel,
offset = 0 -0.3 2.0,
}
model towbar11
{
file = towbarModel,
offset = 0 -0.3 2.1,
}
model towbar12
{
file = towbarModel,
offset = 0 -0.3 2.2,
}
model towbar13
{
file = towbarModel,
offset = 0 -0.3 2.3,
}
model towbar14
{
file = towbarModel,
offset = 0 -0.3 2.4,
}
model towbar15
{
file = towbarModel,
offset = 0 -0.3 2.5,
}
model towbar16
{
file = towbarModel,
offset = 0 -0.3 2.6,
}
model towbar17
{
file = towbarModel,
offset = 0 -0.3 2.7,
}
model towbar18
{
file = towbarModel,
offset = 0 -0.3 2.8,
}
model towbar19
{
file = towbarModel,
offset = 0 -0.3 2.9,
}
model towbar20
{
file = towbarModel,
offset = 0 -0.3 3.0,
}
model towbar21
{
file = towbarModel,
offset = 0 -0.3 3.1,
}
model towbar22
{
file = towbarModel,
offset = 0 -0.3 3.2,
}
model towbar23
{
file = towbarModel,
offset = 0 -0.3 3.3,
}
area = Engine,
mechanicRequireKey = false,
lua
{
create = BTtow.Create.towbar,
init = BTtow.Init.towbar,
}
}
attachment trailer
{
offset = 0.0000 -0.1923 -1.3736,
rotate = 0.0000 0.0000 0.0000,
}
attachment trailerfront
{
offset = 0.0000 -0.3242 1.3462,
rotate = 0.0000 0.0000 0.0000,
}
}
model Vehicles_ModernCar02Burnt
{
mesh = vehicles/Vehicles_ModernCar02_Burnt,
shader = vehicle,
scale = 0.01,
}
vehicle ModernCar02Burnt
{
model
{
file = Vehicles_ModernCarBurnt,
scale = 1.8200,
offset = 0.0000 0.2912 0.0000,
}
spawnOffsetY = 0.099999994,
skin
{
texture = Vehicles/vehicles_moderncar02_burnt,
}
extents = 0.6813 0.6374 2.1868,
mass = 500,
centerOfMassOffset = 0.0000 0.2912 0.0000,
physicsChassisShape = 0.6813 0.6374 2.1868,
part towbar
{
model towbar0
{
file = towbarModel,
offset = 0 -0.3 1.0,
}
model towbar1
{
file = towbarModel,
offset = 0 -0.3 1.1,
}
model towbar2
{
file = towbarModel,
offset = 0 -0.3 1.2,
}
model towbar3
{
file = towbarModel,
offset = 0 -0.3 1.3,
}
model towbar4
{
file = towbarModel,
offset = 0 -0.3 1.4,
}
model towbar5
{
file = towbarModel,
offset = 0 -0.3 1.5,
}
model towbar6
{
file = towbarModel,
offset = 0 -0.3 1.6,
}
model towbar7
{
file = towbarModel,
offset = 0 -0.3 1.7,
}
model towbar8
{
file = towbarModel,
offset = 0 -0.3 1.8,
}
model towbar9
{
file = towbarModel,
offset = 0 -0.3 1.9,
}
model towbar10
{
file = towbarModel,
offset = 0 -0.3 2.0,
}
model towbar11
{
file = towbarModel,
offset = 0 -0.3 2.1,
}
model towbar12
{
file = towbarModel,
offset = 0 -0.3 2.2,
}
model towbar13
{
file = towbarModel,
offset = 0 -0.3 2.3,
}
model towbar14
{
file = towbarModel,
offset = 0 -0.3 2.4,
}
model towbar15
{
file = towbarModel,
offset = 0 -0.3 2.5,
}
model towbar16
{
file = towbarModel,
offset = 0 -0.3 2.6,
}
model towbar17
{
file = towbarModel,
offset = 0 -0.3 2.7,
}
model towbar18
{
file = towbarModel,
offset = 0 -0.3 2.8,
}
model towbar19
{
file = towbarModel,
offset = 0 -0.3 2.9,
}
model towbar20
{
file = towbarModel,
offset = 0 -0.3 3.0,
}
model towbar21
{
file = towbarModel,
offset = 0 -0.3 3.1,
}
model towbar22
{
file = towbarModel,
offset = 0 -0.3 3.2,
}
model towbar23
{
file = towbarModel,
offset = 0 -0.3 3.3,
}
area = Engine,
mechanicRequireKey = false,
lua
{
create = BTtow.Create.towbar,
init = BTtow.Init.towbar,
}
}
attachment trailer
{
offset = 0.0000 -0.2802 -1.1538,
rotate = 0.0000 0.0000 0.0000,
}
attachment trailerfront
{
offset = 0.0000 -0.3242 1.1978,
rotate = 0.0000 0.0000 0.0000,
}
}
model Vehicles_ModernCarBurnt
{
mesh = vehicles/Vehicles_ModernCarBurnt,
shader = vehicle,
scale = 0.01,
}
vehicle ModernCarBurnt
{
model
{
file = Vehicles_ModernCarBurnt,
scale = 1.8200,
offset = 0.0000 0.2912 0.0000,
}
spawnOffsetY = 0.099999994,
skin
{
texture = Vehicles/vehicles_moderncar_burnt,
}
extents = 1.0000 0.5604 2.1868,
mass = 500,
centerOfMassOffset = 0.0000 0.2912 0.0000,
physicsChassisShape = 1.0000 0.5604 2.1868,
part towbar
{
model towbar0
{
file = towbarModel,
offset = 0 -0.3 1.0,
}
model towbar1
{
file = towbarModel,
offset = 0 -0.3 1.1,
}
model towbar2
{
file = towbarModel,
offset = 0 -0.3 1.2,
}
model towbar3
{
file = towbarModel,
offset = 0 -0.3 1.3,
}
model towbar4
{
file = towbarModel,
offset = 0 -0.3 1.4,
}
model towbar5
{
file = towbarModel,
offset = 0 -0.3 1.5,
}
model towbar6
{
file = towbarModel,
offset = 0 -0.3 1.6,
}
model towbar7
{
file = towbarModel,
offset = 0 -0.3 1.7,
}
model towbar8
{
file = towbarModel,
offset = 0 -0.3 1.8,
}
model towbar9
{
file = towbarModel,
offset = 0 -0.3 1.9,
}
model towbar10
{
file = towbarModel,
offset = 0 -0.3 2.0,
}
model towbar11
{
file = towbarModel,
offset = 0 -0.3 2.1,
}
model towbar12
{
file = towbarModel,
offset = 0 -0.3 2.2,
}
model towbar13
{
file = towbarModel,
offset = 0 -0.3 2.3,
}
model towbar14
{
file = towbarModel,
offset = 0 -0.3 2.4,
}
model towbar15
{
file = towbarModel,
offset = 0 -0.3 2.5,
}
model towbar16
{
file = towbarModel,
offset = 0 -0.3 2.6,
}
model towbar17
{
file = towbarModel,
offset = 0 -0.3 2.7,
}
model towbar18
{
file = towbarModel,
offset = 0 -0.3 2.8,
}
model towbar19
{
file = towbarModel,
offset = 0 -0.3 2.9,
}
model towbar20
{
file = towbarModel,
offset = 0 -0.3 3.0,
}
model towbar21
{
file = towbarModel,
offset = 0 -0.3 3.1,
}
model towbar22
{
file = towbarModel,
offset = 0 -0.3 3.2,
}
model towbar23
{
file = towbarModel,
offset = 0 -0.3 3.3,
}
area = Engine,
mechanicRequireKey = false,
lua
{
create = BTtow.Create.towbar,
init = BTtow.Init.towbar,
}
}
attachment trailer
{
offset = 0.0000 -0.2857 -1.1484,
rotate = 0.0000 0.0000 0.0000,
}
attachment trailerfront
{
offset = 0.0000 -0.3077 1.1758,
rotate = 0.0000 0.0000 0.0000,
}
}
model Vehicles_SportsCar_Burnt
{
mesh = vehicles/Vehicles_SportsCar_Burnt,
shader = vehicle,
static = TRUE,
scale = 0.01,
}
vehicle SportsCarBurnt
{
model
{
file = Vehicles_SportsCar_Burnt,
scale = 1.8200,
offset = 0.0000 0.0000 0.0000,
}
spawnOffsetY = -0.20000005,
skin
{
texture = Vehicles/vehicles_sportscar_burnt,
}
extents = 0.8022 0.4725 2.1868,
mass = 400,
centerOfMassOffset = 0.0000 0.0000 0.0000,
physicsChassisShape = 0.8022 0.4725 2.1868,
part towbar
{
model towbar0
{
file = towbarModel,
offset = 0 -0.3 1.0,
}
model towbar1
{
file = towbarModel,
offset = 0 -0.3 1.1,
}
model towbar2
{
file = towbarModel,
offset = 0 -0.3 1.2,
}
model towbar3
{
file = towbarModel,
offset = 0 -0.3 1.3,
}
model towbar4
{
file = towbarModel,
offset = 0 -0.3 1.4,
}
model towbar5
{
file = towbarModel,
offset = 0 -0.3 1.5,
}
model towbar6
{
file = towbarModel,
offset = 0 -0.3 1.6,
}
model towbar7
{
file = towbarModel,
offset = 0 -0.3 1.7,
}
model towbar8
{
file = towbarModel,
offset = 0 -0.3 1.8,
}
model towbar9
{
file = towbarModel,
offset = 0 -0.3 1.9,
}
model towbar10
{
file = towbarModel,
offset = 0 -0.3 2.0,
}
model towbar11
{
file = towbarModel,
offset = 0 -0.3 2.1,
}
model towbar12
{
file = towbarModel,
offset = 0 -0.3 2.2,
}
model towbar13
{
file = towbarModel,
offset = 0 -0.3 2.3,
}
model towbar14
{
file = towbarModel,
offset = 0 -0.3 2.4,
}
model towbar15
{
file = towbarModel,
offset = 0 -0.3 2.5,
}
model towbar16
{
file = towbarModel,
offset = 0 -0.3 2.6,
}
model towbar17
{
file = towbarModel,
offset = 0 -0.3 2.7,
}
model towbar18
{
file = towbarModel,
offset = 0 -0.3 2.8,
}
model towbar19
{
file = towbarModel,
offset = 0 -0.3 2.9,
}
model towbar20
{
file = towbarModel,
offset = 0 -0.3 3.0,
}
model towbar21
{
file = towbarModel,
offset = 0 -0.3 3.1,
}
model towbar22
{
file = towbarModel,
offset = 0 -0.3 3.2,
}
model towbar23
{
file = towbarModel,
offset = 0 -0.3 3.3,
}
area = Engine,
mechanicRequireKey = false,
lua
{
create = BTtow.Create.towbar,
init = BTtow.Init.towbar,
}
}
attachment trailer
{
offset = 0.0000 -0.1923 -1.0549,
rotate = 0.0000 0.0000 0.0000,
zoffset = -1,
}
attachment trailerfront
{
offset = 0.0000 -0.2198 1.0604,
rotate = 0.0000 0.0000 0.0000,
zoffset = 1,
}
}
model Vehicles_SmallCar02Burnt
{
mesh = vehicles/Vehicles_SmallCar02Burnt,
shader = vehicle,
scale = 0.01,
}
vehicle SmallCar02Burnt
{
model
{
file = Vehicles_SmallCar02Burnt,
scale = 1.8200,
offset = 0.0000 0.3352 0.0000,
}
spawnOffsetY = 0.19999991,
skin
{
texture = Vehicles/vehicles_smallcar02_burnt,
}
extents = 0.8022 0.6703 2.1868,
mass = 400,
centerOfMassOffset = 0.0000 0.3352 0.0000,
physicsChassisShape = 0.8022 0.6703 2.1868,
part towbar
{
model towbar0
{
file = towbarModel,
offset = 0 -0.3 1.0,
}
model towbar1
{
file = towbarModel,
offset = 0 -0.3 1.1,
}
model towbar2
{
file = towbarModel,
offset = 0 -0.3 1.2,
}
model towbar3
{
file = towbarModel,
offset = 0 -0.3 1.3,
}
model towbar4
{
file = towbarModel,
offset = 0 -0.3 1.4,
}
model towbar5
{
file = towbarModel,
offset = 0 -0.3 1.5,
}
model towbar6
{
file = towbarModel,
offset = 0 -0.3 1.6,
}
model towbar7
{
file = towbarModel,
offset = 0 -0.3 1.7,
}
model towbar8
{
file = towbarModel,
offset = 0 -0.3 1.8,
}
model towbar9
{
file = towbarModel,
offset = 0 -0.3 1.9,
}
model towbar10
{
file = towbarModel,
offset = 0 -0.3 2.0,
}
model towbar11
{
file = towbarModel,
offset = 0 -0.3 2.1,
}
model towbar12
{
file = towbarModel,
offset = 0 -0.3 2.2,
}
model towbar13
{
file = towbarModel,
offset = 0 -0.3 2.3,
}
model towbar14
{
file = towbarModel,
offset = 0 -0.3 2.4,
}
model towbar15
{
file = towbarModel,
offset = 0 -0.3 2.5,
}
model towbar16
{
file = towbarModel,
offset = 0 -0.3 2.6,
}
model towbar17
{
file = towbarModel,
offset = 0 -0.3 2.7,
}
model towbar18
{
file = towbarModel,
offset = 0 -0.3 2.8,
}
model towbar19
{
file = towbarModel,
offset = 0 -0.3 2.9,
}
model towbar20
{
file = towbarModel,
offset = 0 -0.3 3.0,
}
model towbar21
{
file = towbarModel,
offset = 0 -0.3 3.1,
}
model towbar22
{
file = towbarModel,
offset = 0 -0.3 3.2,
}
model towbar23
{
file = towbarModel,
offset = 0 -0.3 3.3,
}
area = Engine,
mechanicRequireKey = false,
lua
{
create = BTtow.Create.towbar,
init = BTtow.Init.towbar,
}
}
attachment trailer
{
offset = 0.0000 -0.3352 -1.0714,
rotate = 0.0000 0.0000 0.0000,
}
attachment trailerfront
{
offset = 0.0000 -0.2967 1.1099,
rotate = 0.0000 0.0000 0.0000,
}
}
model Vehicles_SmallCar_Burnt
{
mesh = vehicles/Vehicles_SmallCar_Burnt,
shader = vehicle,
static = TRUE,
scale = 0.01,
}
vehicle SmallCarBurnt
{
model
{
file = Vehicles_SmallCar_Burnt,
scale = 1.8200,
offset = 0.0000 0.3022 0.0000,
}
spawnOffsetY = -0.10000008,
skin
{
texture = Vehicles/vehicles_smallcar_burnt,
}
extents = 0.7473 0.6044 1.8571,
mass = 400,
centerOfMassOffset = 0.0000 0.3022 0.0000,
physicsChassisShape = 0.7473 0.6044 1.8571,
part towbar
{
model towbar0
{
file = towbarModel,
offset = 0 -0.3 1.0,
}
model towbar1
{
file = towbarModel,
offset = 0 -0.3 1.1,
}
model towbar2
{
file = towbarModel,
offset = 0 -0.3 1.2,
}
model towbar3
{
file = towbarModel,
offset = 0 -0.3 1.3,
}
model towbar4
{
file = towbarModel,
offset = 0 -0.3 1.4,
}
model towbar5
{
file = towbarModel,
offset = 0 -0.3 1.5,
}
model towbar6
{
file = towbarModel,
offset = 0 -0.3 1.6,
}
model towbar7
{
file = towbarModel,
offset = 0 -0.3 1.7,
}
model towbar8
{
file = towbarModel,
offset = 0 -0.3 1.8,
}
model towbar9
{
file = towbarModel,
offset = 0 -0.3 1.9,
}
model towbar10
{
file = towbarModel,
offset = 0 -0.3 2.0,
}
model towbar11
{
file = towbarModel,
offset = 0 -0.3 2.1,
}
model towbar12
{
file = towbarModel,
offset = 0 -0.3 2.2,
}
model towbar13
{
file = towbarModel,
offset = 0 -0.3 2.3,
}
model towbar14
{
file = towbarModel,
offset = 0 -0.3 2.4,
}
model towbar15
{
file = towbarModel,
offset = 0 -0.3 2.5,
}
model towbar16
{
file = towbarModel,
offset = 0 -0.3 2.6,
}
model towbar17
{
file = towbarModel,
offset = 0 -0.3 2.7,
}
model towbar18
{
file = towbarModel,
offset = 0 -0.3 2.8,
}
model towbar19
{
file = towbarModel,
offset = 0 -0.3 2.9,
}
model towbar20
{
file = towbarModel,
offset = 0 -0.3 3.0,
}
model towbar21
{
file = towbarModel,
offset = 0 -0.3 3.1,
}
model towbar22
{
file = towbarModel,
offset = 0 -0.3 3.2,
}
model towbar23
{
file = towbarModel,
offset = 0 -0.3 3.3,
}
area = Engine,
mechanicRequireKey = false,
lua
{
create = BTtow.Create.towbar,
init = BTtow.Init.towbar,
}
}
attachment trailerfront
{
offset = 0.0000 -0.2418 0.6264,
rotate = 0.0000 0.0000 0.0000,
}
attachment trailer
{
offset = 0.0000 -0.2088 -0.9231,
rotate = 0.0000 0.0000 0.0000,
}
}
model Vehicles_VanSeats_Burnt
{
mesh = vehicles/Vehicles_VanSeats_Burnt,
shader = vehicle,
static = TRUE,
scale = 0.01,
}
vehicle VanSeatsBurnt
{
model
{
file = Vehicles_VanSeats_Burnt,
scale = 1.8200,
offset = 0.0000 0.3626 0.0000,
}
spawnOffsetY = 0.5499999,
skin
{
texture = Vehicles/vehicles_vanseats_burnt,
}
physicsChassisShape = 0.9341 0.7253 2.3297,
centerOfMassOffset = 0.0000 0.3626 0.0000,
mass = 500,
extents = 0.9341 0.7253 2.3297,
part towbar
{
model towbar0
{
file = towbarModel,
offset = 0 -0.3 1.0,
}
model towbar1
{
file = towbarModel,
offset = 0 -0.3 1.1,
}
model towbar2
{
file = towbarModel,
offset = 0 -0.3 1.2,
}
model towbar3
{
file = towbarModel,
offset = 0 -0.3 1.3,
}
model towbar4
{
file = towbarModel,
offset = 0 -0.3 1.4,
}
model towbar5
{
file = towbarModel,
offset = 0 -0.3 1.5,
}
model towbar6
{
file = towbarModel,
offset = 0 -0.3 1.6,
}
model towbar7
{
file = towbarModel,
offset = 0 -0.3 1.7,
}
model towbar8
{
file = towbarModel,
offset = 0 -0.3 1.8,
}
model towbar9
{
file = towbarModel,
offset = 0 -0.3 1.9,
}
model towbar10
{
file = towbarModel,
offset = 0 -0.3 2.0,
}
model towbar11
{
file = towbarModel,
offset = 0 -0.3 2.1,
}
model towbar12
{
file = towbarModel,
offset = 0 -0.3 2.2,
}
model towbar13
{
file = towbarModel,
offset = 0 -0.3 2.3,
}
model towbar14
{
file = towbarModel,
offset = 0 -0.3 2.4,
}
model towbar15
{
file = towbarModel,
offset = 0 -0.3 2.5,
}
model towbar16
{
file = towbarModel,
offset = 0 -0.3 2.6,
}
model towbar17
{
file = towbarModel,
offset = 0 -0.3 2.7,
}
model towbar18
{
file = towbarModel,
offset = 0 -0.3 2.8,
}
model towbar19
{
file = towbarModel,
offset = 0 -0.3 2.9,
}
model towbar20
{
file = towbarModel,
offset = 0 -0.3 3.0,
}
model towbar21
{
file = towbarModel,
offset = 0 -0.3 3.1,
}
model towbar22
{
file = towbarModel,
offset = 0 -0.3 3.2,
}
model towbar23
{
file = towbarModel,
offset = 0 -0.3 3.3,
}
area = Engine,
mechanicRequireKey = false,
lua
{
create = BTtow.Create.towbar,
init = BTtow.Init.towbar,
}
}
attachment trailer
{
offset = 0.0000 -0.3352 -1.2363,
rotate = 0.0000 0.0000 0.0000,
}
attachment trailerfront
{
offset = 0.0000 -0.3352 1.2253,
rotate = 0.0000 0.0000 0.0000,
}
}
model Vehicles_Van_Burnt
{
mesh = vehicles/Vehicles_Van_Burnt,
shader = vehicle,
static = TRUE,
scale = 0.01,
}
vehicle VanBurnt
{
model
{
file = Vehicles_Van_Burnt,
scale = 1.8200,
offset = 0.0000 0.3462 0.0000,
}
spawnOffsetY = 0.5499999,
skin
{
texture = Vehicles/vehicles_van_burnt,
}
physicsChassisShape = 0.9341 0.7253 2.3297,
centerOfMassOffset = 0.0000 0.3626 0.0000,
mass = 500,
extents = 0.9341 0.7253 2.3297,
part towbar
{
model towbar0
{
file = towbarModel,
offset = 0 -0.3 1.0,
}
model towbar1
{
file = towbarModel,
offset = 0 -0.3 1.1,
}
model towbar2
{
file = towbarModel,
offset = 0 -0.3 1.2,
}
model towbar3
{
file = towbarModel,
offset = 0 -0.3 1.3,
}
model towbar4
{
file = towbarModel,
offset = 0 -0.3 1.4,
}
model towbar5
{
file = towbarModel,
offset = 0 -0.3 1.5,
}
model towbar6
{
file = towbarModel,
offset = 0 -0.3 1.6,
}
model towbar7
{
file = towbarModel,
offset = 0 -0.3 1.7,
}
model towbar8
{
file = towbarModel,
offset = 0 -0.3 1.8,
}
model towbar9
{
file = towbarModel,
offset = 0 -0.3 1.9,
}
model towbar10
{
file = towbarModel,
offset = 0 -0.3 2.0,
}
model towbar11
{
file = towbarModel,
offset = 0 -0.3 2.1,
}
model towbar12
{
file = towbarModel,
offset = 0 -0.3 2.2,
}
model towbar13
{
file = towbarModel,
offset = 0 -0.3 2.3,
}
model towbar14
{
file = towbarModel,
offset = 0 -0.3 2.4,
}
model towbar15
{
file = towbarModel,
offset = 0 -0.3 2.5,
}
model towbar16
{
file = towbarModel,
offset = 0 -0.3 2.6,
}
model towbar17
{
file = towbarModel,
offset = 0 -0.3 2.7,
}
model towbar18
{
file = towbarModel,
offset = 0 -0.3 2.8,
}
model towbar19
{
file = towbarModel,
offset = 0 -0.3 2.9,
}
model towbar20
{
file = towbarModel,
offset = 0 -0.3 3.0,
}
model towbar21
{
file = towbarModel,
offset = 0 -0.3 3.1,
}
model towbar22
{
file = towbarModel,
offset = 0 -0.3 3.2,
}
model towbar23
{
file = towbarModel,
offset = 0 -0.3 3.3,
}
area = Engine,
mechanicRequireKey = false,
lua
{
create = BTtow.Create.towbar,
init = BTtow.Init.towbar,
}
}
attachment trailer
{
offset = 0.0000 -0.3352 -1.2692,
rotate = 0.0000 0.0000 0.0000,
}
attachment trailerfront
{
offset = 0.0000 -0.3462 1.2198,
rotate = 0.0000 0.0000 0.0000,
}
}
model Vehicles_SUV_Burnt
{
mesh = vehicles/Vehicles_SUV_Burnt,
shader = vehicle,
scale = 0.01,
}
vehicle SUVBurnt
{
model
{
file = Vehicles_SUV_Burnt,
scale = 1.8200,
offset = 0.0000 0.3297 0.0000,
}
spawnOffsetY = 0.24999978,
skin
{
texture = Vehicles/vehicles_suv_burnt,
}
extents = 0.9011 0.6593 2.1868,
mass = 500,
centerOfMassOffset = 0.0000 0.3297 0.0000,
physicsChassisShape = 0.9011 0.6593 2.1868,
part towbar
{
model towbar0
{
file = towbarModel,
offset = 0 -0.3 1.0,
}
model towbar1
{
file = towbarModel,
offset = 0 -0.3 1.1,
}
model towbar2
{
file = towbarModel,
offset = 0 -0.3 1.2,
}
model towbar3
{
file = towbarModel,
offset = 0 -0.3 1.3,
}
model towbar4
{
file = towbarModel,
offset = 0 -0.3 1.4,
}
model towbar5
{
file = towbarModel,
offset = 0 -0.3 1.5,
}
model towbar6
{
file = towbarModel,
offset = 0 -0.3 1.6,
}
model towbar7
{
file = towbarModel,
offset = 0 -0.3 1.7,
}
model towbar8
{
file = towbarModel,
offset = 0 -0.3 1.8,
}
model towbar9
{
file = towbarModel,
offset = 0 -0.3 1.9,
}
model towbar10
{
file = towbarModel,
offset = 0 -0.3 2.0,
}
model towbar11
{
file = towbarModel,
offset = 0 -0.3 2.1,
}
model towbar12
{
file = towbarModel,
offset = 0 -0.3 2.2,
}
model towbar13
{
file = towbarModel,
offset = 0 -0.3 2.3,
}
model towbar14
{
file = towbarModel,
offset = 0 -0.3 2.4,
}
model towbar15
{
file = towbarModel,
offset = 0 -0.3 2.5,
}
model towbar16
{
file = towbarModel,
offset = 0 -0.3 2.6,
}
model towbar17
{
file = towbarModel,
offset = 0 -0.3 2.7,
}
model towbar18
{
file = towbarModel,
offset = 0 -0.3 2.8,
}
model towbar19
{
file = towbarModel,
offset = 0 -0.3 2.9,
}
model towbar20
{
file = towbarModel,
offset = 0 -0.3 3.0,
}
model towbar21
{
file = towbarModel,
offset = 0 -0.3 3.1,
}
model towbar22
{
file = towbarModel,
offset = 0 -0.3 3.2,
}
model towbar23
{
file = towbarModel,
offset = 0 -0.3 3.3,
}
area = Engine,
mechanicRequireKey = false,
lua
{
create = BTtow.Create.towbar,
init = BTtow.Init.towbar,
}
}
attachment trailer
{
offset = 0.0000 -0.3297 -1.0989,
rotate = 0.0000 0.0000 0.0000,
}
attachment trailerfront
{
offset = 0.0000 -0.3297 1.0989,
rotate = 0.0000 0.0000 0.0000,
}
}
model Vehicles_OffRoadBurnt
{
mesh = vehicles/Vehicles_OffRoadBurnt,
shader = vehicle,
scale = 0.01,
}
vehicle OffRoadBurnt
{
model
{
file = Vehicles_OffRoadBurnt,
scale = 1.8200,
offset = 0.0000 0.3407 0.0000,
}
spawnOffsetY = 0.24999978,
skin
{
texture = Vehicles/vehicles_offroad_burnt,
}
extents = 0.8022 0.7143 1.7473,
mass = 400,
centerOfMassOffset = 0.0000 0.3571 0.0000,
physicsChassisShape = 0.8022 0.7143 1.7473,
part towbar
{
model towbar0
{
file = towbarModel,
offset = 0 -0.3 1.0,
}
model towbar1
{
file = towbarModel,
offset = 0 -0.3 1.1,
}
model towbar2
{
file = towbarModel,
offset = 0 -0.3 1.2,
}
model towbar3
{
file = towbarModel,
offset = 0 -0.3 1.3,
}
model towbar4
{
file = towbarModel,
offset = 0 -0.3 1.4,
}
model towbar5
{
file = towbarModel,
offset = 0 -0.3 1.5,
}
model towbar6
{
file = towbarModel,
offset = 0 -0.3 1.6,
}
model towbar7
{
file = towbarModel,
offset = 0 -0.3 1.7,
}
model towbar8
{
file = towbarModel,
offset = 0 -0.3 1.8,
}
model towbar9
{
file = towbarModel,
offset = 0 -0.3 1.9,
}
model towbar10
{
file = towbarModel,
offset = 0 -0.3 2.0,
}
model towbar11
{
file = towbarModel,
offset = 0 -0.3 2.1,
}
model towbar12
{
file = towbarModel,
offset = 0 -0.3 2.2,
}
model towbar13
{
file = towbarModel,
offset = 0 -0.3 2.3,
}
model towbar14
{
file = towbarModel,
offset = 0 -0.3 2.4,
}
model towbar15
{
file = towbarModel,
offset = 0 -0.3 2.5,
}
model towbar16
{
file = towbarModel,
offset = 0 -0.3 2.6,
}
model towbar17
{
file = towbarModel,
offset = 0 -0.3 2.7,
}
model towbar18
{
file = towbarModel,
offset = 0 -0.3 2.8,
}
model towbar19
{
file = towbarModel,
offset = 0 -0.3 2.9,
}
model towbar20
{
file = towbarModel,
offset = 0 -0.3 3.0,
}
model towbar21
{
file = towbarModel,
offset = 0 -0.3 3.1,
}
model towbar22
{
file = towbarModel,
offset = 0 -0.3 3.2,
}
model towbar23
{
file = towbarModel,
offset = 0 -0.3 3.3,
}
area = Engine,
mechanicRequireKey = false,
lua
{
create = BTtow.Create.towbar,
init = BTtow.Init.towbar,
}
}
attachment trailer
{
offset = 0.0000 -0.3846 -0.8846,
rotate = 0.0000 0.0000 0.0000,
}
attachment trailerfront
{
offset = 0.0000 -0.3462 0.9286,
rotate = 0.0000 0.0000 0.0000,
}
}
model Vehicles_LuxuryCarBurnt
{
mesh = vehicles/Vehicles_LuxuryCarBurnt,
shader = vehicle,
scale = 0.01,
}
vehicle LuxuryCarBurnt
{
model
{
file = Vehicles_LuxuryCarBurnt,
scale = 1.6200,
offset = 0.0000 0.3889 0.0000,
}
spawnOffsetY = 0.19999991,
skin
{
texture = Vehicles/vehicles_luxurycar_burnt,
}
extents = 1.0988 0.8025 2.8025,
mass = 500,
centerOfMassOffset = 0.0000 0.3889 0.0000,
physicsChassisShape = 1.0988 0.8025 2.8025,
part towbar
{
model towbar0
{
file = towbarModel,
offset = 0 -0.3 1.0,
}
model towbar1
{
file = towbarModel,
offset = 0 -0.3 1.1,
}
model towbar2
{
file = towbarModel,
offset = 0 -0.3 1.2,
}
model towbar3
{
file = towbarModel,
offset = 0 -0.3 1.3,
}
model towbar4
{
file = towbarModel,
offset = 0 -0.3 1.4,
}
model towbar5
{
file = towbarModel,
offset = 0 -0.3 1.5,
}
model towbar6
{
file = towbarModel,
offset = 0 -0.3 1.6,
}
model towbar7
{
file = towbarModel,
offset = 0 -0.3 1.7,
}
model towbar8
{
file = towbarModel,
offset = 0 -0.3 1.8,
}
model towbar9
{
file = towbarModel,
offset = 0 -0.3 1.9,
}
model towbar10
{
file = towbarModel,
offset = 0 -0.3 2.0,
}
model towbar11
{
file = towbarModel,
offset = 0 -0.3 2.1,
}
model towbar12
{
file = towbarModel,
offset = 0 -0.3 2.2,
}
model towbar13
{
file = towbarModel,
offset = 0 -0.3 2.3,
}
model towbar14
{
file = towbarModel,
offset = 0 -0.3 2.4,
}
model towbar15
{
file = towbarModel,
offset = 0 -0.3 2.5,
}
model towbar16
{
file = towbarModel,
offset = 0 -0.3 2.6,
}
model towbar17
{
file = towbarModel,
offset = 0 -0.3 2.7,
}
model towbar18
{
file = towbarModel,
offset = 0 -0.3 2.8,
}
model towbar19
{
file = towbarModel,
offset = 0 -0.3 2.9,
}
model towbar20
{
file = towbarModel,
offset = 0 -0.3 3.0,
}
model towbar21
{
file = towbarModel,
offset = 0 -0.3 3.1,
}
model towbar22
{
file = towbarModel,
offset = 0 -0.3 3.2,
}
model towbar23
{
file = towbarModel,
offset = 0 -0.3 3.3,
}
area = Engine,
mechanicRequireKey = false,
lua
{
create = BTtow.Create.towbar,
init = BTtow.Init.towbar,
}
}
attachment trailer
{
offset = 0.0000 -0.3333 -1.4815,
rotate = 0.0000 0.0000 0.0000,
}
attachment trailerfront
{
offset = 0.0000 -0.3765 1.5185,
rotate = 0.0000 0.0000 0.0000,
}
}
model Vehicles_PickUpVanLightsBurnt
{
mesh = vehicles/Vehicles_PickUpVanLightsBurnt,
shader = vehicle,
static = TRUE,
scale = 0.01,
}
vehicle PickUpVanLightsBurnt
{
model
{
file = Vehicles_PickUpVanLightsBurnt,
scale = 1.8200,
offset = 0.0000 0.3407 0.0000,
}
spawnOffsetY = 0.24999994,
skin
{
texture = Vehicles/vehicles_pickupvanlightsburnt,
}
extents = 0.6813 0.7033 2.1868,
mass = 500,
centerOfMassOffset = 0.0000 0.3407 0.0000,
physicsChassisShape = 0.6813 0.7033 2.1868,
part towbar
{
model towbar0
{
file = towbarModel,
offset = 0 -0.3 1.0,
}
model towbar1
{
file = towbarModel,
offset = 0 -0.3 1.1,
}
model towbar2
{
file = towbarModel,
offset = 0 -0.3 1.2,
}
model towbar3
{
file = towbarModel,
offset = 0 -0.3 1.3,
}
model towbar4
{
file = towbarModel,
offset = 0 -0.3 1.4,
}
model towbar5
{
file = towbarModel,
offset = 0 -0.3 1.5,
}
model towbar6
{
file = towbarModel,
offset = 0 -0.3 1.6,
}
model towbar7
{
file = towbarModel,
offset = 0 -0.3 1.7,
}
model towbar8
{
file = towbarModel,
offset = 0 -0.3 1.8,
}
model towbar9
{
file = towbarModel,
offset = 0 -0.3 1.9,
}
model towbar10
{
file = towbarModel,
offset = 0 -0.3 2.0,
}
model towbar11
{
file = towbarModel,
offset = 0 -0.3 2.1,
}
model towbar12
{
file = towbarModel,
offset = 0 -0.3 2.2,
}
model towbar13
{
file = towbarModel,
offset = 0 -0.3 2.3,
}
model towbar14
{
file = towbarModel,
offset = 0 -0.3 2.4,
}
model towbar15
{
file = towbarModel,
offset = 0 -0.3 2.5,
}
model towbar16
{
file = towbarModel,
offset = 0 -0.3 2.6,
}
model towbar17
{
file = towbarModel,
offset = 0 -0.3 2.7,
}
model towbar18
{
file = towbarModel,
offset = 0 -0.3 2.8,
}
model towbar19
{
file = towbarModel,
offset = 0 -0.3 2.9,
}
model towbar20
{
file = towbarModel,
offset = 0 -0.3 3.0,
}
model towbar21
{
file = towbarModel,
offset = 0 -0.3 3.1,
}
model towbar22
{
file = towbarModel,
offset = 0 -0.3 3.2,
}
model towbar23
{
file = towbarModel,
offset = 0 -0.3 3.3,
}
area = Engine,
mechanicRequireKey = false,
lua
{
create = BTtow.Create.towbar,
init = BTtow.Init.towbar,
}
}
attachment trailer
{
offset = 0.0000 -0.3297 -1.1758,
rotate = 0.0000 0.0000 0.0000,
}
attachment trailerfront
{
offset = 0.0000 -0.3242 1.1868,
rotate = 0.0000 0.0000 0.0000,
}
}
model Vehicles_Ambulance_Burnt
{
mesh = vehicles/Vehicles_Ambulance_Burnt,
shader = vehicle,
scale = 0.01,
}
vehicle AmbulanceBurnt
{
model
{
file = Vehicles_Ambulance_Burnt,
scale = 1.8200,
offset = 0.0000 0.3516 0.0000,
}
spawnOffsetY = 0.7999999,
skin
{
texture = Vehicles/vehicles_ambulance_burnt,
}
extents = 0.9011 0.8791 2.3077,
mass = 500,
centerOfMassOffset = 0.0000 0.4396 0.0000,
physicsChassisShape = 0.9011 0.8791 2.3077,
part towbar
{
model towbar0
{
file = towbarModel,
offset = 0 -0.3 1.0,
}
model towbar1
{
file = towbarModel,
offset = 0 -0.3 1.1,
}
model towbar2
{
file = towbarModel,
offset = 0 -0.3 1.2,
}
model towbar3
{
file = towbarModel,
offset = 0 -0.3 1.3,
}
model towbar4
{
file = towbarModel,
offset = 0 -0.3 1.4,
}
model towbar5
{
file = towbarModel,
offset = 0 -0.3 1.5,
}
model towbar6
{
file = towbarModel,
offset = 0 -0.3 1.6,
}
model towbar7
{
file = towbarModel,
offset = 0 -0.3 1.7,
}
model towbar8
{
file = towbarModel,
offset = 0 -0.3 1.8,
}
model towbar9
{
file = towbarModel,
offset = 0 -0.3 1.9,
}
model towbar10
{
file = towbarModel,
offset = 0 -0.3 2.0,
}
model towbar11
{
file = towbarModel,
offset = 0 -0.3 2.1,
}
model towbar12
{
file = towbarModel,
offset = 0 -0.3 2.2,
}
model towbar13
{
file = towbarModel,
offset = 0 -0.3 2.3,
}
model towbar14
{
file = towbarModel,
offset = 0 -0.3 2.4,
}
model towbar15
{
file = towbarModel,
offset = 0 -0.3 2.5,
}
model towbar16
{
file = towbarModel,
offset = 0 -0.3 2.6,
}
model towbar17
{
file = towbarModel,
offset = 0 -0.3 2.7,
}
model towbar18
{
file = towbarModel,
offset = 0 -0.3 2.8,
}
model towbar19
{
file = towbarModel,
offset = 0 -0.3 2.9,
}
model towbar20
{
file = towbarModel,
offset = 0 -0.3 3.0,
}
model towbar21
{
file = towbarModel,
offset = 0 -0.3 3.1,
}
model towbar22
{
file = towbarModel,
offset = 0 -0.3 3.2,
}
model towbar23
{
file = towbarModel,
offset = 0 -0.3 3.3,
}
area = Engine,
mechanicRequireKey = false,
lua
{
create = BTtow.Create.towbar,
init = BTtow.Init.towbar,
}
}
attachment trailer
{
offset = 0.0000 -0.4011 -1.2198,
rotate = 0.0000 0.0000 0.0000,
}
attachment trailerfront
{
offset = 0.0000 -0.3956 1.2033,
rotate = 0.0000 0.0000 0.0000,
}
}
model Vehicles_VanRadio_Burnt
{
mesh = vehicles/Vehicles_VanRadio_Burnt,
shader = vehicle,
static = TRUE,
scale = 0.01,
}
vehicle VanRadioBurnt
{
model
{
file = Vehicles_VanRadio_Burnt,
scale = 1.8200,
offset = 0.0000 0.3846 0.0000,
}
spawnOffsetY = 0.7999999,
skin
{
texture = Vehicles/vehicles_vanradio_burnt,
}
extents = 0.9011 0.9341 2.3077,
mass = 500,
centerOfMassOffset = 0.0000 0.4670 0.0000,
physicsChassisShape = 0.9011 0.9341 2.3077,
part towbar
{
model towbar0
{
file = towbarModel,
offset = 0 -0.3 1.0,
}
model towbar1
{
file = towbarModel,
offset = 0 -0.3 1.1,
}
model towbar2
{
file = towbarModel,
offset = 0 -0.3 1.2,
}
model towbar3
{
file = towbarModel,
offset = 0 -0.3 1.3,
}
model towbar4
{
file = towbarModel,
offset = 0 -0.3 1.4,
}
model towbar5
{
file = towbarModel,
offset = 0 -0.3 1.5,
}
model towbar6
{
file = towbarModel,
offset = 0 -0.3 1.6,
}
model towbar7
{
file = towbarModel,
offset = 0 -0.3 1.7,
}
model towbar8
{
file = towbarModel,
offset = 0 -0.3 1.8,
}
model towbar9
{
file = towbarModel,
offset = 0 -0.3 1.9,
}
model towbar10
{
file = towbarModel,
offset = 0 -0.3 2.0,
}
model towbar11
{
file = towbarModel,
offset = 0 -0.3 2.1,
}
model towbar12
{
file = towbarModel,
offset = 0 -0.3 2.2,
}
model towbar13
{
file = towbarModel,
offset = 0 -0.3 2.3,
}
model towbar14
{
file = towbarModel,
offset = 0 -0.3 2.4,
}
model towbar15
{
file = towbarModel,
offset = 0 -0.3 2.5,
}
model towbar16
{
file = towbarModel,
offset = 0 -0.3 2.6,
}
model towbar17
{
file = towbarModel,
offset = 0 -0.3 2.7,
}
model towbar18
{
file = towbarModel,
offset = 0 -0.3 2.8,
}
model towbar19
{
file = towbarModel,
offset = 0 -0.3 2.9,
}
model towbar20
{
file = towbarModel,
offset = 0 -0.3 3.0,
}
model towbar21
{
file = towbarModel,
offset = 0 -0.3 3.1,
}
model towbar22
{
file = towbarModel,
offset = 0 -0.3 3.2,
}
model towbar23
{
file = towbarModel,
offset = 0 -0.3 3.3,
}
area = Engine,
mechanicRequireKey = false,
lua
{
create = BTtow.Create.towbar,
init = BTtow.Init.towbar,
}
}
attachment trailer
{
offset = 0.0000 -0.3626 -1.2857,
rotate = 0.0000 0.0000 0.0000,
}
attachment trailerfront
{
offset = 0.0000 -0.3242 1.2253,
rotate = 0.0000 0.0000 0.0000,
}
}
vehicle PickupSpecialBurnt
{
model
{
file = Vehicles_PickupBurnt,
scale = 1.8200,
offset = 0.0000 0.3462 0.0000,
}
spawnOffsetY = 0.1499999,
skin
{
texture = Vehicles/vehicles_pickupburnt_fire,
}
skin
{
texture = Vehicles/vehicles_pickupburnt_fossoil,
}
skin
{
texture = Vehicles/vehicles_pickupburnt_police,
}
skin
{
texture = Vehicles/vehicles_pickupburnt_ranger,
}
extents = 0.8022 0.6593 2.1868,
mass = 500,
centerOfMassOffset = 0.0000 0.3462 0.0000,
physicsChassisShape = 0.8022 0.6593 2.1868,
part towbar
{
model towbar0
{
file = towbarModel,
offset = 0 -0.3 1.0,
}
model towbar1
{
file = towbarModel,
offset = 0 -0.3 1.1,
}
model towbar2
{
file = towbarModel,
offset = 0 -0.3 1.2,
}
model towbar3
{
file = towbarModel,
offset = 0 -0.3 1.3,
}
model towbar4
{
file = towbarModel,
offset = 0 -0.3 1.4,
}
model towbar5
{
file = towbarModel,
offset = 0 -0.3 1.5,
}
model towbar6
{
file = towbarModel,
offset = 0 -0.3 1.6,
}
model towbar7
{
file = towbarModel,
offset = 0 -0.3 1.7,
}
model towbar8
{
file = towbarModel,
offset = 0 -0.3 1.8,
}
model towbar9
{
file = towbarModel,
offset = 0 -0.3 1.9,
}
model towbar10
{
file = towbarModel,
offset = 0 -0.3 2.0,
}
model towbar11
{
file = towbarModel,
offset = 0 -0.3 2.1,
}
model towbar12
{
file = towbarModel,
offset = 0 -0.3 2.2,
}
model towbar13
{
file = towbarModel,
offset = 0 -0.3 2.3,
}
model towbar14
{
file = towbarModel,
offset = 0 -0.3 2.4,
}
model towbar15
{
file = towbarModel,
offset = 0 -0.3 2.5,
}
model towbar16
{
file = towbarModel,
offset = 0 -0.3 2.6,
}
model towbar17
{
file = towbarModel,
offset = 0 -0.3 2.7,
}
model towbar18
{
file = towbarModel,
offset = 0 -0.3 2.8,
}
model towbar19
{
file = towbarModel,
offset = 0 -0.3 2.9,
}
model towbar20
{
file = towbarModel,
offset = 0 -0.3 3.0,
}
model towbar21
{
file = towbarModel,
offset = 0 -0.3 3.1,
}
model towbar22
{
file = towbarModel,
offset = 0 -0.3 3.2,
}
model towbar23
{
file = towbarModel,
offset = 0 -0.3 3.3,
}
area = Engine,
mechanicRequireKey = false,
lua
{
create = BTtow.Create.towbar,
init = BTtow.Init.towbar,
}
}
attachment trailer
{
offset = 0.0000 -0.2967 -1.1648,
rotate = 0.0000 0.0000 0.0000,
}
attachment trailerfront
{
offset = 0.0000 -0.3187 1.1374,
rotate = 0.0000 0.0000 0.0000,
}
}
model Vehicles_NormalCar_BurntPolice
{
mesh = vehicles/Vehicles_NormalCar_BurntPolice,
shader = vehicle,
static = TRUE,
scale = 0.01,
}
vehicle NormalCarBurntPolice
{
model
{
file = Vehicles_NormalCar_BurntPolice,
scale = 1.7000,
offset = 0.0000 0.3176 0.0000,
}
spawnOffsetY = 0.64999986,
skin
{
texture = Vehicles/vehicles_normalcar_burntpolice,
}
extents = 0.9059 0.6000 2.6000,
mass = 500,
centerOfMassOffset = 0.0000 0.3176 0.0000,
physicsChassisShape = 0.9059 0.6000 2.6000,
part towbar
{
model towbar0
{
file = towbarModel,
offset = 0 -0.3 1.0,
}
model towbar1
{
file = towbarModel,
offset = 0 -0.3 1.1,
}
model towbar2
{
file = towbarModel,
offset = 0 -0.3 1.2,
}
model towbar3
{
file = towbarModel,
offset = 0 -0.3 1.3,
}
model towbar4
{
file = towbarModel,
offset = 0 -0.3 1.4,
}
model towbar5
{
file = towbarModel,
offset = 0 -0.3 1.5,
}
model towbar6
{
file = towbarModel,
offset = 0 -0.3 1.6,
}
model towbar7
{
file = towbarModel,
offset = 0 -0.3 1.7,
}
model towbar8
{
file = towbarModel,
offset = 0 -0.3 1.8,
}
model towbar9
{
file = towbarModel,
offset = 0 -0.3 1.9,
}
model towbar10
{
file = towbarModel,
offset = 0 -0.3 2.0,
}
model towbar11
{
file = towbarModel,
offset = 0 -0.3 2.1,
}
model towbar12
{
file = towbarModel,
offset = 0 -0.3 2.2,
}
model towbar13
{
file = towbarModel,
offset = 0 -0.3 2.3,
}
model towbar14
{
file = towbarModel,
offset = 0 -0.3 2.4,
}
model towbar15
{
file = towbarModel,
offset = 0 -0.3 2.5,
}
model towbar16
{
file = towbarModel,
offset = 0 -0.3 2.6,
}
model towbar17
{
file = towbarModel,
offset = 0 -0.3 2.7,
}
model towbar18
{
file = towbarModel,
offset = 0 -0.3 2.8,
}
model towbar19
{
file = towbarModel,
offset = 0 -0.3 2.9,
}
model towbar20
{
file = towbarModel,
offset = 0 -0.3 3.0,
}
model towbar21
{
file = towbarModel,
offset = 0 -0.3 3.1,
}
model towbar22
{
file = towbarModel,
offset = 0 -0.3 3.2,
}
model towbar23
{
file = towbarModel,
offset = 0 -0.3 3.3,
}
area = Engine,
mechanicRequireKey = false,
lua
{
create = BTtow.Create.towbar,
init = BTtow.Init.towbar,
}
}
attachment trailer
{
offset = 0.0000 -0.3353 -1.3059,
rotate = 0.0000 0.0000 0.0000,
}
attachment trailerfront
{
offset = 0.0000 -0.3294 1.3529,
rotate = 0.0000 0.0000 0.0000,
}
}
}