Files
Towbar/42.13/media/scripts/vehicles/template_towbar.txt
2026-02-06 14:50:37 -05:00

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module Base
{
model towbarModel
{
mesh = vehicles/Towbar,
texture = Vehicles/Towbar_Texture,
scale = 0.01,
}
template vehicle Towbar
{
part towbar
{
model towbar0
{
file = towbarModel,
offset = 0 -0.3 1.0,
}
model towbar1
{
file = towbarModel,
offset = 0 -0.3 1.1,
}
model towbar2
{
file = towbarModel,
offset = 0 -0.3 1.2,
}
model towbar3
{
file = towbarModel,
offset = 0 -0.3 1.3,
}
model towbar4
{
file = towbarModel,
offset = 0 -0.3 1.4,
}
model towbar5
{
file = towbarModel,
offset = 0 -0.3 1.5,
}
model towbar6
{
file = towbarModel,
offset = 0 -0.3 1.6,
}
model towbar7
{
file = towbarModel,
offset = 0 -0.3 1.7,
}
model towbar8
{
file = towbarModel,
offset = 0 -0.3 1.8,
}
model towbar9
{
file = towbarModel,
offset = 0 -0.3 1.9,
}
model towbar10
{
file = towbarModel,
offset = 0 -0.3 2.0,
}
model towbar11
{
file = towbarModel,
offset = 0 -0.3 2.1,
}
model towbar12
{
file = towbarModel,
offset = 0 -0.3 2.2,
}
model towbar13
{
file = towbarModel,
offset = 0 -0.3 2.3,
}
model towbar14
{
file = towbarModel,
offset = 0 -0.3 2.4,
}
model towbar15
{
file = towbarModel,
offset = 0 -0.3 2.5,
}
model towbar16
{
file = towbarModel,
offset = 0 -0.3 2.6,
}
model towbar17
{
file = towbarModel,
offset = 0 -0.3 2.7,
}
model towbar18
{
file = towbarModel,
offset = 0 -0.3 2.8,
}
model towbar19
{
file = towbarModel,
offset = 0 -0.3 2.9,
}
model towbar20
{
file = towbarModel,
offset = 0 -0.3 3.0,
}
model towbar21
{
file = towbarModel,
offset = 0 -0.3 3.1,
}
model towbar22
{
file = towbarModel,
offset = 0 -0.3 3.2,
}
model towbar23
{
file = towbarModel,
offset = 0 -0.3 3.3,
}
area = Engine,
mechanicRequireKey = false,
lua
{
create = BTtow.Create.towbar,
init = BTtow.Init.towbar,
}
}
}
}