Files
Towbar/42.20/media/lua/server/BTTow.lua
T
2026-08-19 12:12:12 -04:00

149 lines
5.4 KiB
Lua

BTtow = {}
BTtow.Create = {}
BTtow.Init = {}
require("TowBar/VehicleCompatibility")
local TowbarVariantSize = 24
local TowbarMaxIndex = TowbarVariantSize - 1
local TowbarFirstZ = 1.0
local TowbarSlotStep = 0.1
-- Measured from Towbar.fbx at its original 0.01 script scale. Keep this in
-- lockstep with the client selector so the enlarged mesh's inner end remains
-- on the same vehicle-hitbox contact point.
local TowbarVisualScale = 2.5
local TowbarModelLength = 0.9714089036
local TowbarScaledModelLength = TowbarModelLength * TowbarVisualScale
local TowbarModelHalfLength = TowbarScaledModelLength / 2
local VanillaScaleMin = 1.5
local VanillaScaleMax = 2.0
local function getTowbarFrontEdgeZ(script)
if not script then return nil end
local ok, shape = pcall(function()
return script:getPhysicsChassisShape()
end)
if not ok or not shape then return nil end
local shapeOk, shapeZ = pcall(function()
return shape:z()
end)
if not shapeOk or type(shapeZ) ~= "number" or shapeZ <= 0 then
return nil
end
local centerOk, center = pcall(function()
return script:getCenterOfMassOffset()
end)
if not centerOk or not center then return nil end
local zOk, centerZ = pcall(function()
return center:z()
end)
if not zOk or type(centerZ) ~= "number" then return nil end
return centerZ + shapeZ / 2
end
local function getTowbarModelSlot(script)
local frontEdgeZ = getTowbarFrontEdgeZ(script)
if frontEdgeZ == nil then return nil end
-- Model offsets position the mesh origin. Move its center outward so the
-- towbar's inner end, rather than its center, meets the vehicle hitbox.
local modelCenterZ = frontEdgeZ + TowbarModelHalfLength
local index = math.floor(((modelCenterZ - TowbarFirstZ) / TowbarSlotStep) + 0.5)
return math.max(0, math.min(TowbarMaxIndex, index))
end
local function getVehicleModelScale(script)
if not script then return nil end
local ok, result = pcall(function() return script:getModelScale() end)
if ok and type(result) == "number" then return result end
ok, result = pcall(function()
local model = script:getModel()
return model and model:getScale() or nil
end)
return ok and type(result) == "number" and result or nil
end
local function isVanillaScale(script)
local modelScale = getVehicleModelScale(script)
if modelScale == nil then return true end
local configuredMin = TowBarMod.Config and tonumber(TowBarMod.Config.vanillaTowbarModelScaleMin)
local configuredMax = TowBarMod.Config and tonumber(TowBarMod.Config.vanillaTowbarModelScaleMax)
return modelScale >= (configuredMin or VanillaScaleMin)
and modelScale <= (configuredMax or VanillaScaleMax)
end
local function getTowbarIndexVanilla(script)
if not script then return nil end
local ok, shape = pcall(function() return script:getPhysicsChassisShape() end)
if not ok or not shape then return nil end
local zOk, shapeZ = pcall(function() return shape:z() end)
if not zOk or type(shapeZ) ~= "number" then return nil end
local z = shapeZ / 2 - 0.1
local index = math.floor((z * 2 / 3 - 1) * 10)
return math.max(0, math.min(TowbarMaxIndex, index))
end
local function getTowbarIndexSmallScale(script)
if not script then return nil end
local maxAbsTowZ = nil
local trailer = script:getAttachmentById("trailer")
if trailer then maxAbsTowZ = math.abs(trailer:getOffset():z()) end
local trailerFront = script:getAttachmentById("trailerfront")
if trailerFront then
local frontAbsZ = math.abs(trailerFront:getOffset():z())
if not maxAbsTowZ or frontAbsZ > maxAbsTowZ then maxAbsTowZ = frontAbsZ end
end
if maxAbsTowZ == nil then return nil end
local index = math.floor((maxAbsTowZ + 0.1 - 1.0) * 10)
return math.max(0, math.min(TowbarMaxIndex, index))
end
local function getLegacyTowbarModelSlot(script)
local useNormalPart = isVanillaScale(script)
local index = getTowbarIndexVanilla(script)
if not useNormalPart then index = getTowbarIndexSmallScale(script) or index end
return index, useNormalPart
end
function BTtow.Create.towbar(vehicle, part)
if part == nil then return end
for j=0, TowbarVariantSize - 1 do
part:setModelVisible("towbar" .. j, false)
end
end
function BTtow.Init.towbar(vehicle, part)
if part == nil then return end
for j=0, TowbarVariantSize - 1 do
part:setModelVisible("towbar" .. j, false)
end
local modData = vehicle:getModData()
if modData and modData.towBarModelSwapInProgress then
return
end
if modData and modData["isTowingByTowBar"] and modData["towed"] then
local script = vehicle:getScript()
if script then
local isKi5 = TowBarMod.Compatibility.isKi5Vehicle(vehicle)
local index, useNormalPart
if isKi5 then
index = getTowbarModelSlot(script)
else
index, useNormalPart = getLegacyTowbarModelSlot(script)
end
local partId = part:getId()
local shouldShowOnThisPart = (isKi5 and partId == "towbarKI5")
or (not isKi5 and useNormalPart and partId == "towbar")
or (not isKi5 and not useNormalPart and partId == "towbarLarge")
if shouldShowOnThisPart and index ~= nil then
part:setModelVisible("towbar" .. index, true)
end
end
end
end