<?xml version="1.0" encoding="utf-8" ?>

<Defs>
	<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
		<defName>VVE_Albatross_Blueprint</defName>
		<label>Albatross</label>
		<description>Test this dingdong\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description>
		<designationCategory>VF_Vehicles</designationCategory>
		
		<graphicData>
			<texPath>Things/Vehicles/Tier3.9/Tier3.9_Albatross/Albatross</texPath>
			<graphicClass>Graphic_Multi</graphicClass>
			<drawSize>(9, 9)</drawSize>
		</graphicData>
		
		<statBases>
			<MaxHitPoints>500</MaxHitPoints>
			<WorkToBuild>16000</WorkToBuild>
			<Flammability>0.5</Flammability>
		</statBases>
		
		<size>(5, 5)</size>
		
		<researchPrerequisites>
			<li>VVE_CombatVehicles</li>
		</researchPrerequisites>
		
		<costList>
			<VVE_EngineBlock>2</VVE_EngineBlock>
			<VVE_CarAlternator>2</VVE_CarAlternator>
			<VVE_CarExhaust>4</VVE_CarExhaust>
			<VVE_CarSuspension>3</VVE_CarSuspension>
			<VVE_CarWheel>3</VVE_CarWheel>
			<VVE_CarTransmission>1</VVE_CarTransmission>
			<VVE_CarWiring>1</VVE_CarWiring>
			<VVE_CarFuelTank>2</VVE_CarFuelTank>
			<Steel>2500</Steel>
			<Plasteel>240</Plasteel>
			<Gold>325</Gold>
			<Silver>6000</Silver>
			<Synthread>100</Synthread>
			<ComponentIndustrial>16</ComponentIndustrial>
			<ComponentSpacer>4</ComponentSpacer>
		</costList>
		
		<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
		<thingToSpawn>VVE_Albatross</thingToSpawn>
		
		<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
	</Vehicles.VehicleBuildDef>
</Defs>
