Working and useable I can go back to playing!
This commit is contained in:
@@ -10,7 +10,7 @@
|
||||
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Pelican/Pelican</texPath>
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||||
<graphicClass>Vehicles.Graphic_Vehicle</graphicClass>
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||||
<shaderType>CutoutComplexPattern</shaderType>
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||||
<drawSize>(4, 4)</drawSize> <!--CHANGE-->
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||||
<drawSize>(25, 25)</drawSize> <!--CHANGE-->
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||||
<color>(72, 77, 72)</color>
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||||
<colorTwo>(56, 55, 50)</colorTwo>
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||||
<colorThree>(100, 69, 59)</colorThree>
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||||
@@ -21,7 +21,7 @@
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<nameable>true</nameable>
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<buildDef>VVE_Pelican_Blueprint</buildDef>
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||||
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||||
<size>(4, 4)</size> <!--CHANGE-->
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||||
<size>(25, 25)</size> <!--CHANGE-->
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||||
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||||
<vehicleMovementPermissions>DriverNeeded</vehicleMovementPermissions>
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||||
<canCaravan LockSetting = "True">false</canCaravan>
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||||
@@ -40,9 +40,9 @@
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||||
<vehicleStats>
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||||
<Mass>280</Mass>
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||||
<MoveSpeed>3</MoveSpeed>
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||||
<CargoCapacity>170</CargoCapacity> <!--CHANGE-->
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||||
<CargoCapacity>25000</CargoCapacity> <!--CHANGE-->
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||||
<RepairRate>0.5</RepairRate>
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||||
<FlightSpeed>30</FlightSpeed> <!--CHANGE-->
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||||
<FlightSpeed>15</FlightSpeed> <!--CHANGE-->
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||||
</vehicleStats>
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||||
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||||
<soundSustainersOnEvent>
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@@ -397,446 +397,191 @@
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<comps>
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||||
<li Class="Vehicles.CompProperties_FueledTravel">
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||||
<fuelType>Chemfuel</fuelType>
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||||
<leakDef>Filth_Fuel</leakDef>
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||||
<fuelConsumptionRate>36</fuelConsumptionRate> <!--CHANGE-->
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||||
<fuelCapacity>500</fuelCapacity> <!--CHANGE-->
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||||
<leakDef>Filth_Fuel</leakDef>
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<fuelConsumptionRate>50</fuelConsumptionRate>
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<fuelCapacity>312500</fuelCapacity>
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</li>
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<li Class="Vehicles.CompProperties_VehicleLauncher">
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||||
<fuelConsumptionWorldMultiplier>50</fuelConsumptionWorldMultiplier> <!--CHANGE-->
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||||
<launchProtocol Class="Vehicles.PropellerTakeoff">
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||||
<launchProperties Class = "Vehicles.PropellerProtocolProperties">
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||||
<maxTicks>800</maxTicks>
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||||
<maxTicksVertical>600</maxTicksVertical>
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||||
<maxTicksPropeller>1200</maxTicksPropeller>
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||||
<forcedRotation>East</forcedRotation>
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||||
<fuelConsumptionWorldMultiplier>90</fuelConsumptionWorldMultiplier>
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||||
<launchProtocol Class="Vehicles.DirectionalTakeoff">
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||||
<launchProperties>
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||||
<horizontal>
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||||
<maxTicks>450</maxTicks>
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||||
|
||||
<lockShadowZ>true</lockShadowZ>
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||||
|
||||
<rotationCurve Class="SmashTools.BezierCurve">
|
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<points>
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||||
<li>(0, 0)</li>
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<li>(0.34, 0.07)</li>
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||||
<li>(0.31, 3.91)</li>
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||||
<li>(0.5, 6.22)</li>
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||||
<li>(0.72, 5.36)</li>
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||||
<li>(0.88, 6.54)</li>
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||||
<li>(1, 6.5)</li>
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||||
</points>
|
||||
</rotationCurve>
|
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|
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<rotationVerticalCurve Class="SmashTools.BezierCurve">
|
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<points>
|
||||
<li>(0, 0)</li>
|
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<li>(0.2, 2)</li>
|
||||
<li>(0.4, 6)</li>
|
||||
<li>(0.6, -8)</li>
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||||
<li>(0.8, 3.3)</li>
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||||
<li>(1, 4)</li>
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||||
</points>
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||||
</rotationVerticalCurve>
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||||
|
||||
<angularVelocityPropeller Class="SmashTools.BezierCurve">
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||||
<points>
|
||||
<li>0, 0</li>
|
||||
<li>0.5, 0</li>
|
||||
<li>1, 59</li>
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||||
</points>
|
||||
</angularVelocityPropeller>
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||||
|
||||
<xPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.2, 1.33)</li>
|
||||
<li>(0.4, 1)</li>
|
||||
<li>(0.62, 28.18)</li>
|
||||
<li>(0.85, 42.12)</li>
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||||
<li>(1, 140)</li>
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||||
</points>
|
||||
</xPositionCurve>
|
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|
||||
<xPositionVerticalCurve Class="SmashTools.BezierCurve">
|
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<points>
|
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<li>0, 0</li>
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<li>0.2, 0</li>
|
||||
<li>0.4, 0</li>
|
||||
<li>0.6, 0</li>
|
||||
<li>0.8, 0</li>
|
||||
<li>1, 1</li>
|
||||
</points>
|
||||
</xPositionVerticalCurve>
|
||||
|
||||
<zPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
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<li>(0, 0)</li>
|
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<li>(0, 1.3)</li>
|
||||
<li>(0.15, 1.14)</li>
|
||||
<li>(0.31, 2.17)</li>
|
||||
<li>(0.54, 1.47)</li>
|
||||
<li>(0.7, 5.08)</li>
|
||||
<li>(0.93, 5.12)</li>
|
||||
<li>(1, 7.5)</li>
|
||||
</points>
|
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</zPositionCurve>
|
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|
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<zPositionVerticalCurve Class="SmashTools.BezierCurve">
|
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<points>
|
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<li>(0, 0)</li>
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<li>(0.15, 0)</li>
|
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<li>(0.85, 12.3)</li>
|
||||
<li>(1, 15)</li>
|
||||
</points>
|
||||
</zPositionVerticalCurve>
|
||||
|
||||
<shadowAlphaPropellerCurve Class="SmashTools.BezierCurve">
|
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<points>
|
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<li>(0, 0)</li>
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<li>(0.15, 0)</li>
|
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<li>(0.2, 0)</li>
|
||||
<li>(0.3, 1)</li>
|
||||
</points>
|
||||
</shadowAlphaPropellerCurve>
|
||||
|
||||
<fleckDataVertical>
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||||
<def>DustPuff</def>
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||||
<angle>0~360</angle>
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||||
<runOutOfStep>false</runOutOfStep>
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||||
<lockFleckX>false</lockFleckX>
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||||
<flipHorizontal>West</flipHorizontal>
|
||||
<flipRotation>West</flipRotation>
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||||
|
||||
<airTime>
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||||
<points>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</airTime>
|
||||
<lockShadowZ>true</lockShadowZ>
|
||||
|
||||
<drawOffset Class="SmashTools.BezierCurve">
|
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<points>
|
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<li>(0, 4)</li>
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<li>(0.25, 4)</li>
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<li>(0.5, 4)</li>
|
||||
<li>(0.75, 6)</li>
|
||||
<li>(0.75, 8)</li>
|
||||
</points>
|
||||
</drawOffset>
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||||
<restriction Class = "Vehicles.LaunchRestriction_Runway">
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||||
<width>(-2, 30)</width>
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||||
<height>(-3, 3)</height>
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||||
|
||||
<fillPercent>0.21</fillPercent>
|
||||
</restriction>
|
||||
|
||||
<xFleckPositionCurve Class="SmashTools.BezierCurve">
|
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<points>
|
||||
<li>(0, 1.5)</li>
|
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</points>
|
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</xFleckPositionCurve>
|
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|
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<frequency Class="SmashTools.BezierCurve">
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<points>
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<li>(0, 160)</li>
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<li>(0.25, 160)</li>
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<li>(0.5, 160)</li>
|
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<li>(0.75, 130)</li>
|
||||
<li>(0.75, 0)</li>
|
||||
</points>
|
||||
</frequency>
|
||||
|
||||
<rotationRate>
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||||
<points>
|
||||
<li>(0, 3)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</rotationRate>
|
||||
|
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<size Class="SmashTools.BezierCurve">
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<points>
|
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<li>(0, 2.5)</li>
|
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<li>(0.25, 1.64)</li>
|
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<li>(0.75, 1.56)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</size>
|
||||
|
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<speed>
|
||||
<points>
|
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<li>(0, 6)</li>
|
||||
<li>(1, 3)</li>
|
||||
</points>
|
||||
</speed>
|
||||
</fleckDataVertical>
|
||||
|
||||
<fleckDataPropeller>
|
||||
<def>DustPuff</def>
|
||||
<angle>0~360</angle>
|
||||
<runOutOfStep>false</runOutOfStep>
|
||||
<lockFleckX>false</lockFleckX>
|
||||
|
||||
<airTime>
|
||||
<points>
|
||||
<li>(0, 0.5)</li>
|
||||
<li>(0.5, 1)</li>
|
||||
</points>
|
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</airTime>
|
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<drawOffset Class="SmashTools.BezierCurve">
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<points>
|
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<li>(0, 3)</li>
|
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<li>(0.25, 3)</li>
|
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<li>(0.5, 3)</li>
|
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<li>(0.75, 4)</li>
|
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<li>(1, 4)</li>
|
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</points>
|
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</drawOffset>
|
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<xFleckPositionCurve Class="SmashTools.BezierCurve">
|
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<points>
|
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<li>(0, 1.5)</li>
|
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</points>
|
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</xFleckPositionCurve>
|
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<frequency Class="SmashTools.BezierCurve">
|
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<rotationCurve Class="SmashTools.BezierCurve">
|
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<points>
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<li>(0.2, 0)</li>
|
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<li>(0.25, 20)</li>
|
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<li>(0.75, 40)</li>
|
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<li>(1, 160)</li>
|
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<li>(0.5, -5)</li>
|
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<li>(0.75, -32)</li>
|
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<li>(1, -36)</li>
|
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</points>
|
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</frequency>
|
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|
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<rotationRate>
|
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</rotationCurve>
|
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<xPositionCurve Class="SmashTools.BezierCurve">
|
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<points>
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<li>(0, 1)</li>
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<li>(1, 3)</li>
|
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<li>(0, 0)</li>
|
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<li>(0.25, 0)</li>
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<li>(0.35, 15)</li>
|
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<li>(0.5, 60)</li>
|
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<li>(0.6, 130)</li>
|
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<li>(0.8, 160)</li>
|
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<li>(1, 250)</li>
|
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</points>
|
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</rotationRate>
|
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<size Class="SmashTools.BezierCurve">
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</xPositionCurve>
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<zPositionCurve Class="SmashTools.BezierCurve">
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<points>
|
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<li>(0, 1)</li>
|
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<li>(0.25, 1.56)</li>
|
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<li>(0.75, 1.64)</li>
|
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<li>(1, 2.5)</li>
|
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<li>(0.15, 0)</li>
|
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<li>(0.8, 0)</li>
|
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<li>(0.9, 5)</li>
|
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<li>(0.95, 15)</li>
|
||||
<li>(0.95, 75)</li>
|
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</points>
|
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</size>
|
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</zPositionCurve>
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<speed>
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<shadowAlphaCurve Class="SmashTools.BezierCurve">
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<points>
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<li>(0, 3)</li>
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<li>(1, 6)</li>
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<li>(0, 0)</li>
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<li>(0.15, 0)</li>
|
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<li>(0.2, 0)</li>
|
||||
<li>(0.25, 1)</li>
|
||||
</points>
|
||||
</speed>
|
||||
</fleckDataPropeller>
|
||||
</shadowAlphaCurve>
|
||||
</horizontal>
|
||||
|
||||
<vertical>
|
||||
<maxTicks>450</maxTicks>
|
||||
|
||||
<flipVertical>South</flipVertical>
|
||||
|
||||
<restriction Class = "Vehicles.LaunchRestriction_Runway">
|
||||
<width>(-3, 3)</width>
|
||||
<height>(-2, 30)</height>
|
||||
|
||||
<fillPercent>0.21</fillPercent>
|
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</restriction>
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<zPositionCurve Class="SmashTools.BezierCurve">
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<points>
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<li>(0, 0)</li>
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<li>(0.25, 0)</li>
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<li>(0.35, 0)</li>
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<li>(0.5, 0)</li>
|
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<li>(0.65, 100)</li>
|
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<li>(0.8, 100)</li>
|
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<li>(1, 250)</li>
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</points>
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</zPositionCurve>
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<shadowAlphaCurve Class="SmashTools.BezierCurve">
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<points>
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<li>(0, 0)</li>
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<li>(0.15, 0)</li>
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<li>(0.2, 0)</li>
|
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<li>(0.25, 1)</li>
|
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</points>
|
||||
</shadowAlphaCurve>
|
||||
</vertical>
|
||||
</launchProperties>
|
||||
|
||||
<landingProperties Class = "Vehicles.PropellerProtocolProperties">
|
||||
<maxTicks>600</maxTicks>
|
||||
<maxTicksVertical>1400</maxTicksVertical>
|
||||
<maxTicksPropeller>900</maxTicksPropeller>
|
||||
<forcedRotation>East</forcedRotation>
|
||||
|
||||
<lockShadowZ>true</lockShadowZ>
|
||||
|
||||
<angularVelocityPropeller Class="SmashTools.BezierCurve">
|
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<points>
|
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<li>(0, 59)</li>
|
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<li>(0.5, 0)</li>
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<li>(1, 0)</li>
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</points>
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</angularVelocityPropeller>
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<rotationCurve Class="SmashTools.BezierCurve">
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<points>
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<li>(0, 10)</li>
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<li>(0.2, 10)</li>
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<li>(0.4, 10)</li>
|
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<li>(0.68, 10)</li>
|
||||
<li>(0.78, 6.74)</li>
|
||||
<li>(0.69, 1.19)</li>
|
||||
<li>(0.79, -2)</li>
|
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<li>(1, -2)</li>
|
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</points>
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</rotationCurve>
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<rotationVerticalCurve Class="SmashTools.BezierCurve">
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<points>
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<li>(0, 0)</li>
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<li>(0.22, 4.57)</li>
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<li>(0.44, 5.18)</li>
|
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<li>(0.69, 3.37)</li>
|
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<li>(0.79, 5.55)</li>
|
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<li>(1, 2)</li>
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</points>
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</rotationVerticalCurve>
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<xPositionCurve Class="SmashTools.BezierCurve">
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<points>
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<li>(0, -150)</li>
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<li>(0.32, -120.12)</li>
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<li>(0.49, -91.06)</li>
|
||||
<li>(0.64, -66)</li>
|
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<li>(0.73, -41.07)</li>
|
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<li>(0.87, -29.64)</li>
|
||||
<li>(1, -20)</li>
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</points>
|
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</xPositionCurve>
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<xPositionVerticalCurve Class="SmashTools.BezierCurve">
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<points>
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<li>(0, -20)</li>
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<li>(0.17, 6.65)</li>
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<li>(0.3, 15)</li>
|
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<li>(0.5, 20)</li>
|
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<li>(0.75, 20)</li>
|
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<li>(1, 20)</li>
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</points>
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</xPositionVerticalCurve>
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<zPositionCurve Class="SmashTools.BezierCurve">
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<points>
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<li>(0, 5)</li>
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<li>(0.25, 0.94)</li>
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<li>(0.47, 0.46)</li>
|
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<li>(0.74, 1.76)</li>
|
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<li>(0.8, 0.58)</li>
|
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<li>(1, 2.11)</li>
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</points>
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</zPositionCurve>
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<zPositionVerticalCurve Class="SmashTools.BezierCurve">
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<points>
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<li>(0, 15)</li>
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<li>(0.15, 18.09)</li>
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<li>(0.5, 14)</li>
|
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<li>(0.75, 0)</li>
|
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<li>(1, -2.11)</li>
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</points>
|
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</zPositionVerticalCurve>
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<shadowAlphaPropellerCurve Class="SmashTools.BezierCurve">
|
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<points>
|
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<li>(0.7, 1)</li>
|
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<li>(0.85, 1)</li>
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<li>(0.9, 1)</li>
|
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<li>(1, 0)</li>
|
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</points>
|
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</shadowAlphaPropellerCurve>
|
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|
||||
<fleckDataVertical>
|
||||
<def>DustPuff</def>
|
||||
<angle>0~360</angle>
|
||||
<runOutOfStep>false</runOutOfStep>
|
||||
<lockFleckX>false</lockFleckX>
|
||||
<landingProperties>
|
||||
<horizontal>
|
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<maxTicks>600</maxTicks>
|
||||
|
||||
<airTime>
|
||||
<points>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</airTime>
|
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<flipHorizontal>West</flipHorizontal>
|
||||
<flipRotation>West</flipRotation>
|
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|
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<drawOffset Class="SmashTools.BezierCurve">
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<points>
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<li>(0, 8)</li>
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<li>(0.25, 6)</li>
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<li>(0.5, 4)</li>
|
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<li>(0.75, 4)</li>
|
||||
<li>(0.75, 4)</li>
|
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</points>
|
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</drawOffset>
|
||||
<lockShadowZ>true</lockShadowZ>
|
||||
|
||||
<xFleckPositionCurve Class="SmashTools.BezierCurve">
|
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<points>
|
||||
<li>(0, 1.5)</li>
|
||||
</points>
|
||||
</xFleckPositionCurve>
|
||||
<restriction Class = "Vehicles.LaunchRestriction_Runway">
|
||||
<width>(-30, 2)</width>
|
||||
<height>(-3, 3)</height>
|
||||
|
||||
<fillPercent>0.21</fillPercent>
|
||||
</restriction>
|
||||
|
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<frequency Class="SmashTools.BezierCurve">
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<rotationCurve Class="SmashTools.BezierCurve">
|
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<points>
|
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<li>(0.65, 0)</li>
|
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<li>(0.65, 130)</li>
|
||||
<li>(0.75, 160)</li>
|
||||
<li>(0.75, 160)</li>
|
||||
<li>(1, 160)</li>
|
||||
</points>
|
||||
</frequency>
|
||||
|
||||
<rotationRate>
|
||||
<points>
|
||||
<li>(0, 3)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</rotationRate>
|
||||
|
||||
<size Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 1)</li>
|
||||
<li>(0.25, 1.56)</li>
|
||||
<li>(0.75, 1.64)</li>
|
||||
<li>(1, 2.5)</li>
|
||||
</points>
|
||||
</size>
|
||||
|
||||
<speed>
|
||||
<points>
|
||||
<li>(0, 3)</li>
|
||||
<li>(1, 6)</li>
|
||||
</points>
|
||||
</speed>
|
||||
</fleckDataVertical>
|
||||
|
||||
<fleckDataPropeller>
|
||||
<def>DustPuff</def>
|
||||
<angle>0~360</angle>
|
||||
<runOutOfStep>false</runOutOfStep>
|
||||
<lockFleckX>false</lockFleckX>
|
||||
|
||||
<airTime>
|
||||
<points>
|
||||
<li>(0, 1)</li>
|
||||
<li>(0.5, 0.5)</li>
|
||||
</points>
|
||||
</airTime>
|
||||
|
||||
<drawOffset Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 4)</li>
|
||||
<li>(0.25, 4)</li>
|
||||
<li>(0.5, 4)</li>
|
||||
<li>(0.75, 3)</li>
|
||||
<li>(1, 3)</li>
|
||||
</points>
|
||||
</drawOffset>
|
||||
|
||||
<xFleckPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 1.5)</li>
|
||||
</points>
|
||||
</xFleckPositionCurve>
|
||||
|
||||
<frequency Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 160)</li>
|
||||
<li>(0.05, 40)</li>
|
||||
<li>(0.55, 20)</li>
|
||||
<li>(0.4, -5)</li>
|
||||
<li>(0.6, 0)</li>
|
||||
<li>(0.7, 0)</li>
|
||||
<li>(0.8, 0)</li>
|
||||
</points>
|
||||
</frequency>
|
||||
</rotationCurve>
|
||||
|
||||
<rotationRate>
|
||||
<xPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 3)</li>
|
||||
<li>(1, 1)</li>
|
||||
<li>(0, -225)</li>
|
||||
<li>(0.15, -160)</li>
|
||||
<li>(0.41, -120)</li>
|
||||
<li>(0.51, -40)</li>
|
||||
<li>(0.75, 0)</li>
|
||||
<li>(0.85, 0)</li>
|
||||
<li>(1, 0)</li>
|
||||
</points>
|
||||
</rotationRate>
|
||||
</xPositionCurve>
|
||||
|
||||
<size Class="SmashTools.BezierCurve">
|
||||
<zPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 2.5)</li>
|
||||
<li>(0.25, 1.64)</li>
|
||||
<li>(0.75, 1.56)</li>
|
||||
<li>(1, 1)</li>
|
||||
<li>(0, 5)</li>
|
||||
<li>(0.2, 0)</li>
|
||||
<li>(0.3, 0)</li>
|
||||
<li>(0.6, 0)</li>
|
||||
</points>
|
||||
</size>
|
||||
</zPositionCurve>
|
||||
|
||||
<speed>
|
||||
<shadowAlphaCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 6)</li>
|
||||
<li>(1, 3)</li>
|
||||
<li>(0.8, 1)</li>
|
||||
<li>(0.85, 1)</li>
|
||||
<li>(0.9, 1)</li>
|
||||
<li>(1, 0)</li>
|
||||
</points>
|
||||
</speed>
|
||||
</fleckDataPropeller>
|
||||
</shadowAlphaCurve>
|
||||
</horizontal>
|
||||
<vertical>
|
||||
<maxTicks>600</maxTicks>
|
||||
|
||||
<flipVertical>South</flipVertical>
|
||||
|
||||
<restriction Class = "Vehicles.LaunchRestriction_Runway">
|
||||
<width>(-3, 3)</width>
|
||||
<height>(-30, 2)</height>
|
||||
|
||||
<fillPercent>0.21</fillPercent>
|
||||
</restriction>
|
||||
|
||||
<zPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, -225)</li>
|
||||
<li>(0.15, -160)</li>
|
||||
<li>(0.41, -120)</li>
|
||||
<li>(0.51, -40)</li>
|
||||
<li>(0.75, 0)</li>
|
||||
<li>(0.85, 0)</li>
|
||||
<li>(1, 0)</li>
|
||||
</points>
|
||||
</zPositionCurve>
|
||||
|
||||
<shadowAlphaCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0.8, 1)</li>
|
||||
<li>(0.85, 1)</li>
|
||||
<li>(0.9, 1)</li>
|
||||
<li>(1, 0)</li>
|
||||
</points>
|
||||
</shadowAlphaCurve>
|
||||
</vertical>
|
||||
</landingProperties>
|
||||
</launchProtocol>
|
||||
</li>
|
||||
|
||||
Reference in New Issue
Block a user