Working and useable I can go back to playing!
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@@ -8,7 +8,7 @@
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<designationCategory>VF_Vehicles</designationCategory>
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<graphicData>
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<texPath>Things/Vehicles/Tier3.9/Tier3.9_Phoenix/Phoenix</texPath>
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<texPath>Things/Vehicles/Tier3.9/Tier3.9_Phoenix/Tier3.9_Phoenix</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(4, 4)</drawSize>
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</graphicData>
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@@ -34,10 +34,14 @@
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<VVE_CarTransmission>1</VVE_CarTransmission>
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<VVE_CarWiring>1</VVE_CarWiring>
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<VVE_CarFuelTank>2</VVE_CarFuelTank>
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<Steel>1200</Steel>
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<Gold>100</Gold>
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<Silver>1800</Silver>
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<ComponentIndustrial>12</ComponentIndustrial>
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<Steel>700</Steel>
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<Plasteel>1200</Plasteel>
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<Gold>500</Gold>
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<Silver>10500</Silver>
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<Synthread>240</Synthread>
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<Neutroamine>100</Neutroamine>
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<ComponentIndustrial>24</ComponentIndustrial>
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<ComponentSpacer>8</ComponentSpacer>
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</costList>
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<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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@@ -7,10 +7,10 @@
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<description>Test this dingdong\n\n<color=#bb8f04>Crew:</color> Pilot x1\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
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<graphicData>
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<texPath>Things/Vehicles/Tier3.9/Tier3.9_Phoenix/Phoenix</texPath>
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<texPath>Things/Vehicles/Tier3.9/Tier3.9_Phoenix/Tier3.9_Phoenix</texPath>
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<graphicClass>Vehicles.Graphic_Vehicle</graphicClass>
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<shaderType>CutoutComplexPattern</shaderType>
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<drawSize>(4, 4)</drawSize> <!--CHANGE-->
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<drawSize>(11, 11)</drawSize> <!--CHANGE-->
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<color>(72, 77, 72)</color>
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<colorTwo>(56, 55, 50)</colorTwo>
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<colorThree>(100, 69, 59)</colorThree>
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@@ -21,7 +21,7 @@
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<nameable>true</nameable>
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<buildDef>VVE_Phoenix_Blueprint</buildDef>
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<size>(4, 4)</size> <!--CHANGE-->
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<size>(11, 11)</size> <!--CHANGE-->
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<vehicleMovementPermissions>DriverNeeded</vehicleMovementPermissions>
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<canCaravan LockSetting = "True">false</canCaravan>
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@@ -40,9 +40,9 @@
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<vehicleStats>
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<Mass>280</Mass>
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<MoveSpeed>3</MoveSpeed>
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<CargoCapacity>170</CargoCapacity> <!--CHANGE-->
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<CargoCapacity>15250</CargoCapacity> <!--CHANGE-->
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<RepairRate>0.5</RepairRate>
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<FlightSpeed>30</FlightSpeed> <!--CHANGE-->
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<FlightSpeed>50</FlightSpeed> <!--CHANGE-->
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</vehicleStats>
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<soundSustainersOnEvent>
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@@ -398,11 +398,11 @@
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<li Class="Vehicles.CompProperties_FueledTravel">
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<fuelType>Chemfuel</fuelType>
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<leakDef>Filth_Fuel</leakDef>
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<fuelConsumptionRate>36</fuelConsumptionRate> <!--CHANGE-->
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<fuelCapacity>500</fuelCapacity> <!--CHANGE-->
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<fuelConsumptionRate>50</fuelConsumptionRate> <!--CHANGE-->
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<fuelCapacity>15250</fuelCapacity> <!--CHANGE-->
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</li>
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<li Class="Vehicles.CompProperties_VehicleLauncher">
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<fuelConsumptionWorldMultiplier>50</fuelConsumptionWorldMultiplier> <!--CHANGE-->
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<fuelConsumptionWorldMultiplier>324</fuelConsumptionWorldMultiplier> <!--CHANGE-->
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<launchProtocol Class="Vehicles.PropellerTakeoff">
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<launchProperties Class = "Vehicles.PropellerProtocolProperties">
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<maxTicks>800</maxTicks>
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