Working and useable I can go back to playing!

This commit is contained in:
2023-12-20 00:34:46 -05:00
parent 177af4d43a
commit 01c550914f
35 changed files with 220 additions and 457 deletions

View File

@@ -34,8 +34,13 @@
<VVE_CarTransmission>1</VVE_CarTransmission> <VVE_CarTransmission>1</VVE_CarTransmission>
<VVE_CarWiring>1</VVE_CarWiring> <VVE_CarWiring>1</VVE_CarWiring>
<VVE_CarFuelTank>2</VVE_CarFuelTank> <VVE_CarFuelTank>2</VVE_CarFuelTank>
<Steel>240</Steel> <Steel>2500</Steel>
<ComponentIndustrial>8</ComponentIndustrial> <Plasteel>240</Plasteel>
<Gold>325</Gold>
<Silver>6000</Silver>
<Synthread>100</Synthread>
<ComponentIndustrial>16</ComponentIndustrial>
<ComponentSpacer>4</ComponentSpacer>
</costList> </costList>
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault> <soundImpactDefault>BulletImpact_Metal</soundImpactDefault>

View File

@@ -10,7 +10,7 @@
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Albatross/Albatross</texPath> <texPath>Things/Vehicles/Tier3.9/Tier3.9_Albatross/Albatross</texPath>
<graphicClass>Vehicles.Graphic_Vehicle</graphicClass> <graphicClass>Vehicles.Graphic_Vehicle</graphicClass>
<shaderType>CutoutComplexPattern</shaderType> <shaderType>CutoutComplexPattern</shaderType>
<drawSize>(4, 4)</drawSize> <!--CHANGE--> <drawSize>(9, 9)</drawSize> <!--CHANGE-->
<color>(72, 77, 72)</color> <color>(72, 77, 72)</color>
<colorTwo>(56, 55, 50)</colorTwo> <colorTwo>(56, 55, 50)</colorTwo>
<colorThree>(100, 69, 59)</colorThree> <colorThree>(100, 69, 59)</colorThree>
@@ -21,7 +21,7 @@
<nameable>true</nameable> <nameable>true</nameable>
<buildDef>VVE_Albatross_Blueprint</buildDef> <buildDef>VVE_Albatross_Blueprint</buildDef>
<size>(4, 4)</size> <!--CHANGE--> <size>(9, 9)</size> <!--CHANGE-->
<vehicleMovementPermissions>DriverNeeded</vehicleMovementPermissions> <vehicleMovementPermissions>DriverNeeded</vehicleMovementPermissions>
<canCaravan LockSetting = "True">false</canCaravan> <canCaravan LockSetting = "True">false</canCaravan>
@@ -40,7 +40,7 @@
<vehicleStats> <vehicleStats>
<Mass>280</Mass> <Mass>280</Mass>
<MoveSpeed>3</MoveSpeed> <MoveSpeed>3</MoveSpeed>
<CargoCapacity>170</CargoCapacity> <!--CHANGE--> <CargoCapacity>2200</CargoCapacity> <!--CHANGE-->
<RepairRate>0.5</RepairRate> <RepairRate>0.5</RepairRate>
<FlightSpeed>30</FlightSpeed> <!--CHANGE--> <FlightSpeed>30</FlightSpeed> <!--CHANGE-->
</vehicleStats> </vehicleStats>
@@ -398,11 +398,11 @@
<li Class="Vehicles.CompProperties_FueledTravel"> <li Class="Vehicles.CompProperties_FueledTravel">
<fuelType>Chemfuel</fuelType> <fuelType>Chemfuel</fuelType>
<leakDef>Filth_Fuel</leakDef> <leakDef>Filth_Fuel</leakDef>
<fuelConsumptionRate>36</fuelConsumptionRate> <!--CHANGE--> <fuelConsumptionRate>50</fuelConsumptionRate> <!--CHANGE-->
<fuelCapacity>500</fuelCapacity> <!--CHANGE--> <fuelCapacity>4500</fuelCapacity> <!--CHANGE-->
</li> </li>
<li Class="Vehicles.CompProperties_VehicleLauncher"> <li Class="Vehicles.CompProperties_VehicleLauncher">
<fuelConsumptionWorldMultiplier>50</fuelConsumptionWorldMultiplier> <!--CHANGE--> <fuelConsumptionWorldMultiplier>100.9</fuelConsumptionWorldMultiplier> <!--CHANGE-->
<launchProtocol Class="Vehicles.PropellerTakeoff"> <launchProtocol Class="Vehicles.PropellerTakeoff">
<launchProperties Class = "Vehicles.PropellerProtocolProperties"> <launchProperties Class = "Vehicles.PropellerProtocolProperties">
<maxTicks>800</maxTicks> <maxTicks>800</maxTicks>

View File

@@ -19,7 +19,7 @@
<Flammability>0.5</Flammability> <Flammability>0.5</Flammability>
</statBases> </statBases>
<size>(5, 5)</size> <size>(15, 15)</size>
<researchPrerequisites> <researchPrerequisites>
<li>VVE_CombatVehicles</li> <li>VVE_CombatVehicles</li>
@@ -34,8 +34,10 @@
<VVE_CarTransmission>1</VVE_CarTransmission> <VVE_CarTransmission>1</VVE_CarTransmission>
<VVE_CarWiring>1</VVE_CarWiring> <VVE_CarWiring>1</VVE_CarWiring>
<VVE_CarFuelTank>2</VVE_CarFuelTank> <VVE_CarFuelTank>2</VVE_CarFuelTank>
<Steel>240</Steel> <Steel>3200</Steel>
<ComponentIndustrial>8</ComponentIndustrial> <Gold>225</Gold>
<Silver>3200</Silver>
<ComponentIndustrial>16</ComponentIndustrial>
</costList> </costList>
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault> <soundImpactDefault>BulletImpact_Metal</soundImpactDefault>

View File

@@ -10,7 +10,7 @@
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Freighter/Freighter</texPath> <texPath>Things/Vehicles/Tier3.9/Tier3.9_Freighter/Freighter</texPath>
<graphicClass>Vehicles.Graphic_Vehicle</graphicClass> <graphicClass>Vehicles.Graphic_Vehicle</graphicClass>
<shaderType>CutoutComplexPattern</shaderType> <shaderType>CutoutComplexPattern</shaderType>
<drawSize>(4, 4)</drawSize> <!--CHANGE--> <drawSize>(15, 15)</drawSize> <!--CHANGE-->
<color>(72, 77, 72)</color> <color>(72, 77, 72)</color>
<colorTwo>(56, 55, 50)</colorTwo> <colorTwo>(56, 55, 50)</colorTwo>
<colorThree>(100, 69, 59)</colorThree> <colorThree>(100, 69, 59)</colorThree>
@@ -21,7 +21,7 @@
<nameable>true</nameable> <nameable>true</nameable>
<buildDef>VVE_Freighter_Blueprint</buildDef> <buildDef>VVE_Freighter_Blueprint</buildDef>
<size>(4, 4)</size> <!--CHANGE--> <size>(5, 9)</size> <!--CHANGE-->
<vehicleMovementPermissions>DriverNeeded</vehicleMovementPermissions> <vehicleMovementPermissions>DriverNeeded</vehicleMovementPermissions>
<canCaravan LockSetting = "True">false</canCaravan> <canCaravan LockSetting = "True">false</canCaravan>
@@ -40,9 +40,9 @@
<vehicleStats> <vehicleStats>
<Mass>280</Mass> <Mass>280</Mass>
<MoveSpeed>3</MoveSpeed> <MoveSpeed>3</MoveSpeed>
<CargoCapacity>170</CargoCapacity> <!--CHANGE--> <CargoCapacity>15000</CargoCapacity> <!--CHANGE-->
<RepairRate>0.5</RepairRate> <RepairRate>0.5</RepairRate>
<FlightSpeed>30</FlightSpeed> <!--CHANGE--> <FlightSpeed>17.5</FlightSpeed> <!--CHANGE-->
</vehicleStats> </vehicleStats>
<soundSustainersOnEvent> <soundSustainersOnEvent>
@@ -398,11 +398,11 @@
<li Class="Vehicles.CompProperties_FueledTravel"> <li Class="Vehicles.CompProperties_FueledTravel">
<fuelType>Chemfuel</fuelType> <fuelType>Chemfuel</fuelType>
<leakDef>Filth_Fuel</leakDef> <leakDef>Filth_Fuel</leakDef>
<fuelConsumptionRate>36</fuelConsumptionRate> <!--CHANGE--> <fuelConsumptionRate>50</fuelConsumptionRate> <!--CHANGE-->
<fuelCapacity>500</fuelCapacity> <!--CHANGE--> <fuelCapacity>3250</fuelCapacity> <!--CHANGE-->
</li> </li>
<li Class="Vehicles.CompProperties_VehicleLauncher"> <li Class="Vehicles.CompProperties_VehicleLauncher">
<fuelConsumptionWorldMultiplier>50</fuelConsumptionWorldMultiplier> <!--CHANGE--> <fuelConsumptionWorldMultiplier>34</fuelConsumptionWorldMultiplier> <!--CHANGE-->
<launchProtocol Class="Vehicles.PropellerTakeoff"> <launchProtocol Class="Vehicles.PropellerTakeoff">
<launchProperties Class = "Vehicles.PropellerProtocolProperties"> <launchProperties Class = "Vehicles.PropellerProtocolProperties">
<maxTicks>800</maxTicks> <maxTicks>800</maxTicks>

View File

@@ -34,8 +34,13 @@
<VVE_CarTransmission>1</VVE_CarTransmission> <VVE_CarTransmission>1</VVE_CarTransmission>
<VVE_CarWiring>1</VVE_CarWiring> <VVE_CarWiring>1</VVE_CarWiring>
<VVE_CarFuelTank>2</VVE_CarFuelTank> <VVE_CarFuelTank>2</VVE_CarFuelTank>
<Steel>240</Steel> <Steel>2800</Steel>
<ComponentIndustrial>8</ComponentIndustrial> <Plasteel>1300</Plasteel>
<Gold>500</Gold>
<Neutroamine>200</Neutroamine>
<Silver>10500</Silver>
<ComponentIndustrial>32</ComponentIndustrial>
<ComponentSpacer>9</ComponentSpacer>
</costList> </costList>
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault> <soundImpactDefault>BulletImpact_Metal</soundImpactDefault>

View File

@@ -10,7 +10,7 @@
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Pelican/Pelican</texPath> <texPath>Things/Vehicles/Tier3.9/Tier3.9_Pelican/Pelican</texPath>
<graphicClass>Vehicles.Graphic_Vehicle</graphicClass> <graphicClass>Vehicles.Graphic_Vehicle</graphicClass>
<shaderType>CutoutComplexPattern</shaderType> <shaderType>CutoutComplexPattern</shaderType>
<drawSize>(4, 4)</drawSize> <!--CHANGE--> <drawSize>(25, 25)</drawSize> <!--CHANGE-->
<color>(72, 77, 72)</color> <color>(72, 77, 72)</color>
<colorTwo>(56, 55, 50)</colorTwo> <colorTwo>(56, 55, 50)</colorTwo>
<colorThree>(100, 69, 59)</colorThree> <colorThree>(100, 69, 59)</colorThree>
@@ -21,7 +21,7 @@
<nameable>true</nameable> <nameable>true</nameable>
<buildDef>VVE_Pelican_Blueprint</buildDef> <buildDef>VVE_Pelican_Blueprint</buildDef>
<size>(4, 4)</size> <!--CHANGE--> <size>(25, 25)</size> <!--CHANGE-->
<vehicleMovementPermissions>DriverNeeded</vehicleMovementPermissions> <vehicleMovementPermissions>DriverNeeded</vehicleMovementPermissions>
<canCaravan LockSetting = "True">false</canCaravan> <canCaravan LockSetting = "True">false</canCaravan>
@@ -40,9 +40,9 @@
<vehicleStats> <vehicleStats>
<Mass>280</Mass> <Mass>280</Mass>
<MoveSpeed>3</MoveSpeed> <MoveSpeed>3</MoveSpeed>
<CargoCapacity>170</CargoCapacity> <!--CHANGE--> <CargoCapacity>25000</CargoCapacity> <!--CHANGE-->
<RepairRate>0.5</RepairRate> <RepairRate>0.5</RepairRate>
<FlightSpeed>30</FlightSpeed> <!--CHANGE--> <FlightSpeed>15</FlightSpeed> <!--CHANGE-->
</vehicleStats> </vehicleStats>
<soundSustainersOnEvent> <soundSustainersOnEvent>
@@ -398,445 +398,190 @@
<li Class="Vehicles.CompProperties_FueledTravel"> <li Class="Vehicles.CompProperties_FueledTravel">
<fuelType>Chemfuel</fuelType> <fuelType>Chemfuel</fuelType>
<leakDef>Filth_Fuel</leakDef> <leakDef>Filth_Fuel</leakDef>
<fuelConsumptionRate>36</fuelConsumptionRate> <!--CHANGE--> <fuelConsumptionRate>50</fuelConsumptionRate>
<fuelCapacity>500</fuelCapacity> <!--CHANGE--> <fuelCapacity>312500</fuelCapacity>
</li> </li>
<li Class="Vehicles.CompProperties_VehicleLauncher"> <li Class="Vehicles.CompProperties_VehicleLauncher">
<fuelConsumptionWorldMultiplier>50</fuelConsumptionWorldMultiplier> <!--CHANGE--> <fuelConsumptionWorldMultiplier>90</fuelConsumptionWorldMultiplier>
<launchProtocol Class="Vehicles.PropellerTakeoff"> <launchProtocol Class="Vehicles.DirectionalTakeoff">
<launchProperties Class = "Vehicles.PropellerProtocolProperties"> <launchProperties>
<maxTicks>800</maxTicks> <horizontal>
<maxTicksVertical>600</maxTicksVertical> <maxTicks>450</maxTicks>
<maxTicksPropeller>1200</maxTicksPropeller>
<forcedRotation>East</forcedRotation>
<lockShadowZ>true</lockShadowZ> <flipHorizontal>West</flipHorizontal>
<flipRotation>West</flipRotation>
<rotationCurve Class="SmashTools.BezierCurve"> <lockShadowZ>true</lockShadowZ>
<points>
<li>(0, 0)</li>
<li>(0.34, 0.07)</li>
<li>(0.31, 3.91)</li>
<li>(0.5, 6.22)</li>
<li>(0.72, 5.36)</li>
<li>(0.88, 6.54)</li>
<li>(1, 6.5)</li>
</points>
</rotationCurve>
<rotationVerticalCurve Class="SmashTools.BezierCurve"> <restriction Class = "Vehicles.LaunchRestriction_Runway">
<points> <width>(-2, 30)</width>
<li>(0, 0)</li> <height>(-3, 3)</height>
<li>(0.2, 2)</li>
<li>(0.4, 6)</li>
<li>(0.6, -8)</li>
<li>(0.8, 3.3)</li>
<li>(1, 4)</li>
</points>
</rotationVerticalCurve>
<angularVelocityPropeller Class="SmashTools.BezierCurve"> <fillPercent>0.21</fillPercent>
<points> </restriction>
<li>0, 0</li>
<li>0.5, 0</li>
<li>1, 59</li>
</points>
</angularVelocityPropeller>
<xPositionCurve Class="SmashTools.BezierCurve"> <rotationCurve Class="SmashTools.BezierCurve">
<points>
<li>(0, 0)</li>
<li>(0.2, 1.33)</li>
<li>(0.4, 1)</li>
<li>(0.62, 28.18)</li>
<li>(0.85, 42.12)</li>
<li>(1, 140)</li>
</points>
</xPositionCurve>
<xPositionVerticalCurve Class="SmashTools.BezierCurve">
<points>
<li>0, 0</li>
<li>0.2, 0</li>
<li>0.4, 0</li>
<li>0.6, 0</li>
<li>0.8, 0</li>
<li>1, 1</li>
</points>
</xPositionVerticalCurve>
<zPositionCurve Class="SmashTools.BezierCurve">
<points>
<li>(0, 0)</li>
<li>(0, 1.3)</li>
<li>(0.15, 1.14)</li>
<li>(0.31, 2.17)</li>
<li>(0.54, 1.47)</li>
<li>(0.7, 5.08)</li>
<li>(0.93, 5.12)</li>
<li>(1, 7.5)</li>
</points>
</zPositionCurve>
<zPositionVerticalCurve Class="SmashTools.BezierCurve">
<points>
<li>(0, 0)</li>
<li>(0.15, 0)</li>
<li>(0.85, 12.3)</li>
<li>(1, 15)</li>
</points>
</zPositionVerticalCurve>
<shadowAlphaPropellerCurve Class="SmashTools.BezierCurve">
<points>
<li>(0, 0)</li>
<li>(0.15, 0)</li>
<li>(0.2, 0)</li>
<li>(0.3, 1)</li>
</points>
</shadowAlphaPropellerCurve>
<fleckDataVertical>
<def>DustPuff</def>
<angle>0~360</angle>
<runOutOfStep>false</runOutOfStep>
<lockFleckX>false</lockFleckX>
<airTime>
<points>
<li>(1, 1)</li>
</points>
</airTime>
<drawOffset Class="SmashTools.BezierCurve">
<points>
<li>(0, 4)</li>
<li>(0.25, 4)</li>
<li>(0.5, 4)</li>
<li>(0.75, 6)</li>
<li>(0.75, 8)</li>
</points>
</drawOffset>
<xFleckPositionCurve Class="SmashTools.BezierCurve">
<points>
<li>(0, 1.5)</li>
</points>
</xFleckPositionCurve>
<frequency Class="SmashTools.BezierCurve">
<points>
<li>(0, 160)</li>
<li>(0.25, 160)</li>
<li>(0.5, 160)</li>
<li>(0.75, 130)</li>
<li>(0.75, 0)</li>
</points>
</frequency>
<rotationRate>
<points>
<li>(0, 3)</li>
<li>(1, 1)</li>
</points>
</rotationRate>
<size Class="SmashTools.BezierCurve">
<points>
<li>(0, 2.5)</li>
<li>(0.25, 1.64)</li>
<li>(0.75, 1.56)</li>
<li>(1, 1)</li>
</points>
</size>
<speed>
<points>
<li>(0, 6)</li>
<li>(1, 3)</li>
</points>
</speed>
</fleckDataVertical>
<fleckDataPropeller>
<def>DustPuff</def>
<angle>0~360</angle>
<runOutOfStep>false</runOutOfStep>
<lockFleckX>false</lockFleckX>
<airTime>
<points>
<li>(0, 0.5)</li>
<li>(0.5, 1)</li>
</points>
</airTime>
<drawOffset Class="SmashTools.BezierCurve">
<points>
<li>(0, 3)</li>
<li>(0.25, 3)</li>
<li>(0.5, 3)</li>
<li>(0.75, 4)</li>
<li>(1, 4)</li>
</points>
</drawOffset>
<xFleckPositionCurve Class="SmashTools.BezierCurve">
<points>
<li>(0, 1.5)</li>
</points>
</xFleckPositionCurve>
<frequency Class="SmashTools.BezierCurve">
<points> <points>
<li>(0.2, 0)</li> <li>(0.2, 0)</li>
<li>(0.25, 20)</li> <li>(0.5, -5)</li>
<li>(0.75, 40)</li> <li>(0.75, -32)</li>
<li>(1, 160)</li> <li>(1, -36)</li>
</points> </points>
</frequency> </rotationCurve>
<xPositionCurve Class="SmashTools.BezierCurve">
<rotationRate>
<points> <points>
<li>(0, 1)</li> <li>(0, 0)</li>
<li>(1, 3)</li> <li>(0.25, 0)</li>
<li>(0.35, 15)</li>
<li>(0.5, 60)</li>
<li>(0.6, 130)</li>
<li>(0.8, 160)</li>
<li>(1, 250)</li>
</points> </points>
</rotationRate> </xPositionCurve>
<zPositionCurve Class="SmashTools.BezierCurve">
<size Class="SmashTools.BezierCurve">
<points> <points>
<li>(0, 1)</li> <li>(0.15, 0)</li>
<li>(0.25, 1.56)</li> <li>(0.8, 0)</li>
<li>(0.75, 1.64)</li> <li>(0.9, 5)</li>
<li>(1, 2.5)</li> <li>(0.95, 15)</li>
<li>(0.95, 75)</li>
</points> </points>
</size> </zPositionCurve>
<speed> <shadowAlphaCurve Class="SmashTools.BezierCurve">
<points> <points>
<li>(0, 3)</li> <li>(0, 0)</li>
<li>(1, 6)</li> <li>(0.15, 0)</li>
<li>(0.2, 0)</li>
<li>(0.25, 1)</li>
</points> </points>
</speed> </shadowAlphaCurve>
</fleckDataPropeller> </horizontal>
<vertical>
<maxTicks>450</maxTicks>
<flipVertical>South</flipVertical>
<restriction Class = "Vehicles.LaunchRestriction_Runway">
<width>(-3, 3)</width>
<height>(-2, 30)</height>
<fillPercent>0.21</fillPercent>
</restriction>
<zPositionCurve Class="SmashTools.BezierCurve">
<points>
<li>(0, 0)</li>
<li>(0.25, 0)</li>
<li>(0.35, 0)</li>
<li>(0.5, 0)</li>
<li>(0.65, 100)</li>
<li>(0.8, 100)</li>
<li>(1, 250)</li>
</points>
</zPositionCurve>
<shadowAlphaCurve Class="SmashTools.BezierCurve">
<points>
<li>(0, 0)</li>
<li>(0.15, 0)</li>
<li>(0.2, 0)</li>
<li>(0.25, 1)</li>
</points>
</shadowAlphaCurve>
</vertical>
</launchProperties> </launchProperties>
<landingProperties Class = "Vehicles.PropellerProtocolProperties"> <landingProperties>
<maxTicks>600</maxTicks> <horizontal>
<maxTicksVertical>1400</maxTicksVertical> <maxTicks>600</maxTicks>
<maxTicksPropeller>900</maxTicksPropeller>
<forcedRotation>East</forcedRotation>
<lockShadowZ>true</lockShadowZ> <flipHorizontal>West</flipHorizontal>
<flipRotation>West</flipRotation>
<angularVelocityPropeller Class="SmashTools.BezierCurve"> <lockShadowZ>true</lockShadowZ>
<points>
<li>(0, 59)</li>
<li>(0.5, 0)</li>
<li>(1, 0)</li>
</points>
</angularVelocityPropeller>
<rotationCurve Class="SmashTools.BezierCurve"> <restriction Class = "Vehicles.LaunchRestriction_Runway">
<points> <width>(-30, 2)</width>
<li>(0, 10)</li> <height>(-3, 3)</height>
<li>(0.2, 10)</li>
<li>(0.4, 10)</li>
<li>(0.68, 10)</li>
<li>(0.78, 6.74)</li>
<li>(0.69, 1.19)</li>
<li>(0.79, -2)</li>
<li>(1, -2)</li>
</points>
</rotationCurve>
<rotationVerticalCurve Class="SmashTools.BezierCurve"> <fillPercent>0.21</fillPercent>
<points> </restriction>
<li>(0, 0)</li>
<li>(0.22, 4.57)</li>
<li>(0.44, 5.18)</li>
<li>(0.69, 3.37)</li>
<li>(0.79, 5.55)</li>
<li>(1, 2)</li>
</points>
</rotationVerticalCurve>
<xPositionCurve Class="SmashTools.BezierCurve"> <rotationCurve Class="SmashTools.BezierCurve">
<points>
<li>(0, -150)</li>
<li>(0.32, -120.12)</li>
<li>(0.49, -91.06)</li>
<li>(0.64, -66)</li>
<li>(0.73, -41.07)</li>
<li>(0.87, -29.64)</li>
<li>(1, -20)</li>
</points>
</xPositionCurve>
<xPositionVerticalCurve Class="SmashTools.BezierCurve">
<points>
<li>(0, -20)</li>
<li>(0.17, 6.65)</li>
<li>(0.3, 15)</li>
<li>(0.5, 20)</li>
<li>(0.75, 20)</li>
<li>(1, 20)</li>
</points>
</xPositionVerticalCurve>
<zPositionCurve Class="SmashTools.BezierCurve">
<points>
<li>(0, 5)</li>
<li>(0.25, 0.94)</li>
<li>(0.47, 0.46)</li>
<li>(0.74, 1.76)</li>
<li>(0.8, 0.58)</li>
<li>(1, 2.11)</li>
</points>
</zPositionCurve>
<zPositionVerticalCurve Class="SmashTools.BezierCurve">
<points>
<li>(0, 15)</li>
<li>(0.15, 18.09)</li>
<li>(0.5, 14)</li>
<li>(0.75, 0)</li>
<li>(1, -2.11)</li>
</points>
</zPositionVerticalCurve>
<shadowAlphaPropellerCurve Class="SmashTools.BezierCurve">
<points>
<li>(0.7, 1)</li>
<li>(0.85, 1)</li>
<li>(0.9, 1)</li>
<li>(1, 0)</li>
</points>
</shadowAlphaPropellerCurve>
<fleckDataVertical>
<def>DustPuff</def>
<angle>0~360</angle>
<runOutOfStep>false</runOutOfStep>
<lockFleckX>false</lockFleckX>
<airTime>
<points> <points>
<li>(1, 1)</li> <li>(0.4, -5)</li>
</points> <li>(0.6, 0)</li>
</airTime> <li>(0.7, 0)</li>
<drawOffset Class="SmashTools.BezierCurve">
<points>
<li>(0, 8)</li>
<li>(0.25, 6)</li>
<li>(0.5, 4)</li>
<li>(0.75, 4)</li>
<li>(0.75, 4)</li>
</points>
</drawOffset>
<xFleckPositionCurve Class="SmashTools.BezierCurve">
<points>
<li>(0, 1.5)</li>
</points>
</xFleckPositionCurve>
<frequency Class="SmashTools.BezierCurve">
<points>
<li>(0.65, 0)</li>
<li>(0.65, 130)</li>
<li>(0.75, 160)</li>
<li>(0.75, 160)</li>
<li>(1, 160)</li>
</points>
</frequency>
<rotationRate>
<points>
<li>(0, 3)</li>
<li>(1, 1)</li>
</points>
</rotationRate>
<size Class="SmashTools.BezierCurve">
<points>
<li>(0, 1)</li>
<li>(0.25, 1.56)</li>
<li>(0.75, 1.64)</li>
<li>(1, 2.5)</li>
</points>
</size>
<speed>
<points>
<li>(0, 3)</li>
<li>(1, 6)</li>
</points>
</speed>
</fleckDataVertical>
<fleckDataPropeller>
<def>DustPuff</def>
<angle>0~360</angle>
<runOutOfStep>false</runOutOfStep>
<lockFleckX>false</lockFleckX>
<airTime>
<points>
<li>(0, 1)</li>
<li>(0.5, 0.5)</li>
</points>
</airTime>
<drawOffset Class="SmashTools.BezierCurve">
<points>
<li>(0, 4)</li>
<li>(0.25, 4)</li>
<li>(0.5, 4)</li>
<li>(0.75, 3)</li>
<li>(1, 3)</li>
</points>
</drawOffset>
<xFleckPositionCurve Class="SmashTools.BezierCurve">
<points>
<li>(0, 1.5)</li>
</points>
</xFleckPositionCurve>
<frequency Class="SmashTools.BezierCurve">
<points>
<li>(0, 160)</li>
<li>(0.05, 40)</li>
<li>(0.55, 20)</li>
<li>(0.8, 0)</li> <li>(0.8, 0)</li>
</points> </points>
</frequency> </rotationCurve>
<rotationRate> <xPositionCurve Class="SmashTools.BezierCurve">
<points> <points>
<li>(0, 3)</li> <li>(0, -225)</li>
<li>(1, 1)</li> <li>(0.15, -160)</li>
<li>(0.41, -120)</li>
<li>(0.51, -40)</li>
<li>(0.75, 0)</li>
<li>(0.85, 0)</li>
<li>(1, 0)</li>
</points> </points>
</rotationRate> </xPositionCurve>
<size Class="SmashTools.BezierCurve"> <zPositionCurve Class="SmashTools.BezierCurve">
<points> <points>
<li>(0, 2.5)</li> <li>(0, 5)</li>
<li>(0.25, 1.64)</li> <li>(0.2, 0)</li>
<li>(0.75, 1.56)</li> <li>(0.3, 0)</li>
<li>(1, 1)</li> <li>(0.6, 0)</li>
</points> </points>
</size> </zPositionCurve>
<speed> <shadowAlphaCurve Class="SmashTools.BezierCurve">
<points> <points>
<li>(0, 6)</li> <li>(0.8, 1)</li>
<li>(1, 3)</li> <li>(0.85, 1)</li>
<li>(0.9, 1)</li>
<li>(1, 0)</li>
</points> </points>
</speed> </shadowAlphaCurve>
</fleckDataPropeller> </horizontal>
<vertical>
<maxTicks>600</maxTicks>
<flipVertical>South</flipVertical>
<restriction Class = "Vehicles.LaunchRestriction_Runway">
<width>(-3, 3)</width>
<height>(-30, 2)</height>
<fillPercent>0.21</fillPercent>
</restriction>
<zPositionCurve Class="SmashTools.BezierCurve">
<points>
<li>(0, -225)</li>
<li>(0.15, -160)</li>
<li>(0.41, -120)</li>
<li>(0.51, -40)</li>
<li>(0.75, 0)</li>
<li>(0.85, 0)</li>
<li>(1, 0)</li>
</points>
</zPositionCurve>
<shadowAlphaCurve Class="SmashTools.BezierCurve">
<points>
<li>(0.8, 1)</li>
<li>(0.85, 1)</li>
<li>(0.9, 1)</li>
<li>(1, 0)</li>
</points>
</shadowAlphaCurve>
</vertical>
</landingProperties> </landingProperties>
</launchProtocol> </launchProtocol>
</li> </li>

View File

@@ -8,7 +8,7 @@
<designationCategory>VF_Vehicles</designationCategory> <designationCategory>VF_Vehicles</designationCategory>
<graphicData> <graphicData>
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Phoenix/Phoenix</texPath> <texPath>Things/Vehicles/Tier3.9/Tier3.9_Phoenix/Tier3.9_Phoenix</texPath>
<graphicClass>Graphic_Multi</graphicClass> <graphicClass>Graphic_Multi</graphicClass>
<drawSize>(4, 4)</drawSize> <drawSize>(4, 4)</drawSize>
</graphicData> </graphicData>
@@ -34,10 +34,14 @@
<VVE_CarTransmission>1</VVE_CarTransmission> <VVE_CarTransmission>1</VVE_CarTransmission>
<VVE_CarWiring>1</VVE_CarWiring> <VVE_CarWiring>1</VVE_CarWiring>
<VVE_CarFuelTank>2</VVE_CarFuelTank> <VVE_CarFuelTank>2</VVE_CarFuelTank>
<Steel>1200</Steel> <Steel>700</Steel>
<Gold>100</Gold> <Plasteel>1200</Plasteel>
<Silver>1800</Silver> <Gold>500</Gold>
<ComponentIndustrial>12</ComponentIndustrial> <Silver>10500</Silver>
<Synthread>240</Synthread>
<Neutroamine>100</Neutroamine>
<ComponentIndustrial>24</ComponentIndustrial>
<ComponentSpacer>8</ComponentSpacer>
</costList> </costList>
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault> <soundImpactDefault>BulletImpact_Metal</soundImpactDefault>

View File

@@ -7,10 +7,10 @@
<description>Test this dingdong\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description> <description>Test this dingdong\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description>
<graphicData> <graphicData>
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Phoenix/Phoenix</texPath> <texPath>Things/Vehicles/Tier3.9/Tier3.9_Phoenix/Tier3.9_Phoenix</texPath>
<graphicClass>Vehicles.Graphic_Vehicle</graphicClass> <graphicClass>Vehicles.Graphic_Vehicle</graphicClass>
<shaderType>CutoutComplexPattern</shaderType> <shaderType>CutoutComplexPattern</shaderType>
<drawSize>(4, 4)</drawSize> <!--CHANGE--> <drawSize>(11, 11)</drawSize> <!--CHANGE-->
<color>(72, 77, 72)</color> <color>(72, 77, 72)</color>
<colorTwo>(56, 55, 50)</colorTwo> <colorTwo>(56, 55, 50)</colorTwo>
<colorThree>(100, 69, 59)</colorThree> <colorThree>(100, 69, 59)</colorThree>
@@ -21,7 +21,7 @@
<nameable>true</nameable> <nameable>true</nameable>
<buildDef>VVE_Phoenix_Blueprint</buildDef> <buildDef>VVE_Phoenix_Blueprint</buildDef>
<size>(4, 4)</size> <!--CHANGE--> <size>(11, 11)</size> <!--CHANGE-->
<vehicleMovementPermissions>DriverNeeded</vehicleMovementPermissions> <vehicleMovementPermissions>DriverNeeded</vehicleMovementPermissions>
<canCaravan LockSetting = "True">false</canCaravan> <canCaravan LockSetting = "True">false</canCaravan>
@@ -40,9 +40,9 @@
<vehicleStats> <vehicleStats>
<Mass>280</Mass> <Mass>280</Mass>
<MoveSpeed>3</MoveSpeed> <MoveSpeed>3</MoveSpeed>
<CargoCapacity>170</CargoCapacity> <!--CHANGE--> <CargoCapacity>15250</CargoCapacity> <!--CHANGE-->
<RepairRate>0.5</RepairRate> <RepairRate>0.5</RepairRate>
<FlightSpeed>30</FlightSpeed> <!--CHANGE--> <FlightSpeed>50</FlightSpeed> <!--CHANGE-->
</vehicleStats> </vehicleStats>
<soundSustainersOnEvent> <soundSustainersOnEvent>
@@ -398,11 +398,11 @@
<li Class="Vehicles.CompProperties_FueledTravel"> <li Class="Vehicles.CompProperties_FueledTravel">
<fuelType>Chemfuel</fuelType> <fuelType>Chemfuel</fuelType>
<leakDef>Filth_Fuel</leakDef> <leakDef>Filth_Fuel</leakDef>
<fuelConsumptionRate>36</fuelConsumptionRate> <!--CHANGE--> <fuelConsumptionRate>50</fuelConsumptionRate> <!--CHANGE-->
<fuelCapacity>500</fuelCapacity> <!--CHANGE--> <fuelCapacity>15250</fuelCapacity> <!--CHANGE-->
</li> </li>
<li Class="Vehicles.CompProperties_VehicleLauncher"> <li Class="Vehicles.CompProperties_VehicleLauncher">
<fuelConsumptionWorldMultiplier>50</fuelConsumptionWorldMultiplier> <!--CHANGE--> <fuelConsumptionWorldMultiplier>324</fuelConsumptionWorldMultiplier> <!--CHANGE-->
<launchProtocol Class="Vehicles.PropellerTakeoff"> <launchProtocol Class="Vehicles.PropellerTakeoff">
<launchProperties Class = "Vehicles.PropellerProtocolProperties"> <launchProperties Class = "Vehicles.PropellerProtocolProperties">
<maxTicks>800</maxTicks> <maxTicks>800</maxTicks>

View File

@@ -42,7 +42,7 @@
<MoveSpeed>3</MoveSpeed> <MoveSpeed>3</MoveSpeed>
<CargoCapacity>170</CargoCapacity> <!--CHANGE--> <CargoCapacity>170</CargoCapacity> <!--CHANGE-->
<RepairRate>0.5</RepairRate> <RepairRate>0.5</RepairRate>
<FlightSpeed>30</FlightSpeed> <!--CHANGE--> <FlightSpeed>45</FlightSpeed> <!--CHANGE-->
</vehicleStats> </vehicleStats>
<soundSustainersOnEvent> <soundSustainersOnEvent>
@@ -398,11 +398,11 @@
<li Class="Vehicles.CompProperties_FueledTravel"> <li Class="Vehicles.CompProperties_FueledTravel">
<fuelType>Chemfuel</fuelType> <fuelType>Chemfuel</fuelType>
<leakDef>Filth_Fuel</leakDef> <leakDef>Filth_Fuel</leakDef>
<fuelConsumptionRate>36</fuelConsumptionRate> <!--CHANGE--> <fuelConsumptionRate>20</fuelConsumptionRate> <!--CHANGE-->
<fuelCapacity>500</fuelCapacity> <!--CHANGE--> <fuelCapacity>650</fuelCapacity> <!--CHANGE-->
</li> </li>
<li Class="Vehicles.CompProperties_VehicleLauncher"> <li Class="Vehicles.CompProperties_VehicleLauncher">
<fuelConsumptionWorldMultiplier>50</fuelConsumptionWorldMultiplier> <!--CHANGE--> <fuelConsumptionWorldMultiplier>212</fuelConsumptionWorldMultiplier> <!--CHANGE-->
<launchProtocol Class="Vehicles.PropellerTakeoff"> <launchProtocol Class="Vehicles.PropellerTakeoff">
<launchProperties Class = "Vehicles.PropellerProtocolProperties"> <launchProperties Class = "Vehicles.PropellerProtocolProperties">
<maxTicks>800</maxTicks> <maxTicks>800</maxTicks>

View File

@@ -19,7 +19,7 @@
<Flammability>0.5</Flammability> <Flammability>0.5</Flammability>
</statBases> </statBases>
<size>(5, 5)</size> <size>(5, 9)</size>
<researchPrerequisites> <researchPrerequisites>
<li>VVE_CombatVehicles</li> <li>VVE_CombatVehicles</li>
@@ -34,8 +34,10 @@
<VVE_CarTransmission>1</VVE_CarTransmission> <VVE_CarTransmission>1</VVE_CarTransmission>
<VVE_CarWiring>1</VVE_CarWiring> <VVE_CarWiring>1</VVE_CarWiring>
<VVE_CarFuelTank>2</VVE_CarFuelTank> <VVE_CarFuelTank>2</VVE_CarFuelTank>
<Steel>240</Steel> <Steel>4500</Steel>
<ComponentIndustrial>8</ComponentIndustrial> <Gold>350</Gold>
<Silver>6000</Silver>
<ComponentIndustrial>20</ComponentIndustrial>
</costList> </costList>
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault> <soundImpactDefault>BulletImpact_Metal</soundImpactDefault>

View File

@@ -10,7 +10,7 @@
<texPath>Things/Vehicles/Tier3.9/Tier3.9_TEK7/TEK7</texPath> <texPath>Things/Vehicles/Tier3.9/Tier3.9_TEK7/TEK7</texPath>
<graphicClass>Vehicles.Graphic_Vehicle</graphicClass> <graphicClass>Vehicles.Graphic_Vehicle</graphicClass>
<shaderType>CutoutComplexPattern</shaderType> <shaderType>CutoutComplexPattern</shaderType>
<drawSize>(4, 4)</drawSize> <!--CHANGE--> <drawSize>(15, 15)</drawSize> <!--CHANGE-->
<color>(72, 77, 72)</color> <color>(72, 77, 72)</color>
<colorTwo>(56, 55, 50)</colorTwo> <colorTwo>(56, 55, 50)</colorTwo>
<colorThree>(100, 69, 59)</colorThree> <colorThree>(100, 69, 59)</colorThree>
@@ -21,7 +21,7 @@
<nameable>true</nameable> <nameable>true</nameable>
<buildDef>VVE_TEK7_Blueprint</buildDef> <buildDef>VVE_TEK7_Blueprint</buildDef>
<size>(4, 4)</size> <!--CHANGE--> <size>(15, 15)</size> <!--CHANGE-->
<vehicleMovementPermissions>DriverNeeded</vehicleMovementPermissions> <vehicleMovementPermissions>DriverNeeded</vehicleMovementPermissions>
<canCaravan LockSetting = "True">false</canCaravan> <canCaravan LockSetting = "True">false</canCaravan>
@@ -40,9 +40,9 @@
<vehicleStats> <vehicleStats>
<Mass>280</Mass> <Mass>280</Mass>
<MoveSpeed>3</MoveSpeed> <MoveSpeed>3</MoveSpeed>
<CargoCapacity>170</CargoCapacity> <!--CHANGE--> <CargoCapacity>10000</CargoCapacity> <!--CHANGE-->
<RepairRate>0.5</RepairRate> <RepairRate>0.5</RepairRate>
<FlightSpeed>30</FlightSpeed> <!--CHANGE--> <FlightSpeed>25</FlightSpeed> <!--CHANGE-->
</vehicleStats> </vehicleStats>
<soundSustainersOnEvent> <soundSustainersOnEvent>
@@ -398,11 +398,11 @@
<li Class="Vehicles.CompProperties_FueledTravel"> <li Class="Vehicles.CompProperties_FueledTravel">
<fuelType>Chemfuel</fuelType> <fuelType>Chemfuel</fuelType>
<leakDef>Filth_Fuel</leakDef> <leakDef>Filth_Fuel</leakDef>
<fuelConsumptionRate>36</fuelConsumptionRate> <!--CHANGE--> <fuelConsumptionRate>50</fuelConsumptionRate> <!--CHANGE-->
<fuelCapacity>500</fuelCapacity> <!--CHANGE--> <fuelCapacity>10500</fuelCapacity> <!--CHANGE-->
</li> </li>
<li Class="Vehicles.CompProperties_VehicleLauncher"> <li Class="Vehicles.CompProperties_VehicleLauncher">
<fuelConsumptionWorldMultiplier>50</fuelConsumptionWorldMultiplier> <!--CHANGE--> <fuelConsumptionWorldMultiplier>120</fuelConsumptionWorldMultiplier> <!--CHANGE-->
<launchProtocol Class="Vehicles.PropellerTakeoff"> <launchProtocol Class="Vehicles.PropellerTakeoff">
<launchProperties Class = "Vehicles.PropellerProtocolProperties"> <launchProperties Class = "Vehicles.PropellerProtocolProperties">
<maxTicks>800</maxTicks> <maxTicks>800</maxTicks>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 126 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 130 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 142 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 147 KiB

View File

Before

Width:  |  Height:  |  Size: 130 KiB

After

Width:  |  Height:  |  Size: 130 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 147 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 88 KiB

After

Width:  |  Height:  |  Size: 126 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 91 KiB

After

Width:  |  Height:  |  Size: 114 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 88 KiB

After

Width:  |  Height:  |  Size: 111 KiB