Working and useable I can go back to playing!
@@ -34,8 +34,13 @@
|
||||
<VVE_CarTransmission>1</VVE_CarTransmission>
|
||||
<VVE_CarWiring>1</VVE_CarWiring>
|
||||
<VVE_CarFuelTank>2</VVE_CarFuelTank>
|
||||
<Steel>240</Steel>
|
||||
<ComponentIndustrial>8</ComponentIndustrial>
|
||||
<Steel>2500</Steel>
|
||||
<Plasteel>240</Plasteel>
|
||||
<Gold>325</Gold>
|
||||
<Silver>6000</Silver>
|
||||
<Synthread>100</Synthread>
|
||||
<ComponentIndustrial>16</ComponentIndustrial>
|
||||
<ComponentSpacer>4</ComponentSpacer>
|
||||
</costList>
|
||||
|
||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Albatross/Albatross</texPath>
|
||||
<graphicClass>Vehicles.Graphic_Vehicle</graphicClass>
|
||||
<shaderType>CutoutComplexPattern</shaderType>
|
||||
<drawSize>(4, 4)</drawSize> <!--CHANGE-->
|
||||
<drawSize>(9, 9)</drawSize> <!--CHANGE-->
|
||||
<color>(72, 77, 72)</color>
|
||||
<colorTwo>(56, 55, 50)</colorTwo>
|
||||
<colorThree>(100, 69, 59)</colorThree>
|
||||
@@ -21,7 +21,7 @@
|
||||
<nameable>true</nameable>
|
||||
<buildDef>VVE_Albatross_Blueprint</buildDef>
|
||||
|
||||
<size>(4, 4)</size> <!--CHANGE-->
|
||||
<size>(9, 9)</size> <!--CHANGE-->
|
||||
|
||||
<vehicleMovementPermissions>DriverNeeded</vehicleMovementPermissions>
|
||||
<canCaravan LockSetting = "True">false</canCaravan>
|
||||
@@ -40,7 +40,7 @@
|
||||
<vehicleStats>
|
||||
<Mass>280</Mass>
|
||||
<MoveSpeed>3</MoveSpeed>
|
||||
<CargoCapacity>170</CargoCapacity> <!--CHANGE-->
|
||||
<CargoCapacity>2200</CargoCapacity> <!--CHANGE-->
|
||||
<RepairRate>0.5</RepairRate>
|
||||
<FlightSpeed>30</FlightSpeed> <!--CHANGE-->
|
||||
</vehicleStats>
|
||||
@@ -398,11 +398,11 @@
|
||||
<li Class="Vehicles.CompProperties_FueledTravel">
|
||||
<fuelType>Chemfuel</fuelType>
|
||||
<leakDef>Filth_Fuel</leakDef>
|
||||
<fuelConsumptionRate>36</fuelConsumptionRate> <!--CHANGE-->
|
||||
<fuelCapacity>500</fuelCapacity> <!--CHANGE-->
|
||||
<fuelConsumptionRate>50</fuelConsumptionRate> <!--CHANGE-->
|
||||
<fuelCapacity>4500</fuelCapacity> <!--CHANGE-->
|
||||
</li>
|
||||
<li Class="Vehicles.CompProperties_VehicleLauncher">
|
||||
<fuelConsumptionWorldMultiplier>50</fuelConsumptionWorldMultiplier> <!--CHANGE-->
|
||||
<fuelConsumptionWorldMultiplier>100.9</fuelConsumptionWorldMultiplier> <!--CHANGE-->
|
||||
<launchProtocol Class="Vehicles.PropellerTakeoff">
|
||||
<launchProperties Class = "Vehicles.PropellerProtocolProperties">
|
||||
<maxTicks>800</maxTicks>
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
<Flammability>0.5</Flammability>
|
||||
</statBases>
|
||||
|
||||
<size>(5, 5)</size>
|
||||
<size>(15, 15)</size>
|
||||
|
||||
<researchPrerequisites>
|
||||
<li>VVE_CombatVehicles</li>
|
||||
@@ -34,8 +34,10 @@
|
||||
<VVE_CarTransmission>1</VVE_CarTransmission>
|
||||
<VVE_CarWiring>1</VVE_CarWiring>
|
||||
<VVE_CarFuelTank>2</VVE_CarFuelTank>
|
||||
<Steel>240</Steel>
|
||||
<ComponentIndustrial>8</ComponentIndustrial>
|
||||
<Steel>3200</Steel>
|
||||
<Gold>225</Gold>
|
||||
<Silver>3200</Silver>
|
||||
<ComponentIndustrial>16</ComponentIndustrial>
|
||||
</costList>
|
||||
|
||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Freighter/Freighter</texPath>
|
||||
<graphicClass>Vehicles.Graphic_Vehicle</graphicClass>
|
||||
<shaderType>CutoutComplexPattern</shaderType>
|
||||
<drawSize>(4, 4)</drawSize> <!--CHANGE-->
|
||||
<drawSize>(15, 15)</drawSize> <!--CHANGE-->
|
||||
<color>(72, 77, 72)</color>
|
||||
<colorTwo>(56, 55, 50)</colorTwo>
|
||||
<colorThree>(100, 69, 59)</colorThree>
|
||||
@@ -21,7 +21,7 @@
|
||||
<nameable>true</nameable>
|
||||
<buildDef>VVE_Freighter_Blueprint</buildDef>
|
||||
|
||||
<size>(4, 4)</size> <!--CHANGE-->
|
||||
<size>(5, 9)</size> <!--CHANGE-->
|
||||
|
||||
<vehicleMovementPermissions>DriverNeeded</vehicleMovementPermissions>
|
||||
<canCaravan LockSetting = "True">false</canCaravan>
|
||||
@@ -40,9 +40,9 @@
|
||||
<vehicleStats>
|
||||
<Mass>280</Mass>
|
||||
<MoveSpeed>3</MoveSpeed>
|
||||
<CargoCapacity>170</CargoCapacity> <!--CHANGE-->
|
||||
<CargoCapacity>15000</CargoCapacity> <!--CHANGE-->
|
||||
<RepairRate>0.5</RepairRate>
|
||||
<FlightSpeed>30</FlightSpeed> <!--CHANGE-->
|
||||
<FlightSpeed>17.5</FlightSpeed> <!--CHANGE-->
|
||||
</vehicleStats>
|
||||
|
||||
<soundSustainersOnEvent>
|
||||
@@ -398,11 +398,11 @@
|
||||
<li Class="Vehicles.CompProperties_FueledTravel">
|
||||
<fuelType>Chemfuel</fuelType>
|
||||
<leakDef>Filth_Fuel</leakDef>
|
||||
<fuelConsumptionRate>36</fuelConsumptionRate> <!--CHANGE-->
|
||||
<fuelCapacity>500</fuelCapacity> <!--CHANGE-->
|
||||
<fuelConsumptionRate>50</fuelConsumptionRate> <!--CHANGE-->
|
||||
<fuelCapacity>3250</fuelCapacity> <!--CHANGE-->
|
||||
</li>
|
||||
<li Class="Vehicles.CompProperties_VehicleLauncher">
|
||||
<fuelConsumptionWorldMultiplier>50</fuelConsumptionWorldMultiplier> <!--CHANGE-->
|
||||
<fuelConsumptionWorldMultiplier>34</fuelConsumptionWorldMultiplier> <!--CHANGE-->
|
||||
<launchProtocol Class="Vehicles.PropellerTakeoff">
|
||||
<launchProperties Class = "Vehicles.PropellerProtocolProperties">
|
||||
<maxTicks>800</maxTicks>
|
||||
|
||||
@@ -34,8 +34,13 @@
|
||||
<VVE_CarTransmission>1</VVE_CarTransmission>
|
||||
<VVE_CarWiring>1</VVE_CarWiring>
|
||||
<VVE_CarFuelTank>2</VVE_CarFuelTank>
|
||||
<Steel>240</Steel>
|
||||
<ComponentIndustrial>8</ComponentIndustrial>
|
||||
<Steel>2800</Steel>
|
||||
<Plasteel>1300</Plasteel>
|
||||
<Gold>500</Gold>
|
||||
<Neutroamine>200</Neutroamine>
|
||||
<Silver>10500</Silver>
|
||||
<ComponentIndustrial>32</ComponentIndustrial>
|
||||
<ComponentSpacer>9</ComponentSpacer>
|
||||
</costList>
|
||||
|
||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Pelican/Pelican</texPath>
|
||||
<graphicClass>Vehicles.Graphic_Vehicle</graphicClass>
|
||||
<shaderType>CutoutComplexPattern</shaderType>
|
||||
<drawSize>(4, 4)</drawSize> <!--CHANGE-->
|
||||
<drawSize>(25, 25)</drawSize> <!--CHANGE-->
|
||||
<color>(72, 77, 72)</color>
|
||||
<colorTwo>(56, 55, 50)</colorTwo>
|
||||
<colorThree>(100, 69, 59)</colorThree>
|
||||
@@ -21,7 +21,7 @@
|
||||
<nameable>true</nameable>
|
||||
<buildDef>VVE_Pelican_Blueprint</buildDef>
|
||||
|
||||
<size>(4, 4)</size> <!--CHANGE-->
|
||||
<size>(25, 25)</size> <!--CHANGE-->
|
||||
|
||||
<vehicleMovementPermissions>DriverNeeded</vehicleMovementPermissions>
|
||||
<canCaravan LockSetting = "True">false</canCaravan>
|
||||
@@ -40,9 +40,9 @@
|
||||
<vehicleStats>
|
||||
<Mass>280</Mass>
|
||||
<MoveSpeed>3</MoveSpeed>
|
||||
<CargoCapacity>170</CargoCapacity> <!--CHANGE-->
|
||||
<CargoCapacity>25000</CargoCapacity> <!--CHANGE-->
|
||||
<RepairRate>0.5</RepairRate>
|
||||
<FlightSpeed>30</FlightSpeed> <!--CHANGE-->
|
||||
<FlightSpeed>15</FlightSpeed> <!--CHANGE-->
|
||||
</vehicleStats>
|
||||
|
||||
<soundSustainersOnEvent>
|
||||
@@ -398,445 +398,190 @@
|
||||
<li Class="Vehicles.CompProperties_FueledTravel">
|
||||
<fuelType>Chemfuel</fuelType>
|
||||
<leakDef>Filth_Fuel</leakDef>
|
||||
<fuelConsumptionRate>36</fuelConsumptionRate> <!--CHANGE-->
|
||||
<fuelCapacity>500</fuelCapacity> <!--CHANGE-->
|
||||
<fuelConsumptionRate>50</fuelConsumptionRate>
|
||||
<fuelCapacity>312500</fuelCapacity>
|
||||
</li>
|
||||
<li Class="Vehicles.CompProperties_VehicleLauncher">
|
||||
<fuelConsumptionWorldMultiplier>50</fuelConsumptionWorldMultiplier> <!--CHANGE-->
|
||||
<launchProtocol Class="Vehicles.PropellerTakeoff">
|
||||
<launchProperties Class = "Vehicles.PropellerProtocolProperties">
|
||||
<maxTicks>800</maxTicks>
|
||||
<maxTicksVertical>600</maxTicksVertical>
|
||||
<maxTicksPropeller>1200</maxTicksPropeller>
|
||||
<forcedRotation>East</forcedRotation>
|
||||
<fuelConsumptionWorldMultiplier>90</fuelConsumptionWorldMultiplier>
|
||||
<launchProtocol Class="Vehicles.DirectionalTakeoff">
|
||||
<launchProperties>
|
||||
<horizontal>
|
||||
<maxTicks>450</maxTicks>
|
||||
|
||||
<lockShadowZ>true</lockShadowZ>
|
||||
<flipHorizontal>West</flipHorizontal>
|
||||
<flipRotation>West</flipRotation>
|
||||
|
||||
<rotationCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.34, 0.07)</li>
|
||||
<li>(0.31, 3.91)</li>
|
||||
<li>(0.5, 6.22)</li>
|
||||
<li>(0.72, 5.36)</li>
|
||||
<li>(0.88, 6.54)</li>
|
||||
<li>(1, 6.5)</li>
|
||||
</points>
|
||||
</rotationCurve>
|
||||
<lockShadowZ>true</lockShadowZ>
|
||||
|
||||
<rotationVerticalCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.2, 2)</li>
|
||||
<li>(0.4, 6)</li>
|
||||
<li>(0.6, -8)</li>
|
||||
<li>(0.8, 3.3)</li>
|
||||
<li>(1, 4)</li>
|
||||
</points>
|
||||
</rotationVerticalCurve>
|
||||
<restriction Class = "Vehicles.LaunchRestriction_Runway">
|
||||
<width>(-2, 30)</width>
|
||||
<height>(-3, 3)</height>
|
||||
|
||||
<angularVelocityPropeller Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>0, 0</li>
|
||||
<li>0.5, 0</li>
|
||||
<li>1, 59</li>
|
||||
</points>
|
||||
</angularVelocityPropeller>
|
||||
<fillPercent>0.21</fillPercent>
|
||||
</restriction>
|
||||
|
||||
<xPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.2, 1.33)</li>
|
||||
<li>(0.4, 1)</li>
|
||||
<li>(0.62, 28.18)</li>
|
||||
<li>(0.85, 42.12)</li>
|
||||
<li>(1, 140)</li>
|
||||
</points>
|
||||
</xPositionCurve>
|
||||
|
||||
<xPositionVerticalCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>0, 0</li>
|
||||
<li>0.2, 0</li>
|
||||
<li>0.4, 0</li>
|
||||
<li>0.6, 0</li>
|
||||
<li>0.8, 0</li>
|
||||
<li>1, 1</li>
|
||||
</points>
|
||||
</xPositionVerticalCurve>
|
||||
|
||||
<zPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0, 1.3)</li>
|
||||
<li>(0.15, 1.14)</li>
|
||||
<li>(0.31, 2.17)</li>
|
||||
<li>(0.54, 1.47)</li>
|
||||
<li>(0.7, 5.08)</li>
|
||||
<li>(0.93, 5.12)</li>
|
||||
<li>(1, 7.5)</li>
|
||||
</points>
|
||||
</zPositionCurve>
|
||||
|
||||
<zPositionVerticalCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.15, 0)</li>
|
||||
<li>(0.85, 12.3)</li>
|
||||
<li>(1, 15)</li>
|
||||
</points>
|
||||
</zPositionVerticalCurve>
|
||||
|
||||
<shadowAlphaPropellerCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.15, 0)</li>
|
||||
<li>(0.2, 0)</li>
|
||||
<li>(0.3, 1)</li>
|
||||
</points>
|
||||
</shadowAlphaPropellerCurve>
|
||||
|
||||
<fleckDataVertical>
|
||||
<def>DustPuff</def>
|
||||
<angle>0~360</angle>
|
||||
<runOutOfStep>false</runOutOfStep>
|
||||
<lockFleckX>false</lockFleckX>
|
||||
|
||||
<airTime>
|
||||
<points>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</airTime>
|
||||
|
||||
<drawOffset Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 4)</li>
|
||||
<li>(0.25, 4)</li>
|
||||
<li>(0.5, 4)</li>
|
||||
<li>(0.75, 6)</li>
|
||||
<li>(0.75, 8)</li>
|
||||
</points>
|
||||
</drawOffset>
|
||||
|
||||
<xFleckPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 1.5)</li>
|
||||
</points>
|
||||
</xFleckPositionCurve>
|
||||
|
||||
<frequency Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 160)</li>
|
||||
<li>(0.25, 160)</li>
|
||||
<li>(0.5, 160)</li>
|
||||
<li>(0.75, 130)</li>
|
||||
<li>(0.75, 0)</li>
|
||||
</points>
|
||||
</frequency>
|
||||
|
||||
<rotationRate>
|
||||
<points>
|
||||
<li>(0, 3)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</rotationRate>
|
||||
|
||||
<size Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 2.5)</li>
|
||||
<li>(0.25, 1.64)</li>
|
||||
<li>(0.75, 1.56)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</size>
|
||||
|
||||
<speed>
|
||||
<points>
|
||||
<li>(0, 6)</li>
|
||||
<li>(1, 3)</li>
|
||||
</points>
|
||||
</speed>
|
||||
</fleckDataVertical>
|
||||
|
||||
<fleckDataPropeller>
|
||||
<def>DustPuff</def>
|
||||
<angle>0~360</angle>
|
||||
<runOutOfStep>false</runOutOfStep>
|
||||
<lockFleckX>false</lockFleckX>
|
||||
|
||||
<airTime>
|
||||
<points>
|
||||
<li>(0, 0.5)</li>
|
||||
<li>(0.5, 1)</li>
|
||||
</points>
|
||||
</airTime>
|
||||
|
||||
<drawOffset Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 3)</li>
|
||||
<li>(0.25, 3)</li>
|
||||
<li>(0.5, 3)</li>
|
||||
<li>(0.75, 4)</li>
|
||||
<li>(1, 4)</li>
|
||||
</points>
|
||||
</drawOffset>
|
||||
|
||||
<xFleckPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 1.5)</li>
|
||||
</points>
|
||||
</xFleckPositionCurve>
|
||||
|
||||
<frequency Class="SmashTools.BezierCurve">
|
||||
<rotationCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0.2, 0)</li>
|
||||
<li>(0.25, 20)</li>
|
||||
<li>(0.75, 40)</li>
|
||||
<li>(1, 160)</li>
|
||||
<li>(0.5, -5)</li>
|
||||
<li>(0.75, -32)</li>
|
||||
<li>(1, -36)</li>
|
||||
</points>
|
||||
</frequency>
|
||||
|
||||
<rotationRate>
|
||||
</rotationCurve>
|
||||
<xPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 1)</li>
|
||||
<li>(1, 3)</li>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.25, 0)</li>
|
||||
<li>(0.35, 15)</li>
|
||||
<li>(0.5, 60)</li>
|
||||
<li>(0.6, 130)</li>
|
||||
<li>(0.8, 160)</li>
|
||||
<li>(1, 250)</li>
|
||||
</points>
|
||||
</rotationRate>
|
||||
|
||||
<size Class="SmashTools.BezierCurve">
|
||||
</xPositionCurve>
|
||||
<zPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 1)</li>
|
||||
<li>(0.25, 1.56)</li>
|
||||
<li>(0.75, 1.64)</li>
|
||||
<li>(1, 2.5)</li>
|
||||
<li>(0.15, 0)</li>
|
||||
<li>(0.8, 0)</li>
|
||||
<li>(0.9, 5)</li>
|
||||
<li>(0.95, 15)</li>
|
||||
<li>(0.95, 75)</li>
|
||||
</points>
|
||||
</size>
|
||||
</zPositionCurve>
|
||||
|
||||
<speed>
|
||||
<shadowAlphaCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 3)</li>
|
||||
<li>(1, 6)</li>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.15, 0)</li>
|
||||
<li>(0.2, 0)</li>
|
||||
<li>(0.25, 1)</li>
|
||||
</points>
|
||||
</speed>
|
||||
</fleckDataPropeller>
|
||||
</shadowAlphaCurve>
|
||||
</horizontal>
|
||||
|
||||
<vertical>
|
||||
<maxTicks>450</maxTicks>
|
||||
|
||||
<flipVertical>South</flipVertical>
|
||||
|
||||
<restriction Class = "Vehicles.LaunchRestriction_Runway">
|
||||
<width>(-3, 3)</width>
|
||||
<height>(-2, 30)</height>
|
||||
|
||||
<fillPercent>0.21</fillPercent>
|
||||
</restriction>
|
||||
|
||||
<zPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.25, 0)</li>
|
||||
<li>(0.35, 0)</li>
|
||||
<li>(0.5, 0)</li>
|
||||
<li>(0.65, 100)</li>
|
||||
<li>(0.8, 100)</li>
|
||||
<li>(1, 250)</li>
|
||||
</points>
|
||||
</zPositionCurve>
|
||||
|
||||
<shadowAlphaCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.15, 0)</li>
|
||||
<li>(0.2, 0)</li>
|
||||
<li>(0.25, 1)</li>
|
||||
</points>
|
||||
</shadowAlphaCurve>
|
||||
</vertical>
|
||||
</launchProperties>
|
||||
|
||||
<landingProperties Class = "Vehicles.PropellerProtocolProperties">
|
||||
<maxTicks>600</maxTicks>
|
||||
<maxTicksVertical>1400</maxTicksVertical>
|
||||
<maxTicksPropeller>900</maxTicksPropeller>
|
||||
<forcedRotation>East</forcedRotation>
|
||||
<landingProperties>
|
||||
<horizontal>
|
||||
<maxTicks>600</maxTicks>
|
||||
|
||||
<lockShadowZ>true</lockShadowZ>
|
||||
<flipHorizontal>West</flipHorizontal>
|
||||
<flipRotation>West</flipRotation>
|
||||
|
||||
<angularVelocityPropeller Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 59)</li>
|
||||
<li>(0.5, 0)</li>
|
||||
<li>(1, 0)</li>
|
||||
</points>
|
||||
</angularVelocityPropeller>
|
||||
<lockShadowZ>true</lockShadowZ>
|
||||
|
||||
<rotationCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 10)</li>
|
||||
<li>(0.2, 10)</li>
|
||||
<li>(0.4, 10)</li>
|
||||
<li>(0.68, 10)</li>
|
||||
<li>(0.78, 6.74)</li>
|
||||
<li>(0.69, 1.19)</li>
|
||||
<li>(0.79, -2)</li>
|
||||
<li>(1, -2)</li>
|
||||
</points>
|
||||
</rotationCurve>
|
||||
<restriction Class = "Vehicles.LaunchRestriction_Runway">
|
||||
<width>(-30, 2)</width>
|
||||
<height>(-3, 3)</height>
|
||||
|
||||
<rotationVerticalCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.22, 4.57)</li>
|
||||
<li>(0.44, 5.18)</li>
|
||||
<li>(0.69, 3.37)</li>
|
||||
<li>(0.79, 5.55)</li>
|
||||
<li>(1, 2)</li>
|
||||
</points>
|
||||
</rotationVerticalCurve>
|
||||
<fillPercent>0.21</fillPercent>
|
||||
</restriction>
|
||||
|
||||
<xPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, -150)</li>
|
||||
<li>(0.32, -120.12)</li>
|
||||
<li>(0.49, -91.06)</li>
|
||||
<li>(0.64, -66)</li>
|
||||
<li>(0.73, -41.07)</li>
|
||||
<li>(0.87, -29.64)</li>
|
||||
<li>(1, -20)</li>
|
||||
</points>
|
||||
</xPositionCurve>
|
||||
|
||||
<xPositionVerticalCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, -20)</li>
|
||||
<li>(0.17, 6.65)</li>
|
||||
<li>(0.3, 15)</li>
|
||||
<li>(0.5, 20)</li>
|
||||
<li>(0.75, 20)</li>
|
||||
<li>(1, 20)</li>
|
||||
</points>
|
||||
</xPositionVerticalCurve>
|
||||
|
||||
<zPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 5)</li>
|
||||
<li>(0.25, 0.94)</li>
|
||||
<li>(0.47, 0.46)</li>
|
||||
<li>(0.74, 1.76)</li>
|
||||
<li>(0.8, 0.58)</li>
|
||||
<li>(1, 2.11)</li>
|
||||
</points>
|
||||
</zPositionCurve>
|
||||
|
||||
<zPositionVerticalCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 15)</li>
|
||||
<li>(0.15, 18.09)</li>
|
||||
<li>(0.5, 14)</li>
|
||||
<li>(0.75, 0)</li>
|
||||
<li>(1, -2.11)</li>
|
||||
</points>
|
||||
</zPositionVerticalCurve>
|
||||
|
||||
<shadowAlphaPropellerCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0.7, 1)</li>
|
||||
<li>(0.85, 1)</li>
|
||||
<li>(0.9, 1)</li>
|
||||
<li>(1, 0)</li>
|
||||
</points>
|
||||
</shadowAlphaPropellerCurve>
|
||||
|
||||
<fleckDataVertical>
|
||||
<def>DustPuff</def>
|
||||
<angle>0~360</angle>
|
||||
<runOutOfStep>false</runOutOfStep>
|
||||
<lockFleckX>false</lockFleckX>
|
||||
|
||||
<airTime>
|
||||
<rotationCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</airTime>
|
||||
|
||||
<drawOffset Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 8)</li>
|
||||
<li>(0.25, 6)</li>
|
||||
<li>(0.5, 4)</li>
|
||||
<li>(0.75, 4)</li>
|
||||
<li>(0.75, 4)</li>
|
||||
</points>
|
||||
</drawOffset>
|
||||
|
||||
<xFleckPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 1.5)</li>
|
||||
</points>
|
||||
</xFleckPositionCurve>
|
||||
|
||||
<frequency Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0.65, 0)</li>
|
||||
<li>(0.65, 130)</li>
|
||||
<li>(0.75, 160)</li>
|
||||
<li>(0.75, 160)</li>
|
||||
<li>(1, 160)</li>
|
||||
</points>
|
||||
</frequency>
|
||||
|
||||
<rotationRate>
|
||||
<points>
|
||||
<li>(0, 3)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</rotationRate>
|
||||
|
||||
<size Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 1)</li>
|
||||
<li>(0.25, 1.56)</li>
|
||||
<li>(0.75, 1.64)</li>
|
||||
<li>(1, 2.5)</li>
|
||||
</points>
|
||||
</size>
|
||||
|
||||
<speed>
|
||||
<points>
|
||||
<li>(0, 3)</li>
|
||||
<li>(1, 6)</li>
|
||||
</points>
|
||||
</speed>
|
||||
</fleckDataVertical>
|
||||
|
||||
<fleckDataPropeller>
|
||||
<def>DustPuff</def>
|
||||
<angle>0~360</angle>
|
||||
<runOutOfStep>false</runOutOfStep>
|
||||
<lockFleckX>false</lockFleckX>
|
||||
|
||||
<airTime>
|
||||
<points>
|
||||
<li>(0, 1)</li>
|
||||
<li>(0.5, 0.5)</li>
|
||||
</points>
|
||||
</airTime>
|
||||
|
||||
<drawOffset Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 4)</li>
|
||||
<li>(0.25, 4)</li>
|
||||
<li>(0.5, 4)</li>
|
||||
<li>(0.75, 3)</li>
|
||||
<li>(1, 3)</li>
|
||||
</points>
|
||||
</drawOffset>
|
||||
|
||||
<xFleckPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 1.5)</li>
|
||||
</points>
|
||||
</xFleckPositionCurve>
|
||||
|
||||
<frequency Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 160)</li>
|
||||
<li>(0.05, 40)</li>
|
||||
<li>(0.55, 20)</li>
|
||||
<li>(0.4, -5)</li>
|
||||
<li>(0.6, 0)</li>
|
||||
<li>(0.7, 0)</li>
|
||||
<li>(0.8, 0)</li>
|
||||
</points>
|
||||
</frequency>
|
||||
</rotationCurve>
|
||||
|
||||
<rotationRate>
|
||||
<xPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 3)</li>
|
||||
<li>(1, 1)</li>
|
||||
<li>(0, -225)</li>
|
||||
<li>(0.15, -160)</li>
|
||||
<li>(0.41, -120)</li>
|
||||
<li>(0.51, -40)</li>
|
||||
<li>(0.75, 0)</li>
|
||||
<li>(0.85, 0)</li>
|
||||
<li>(1, 0)</li>
|
||||
</points>
|
||||
</rotationRate>
|
||||
</xPositionCurve>
|
||||
|
||||
<size Class="SmashTools.BezierCurve">
|
||||
<zPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 2.5)</li>
|
||||
<li>(0.25, 1.64)</li>
|
||||
<li>(0.75, 1.56)</li>
|
||||
<li>(1, 1)</li>
|
||||
<li>(0, 5)</li>
|
||||
<li>(0.2, 0)</li>
|
||||
<li>(0.3, 0)</li>
|
||||
<li>(0.6, 0)</li>
|
||||
</points>
|
||||
</size>
|
||||
</zPositionCurve>
|
||||
|
||||
<speed>
|
||||
<shadowAlphaCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 6)</li>
|
||||
<li>(1, 3)</li>
|
||||
<li>(0.8, 1)</li>
|
||||
<li>(0.85, 1)</li>
|
||||
<li>(0.9, 1)</li>
|
||||
<li>(1, 0)</li>
|
||||
</points>
|
||||
</speed>
|
||||
</fleckDataPropeller>
|
||||
</shadowAlphaCurve>
|
||||
</horizontal>
|
||||
<vertical>
|
||||
<maxTicks>600</maxTicks>
|
||||
|
||||
<flipVertical>South</flipVertical>
|
||||
|
||||
<restriction Class = "Vehicles.LaunchRestriction_Runway">
|
||||
<width>(-3, 3)</width>
|
||||
<height>(-30, 2)</height>
|
||||
|
||||
<fillPercent>0.21</fillPercent>
|
||||
</restriction>
|
||||
|
||||
<zPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, -225)</li>
|
||||
<li>(0.15, -160)</li>
|
||||
<li>(0.41, -120)</li>
|
||||
<li>(0.51, -40)</li>
|
||||
<li>(0.75, 0)</li>
|
||||
<li>(0.85, 0)</li>
|
||||
<li>(1, 0)</li>
|
||||
</points>
|
||||
</zPositionCurve>
|
||||
|
||||
<shadowAlphaCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0.8, 1)</li>
|
||||
<li>(0.85, 1)</li>
|
||||
<li>(0.9, 1)</li>
|
||||
<li>(1, 0)</li>
|
||||
</points>
|
||||
</shadowAlphaCurve>
|
||||
</vertical>
|
||||
</landingProperties>
|
||||
</launchProtocol>
|
||||
</li>
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
<designationCategory>VF_Vehicles</designationCategory>
|
||||
|
||||
<graphicData>
|
||||
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Phoenix/Phoenix</texPath>
|
||||
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Phoenix/Tier3.9_Phoenix</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(4, 4)</drawSize>
|
||||
</graphicData>
|
||||
@@ -34,10 +34,14 @@
|
||||
<VVE_CarTransmission>1</VVE_CarTransmission>
|
||||
<VVE_CarWiring>1</VVE_CarWiring>
|
||||
<VVE_CarFuelTank>2</VVE_CarFuelTank>
|
||||
<Steel>1200</Steel>
|
||||
<Gold>100</Gold>
|
||||
<Silver>1800</Silver>
|
||||
<ComponentIndustrial>12</ComponentIndustrial>
|
||||
<Steel>700</Steel>
|
||||
<Plasteel>1200</Plasteel>
|
||||
<Gold>500</Gold>
|
||||
<Silver>10500</Silver>
|
||||
<Synthread>240</Synthread>
|
||||
<Neutroamine>100</Neutroamine>
|
||||
<ComponentIndustrial>24</ComponentIndustrial>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
</costList>
|
||||
|
||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||
|
||||
@@ -7,10 +7,10 @@
|
||||
<description>Test this dingdong\n\n<color=#bb8f04>Crew:</color> Pilot x1\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
|
||||
|
||||
<graphicData>
|
||||
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Phoenix/Phoenix</texPath>
|
||||
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Phoenix/Tier3.9_Phoenix</texPath>
|
||||
<graphicClass>Vehicles.Graphic_Vehicle</graphicClass>
|
||||
<shaderType>CutoutComplexPattern</shaderType>
|
||||
<drawSize>(4, 4)</drawSize> <!--CHANGE-->
|
||||
<drawSize>(11, 11)</drawSize> <!--CHANGE-->
|
||||
<color>(72, 77, 72)</color>
|
||||
<colorTwo>(56, 55, 50)</colorTwo>
|
||||
<colorThree>(100, 69, 59)</colorThree>
|
||||
@@ -21,7 +21,7 @@
|
||||
<nameable>true</nameable>
|
||||
<buildDef>VVE_Phoenix_Blueprint</buildDef>
|
||||
|
||||
<size>(4, 4)</size> <!--CHANGE-->
|
||||
<size>(11, 11)</size> <!--CHANGE-->
|
||||
|
||||
<vehicleMovementPermissions>DriverNeeded</vehicleMovementPermissions>
|
||||
<canCaravan LockSetting = "True">false</canCaravan>
|
||||
@@ -40,9 +40,9 @@
|
||||
<vehicleStats>
|
||||
<Mass>280</Mass>
|
||||
<MoveSpeed>3</MoveSpeed>
|
||||
<CargoCapacity>170</CargoCapacity> <!--CHANGE-->
|
||||
<CargoCapacity>15250</CargoCapacity> <!--CHANGE-->
|
||||
<RepairRate>0.5</RepairRate>
|
||||
<FlightSpeed>30</FlightSpeed> <!--CHANGE-->
|
||||
<FlightSpeed>50</FlightSpeed> <!--CHANGE-->
|
||||
</vehicleStats>
|
||||
|
||||
<soundSustainersOnEvent>
|
||||
@@ -398,11 +398,11 @@
|
||||
<li Class="Vehicles.CompProperties_FueledTravel">
|
||||
<fuelType>Chemfuel</fuelType>
|
||||
<leakDef>Filth_Fuel</leakDef>
|
||||
<fuelConsumptionRate>36</fuelConsumptionRate> <!--CHANGE-->
|
||||
<fuelCapacity>500</fuelCapacity> <!--CHANGE-->
|
||||
<fuelConsumptionRate>50</fuelConsumptionRate> <!--CHANGE-->
|
||||
<fuelCapacity>15250</fuelCapacity> <!--CHANGE-->
|
||||
</li>
|
||||
<li Class="Vehicles.CompProperties_VehicleLauncher">
|
||||
<fuelConsumptionWorldMultiplier>50</fuelConsumptionWorldMultiplier> <!--CHANGE-->
|
||||
<fuelConsumptionWorldMultiplier>324</fuelConsumptionWorldMultiplier> <!--CHANGE-->
|
||||
<launchProtocol Class="Vehicles.PropellerTakeoff">
|
||||
<launchProperties Class = "Vehicles.PropellerProtocolProperties">
|
||||
<maxTicks>800</maxTicks>
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
<MoveSpeed>3</MoveSpeed>
|
||||
<CargoCapacity>170</CargoCapacity> <!--CHANGE-->
|
||||
<RepairRate>0.5</RepairRate>
|
||||
<FlightSpeed>30</FlightSpeed> <!--CHANGE-->
|
||||
<FlightSpeed>45</FlightSpeed> <!--CHANGE-->
|
||||
</vehicleStats>
|
||||
|
||||
<soundSustainersOnEvent>
|
||||
@@ -398,11 +398,11 @@
|
||||
<li Class="Vehicles.CompProperties_FueledTravel">
|
||||
<fuelType>Chemfuel</fuelType>
|
||||
<leakDef>Filth_Fuel</leakDef>
|
||||
<fuelConsumptionRate>36</fuelConsumptionRate> <!--CHANGE-->
|
||||
<fuelCapacity>500</fuelCapacity> <!--CHANGE-->
|
||||
<fuelConsumptionRate>20</fuelConsumptionRate> <!--CHANGE-->
|
||||
<fuelCapacity>650</fuelCapacity> <!--CHANGE-->
|
||||
</li>
|
||||
<li Class="Vehicles.CompProperties_VehicleLauncher">
|
||||
<fuelConsumptionWorldMultiplier>50</fuelConsumptionWorldMultiplier> <!--CHANGE-->
|
||||
<fuelConsumptionWorldMultiplier>212</fuelConsumptionWorldMultiplier> <!--CHANGE-->
|
||||
<launchProtocol Class="Vehicles.PropellerTakeoff">
|
||||
<launchProperties Class = "Vehicles.PropellerProtocolProperties">
|
||||
<maxTicks>800</maxTicks>
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
<Flammability>0.5</Flammability>
|
||||
</statBases>
|
||||
|
||||
<size>(5, 5)</size>
|
||||
<size>(5, 9)</size>
|
||||
|
||||
<researchPrerequisites>
|
||||
<li>VVE_CombatVehicles</li>
|
||||
@@ -34,8 +34,10 @@
|
||||
<VVE_CarTransmission>1</VVE_CarTransmission>
|
||||
<VVE_CarWiring>1</VVE_CarWiring>
|
||||
<VVE_CarFuelTank>2</VVE_CarFuelTank>
|
||||
<Steel>240</Steel>
|
||||
<ComponentIndustrial>8</ComponentIndustrial>
|
||||
<Steel>4500</Steel>
|
||||
<Gold>350</Gold>
|
||||
<Silver>6000</Silver>
|
||||
<ComponentIndustrial>20</ComponentIndustrial>
|
||||
</costList>
|
||||
|
||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<texPath>Things/Vehicles/Tier3.9/Tier3.9_TEK7/TEK7</texPath>
|
||||
<graphicClass>Vehicles.Graphic_Vehicle</graphicClass>
|
||||
<shaderType>CutoutComplexPattern</shaderType>
|
||||
<drawSize>(4, 4)</drawSize> <!--CHANGE-->
|
||||
<drawSize>(15, 15)</drawSize> <!--CHANGE-->
|
||||
<color>(72, 77, 72)</color>
|
||||
<colorTwo>(56, 55, 50)</colorTwo>
|
||||
<colorThree>(100, 69, 59)</colorThree>
|
||||
@@ -21,7 +21,7 @@
|
||||
<nameable>true</nameable>
|
||||
<buildDef>VVE_TEK7_Blueprint</buildDef>
|
||||
|
||||
<size>(4, 4)</size> <!--CHANGE-->
|
||||
<size>(15, 15)</size> <!--CHANGE-->
|
||||
|
||||
<vehicleMovementPermissions>DriverNeeded</vehicleMovementPermissions>
|
||||
<canCaravan LockSetting = "True">false</canCaravan>
|
||||
@@ -40,9 +40,9 @@
|
||||
<vehicleStats>
|
||||
<Mass>280</Mass>
|
||||
<MoveSpeed>3</MoveSpeed>
|
||||
<CargoCapacity>170</CargoCapacity> <!--CHANGE-->
|
||||
<CargoCapacity>10000</CargoCapacity> <!--CHANGE-->
|
||||
<RepairRate>0.5</RepairRate>
|
||||
<FlightSpeed>30</FlightSpeed> <!--CHANGE-->
|
||||
<FlightSpeed>25</FlightSpeed> <!--CHANGE-->
|
||||
</vehicleStats>
|
||||
|
||||
<soundSustainersOnEvent>
|
||||
@@ -398,11 +398,11 @@
|
||||
<li Class="Vehicles.CompProperties_FueledTravel">
|
||||
<fuelType>Chemfuel</fuelType>
|
||||
<leakDef>Filth_Fuel</leakDef>
|
||||
<fuelConsumptionRate>36</fuelConsumptionRate> <!--CHANGE-->
|
||||
<fuelCapacity>500</fuelCapacity> <!--CHANGE-->
|
||||
<fuelConsumptionRate>50</fuelConsumptionRate> <!--CHANGE-->
|
||||
<fuelCapacity>10500</fuelCapacity> <!--CHANGE-->
|
||||
</li>
|
||||
<li Class="Vehicles.CompProperties_VehicleLauncher">
|
||||
<fuelConsumptionWorldMultiplier>50</fuelConsumptionWorldMultiplier> <!--CHANGE-->
|
||||
<fuelConsumptionWorldMultiplier>120</fuelConsumptionWorldMultiplier> <!--CHANGE-->
|
||||
<launchProtocol Class="Vehicles.PropellerTakeoff">
|
||||
<launchProperties Class = "Vehicles.PropellerProtocolProperties">
|
||||
<maxTicks>800</maxTicks>
|
||||
|
||||
|
Before Width: | Height: | Size: 126 KiB |
|
Before Width: | Height: | Size: 130 KiB |
|
After Width: | Height: | Size: 142 KiB |
|
Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 39 KiB |
|
After Width: | Height: | Size: 147 KiB |
|
Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 47 KiB |
|
Before Width: | Height: | Size: 130 KiB After Width: | Height: | Size: 130 KiB |
|
Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 47 KiB |
|
After Width: | Height: | Size: 147 KiB |
|
Before Width: | Height: | Size: 88 KiB After Width: | Height: | Size: 126 KiB |
|
Before Width: | Height: | Size: 91 KiB After Width: | Height: | Size: 114 KiB |
|
Before Width: | Height: | Size: 88 KiB After Width: | Height: | Size: 111 KiB |