Intial Commit
This commit is contained in:
@@ -0,0 +1,46 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
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||||
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||||
<Defs>
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||||
<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
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||||
<defName>VVE_Freighter_Blueprint</defName>
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||||
<label>Freighter</label>
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||||
<description>Test this dingdong\n\n<color=#bb8f04>Crew:</color> Pilot x1\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
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||||
<designationCategory>VF_Vehicles</designationCategory>
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||||
|
||||
<graphicData>
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||||
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Freighter/Freighter</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
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||||
<drawSize>(15, 15)</drawSize>
|
||||
</graphicData>
|
||||
|
||||
<statBases>
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||||
<MaxHitPoints>500</MaxHitPoints>
|
||||
<WorkToBuild>16000</WorkToBuild>
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||||
<Flammability>0.5</Flammability>
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</statBases>
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||||
|
||||
<size>(5, 5)</size>
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||||
<researchPrerequisites>
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<li>VVE_CombatVehicles</li>
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</researchPrerequisites>
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||||
|
||||
<costList>
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||||
<VVE_EngineBlock>2</VVE_EngineBlock>
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||||
<VVE_CarAlternator>2</VVE_CarAlternator>
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||||
<VVE_CarExhaust>4</VVE_CarExhaust>
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||||
<VVE_CarSuspension>3</VVE_CarSuspension>
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||||
<VVE_CarWheel>3</VVE_CarWheel>
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||||
<VVE_CarTransmission>1</VVE_CarTransmission>
|
||||
<VVE_CarWiring>1</VVE_CarWiring>
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||||
<VVE_CarFuelTank>2</VVE_CarFuelTank>
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||||
<Steel>240</Steel>
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||||
<ComponentIndustrial>8</ComponentIndustrial>
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</costList>
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||||
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||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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<thingToSpawn>VVE_Freighter</thingToSpawn>
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||||
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||||
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
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</Vehicles.VehicleBuildDef>
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</Defs>
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845
1.4/Defs/VehicleDefs/Tier3.9/Freighter/Freighter_VehiclePawn.xml
Normal file
845
1.4/Defs/VehicleDefs/Tier3.9/Freighter/Freighter_VehiclePawn.xml
Normal file
@@ -0,0 +1,845 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical">
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||||
<defName>VVE_Freighter</defName>
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<label>Freighter</label>
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<description>Test this dingdong\n\n<color=#bb8f04>Crew:</color> Pilot x1\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
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<graphicData>
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<texPath>Things/Vehicles/Tier3.9/Tier3.9_Freighter/Freighter</texPath>
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||||
<graphicClass>Vehicles.Graphic_Vehicle</graphicClass>
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<shaderType>CutoutComplexPattern</shaderType>
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<drawSize>(4, 4)</drawSize> <!--CHANGE-->
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<color>(72, 77, 72)</color>
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||||
<colorTwo>(56, 55, 50)</colorTwo>
|
||||
<colorThree>(100, 69, 59)</colorThree>
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</graphicData>
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<fillPercent>1</fillPercent>
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|
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<nameable>true</nameable>
|
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<buildDef>VVE_Freighter_Blueprint</buildDef>
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<size>(4, 4)</size> <!--CHANGE-->
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<vehicleMovementPermissions>DriverNeeded</vehicleMovementPermissions>
|
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<canCaravan LockSetting = "True">false</canCaravan>
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<vehicleCategory>Transport</vehicleCategory>
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<techLevel>Industrial</techLevel>
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<vehicleType>Air</vehicleType>
|
||||
|
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<statBases>
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<ArmorRating_Blunt>0.28</ArmorRating_Blunt>
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<ArmorRating_Sharp>0.54</ArmorRating_Sharp>
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<ArmorRating_Heat>1.0</ArmorRating_Heat>
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<Flammability>0.5</Flammability>
|
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<MarketValue>2950</MarketValue>
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</statBases>
|
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|
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<vehicleStats>
|
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<Mass>280</Mass>
|
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<MoveSpeed>3</MoveSpeed>
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<CargoCapacity>170</CargoCapacity> <!--CHANGE-->
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||||
<RepairRate>0.5</RepairRate>
|
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<FlightSpeed>30</FlightSpeed> <!--CHANGE-->
|
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</vehicleStats>
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|
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<soundSustainersOnEvent>
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<li>
|
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<key>(IgnitionOn, IgnitionOff)</key>
|
||||
<value>VVE_VehicleRotorAirplane</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key>
|
||||
<value>VVE_VehicleRotorAirplane</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>(AerialVehicleLanding, Spawned)</key>
|
||||
<value>VVE_VehicleRotorAirplane</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>(AerialVehicleCrashLanding, Spawned)</key>
|
||||
<value>VVE_VehicleRotorAirplane</value>
|
||||
</li>
|
||||
</soundSustainersOnEvent>
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||||
|
||||
<race>
|
||||
<baseBodySize>6.5</baseBodySize>
|
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</race>
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||||
|
||||
<properties>
|
||||
<defaultBiomesImpassable>false</defaultBiomesImpassable>
|
||||
|
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<vehicleJobLimitations>
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<li>(RepairVehicle, 3)</li>
|
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</vehicleJobLimitations>
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<roles>
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<li>
|
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<key>pilot</key>
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<label>Pilot</label>
|
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<slots>1</slots>
|
||||
<slotsToOperate>1</slotsToOperate>
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||||
|
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<handlingTypes>
|
||||
<li>Movement</li>
|
||||
</handlingTypes>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(0, 1)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
</li>
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||||
</roles>
|
||||
</properties>
|
||||
|
||||
<components>
|
||||
<li>
|
||||
<key>Engine</key>
|
||||
<label>Engine</label>
|
||||
<health>120</health>
|
||||
<priorityStatEfficiency>true</priorityStatEfficiency>
|
||||
<depth>Internal</depth>
|
||||
|
||||
<reactors>
|
||||
<li Class = "Vehicles.Reactor_Explosive">
|
||||
<indicator>VF_Explosive</indicator>
|
||||
<chance>0.25</chance>
|
||||
<maxHealth>0.2</maxHealth>
|
||||
<radius>3</radius>
|
||||
<damageDef>Flame</damageDef>
|
||||
</li>
|
||||
</reactors>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(0, 2)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>MoveSpeed</li>
|
||||
<li>FlightControl</li>
|
||||
<li>FlightSpeed</li>
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||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>LeftLandingWheel</key>
|
||||
<label>Left Landing Wheel</label>
|
||||
<health>45</health>
|
||||
<depth>External</depth>
|
||||
|
||||
<armor>
|
||||
<ArmorRating_Blunt>0</ArmorRating_Blunt>
|
||||
<ArmorRating_Sharp>0</ArmorRating_Sharp>
|
||||
</armor>
|
||||
|
||||
<tags>
|
||||
<li>Wheel</li>
|
||||
</tags>
|
||||
|
||||
<hitbox>
|
||||
<fallthrough>false</fallthrough>
|
||||
<cells>
|
||||
<li>(-1, 1)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>MoveSpeed</li>
|
||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>RightLandingWheel</key>
|
||||
<label>Right Landing Wheel</label>
|
||||
<health>45</health>
|
||||
<depth>External</depth>
|
||||
|
||||
<armor>
|
||||
<ArmorRating_Blunt>0</ArmorRating_Blunt>
|
||||
<ArmorRating_Sharp>0</ArmorRating_Sharp>
|
||||
</armor>
|
||||
|
||||
<tags>
|
||||
<li>Wheel</li>
|
||||
</tags>
|
||||
|
||||
<hitbox>
|
||||
<fallthrough>false</fallthrough>
|
||||
<cells>
|
||||
<li>(1, 1)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>MoveSpeed</li>
|
||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>CentralLandingWheel</key>
|
||||
<label>Central Landing Wheel</label>
|
||||
<health>45</health>
|
||||
<depth>External</depth>
|
||||
|
||||
<armor>
|
||||
<ArmorRating_Blunt>0</ArmorRating_Blunt>
|
||||
<ArmorRating_Sharp>0</ArmorRating_Sharp>
|
||||
</armor>
|
||||
|
||||
<tags>
|
||||
<li>Wheel</li>
|
||||
</tags>
|
||||
|
||||
<hitbox>
|
||||
<fallthrough>false</fallthrough>
|
||||
<cells>
|
||||
<li>(0, -2)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>MoveSpeed</li>
|
||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>LeftHorizontalStabilizer</key>
|
||||
<label>Left Horizontal Stabilizer</label>
|
||||
<health>40</health>
|
||||
<depth>External</depth>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(-1, -1)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>FlightControl</li>
|
||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>RightHorizontalStabilizer</key>
|
||||
<label>Right Horizontal Stabilizer</label>
|
||||
<health>40</health>
|
||||
<depth>External</depth>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(1, 1)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>FlightControl</li>
|
||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>FuelIntake</key>
|
||||
<label>Fuel Intake</label>
|
||||
<health>50</health>
|
||||
<depth>Internal</depth>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(0, 1)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>MoveSpeed</li>
|
||||
<li>FlightSpeed</li>
|
||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>Transmission</key>
|
||||
<label>Transmission</label>
|
||||
<health>40</health>
|
||||
<depth>Internal</depth>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(0, 2)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>MoveSpeed</li>
|
||||
<li>FlightSpeed</li>
|
||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>Rudder</key>
|
||||
<label>Rudder</label>
|
||||
<health>75</health>
|
||||
<depth>External</depth>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(0, -2)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>FlightControl</li>
|
||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>Fuselage</key>
|
||||
<label>Fuselage</label>
|
||||
<health>300</health>
|
||||
<depth>External</depth>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(0, 2)</li>
|
||||
<li>(0, 1)</li>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0, -1)</li>
|
||||
<li>(0, -2)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
</li>
|
||||
<li>
|
||||
<key>Chemtank</key>
|
||||
<label>Chemtank</label>
|
||||
<health>100</health>
|
||||
<depth>Internal</depth>
|
||||
|
||||
<reactors>
|
||||
<li Class = "Vehicles.Reactor_FuelLeak"/>
|
||||
<li Class = "Vehicles.Reactor_Explosive">
|
||||
<indicator>VF_Explosive</indicator>
|
||||
<chance>0.25</chance>
|
||||
<maxHealth>0.2</maxHealth>
|
||||
<radius>3</radius>
|
||||
<damageDef>Flame</damageDef>
|
||||
</li>
|
||||
</reactors>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(0, -1)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
</li>
|
||||
<li>
|
||||
<key>LeftWing</key>
|
||||
<label>Left Wing</label>
|
||||
<health>125</health>
|
||||
<depth>External</depth>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(-1, 1)</li>
|
||||
<li>(-2, 1)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>FlightControl</li>
|
||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>RightWing</key>
|
||||
<label>Right Wing</label>
|
||||
<health>125</health>
|
||||
<depth>External</depth>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(1, 1)</li>
|
||||
<li>(2, 1)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>FlightControl</li>
|
||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>Upholstery</key>
|
||||
<label>Upholstery</label>
|
||||
<health>30</health>
|
||||
<depth>Internal</depth>
|
||||
<hitWeight>2</hitWeight>
|
||||
</li>
|
||||
<li>
|
||||
<key>Dashboard</key>
|
||||
<label>Dashboard</label>
|
||||
<health>30</health>
|
||||
<depth>Internal</depth>
|
||||
</li>
|
||||
<li>
|
||||
<key>Servos</key>
|
||||
<label>Servos</label>
|
||||
<health>20</health>
|
||||
<depth>Internal</depth>
|
||||
<hitWeight>3</hitWeight>
|
||||
</li>
|
||||
</components>
|
||||
|
||||
<modExtensions>
|
||||
<li Class="VanillaVehiclesExpanded.StatExtension">
|
||||
<statToAdd>
|
||||
<li>VVE_VehicleTier</li>
|
||||
</statToAdd>
|
||||
<statValues>
|
||||
<li>VVE_Tier2</li>
|
||||
</statValues>
|
||||
<statDescriptions>
|
||||
<li>VVE_Tier2Desc</li>
|
||||
</statDescriptions>
|
||||
</li>
|
||||
</modExtensions>
|
||||
|
||||
<comps>
|
||||
<li Class="Vehicles.CompProperties_FueledTravel">
|
||||
<fuelType>Chemfuel</fuelType>
|
||||
<leakDef>Filth_Fuel</leakDef>
|
||||
<fuelConsumptionRate>36</fuelConsumptionRate> <!--CHANGE-->
|
||||
<fuelCapacity>500</fuelCapacity> <!--CHANGE-->
|
||||
</li>
|
||||
<li Class="Vehicles.CompProperties_VehicleLauncher">
|
||||
<fuelConsumptionWorldMultiplier>50</fuelConsumptionWorldMultiplier> <!--CHANGE-->
|
||||
<launchProtocol Class="Vehicles.PropellerTakeoff">
|
||||
<launchProperties Class = "Vehicles.PropellerProtocolProperties">
|
||||
<maxTicks>800</maxTicks>
|
||||
<maxTicksVertical>600</maxTicksVertical>
|
||||
<maxTicksPropeller>1200</maxTicksPropeller>
|
||||
<forcedRotation>East</forcedRotation>
|
||||
|
||||
<lockShadowZ>true</lockShadowZ>
|
||||
|
||||
<rotationCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.34, 0.07)</li>
|
||||
<li>(0.31, 3.91)</li>
|
||||
<li>(0.5, 6.22)</li>
|
||||
<li>(0.72, 5.36)</li>
|
||||
<li>(0.88, 6.54)</li>
|
||||
<li>(1, 6.5)</li>
|
||||
</points>
|
||||
</rotationCurve>
|
||||
|
||||
<rotationVerticalCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.2, 2)</li>
|
||||
<li>(0.4, 6)</li>
|
||||
<li>(0.6, -8)</li>
|
||||
<li>(0.8, 3.3)</li>
|
||||
<li>(1, 4)</li>
|
||||
</points>
|
||||
</rotationVerticalCurve>
|
||||
|
||||
<angularVelocityPropeller Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>0, 0</li>
|
||||
<li>0.5, 0</li>
|
||||
<li>1, 59</li>
|
||||
</points>
|
||||
</angularVelocityPropeller>
|
||||
|
||||
<xPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.2, 1.33)</li>
|
||||
<li>(0.4, 1)</li>
|
||||
<li>(0.62, 28.18)</li>
|
||||
<li>(0.85, 42.12)</li>
|
||||
<li>(1, 140)</li>
|
||||
</points>
|
||||
</xPositionCurve>
|
||||
|
||||
<xPositionVerticalCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>0, 0</li>
|
||||
<li>0.2, 0</li>
|
||||
<li>0.4, 0</li>
|
||||
<li>0.6, 0</li>
|
||||
<li>0.8, 0</li>
|
||||
<li>1, 1</li>
|
||||
</points>
|
||||
</xPositionVerticalCurve>
|
||||
|
||||
<zPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0, 1.3)</li>
|
||||
<li>(0.15, 1.14)</li>
|
||||
<li>(0.31, 2.17)</li>
|
||||
<li>(0.54, 1.47)</li>
|
||||
<li>(0.7, 5.08)</li>
|
||||
<li>(0.93, 5.12)</li>
|
||||
<li>(1, 7.5)</li>
|
||||
</points>
|
||||
</zPositionCurve>
|
||||
|
||||
<zPositionVerticalCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.15, 0)</li>
|
||||
<li>(0.85, 12.3)</li>
|
||||
<li>(1, 15)</li>
|
||||
</points>
|
||||
</zPositionVerticalCurve>
|
||||
|
||||
<shadowAlphaPropellerCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.15, 0)</li>
|
||||
<li>(0.2, 0)</li>
|
||||
<li>(0.3, 1)</li>
|
||||
</points>
|
||||
</shadowAlphaPropellerCurve>
|
||||
|
||||
<fleckDataVertical>
|
||||
<def>DustPuff</def>
|
||||
<angle>0~360</angle>
|
||||
<runOutOfStep>false</runOutOfStep>
|
||||
<lockFleckX>false</lockFleckX>
|
||||
|
||||
<airTime>
|
||||
<points>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</airTime>
|
||||
|
||||
<drawOffset Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 4)</li>
|
||||
<li>(0.25, 4)</li>
|
||||
<li>(0.5, 4)</li>
|
||||
<li>(0.75, 6)</li>
|
||||
<li>(0.75, 8)</li>
|
||||
</points>
|
||||
</drawOffset>
|
||||
|
||||
<xFleckPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 1.5)</li>
|
||||
</points>
|
||||
</xFleckPositionCurve>
|
||||
|
||||
<frequency Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 160)</li>
|
||||
<li>(0.25, 160)</li>
|
||||
<li>(0.5, 160)</li>
|
||||
<li>(0.75, 130)</li>
|
||||
<li>(0.75, 0)</li>
|
||||
</points>
|
||||
</frequency>
|
||||
|
||||
<rotationRate>
|
||||
<points>
|
||||
<li>(0, 3)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</rotationRate>
|
||||
|
||||
<size Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 2.5)</li>
|
||||
<li>(0.25, 1.64)</li>
|
||||
<li>(0.75, 1.56)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</size>
|
||||
|
||||
<speed>
|
||||
<points>
|
||||
<li>(0, 6)</li>
|
||||
<li>(1, 3)</li>
|
||||
</points>
|
||||
</speed>
|
||||
</fleckDataVertical>
|
||||
|
||||
<fleckDataPropeller>
|
||||
<def>DustPuff</def>
|
||||
<angle>0~360</angle>
|
||||
<runOutOfStep>false</runOutOfStep>
|
||||
<lockFleckX>false</lockFleckX>
|
||||
|
||||
<airTime>
|
||||
<points>
|
||||
<li>(0, 0.5)</li>
|
||||
<li>(0.5, 1)</li>
|
||||
</points>
|
||||
</airTime>
|
||||
|
||||
<drawOffset Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 3)</li>
|
||||
<li>(0.25, 3)</li>
|
||||
<li>(0.5, 3)</li>
|
||||
<li>(0.75, 4)</li>
|
||||
<li>(1, 4)</li>
|
||||
</points>
|
||||
</drawOffset>
|
||||
|
||||
<xFleckPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 1.5)</li>
|
||||
</points>
|
||||
</xFleckPositionCurve>
|
||||
|
||||
<frequency Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0.2, 0)</li>
|
||||
<li>(0.25, 20)</li>
|
||||
<li>(0.75, 40)</li>
|
||||
<li>(1, 160)</li>
|
||||
</points>
|
||||
</frequency>
|
||||
|
||||
<rotationRate>
|
||||
<points>
|
||||
<li>(0, 1)</li>
|
||||
<li>(1, 3)</li>
|
||||
</points>
|
||||
</rotationRate>
|
||||
|
||||
<size Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 1)</li>
|
||||
<li>(0.25, 1.56)</li>
|
||||
<li>(0.75, 1.64)</li>
|
||||
<li>(1, 2.5)</li>
|
||||
</points>
|
||||
</size>
|
||||
|
||||
<speed>
|
||||
<points>
|
||||
<li>(0, 3)</li>
|
||||
<li>(1, 6)</li>
|
||||
</points>
|
||||
</speed>
|
||||
</fleckDataPropeller>
|
||||
</launchProperties>
|
||||
|
||||
<landingProperties Class = "Vehicles.PropellerProtocolProperties">
|
||||
<maxTicks>600</maxTicks>
|
||||
<maxTicksVertical>1400</maxTicksVertical>
|
||||
<maxTicksPropeller>900</maxTicksPropeller>
|
||||
<forcedRotation>East</forcedRotation>
|
||||
|
||||
<lockShadowZ>true</lockShadowZ>
|
||||
|
||||
<angularVelocityPropeller Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 59)</li>
|
||||
<li>(0.5, 0)</li>
|
||||
<li>(1, 0)</li>
|
||||
</points>
|
||||
</angularVelocityPropeller>
|
||||
|
||||
<rotationCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 10)</li>
|
||||
<li>(0.2, 10)</li>
|
||||
<li>(0.4, 10)</li>
|
||||
<li>(0.68, 10)</li>
|
||||
<li>(0.78, 6.74)</li>
|
||||
<li>(0.69, 1.19)</li>
|
||||
<li>(0.79, -2)</li>
|
||||
<li>(1, -2)</li>
|
||||
</points>
|
||||
</rotationCurve>
|
||||
|
||||
<rotationVerticalCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.22, 4.57)</li>
|
||||
<li>(0.44, 5.18)</li>
|
||||
<li>(0.69, 3.37)</li>
|
||||
<li>(0.79, 5.55)</li>
|
||||
<li>(1, 2)</li>
|
||||
</points>
|
||||
</rotationVerticalCurve>
|
||||
|
||||
<xPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, -150)</li>
|
||||
<li>(0.32, -120.12)</li>
|
||||
<li>(0.49, -91.06)</li>
|
||||
<li>(0.64, -66)</li>
|
||||
<li>(0.73, -41.07)</li>
|
||||
<li>(0.87, -29.64)</li>
|
||||
<li>(1, -20)</li>
|
||||
</points>
|
||||
</xPositionCurve>
|
||||
|
||||
<xPositionVerticalCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, -20)</li>
|
||||
<li>(0.17, 6.65)</li>
|
||||
<li>(0.3, 15)</li>
|
||||
<li>(0.5, 20)</li>
|
||||
<li>(0.75, 20)</li>
|
||||
<li>(1, 20)</li>
|
||||
</points>
|
||||
</xPositionVerticalCurve>
|
||||
|
||||
<zPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 5)</li>
|
||||
<li>(0.25, 0.94)</li>
|
||||
<li>(0.47, 0.46)</li>
|
||||
<li>(0.74, 1.76)</li>
|
||||
<li>(0.8, 0.58)</li>
|
||||
<li>(1, 2.11)</li>
|
||||
</points>
|
||||
</zPositionCurve>
|
||||
|
||||
<zPositionVerticalCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 15)</li>
|
||||
<li>(0.15, 18.09)</li>
|
||||
<li>(0.5, 14)</li>
|
||||
<li>(0.75, 0)</li>
|
||||
<li>(1, -2.11)</li>
|
||||
</points>
|
||||
</zPositionVerticalCurve>
|
||||
|
||||
<shadowAlphaPropellerCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0.7, 1)</li>
|
||||
<li>(0.85, 1)</li>
|
||||
<li>(0.9, 1)</li>
|
||||
<li>(1, 0)</li>
|
||||
</points>
|
||||
</shadowAlphaPropellerCurve>
|
||||
|
||||
<fleckDataVertical>
|
||||
<def>DustPuff</def>
|
||||
<angle>0~360</angle>
|
||||
<runOutOfStep>false</runOutOfStep>
|
||||
<lockFleckX>false</lockFleckX>
|
||||
|
||||
<airTime>
|
||||
<points>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</airTime>
|
||||
|
||||
<drawOffset Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 8)</li>
|
||||
<li>(0.25, 6)</li>
|
||||
<li>(0.5, 4)</li>
|
||||
<li>(0.75, 4)</li>
|
||||
<li>(0.75, 4)</li>
|
||||
</points>
|
||||
</drawOffset>
|
||||
|
||||
<xFleckPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 1.5)</li>
|
||||
</points>
|
||||
</xFleckPositionCurve>
|
||||
|
||||
<frequency Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0.65, 0)</li>
|
||||
<li>(0.65, 130)</li>
|
||||
<li>(0.75, 160)</li>
|
||||
<li>(0.75, 160)</li>
|
||||
<li>(1, 160)</li>
|
||||
</points>
|
||||
</frequency>
|
||||
|
||||
<rotationRate>
|
||||
<points>
|
||||
<li>(0, 3)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</rotationRate>
|
||||
|
||||
<size Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 1)</li>
|
||||
<li>(0.25, 1.56)</li>
|
||||
<li>(0.75, 1.64)</li>
|
||||
<li>(1, 2.5)</li>
|
||||
</points>
|
||||
</size>
|
||||
|
||||
<speed>
|
||||
<points>
|
||||
<li>(0, 3)</li>
|
||||
<li>(1, 6)</li>
|
||||
</points>
|
||||
</speed>
|
||||
</fleckDataVertical>
|
||||
|
||||
<fleckDataPropeller>
|
||||
<def>DustPuff</def>
|
||||
<angle>0~360</angle>
|
||||
<runOutOfStep>false</runOutOfStep>
|
||||
<lockFleckX>false</lockFleckX>
|
||||
|
||||
<airTime>
|
||||
<points>
|
||||
<li>(0, 1)</li>
|
||||
<li>(0.5, 0.5)</li>
|
||||
</points>
|
||||
</airTime>
|
||||
|
||||
<drawOffset Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 4)</li>
|
||||
<li>(0.25, 4)</li>
|
||||
<li>(0.5, 4)</li>
|
||||
<li>(0.75, 3)</li>
|
||||
<li>(1, 3)</li>
|
||||
</points>
|
||||
</drawOffset>
|
||||
|
||||
<xFleckPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 1.5)</li>
|
||||
</points>
|
||||
</xFleckPositionCurve>
|
||||
|
||||
<frequency Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 160)</li>
|
||||
<li>(0.05, 40)</li>
|
||||
<li>(0.55, 20)</li>
|
||||
<li>(0.8, 0)</li>
|
||||
</points>
|
||||
</frequency>
|
||||
|
||||
<rotationRate>
|
||||
<points>
|
||||
<li>(0, 3)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</rotationRate>
|
||||
|
||||
<size Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 2.5)</li>
|
||||
<li>(0.25, 1.64)</li>
|
||||
<li>(0.75, 1.56)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</size>
|
||||
|
||||
<speed>
|
||||
<points>
|
||||
<li>(0, 6)</li>
|
||||
<li>(1, 3)</li>
|
||||
</points>
|
||||
</speed>
|
||||
</fleckDataPropeller>
|
||||
</landingProperties>
|
||||
</launchProtocol>
|
||||
</li>
|
||||
</comps>
|
||||
</Vehicles.VehicleDef>
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user