More SEATS and also the thang with the thang

This commit is contained in:
2023-12-20 03:15:26 -05:00
parent ed85a070a8
commit 2ea5297e26
12 changed files with 114 additions and 41 deletions

View File

@@ -4,7 +4,7 @@
<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable"> <Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
<defName>VVE_Albatross_Blueprint</defName> <defName>VVE_Albatross_Blueprint</defName>
<label>Albatross</label> <label>Albatross</label>
<description>Test this dingdong\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description> <description>An aerial vessel designed to care for all of your caravaning and military needs. A good ship, but not specialized, so it's not great in any one area.\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1 Passengers x6 \n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description>
<designationCategory>VF_Vehicles</designationCategory> <designationCategory>VF_Vehicles</designationCategory>
<graphicData> <graphicData>

View File

@@ -4,7 +4,7 @@
<Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical"> <Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical">
<defName>VVE_Albatross</defName> <defName>VVE_Albatross</defName>
<label>Albatross</label> <label>Albatross</label>
<description>Test this dingdong\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description> <description>An aerial vessel designed to care for all of your caravaning and military needs. A good ship, but not specialized, so it's not great in any one area.\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1 Passengers x6 \n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description>
<graphicData> <graphicData>
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Albatross/Albatross</texPath> <texPath>Things/Vehicles/Tier3.9/Tier3.9_Albatross/Albatross</texPath>
@@ -48,19 +48,19 @@
<soundSustainersOnEvent> <soundSustainersOnEvent>
<li> <li>
<key>(IgnitionOn, IgnitionOff)</key> <key>(IgnitionOn, IgnitionOff)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
<li> <li>
<key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key> <key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
<li> <li>
<key>(AerialVehicleLanding, Spawned)</key> <key>(AerialVehicleLanding, Spawned)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
<li> <li>
<key>(AerialVehicleCrashLanding, Spawned)</key> <key>(AerialVehicleCrashLanding, Spawned)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
</soundSustainersOnEvent> </soundSustainersOnEvent>
@@ -92,6 +92,22 @@
</cells> </cells>
</hitbox> </hitbox>
</li> </li>
<li>
<key>passenger</key>
<label>Passenger</label>
<slots>6</slots>
<hitbox>
<cells>
<li>(0, 3)</li>
<li>(1, 3)</li>
<li>(-1, 2)</li>
<li>(0, 2)</li>
<li>(1, 2)</li>
<li>(1, 2)</li>
</cells>
</hitbox>
</li>
</roles> </roles>
</properties> </properties>

View File

@@ -4,7 +4,7 @@
<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable"> <Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
<defName>VVE_Freighter_Blueprint</defName> <defName>VVE_Freighter_Blueprint</defName>
<label>Freighter</label> <label>Freighter</label>
<description>Test this dingdong\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description> <description>Short Range Aerial Freighter. A transport system made to fly cargo across the world, but almost no room for passengers. These industrial behemoths have been in service for millenia.\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x2 Passengers (Requires both!) x2\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description>
<designationCategory>VF_Vehicles</designationCategory> <designationCategory>VF_Vehicles</designationCategory>
<graphicData> <graphicData>

View File

@@ -4,7 +4,7 @@
<Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical"> <Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical">
<defName>VVE_Freighter</defName> <defName>VVE_Freighter</defName>
<label>Freighter</label> <label>Freighter</label>
<description>Test this dingdong\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description> <description>Short Range Aerial Freighter. A transport system made to fly cargo across the world, but almost no room for passengers. These industrial behemoths have been in service for millenia.\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x2 Passengers (Requires both!) x2\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description>
<graphicData> <graphicData>
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Freighter/Freighter</texPath> <texPath>Things/Vehicles/Tier3.9/Tier3.9_Freighter/Freighter</texPath>
@@ -48,19 +48,19 @@
<soundSustainersOnEvent> <soundSustainersOnEvent>
<li> <li>
<key>(IgnitionOn, IgnitionOff)</key> <key>(IgnitionOn, IgnitionOff)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
<li> <li>
<key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key> <key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
<li> <li>
<key>(AerialVehicleLanding, Spawned)</key> <key>(AerialVehicleLanding, Spawned)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
<li> <li>
<key>(AerialVehicleCrashLanding, Spawned)</key> <key>(AerialVehicleCrashLanding, Spawned)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
</soundSustainersOnEvent> </soundSustainersOnEvent>
@@ -79,8 +79,8 @@
<li> <li>
<key>pilot</key> <key>pilot</key>
<label>Pilot</label> <label>Pilot</label>
<slots>1</slots> <slots>2</slots>
<slotsToOperate>1</slotsToOperate> <slotsToOperate>2</slotsToOperate>
<handlingTypes> <handlingTypes>
<li>Movement</li> <li>Movement</li>
@@ -92,6 +92,18 @@
</cells> </cells>
</hitbox> </hitbox>
</li> </li>
<li>
<key>passenger</key>
<label>Passenger</label>
<slots>2</slots>
<hitbox>
<cells>
<li>(0, 3)</li>
<li>(1, 3)</li>
</cells>
</hitbox>
</li>
</roles> </roles>
</properties> </properties>

View File

@@ -4,7 +4,7 @@
<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable"> <Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
<defName>VVE_Pelican_Blueprint</defName> <defName>VVE_Pelican_Blueprint</defName>
<label>Pelican</label> <label>Pelican</label>
<description>Test this dingdong\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description> <description>An aerial cargo transport vessel. Low military application, but the best conventional cargo and tranport ship ever concieved in the outer rim. Highly advanced, created by an ancient civilization.\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1 Passengers x128 (No way bro it cant be that big, oh) \n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description>
<designationCategory>VF_Vehicles</designationCategory> <designationCategory>VF_Vehicles</designationCategory>
<graphicData> <graphicData>

View File

@@ -4,7 +4,7 @@
<Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical"> <Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical">
<defName>VVE_Pelican</defName> <defName>VVE_Pelican</defName>
<label>Pelican</label> <label>Pelican</label>
<description>Test this dingdong\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description> <description>An aerial cargo transport vessel. Low military application, but the best conventional cargo and tranport ship ever concieved in the outer rim. Highly advanced, created by an ancient civilization.\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1 Passengers x128 (No way bro it cant be that big, oh) \n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description>
<graphicData> <graphicData>
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Pelican/Pelican</texPath> <texPath>Things/Vehicles/Tier3.9/Tier3.9_Pelican/Pelican</texPath>
@@ -48,19 +48,19 @@
<soundSustainersOnEvent> <soundSustainersOnEvent>
<li> <li>
<key>(IgnitionOn, IgnitionOff)</key> <key>(IgnitionOn, IgnitionOff)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
<li> <li>
<key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key> <key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
<li> <li>
<key>(AerialVehicleLanding, Spawned)</key> <key>(AerialVehicleLanding, Spawned)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
<li> <li>
<key>(AerialVehicleCrashLanding, Spawned)</key> <key>(AerialVehicleCrashLanding, Spawned)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
</soundSustainersOnEvent> </soundSustainersOnEvent>
@@ -92,6 +92,21 @@
</cells> </cells>
</hitbox> </hitbox>
</li> </li>
<li>
<key>passenger</key>
<label>Passenger</label>
<slots>128</slots>
<hitbox>
<cells>
<li>(0, 3)</li>
<li>(1, 3)</li>
<li>(-1, 2)</li>
<li>(0, 2)</li>
<li>(1, 2)</li>
</cells>
</hitbox>
</li>
</roles> </roles>
</properties> </properties>

View File

@@ -4,7 +4,7 @@
<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable"> <Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
<defName>VVE_Phoenix_Blueprint</defName> <defName>VVE_Phoenix_Blueprint</defName>
<label>Phoenix</label> <label>Phoenix</label>
<description>Test this dingdong\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description> <description>An aerial transport ship designed to raid, assault, and bomb. Highly advanced, created by an ancient civilization.\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1 Passengers x18\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description>
<designationCategory>VF_Vehicles</designationCategory> <designationCategory>VF_Vehicles</designationCategory>
<graphicData> <graphicData>

View File

@@ -4,7 +4,7 @@
<Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical"> <Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical">
<defName>VVE_Phoenix</defName> <defName>VVE_Phoenix</defName>
<label>Phoenix</label> <label>Phoenix</label>
<description>Test this dingdong\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description> <description>An aerial transport ship designed to raid, assault, and bomb. Highly advanced, created by an ancient civilization.\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1 Passengers x18\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description>
<graphicData> <graphicData>
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Phoenix/Tier3.9_Phoenix</texPath> <texPath>Things/Vehicles/Tier3.9/Tier3.9_Phoenix/Tier3.9_Phoenix</texPath>
@@ -48,19 +48,19 @@
<soundSustainersOnEvent> <soundSustainersOnEvent>
<li> <li>
<key>(IgnitionOn, IgnitionOff)</key> <key>(IgnitionOn, IgnitionOff)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
<li> <li>
<key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key> <key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
<li> <li>
<key>(AerialVehicleLanding, Spawned)</key> <key>(AerialVehicleLanding, Spawned)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
<li> <li>
<key>(AerialVehicleCrashLanding, Spawned)</key> <key>(AerialVehicleCrashLanding, Spawned)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
</soundSustainersOnEvent> </soundSustainersOnEvent>
@@ -92,6 +92,21 @@
</cells> </cells>
</hitbox> </hitbox>
</li> </li>
<li>
<key>passenger</key>
<label>Passenger</label>
<slots>18</slots>
<hitbox>
<cells>
<li>(0, 3)</li>
<li>(1, 3)</li>
<li>(-1, 2)</li>
<li>(0, 2)</li>
<li>(1, 2)</li>
</cells>
</hitbox>
</li>
</roles> </roles>
</properties> </properties>

View File

@@ -4,7 +4,7 @@
<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable"> <Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
<defName>VVE_Skip_Blueprint</defName> <defName>VVE_Skip_Blueprint</defName>
<label>Skip</label> <label>Skip</label>
<description>Test this dingdong\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description> <description>An aerial military vessel designed to scout, quest, and minor assaults. Liable to breakdown.\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description>
<designationCategory>VF_Vehicles</designationCategory> <designationCategory>VF_Vehicles</designationCategory>
<graphicData> <graphicData>

View File

@@ -4,7 +4,7 @@
<Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical"> <Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical">
<defName>VVE_Skip</defName> <defName>VVE_Skip</defName>
<label>Skip</label> <label>Skip</label>
<description>Test this dingdong\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description> <description>An aerial military vessel designed to scout, quest, and minor assaults. Liable to breakdown.\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description>
<graphicData> <graphicData>
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Skip/Skip</texPath> <texPath>Things/Vehicles/Tier3.9/Tier3.9_Skip/Skip</texPath>
@@ -48,19 +48,19 @@
<soundSustainersOnEvent> <soundSustainersOnEvent>
<li> <li>
<key>(IgnitionOn, IgnitionOff)</key> <key>(IgnitionOn, IgnitionOff)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
<li> <li>
<key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key> <key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
<li> <li>
<key>(AerialVehicleLanding, Spawned)</key> <key>(AerialVehicleLanding, Spawned)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
<li> <li>
<key>(AerialVehicleCrashLanding, Spawned)</key> <key>(AerialVehicleCrashLanding, Spawned)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
</soundSustainersOnEvent> </soundSustainersOnEvent>

View File

@@ -3,8 +3,8 @@
<Defs> <Defs>
<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable"> <Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
<defName>VVE_TEKSeven_Blueprint</defName> <defName>VVE_TEKSeven_Blueprint</defName>
<label>TEKSeven</label> <label>TEK7</label>
<description>Test this dingdong\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description> <description>An aerial vessel designed to hold many people, with several automatic launchbays able to hold a person, and quickly eject said person to the outside of the ship. Huge cargo capacity.\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1 Passengers x32\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description>
<designationCategory>VF_Vehicles</designationCategory> <designationCategory>VF_Vehicles</designationCategory>
<graphicData> <graphicData>

View File

@@ -3,8 +3,8 @@
<Defs> <Defs>
<Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical"> <Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical">
<defName>VVE_TEKSeven</defName> <defName>VVE_TEKSeven</defName>
<label>TEKSeven</label> <label>TEK7</label>
<description>Test this dingdong\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description> <description>An aerial vessel designed to hold many people, with several automatic launchbays able to hold a person, and quickly eject said person to the outside of the ship. Huge cargo capacity.\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1 Passengers x32\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description>
<graphicData> <graphicData>
<texPath>Things/Vehicles/Tier3.9/Tier3.9_TEK7/TEK7</texPath> <texPath>Things/Vehicles/Tier3.9/Tier3.9_TEK7/TEK7</texPath>
@@ -48,19 +48,19 @@
<soundSustainersOnEvent> <soundSustainersOnEvent>
<li> <li>
<key>(IgnitionOn, IgnitionOff)</key> <key>(IgnitionOn, IgnitionOff)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
<li> <li>
<key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key> <key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
<li> <li>
<key>(AerialVehicleLanding, Spawned)</key> <key>(AerialVehicleLanding, Spawned)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
<li> <li>
<key>(AerialVehicleCrashLanding, Spawned)</key> <key>(AerialVehicleCrashLanding, Spawned)</key>
<value>VVE_VehicleRotorAirplane</value> <value>VVE_VehicleEngineRocket</value>
</li> </li>
</soundSustainersOnEvent> </soundSustainersOnEvent>
@@ -92,6 +92,21 @@
</cells> </cells>
</hitbox> </hitbox>
</li> </li>
<li>
<key>passenger</key>
<label>Passenger</label>
<slots>32</slots>
<hitbox>
<cells>
<li>(0, 3)</li>
<li>(1, 3)</li>
<li>(-1, 2)</li>
<li>(0, 2)</li>
<li>(1, 2)</li>
</cells>
</hitbox>
</li>
</roles> </roles>
</properties> </properties>