More SEATS and also the thang with the thang
This commit is contained in:
@@ -4,7 +4,7 @@
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|||||||
<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
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<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
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<defName>VVE_Albatross_Blueprint</defName>
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<defName>VVE_Albatross_Blueprint</defName>
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<label>Albatross</label>
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<label>Albatross</label>
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<description>Test this dingdong\n\n<color=#bb8f04>Crew:</color> Pilot x1\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
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<description>An aerial vessel designed to care for all of your caravaning and military needs. A good ship, but not specialized, so it's not great in any one area.\n\n<color=#bb8f04>Crew:</color> Pilot x1 Passengers x6 \n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
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<designationCategory>VF_Vehicles</designationCategory>
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<designationCategory>VF_Vehicles</designationCategory>
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<graphicData>
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<graphicData>
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@@ -4,7 +4,7 @@
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<Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical">
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<Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical">
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<defName>VVE_Albatross</defName>
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<defName>VVE_Albatross</defName>
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<label>Albatross</label>
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<label>Albatross</label>
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<description>Test this dingdong\n\n<color=#bb8f04>Crew:</color> Pilot x1\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
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<description>An aerial vessel designed to care for all of your caravaning and military needs. A good ship, but not specialized, so it's not great in any one area.\n\n<color=#bb8f04>Crew:</color> Pilot x1 Passengers x6 \n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
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<graphicData>
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<graphicData>
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<texPath>Things/Vehicles/Tier3.9/Tier3.9_Albatross/Albatross</texPath>
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<texPath>Things/Vehicles/Tier3.9/Tier3.9_Albatross/Albatross</texPath>
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@@ -48,19 +48,19 @@
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<soundSustainersOnEvent>
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<soundSustainersOnEvent>
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<li>
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<li>
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<key>(IgnitionOn, IgnitionOff)</key>
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<key>(IgnitionOn, IgnitionOff)</key>
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<value>VVE_VehicleRotorAirplane</value>
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<value>VVE_VehicleEngineRocket</value>
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</li>
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</li>
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<li>
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<li>
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<key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key>
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<key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key>
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<value>VVE_VehicleRotorAirplane</value>
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<value>VVE_VehicleEngineRocket</value>
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</li>
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</li>
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<li>
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<li>
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<key>(AerialVehicleLanding, Spawned)</key>
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<key>(AerialVehicleLanding, Spawned)</key>
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<value>VVE_VehicleRotorAirplane</value>
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<value>VVE_VehicleEngineRocket</value>
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</li>
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</li>
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<li>
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<li>
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<key>(AerialVehicleCrashLanding, Spawned)</key>
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<key>(AerialVehicleCrashLanding, Spawned)</key>
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<value>VVE_VehicleRotorAirplane</value>
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<value>VVE_VehicleEngineRocket</value>
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</li>
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</li>
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</soundSustainersOnEvent>
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</soundSustainersOnEvent>
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@@ -92,6 +92,22 @@
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</cells>
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</cells>
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</hitbox>
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</hitbox>
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</li>
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</li>
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<li>
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<key>passenger</key>
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<label>Passenger</label>
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<slots>6</slots>
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<hitbox>
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<cells>
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<li>(0, 3)</li>
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<li>(1, 3)</li>
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<li>(-1, 2)</li>
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<li>(0, 2)</li>
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<li>(1, 2)</li>
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<li>(1, 2)</li>
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</cells>
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</hitbox>
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</li>
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</roles>
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</roles>
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</properties>
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</properties>
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@@ -4,7 +4,7 @@
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<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
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<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
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<defName>VVE_Freighter_Blueprint</defName>
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<defName>VVE_Freighter_Blueprint</defName>
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<label>Freighter</label>
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<label>Freighter</label>
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<description>Test this dingdong\n\n<color=#bb8f04>Crew:</color> Pilot x1\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
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<description>Short Range Aerial Freighter. A transport system made to fly cargo across the world, but almost no room for passengers. These industrial behemoths have been in service for millenia.\n\n<color=#bb8f04>Crew:</color> Pilot x2 Passengers (Requires both!) x2\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
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<designationCategory>VF_Vehicles</designationCategory>
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<designationCategory>VF_Vehicles</designationCategory>
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<graphicData>
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<graphicData>
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@@ -4,7 +4,7 @@
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<Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical">
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<Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical">
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<defName>VVE_Freighter</defName>
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<defName>VVE_Freighter</defName>
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<label>Freighter</label>
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<label>Freighter</label>
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<description>Test this dingdong\n\n<color=#bb8f04>Crew:</color> Pilot x1\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
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<description>Short Range Aerial Freighter. A transport system made to fly cargo across the world, but almost no room for passengers. These industrial behemoths have been in service for millenia.\n\n<color=#bb8f04>Crew:</color> Pilot x2 Passengers (Requires both!) x2\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
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<graphicData>
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<graphicData>
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<texPath>Things/Vehicles/Tier3.9/Tier3.9_Freighter/Freighter</texPath>
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<texPath>Things/Vehicles/Tier3.9/Tier3.9_Freighter/Freighter</texPath>
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@@ -48,19 +48,19 @@
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<soundSustainersOnEvent>
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<soundSustainersOnEvent>
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<li>
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<li>
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<key>(IgnitionOn, IgnitionOff)</key>
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<key>(IgnitionOn, IgnitionOff)</key>
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<value>VVE_VehicleRotorAirplane</value>
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<value>VVE_VehicleEngineRocket</value>
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</li>
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</li>
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<li>
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<li>
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<key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key>
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<key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key>
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<value>VVE_VehicleRotorAirplane</value>
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<value>VVE_VehicleEngineRocket</value>
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</li>
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</li>
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<li>
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<li>
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<key>(AerialVehicleLanding, Spawned)</key>
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<key>(AerialVehicleLanding, Spawned)</key>
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<value>VVE_VehicleRotorAirplane</value>
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<value>VVE_VehicleEngineRocket</value>
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</li>
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</li>
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<li>
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<li>
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<key>(AerialVehicleCrashLanding, Spawned)</key>
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<key>(AerialVehicleCrashLanding, Spawned)</key>
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<value>VVE_VehicleRotorAirplane</value>
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<value>VVE_VehicleEngineRocket</value>
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</li>
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</li>
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</soundSustainersOnEvent>
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</soundSustainersOnEvent>
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@@ -79,8 +79,8 @@
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<li>
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<li>
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<key>pilot</key>
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<key>pilot</key>
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<label>Pilot</label>
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<label>Pilot</label>
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<slots>1</slots>
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<slots>2</slots>
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<slotsToOperate>1</slotsToOperate>
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<slotsToOperate>2</slotsToOperate>
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<handlingTypes>
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<handlingTypes>
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<li>Movement</li>
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<li>Movement</li>
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@@ -92,6 +92,18 @@
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</cells>
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</cells>
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</hitbox>
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</hitbox>
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</li>
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</li>
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<li>
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<key>passenger</key>
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<label>Passenger</label>
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<slots>2</slots>
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<hitbox>
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<cells>
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<li>(0, 3)</li>
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<li>(1, 3)</li>
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</cells>
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</hitbox>
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</li>
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</roles>
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</roles>
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</properties>
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</properties>
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@@ -4,7 +4,7 @@
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<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
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<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
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<defName>VVE_Pelican_Blueprint</defName>
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<defName>VVE_Pelican_Blueprint</defName>
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<label>Pelican</label>
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<label>Pelican</label>
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<description>Test this dingdong\n\n<color=#bb8f04>Crew:</color> Pilot x1\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
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<description>An aerial cargo transport vessel. Low military application, but the best conventional cargo and tranport ship ever concieved in the outer rim. Highly advanced, created by an ancient civilization.\n\n<color=#bb8f04>Crew:</color> Pilot x1 Passengers x128 (No way bro it cant be that big, oh) \n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
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<designationCategory>VF_Vehicles</designationCategory>
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<designationCategory>VF_Vehicles</designationCategory>
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<graphicData>
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<graphicData>
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@@ -4,7 +4,7 @@
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<Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical">
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<Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical">
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<defName>VVE_Pelican</defName>
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<defName>VVE_Pelican</defName>
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<label>Pelican</label>
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<label>Pelican</label>
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<description>Test this dingdong\n\n<color=#bb8f04>Crew:</color> Pilot x1\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
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<description>An aerial cargo transport vessel. Low military application, but the best conventional cargo and tranport ship ever concieved in the outer rim. Highly advanced, created by an ancient civilization.\n\n<color=#bb8f04>Crew:</color> Pilot x1 Passengers x128 (No way bro it cant be that big, oh) \n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
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<graphicData>
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<graphicData>
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||||||
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Pelican/Pelican</texPath>
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<texPath>Things/Vehicles/Tier3.9/Tier3.9_Pelican/Pelican</texPath>
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@@ -48,19 +48,19 @@
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<soundSustainersOnEvent>
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<soundSustainersOnEvent>
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<li>
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<li>
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<key>(IgnitionOn, IgnitionOff)</key>
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<key>(IgnitionOn, IgnitionOff)</key>
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<value>VVE_VehicleRotorAirplane</value>
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<value>VVE_VehicleEngineRocket</value>
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</li>
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</li>
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<li>
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<li>
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<key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key>
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<key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key>
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<value>VVE_VehicleRotorAirplane</value>
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<value>VVE_VehicleEngineRocket</value>
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</li>
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</li>
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<li>
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<li>
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<key>(AerialVehicleLanding, Spawned)</key>
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<key>(AerialVehicleLanding, Spawned)</key>
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<value>VVE_VehicleRotorAirplane</value>
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<value>VVE_VehicleEngineRocket</value>
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||||||
</li>
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</li>
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<li>
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<li>
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||||||
<key>(AerialVehicleCrashLanding, Spawned)</key>
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<key>(AerialVehicleCrashLanding, Spawned)</key>
|
||||||
<value>VVE_VehicleRotorAirplane</value>
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<value>VVE_VehicleEngineRocket</value>
|
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</li>
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</li>
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</soundSustainersOnEvent>
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</soundSustainersOnEvent>
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@@ -92,6 +92,21 @@
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</cells>
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</cells>
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||||||
</hitbox>
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</hitbox>
|
||||||
</li>
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</li>
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|
<li>
|
||||||
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<key>passenger</key>
|
||||||
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<label>Passenger</label>
|
||||||
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<slots>128</slots>
|
||||||
|
|
||||||
|
<hitbox>
|
||||||
|
<cells>
|
||||||
|
<li>(0, 3)</li>
|
||||||
|
<li>(1, 3)</li>
|
||||||
|
<li>(-1, 2)</li>
|
||||||
|
<li>(0, 2)</li>
|
||||||
|
<li>(1, 2)</li>
|
||||||
|
</cells>
|
||||||
|
</hitbox>
|
||||||
|
</li>
|
||||||
</roles>
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</roles>
|
||||||
</properties>
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</properties>
|
||||||
|
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@@ -4,7 +4,7 @@
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<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
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<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
|
||||||
<defName>VVE_Phoenix_Blueprint</defName>
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<defName>VVE_Phoenix_Blueprint</defName>
|
||||||
<label>Phoenix</label>
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<label>Phoenix</label>
|
||||||
<description>Test this dingdong\n\n<color=#bb8f04>Crew:</color> Pilot x1\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
|
<description>An aerial transport ship designed to raid, assault, and bomb. Highly advanced, created by an ancient civilization.\n\n<color=#bb8f04>Crew:</color> Pilot x1 Passengers x18\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
|
||||||
<designationCategory>VF_Vehicles</designationCategory>
|
<designationCategory>VF_Vehicles</designationCategory>
|
||||||
|
|
||||||
<graphicData>
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<graphicData>
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||||||
|
|||||||
@@ -4,8 +4,8 @@
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<Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical">
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<Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical">
|
||||||
<defName>VVE_Phoenix</defName>
|
<defName>VVE_Phoenix</defName>
|
||||||
<label>Phoenix</label>
|
<label>Phoenix</label>
|
||||||
<description>Test this dingdong\n\n<color=#bb8f04>Crew:</color> Pilot x1\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
|
<description>An aerial transport ship designed to raid, assault, and bomb. Highly advanced, created by an ancient civilization.\n\n<color=#bb8f04>Crew:</color> Pilot x1 Passengers x18\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
|
||||||
|
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Phoenix/Tier3.9_Phoenix</texPath>
|
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Phoenix/Tier3.9_Phoenix</texPath>
|
||||||
<graphicClass>Vehicles.Graphic_Vehicle</graphicClass>
|
<graphicClass>Vehicles.Graphic_Vehicle</graphicClass>
|
||||||
@@ -48,19 +48,19 @@
|
|||||||
<soundSustainersOnEvent>
|
<soundSustainersOnEvent>
|
||||||
<li>
|
<li>
|
||||||
<key>(IgnitionOn, IgnitionOff)</key>
|
<key>(IgnitionOn, IgnitionOff)</key>
|
||||||
<value>VVE_VehicleRotorAirplane</value>
|
<value>VVE_VehicleEngineRocket</value>
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key>
|
<key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key>
|
||||||
<value>VVE_VehicleRotorAirplane</value>
|
<value>VVE_VehicleEngineRocket</value>
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<key>(AerialVehicleLanding, Spawned)</key>
|
<key>(AerialVehicleLanding, Spawned)</key>
|
||||||
<value>VVE_VehicleRotorAirplane</value>
|
<value>VVE_VehicleEngineRocket</value>
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<key>(AerialVehicleCrashLanding, Spawned)</key>
|
<key>(AerialVehicleCrashLanding, Spawned)</key>
|
||||||
<value>VVE_VehicleRotorAirplane</value>
|
<value>VVE_VehicleEngineRocket</value>
|
||||||
</li>
|
</li>
|
||||||
</soundSustainersOnEvent>
|
</soundSustainersOnEvent>
|
||||||
|
|
||||||
@@ -92,6 +92,21 @@
|
|||||||
</cells>
|
</cells>
|
||||||
</hitbox>
|
</hitbox>
|
||||||
</li>
|
</li>
|
||||||
|
<li>
|
||||||
|
<key>passenger</key>
|
||||||
|
<label>Passenger</label>
|
||||||
|
<slots>18</slots>
|
||||||
|
|
||||||
|
<hitbox>
|
||||||
|
<cells>
|
||||||
|
<li>(0, 3)</li>
|
||||||
|
<li>(1, 3)</li>
|
||||||
|
<li>(-1, 2)</li>
|
||||||
|
<li>(0, 2)</li>
|
||||||
|
<li>(1, 2)</li>
|
||||||
|
</cells>
|
||||||
|
</hitbox>
|
||||||
|
</li>
|
||||||
</roles>
|
</roles>
|
||||||
</properties>
|
</properties>
|
||||||
|
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
|
<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
|
||||||
<defName>VVE_Skip_Blueprint</defName>
|
<defName>VVE_Skip_Blueprint</defName>
|
||||||
<label>Skip</label>
|
<label>Skip</label>
|
||||||
<description>Test this dingdong\n\n<color=#bb8f04>Crew:</color> Pilot x1\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
|
<description>An aerial military vessel designed to scout, quest, and minor assaults. Liable to breakdown.\n\n<color=#bb8f04>Crew:</color> Pilot x1\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
|
||||||
<designationCategory>VF_Vehicles</designationCategory>
|
<designationCategory>VF_Vehicles</designationCategory>
|
||||||
|
|
||||||
<graphicData>
|
<graphicData>
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
<Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical">
|
<Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical">
|
||||||
<defName>VVE_Skip</defName>
|
<defName>VVE_Skip</defName>
|
||||||
<label>Skip</label>
|
<label>Skip</label>
|
||||||
<description>Test this dingdong\n\n<color=#bb8f04>Crew:</color> Pilot x1\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
|
<description>An aerial military vessel designed to scout, quest, and minor assaults. Liable to breakdown.\n\n<color=#bb8f04>Crew:</color> Pilot x1\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
|
||||||
|
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Skip/Skip</texPath>
|
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Skip/Skip</texPath>
|
||||||
@@ -48,19 +48,19 @@
|
|||||||
<soundSustainersOnEvent>
|
<soundSustainersOnEvent>
|
||||||
<li>
|
<li>
|
||||||
<key>(IgnitionOn, IgnitionOff)</key>
|
<key>(IgnitionOn, IgnitionOff)</key>
|
||||||
<value>VVE_VehicleRotorAirplane</value>
|
<value>VVE_VehicleEngineRocket</value>
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key>
|
<key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key>
|
||||||
<value>VVE_VehicleRotorAirplane</value>
|
<value>VVE_VehicleEngineRocket</value>
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<key>(AerialVehicleLanding, Spawned)</key>
|
<key>(AerialVehicleLanding, Spawned)</key>
|
||||||
<value>VVE_VehicleRotorAirplane</value>
|
<value>VVE_VehicleEngineRocket</value>
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<key>(AerialVehicleCrashLanding, Spawned)</key>
|
<key>(AerialVehicleCrashLanding, Spawned)</key>
|
||||||
<value>VVE_VehicleRotorAirplane</value>
|
<value>VVE_VehicleEngineRocket</value>
|
||||||
</li>
|
</li>
|
||||||
</soundSustainersOnEvent>
|
</soundSustainersOnEvent>
|
||||||
|
|
||||||
|
|||||||
@@ -3,8 +3,8 @@
|
|||||||
<Defs>
|
<Defs>
|
||||||
<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
|
<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
|
||||||
<defName>VVE_TEKSeven_Blueprint</defName>
|
<defName>VVE_TEKSeven_Blueprint</defName>
|
||||||
<label>TEKSeven</label>
|
<label>TEK7</label>
|
||||||
<description>Test this dingdong\n\n<color=#bb8f04>Crew:</color> Pilot x1\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
|
<description>An aerial vessel designed to hold many people, with several automatic launchbays able to hold a person, and quickly eject said person to the outside of the ship. Huge cargo capacity.\n\n<color=#bb8f04>Crew:</color> Pilot x1 Passengers x32\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
|
||||||
<designationCategory>VF_Vehicles</designationCategory>
|
<designationCategory>VF_Vehicles</designationCategory>
|
||||||
|
|
||||||
<graphicData>
|
<graphicData>
|
||||||
|
|||||||
@@ -3,8 +3,8 @@
|
|||||||
<Defs>
|
<Defs>
|
||||||
<Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical">
|
<Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical">
|
||||||
<defName>VVE_TEKSeven</defName>
|
<defName>VVE_TEKSeven</defName>
|
||||||
<label>TEKSeven</label>
|
<label>TEK7</label>
|
||||||
<description>Test this dingdong\n\n<color=#bb8f04>Crew:</color> Pilot x1\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
|
<description>An aerial vessel designed to hold many people, with several automatic launchbays able to hold a person, and quickly eject said person to the outside of the ship. Huge cargo capacity.\n\n<color=#bb8f04>Crew:</color> Pilot x1 Passengers x32\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
|
||||||
|
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Vehicles/Tier3.9/Tier3.9_TEK7/TEK7</texPath>
|
<texPath>Things/Vehicles/Tier3.9/Tier3.9_TEK7/TEK7</texPath>
|
||||||
@@ -48,19 +48,19 @@
|
|||||||
<soundSustainersOnEvent>
|
<soundSustainersOnEvent>
|
||||||
<li>
|
<li>
|
||||||
<key>(IgnitionOn, IgnitionOff)</key>
|
<key>(IgnitionOn, IgnitionOff)</key>
|
||||||
<value>VVE_VehicleRotorAirplane</value>
|
<value>VVE_VehicleEngineRocket</value>
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key>
|
<key>(AerialVehicleLaunch, AerialVehicleLeftMap)</key>
|
||||||
<value>VVE_VehicleRotorAirplane</value>
|
<value>VVE_VehicleEngineRocket</value>
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<key>(AerialVehicleLanding, Spawned)</key>
|
<key>(AerialVehicleLanding, Spawned)</key>
|
||||||
<value>VVE_VehicleRotorAirplane</value>
|
<value>VVE_VehicleEngineRocket</value>
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<key>(AerialVehicleCrashLanding, Spawned)</key>
|
<key>(AerialVehicleCrashLanding, Spawned)</key>
|
||||||
<value>VVE_VehicleRotorAirplane</value>
|
<value>VVE_VehicleEngineRocket</value>
|
||||||
</li>
|
</li>
|
||||||
</soundSustainersOnEvent>
|
</soundSustainersOnEvent>
|
||||||
|
|
||||||
@@ -92,6 +92,21 @@
|
|||||||
</cells>
|
</cells>
|
||||||
</hitbox>
|
</hitbox>
|
||||||
</li>
|
</li>
|
||||||
|
<li>
|
||||||
|
<key>passenger</key>
|
||||||
|
<label>Passenger</label>
|
||||||
|
<slots>32</slots>
|
||||||
|
|
||||||
|
<hitbox>
|
||||||
|
<cells>
|
||||||
|
<li>(0, 3)</li>
|
||||||
|
<li>(1, 3)</li>
|
||||||
|
<li>(-1, 2)</li>
|
||||||
|
<li>(0, 2)</li>
|
||||||
|
<li>(1, 2)</li>
|
||||||
|
</cells>
|
||||||
|
</hitbox>
|
||||||
|
</li>
|
||||||
</roles>
|
</roles>
|
||||||
</properties>
|
</properties>
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user