1.5 Update Memleak Fixed DDS Optimizations
This commit is contained in:
573
1.5/Defs/VehicleDefs/Tier3.9/Pelican/Pelican_VehiclePawn.xml
Normal file
573
1.5/Defs/VehicleDefs/Tier3.9/Pelican/Pelican_VehiclePawn.xml
Normal file
@@ -0,0 +1,573 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
|
||||
<Defs>
|
||||
<Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical">
|
||||
<defName>VVE_Pelican</defName>
|
||||
<label>Pelican</label>
|
||||
<description>An aerial cargo transport vessel. Low military application, but the best conventional cargo and tranport ship ever concieved in the outer rim. Highly advanced, created by an ancient civilization.\n\n<color=#bb8f04>Crew:</color> Pilot x1 Passengers x128 (No way bro it cant be that big, oh) \n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
|
||||
|
||||
<graphicData>
|
||||
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Pelican/Pelican</texPath>
|
||||
<graphicClass>Vehicles.Graphic_Vehicle</graphicClass>
|
||||
<shaderType>CutoutComplexPattern</shaderType>
|
||||
<drawSize>(25, 25)</drawSize> <!--CHANGE-->
|
||||
<color>(72, 77, 72)</color>
|
||||
<colorTwo>(56, 55, 50)</colorTwo>
|
||||
<colorThree>(100, 69, 59)</colorThree>
|
||||
</graphicData>
|
||||
|
||||
<fillPercent>1</fillPercent>
|
||||
|
||||
<nameable>true</nameable>
|
||||
<buildDef>VVE_Pelican_Blueprint</buildDef>
|
||||
|
||||
<size>(25, 25)</size> <!--CHANGE-->
|
||||
|
||||
<vehicleMovementPermissions>DriverNeeded</vehicleMovementPermissions>
|
||||
<canCaravan LockSetting = "True">false</canCaravan>
|
||||
<vehicleCategory>Transport</vehicleCategory>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<vehicleType>Air</vehicleType>
|
||||
|
||||
<statBases>
|
||||
<ArmorRating_Blunt>0.28</ArmorRating_Blunt>
|
||||
<ArmorRating_Sharp>0.54</ArmorRating_Sharp>
|
||||
<ArmorRating_Heat>1.0</ArmorRating_Heat>
|
||||
<Flammability>0.5</Flammability>
|
||||
<MarketValue>2950</MarketValue>
|
||||
</statBases>
|
||||
|
||||
<vehicleStats>
|
||||
<Mass>280</Mass>
|
||||
<MoveSpeed>3</MoveSpeed>
|
||||
<CargoCapacity>25000</CargoCapacity> <!--CHANGE-->
|
||||
<RepairRate>0.5</RepairRate>
|
||||
<FlightSpeed>15</FlightSpeed> <!--CHANGE-->
|
||||
</vehicleStats>
|
||||
|
||||
|
||||
<race>
|
||||
<baseBodySize>6.5</baseBodySize>
|
||||
</race>
|
||||
|
||||
<properties>
|
||||
<defaultBiomesImpassable>false</defaultBiomesImpassable>
|
||||
|
||||
<vehicleJobLimitations>
|
||||
<li>(RepairVehicle, 3)</li>
|
||||
</vehicleJobLimitations>
|
||||
|
||||
<roles>
|
||||
<li>
|
||||
<key>pilot</key>
|
||||
<label>Pilot</label>
|
||||
<slots>1</slots>
|
||||
<slotsToOperate>1</slotsToOperate>
|
||||
|
||||
<handlingTypes>
|
||||
<li>Movement</li>
|
||||
</handlingTypes>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(0, 1)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
</li>
|
||||
<li>
|
||||
<key>passenger</key>
|
||||
<label>Passenger</label>
|
||||
<slots>128</slots>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(0, 3)</li>
|
||||
<li>(1, 3)</li>
|
||||
<li>(-1, 2)</li>
|
||||
<li>(0, 2)</li>
|
||||
<li>(1, 2)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
</li>
|
||||
</roles>
|
||||
</properties>
|
||||
|
||||
<components>
|
||||
<li>
|
||||
<key>Engine</key>
|
||||
<label>Engine</label>
|
||||
<health>120</health>
|
||||
<priorityStatEfficiency>true</priorityStatEfficiency>
|
||||
<depth>Internal</depth>
|
||||
|
||||
<reactors>
|
||||
<li Class = "Vehicles.Reactor_Explosive">
|
||||
<indicator>VF_Explosive</indicator>
|
||||
<chance>0.25</chance>
|
||||
<maxHealth>0.2</maxHealth>
|
||||
<radius>3</radius>
|
||||
<damageDef>Flame</damageDef>
|
||||
</li>
|
||||
</reactors>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(0, 2)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>MoveSpeed</li>
|
||||
<li>FlightControl</li>
|
||||
<li>FlightSpeed</li>
|
||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>LeftLandingWheel</key>
|
||||
<label>Left Landing Wheel</label>
|
||||
<health>45</health>
|
||||
<depth>External</depth>
|
||||
|
||||
<armor>
|
||||
<ArmorRating_Blunt>0</ArmorRating_Blunt>
|
||||
<ArmorRating_Sharp>0</ArmorRating_Sharp>
|
||||
</armor>
|
||||
|
||||
<tags>
|
||||
<li>Wheel</li>
|
||||
</tags>
|
||||
|
||||
<hitbox>
|
||||
<fallthrough>false</fallthrough>
|
||||
<cells>
|
||||
<li>(-1, 1)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>MoveSpeed</li>
|
||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>RightLandingWheel</key>
|
||||
<label>Right Landing Wheel</label>
|
||||
<health>45</health>
|
||||
<depth>External</depth>
|
||||
|
||||
<armor>
|
||||
<ArmorRating_Blunt>0</ArmorRating_Blunt>
|
||||
<ArmorRating_Sharp>0</ArmorRating_Sharp>
|
||||
</armor>
|
||||
|
||||
<tags>
|
||||
<li>Wheel</li>
|
||||
</tags>
|
||||
|
||||
<hitbox>
|
||||
<fallthrough>false</fallthrough>
|
||||
<cells>
|
||||
<li>(1, 1)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>MoveSpeed</li>
|
||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>CentralLandingWheel</key>
|
||||
<label>Central Landing Wheel</label>
|
||||
<health>45</health>
|
||||
<depth>External</depth>
|
||||
|
||||
<armor>
|
||||
<ArmorRating_Blunt>0</ArmorRating_Blunt>
|
||||
<ArmorRating_Sharp>0</ArmorRating_Sharp>
|
||||
</armor>
|
||||
|
||||
<tags>
|
||||
<li>Wheel</li>
|
||||
</tags>
|
||||
|
||||
<hitbox>
|
||||
<fallthrough>false</fallthrough>
|
||||
<cells>
|
||||
<li>(0, -2)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>MoveSpeed</li>
|
||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>LeftHorizontalStabilizer</key>
|
||||
<label>Left Horizontal Stabilizer</label>
|
||||
<health>40</health>
|
||||
<depth>External</depth>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(-1, -1)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>FlightControl</li>
|
||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>RightHorizontalStabilizer</key>
|
||||
<label>Right Horizontal Stabilizer</label>
|
||||
<health>40</health>
|
||||
<depth>External</depth>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(1, 1)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>FlightControl</li>
|
||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>FuelIntake</key>
|
||||
<label>Fuel Intake</label>
|
||||
<health>50</health>
|
||||
<depth>Internal</depth>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(0, 1)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>MoveSpeed</li>
|
||||
<li>FlightSpeed</li>
|
||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>Transmission</key>
|
||||
<label>Transmission</label>
|
||||
<health>40</health>
|
||||
<depth>Internal</depth>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(0, 2)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>MoveSpeed</li>
|
||||
<li>FlightSpeed</li>
|
||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>Rudder</key>
|
||||
<label>Rudder</label>
|
||||
<health>75</health>
|
||||
<depth>External</depth>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(0, -2)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>FlightControl</li>
|
||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>Fuselage</key>
|
||||
<label>Fuselage</label>
|
||||
<health>300</health>
|
||||
<depth>External</depth>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(0, 2)</li>
|
||||
<li>(0, 1)</li>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0, -1)</li>
|
||||
<li>(0, -2)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
</li>
|
||||
<li>
|
||||
<key>Chemtank</key>
|
||||
<label>Chemtank</label>
|
||||
<health>100</health>
|
||||
<depth>Internal</depth>
|
||||
|
||||
<reactors>
|
||||
<li Class = "Vehicles.Reactor_FuelLeak"/>
|
||||
<li Class = "Vehicles.Reactor_Explosive">
|
||||
<indicator>VF_Explosive</indicator>
|
||||
<chance>0.25</chance>
|
||||
<maxHealth>0.2</maxHealth>
|
||||
<radius>3</radius>
|
||||
<damageDef>Flame</damageDef>
|
||||
</li>
|
||||
</reactors>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(0, -1)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
</li>
|
||||
<li>
|
||||
<key>LeftWing</key>
|
||||
<label>Left Wing</label>
|
||||
<health>125</health>
|
||||
<depth>External</depth>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(-1, 1)</li>
|
||||
<li>(-2, 1)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>FlightControl</li>
|
||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>RightWing</key>
|
||||
<label>Right Wing</label>
|
||||
<health>125</health>
|
||||
<depth>External</depth>
|
||||
|
||||
<hitbox>
|
||||
<cells>
|
||||
<li>(1, 1)</li>
|
||||
<li>(2, 1)</li>
|
||||
</cells>
|
||||
</hitbox>
|
||||
|
||||
<categories>
|
||||
<li>FlightControl</li>
|
||||
</categories>
|
||||
</li>
|
||||
<li>
|
||||
<key>Upholstery</key>
|
||||
<label>Upholstery</label>
|
||||
<health>30</health>
|
||||
<depth>Internal</depth>
|
||||
<hitWeight>2</hitWeight>
|
||||
</li>
|
||||
<li>
|
||||
<key>Dashboard</key>
|
||||
<label>Dashboard</label>
|
||||
<health>30</health>
|
||||
<depth>Internal</depth>
|
||||
</li>
|
||||
<li>
|
||||
<key>Servos</key>
|
||||
<label>Servos</label>
|
||||
<health>20</health>
|
||||
<depth>Internal</depth>
|
||||
<hitWeight>3</hitWeight>
|
||||
</li>
|
||||
</components>
|
||||
|
||||
<comps>
|
||||
<li Class="Vehicles.CompProperties_FueledTravel">
|
||||
<fuelType>Chemfuel</fuelType>
|
||||
<leakDef>Filth_Fuel</leakDef>
|
||||
<fuelConsumptionRate>50</fuelConsumptionRate>
|
||||
<fuelCapacity>312500</fuelCapacity>
|
||||
</li>
|
||||
<li Class="Vehicles.CompProperties_VehicleLauncher">
|
||||
<fuelConsumptionWorldMultiplier>90</fuelConsumptionWorldMultiplier>
|
||||
<launchProtocol Class="Vehicles.DirectionalTakeoff">
|
||||
<launchProperties>
|
||||
<horizontal>
|
||||
<maxTicks>450</maxTicks>
|
||||
|
||||
<flipHorizontal>West</flipHorizontal>
|
||||
<flipRotation>West</flipRotation>
|
||||
|
||||
<lockShadowZ>true</lockShadowZ>
|
||||
|
||||
<restriction Class = "Vehicles.LaunchRestriction_Runway">
|
||||
<width>(-2, 30)</width>
|
||||
<height>(-3, 3)</height>
|
||||
|
||||
<fillPercent>0.21</fillPercent>
|
||||
</restriction>
|
||||
|
||||
<rotationCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0.2, 0)</li>
|
||||
<li>(0.5, -5)</li>
|
||||
<li>(0.75, -32)</li>
|
||||
<li>(1, -36)</li>
|
||||
</points>
|
||||
</rotationCurve>
|
||||
<xPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.25, 0)</li>
|
||||
<li>(0.35, 15)</li>
|
||||
<li>(0.5, 60)</li>
|
||||
<li>(0.6, 130)</li>
|
||||
<li>(0.8, 160)</li>
|
||||
<li>(1, 250)</li>
|
||||
</points>
|
||||
</xPositionCurve>
|
||||
<zPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0.15, 0)</li>
|
||||
<li>(0.8, 0)</li>
|
||||
<li>(0.9, 5)</li>
|
||||
<li>(0.95, 15)</li>
|
||||
<li>(0.95, 75)</li>
|
||||
</points>
|
||||
</zPositionCurve>
|
||||
|
||||
<shadowAlphaCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.15, 0)</li>
|
||||
<li>(0.2, 0)</li>
|
||||
<li>(0.25, 1)</li>
|
||||
</points>
|
||||
</shadowAlphaCurve>
|
||||
</horizontal>
|
||||
|
||||
<vertical>
|
||||
<maxTicks>450</maxTicks>
|
||||
|
||||
<flipVertical>South</flipVertical>
|
||||
|
||||
<restriction Class = "Vehicles.LaunchRestriction_Runway">
|
||||
<width>(-3, 3)</width>
|
||||
<height>(-2, 30)</height>
|
||||
|
||||
<fillPercent>0.21</fillPercent>
|
||||
</restriction>
|
||||
|
||||
<zPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.25, 0)</li>
|
||||
<li>(0.35, 0)</li>
|
||||
<li>(0.5, 0)</li>
|
||||
<li>(0.65, 100)</li>
|
||||
<li>(0.8, 100)</li>
|
||||
<li>(1, 250)</li>
|
||||
</points>
|
||||
</zPositionCurve>
|
||||
|
||||
<shadowAlphaCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.15, 0)</li>
|
||||
<li>(0.2, 0)</li>
|
||||
<li>(0.25, 1)</li>
|
||||
</points>
|
||||
</shadowAlphaCurve>
|
||||
</vertical>
|
||||
</launchProperties>
|
||||
|
||||
<landingProperties>
|
||||
<horizontal>
|
||||
<maxTicks>600</maxTicks>
|
||||
|
||||
<flipHorizontal>West</flipHorizontal>
|
||||
<flipRotation>West</flipRotation>
|
||||
|
||||
<lockShadowZ>true</lockShadowZ>
|
||||
|
||||
<restriction Class = "Vehicles.LaunchRestriction_Runway">
|
||||
<width>(-30, 2)</width>
|
||||
<height>(-3, 3)</height>
|
||||
|
||||
<fillPercent>0.21</fillPercent>
|
||||
</restriction>
|
||||
|
||||
<rotationCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0.4, -5)</li>
|
||||
<li>(0.6, 0)</li>
|
||||
<li>(0.7, 0)</li>
|
||||
<li>(0.8, 0)</li>
|
||||
</points>
|
||||
</rotationCurve>
|
||||
|
||||
<xPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, -225)</li>
|
||||
<li>(0.15, -160)</li>
|
||||
<li>(0.41, -120)</li>
|
||||
<li>(0.51, -40)</li>
|
||||
<li>(0.75, 0)</li>
|
||||
<li>(0.85, 0)</li>
|
||||
<li>(1, 0)</li>
|
||||
</points>
|
||||
</xPositionCurve>
|
||||
|
||||
<zPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, 5)</li>
|
||||
<li>(0.2, 0)</li>
|
||||
<li>(0.3, 0)</li>
|
||||
<li>(0.6, 0)</li>
|
||||
</points>
|
||||
</zPositionCurve>
|
||||
|
||||
<shadowAlphaCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0.8, 1)</li>
|
||||
<li>(0.85, 1)</li>
|
||||
<li>(0.9, 1)</li>
|
||||
<li>(1, 0)</li>
|
||||
</points>
|
||||
</shadowAlphaCurve>
|
||||
</horizontal>
|
||||
<vertical>
|
||||
<maxTicks>600</maxTicks>
|
||||
|
||||
<flipVertical>South</flipVertical>
|
||||
|
||||
<restriction Class = "Vehicles.LaunchRestriction_Runway">
|
||||
<width>(-3, 3)</width>
|
||||
<height>(-30, 2)</height>
|
||||
|
||||
<fillPercent>0.21</fillPercent>
|
||||
</restriction>
|
||||
|
||||
<zPositionCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0, -225)</li>
|
||||
<li>(0.15, -160)</li>
|
||||
<li>(0.41, -120)</li>
|
||||
<li>(0.51, -40)</li>
|
||||
<li>(0.75, 0)</li>
|
||||
<li>(0.85, 0)</li>
|
||||
<li>(1, 0)</li>
|
||||
</points>
|
||||
</zPositionCurve>
|
||||
|
||||
<shadowAlphaCurve Class="SmashTools.BezierCurve">
|
||||
<points>
|
||||
<li>(0.8, 1)</li>
|
||||
<li>(0.85, 1)</li>
|
||||
<li>(0.9, 1)</li>
|
||||
<li>(1, 0)</li>
|
||||
</points>
|
||||
</shadowAlphaCurve>
|
||||
</vertical>
|
||||
</landingProperties>
|
||||
</launchProtocol>
|
||||
</li>
|
||||
</comps>
|
||||
</Vehicles.VehicleDef>
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user