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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
<defName>VVE_Skip_Blueprint</defName>
<label>Skip</label>
<description>An aerial military vessel designed to scout, quest, and minor assaults. Liable to breakdown.\n\n&lt;color=#bb8f04&gt;Crew:&lt;/color&gt; Pilot x1\n&lt;color=#bb8f04&gt;Fuel type:&lt;/color&gt; Chemfuel</description>
<designationCategory>VF_Vehicles</designationCategory>
<graphicData>
<texPath>Things/Vehicles/Tier3.9/Tier3.9_Skip/Skip</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(4, 4)</drawSize>
</graphicData>
<statBases>
<MaxHitPoints>500</MaxHitPoints>
<WorkToBuild>16000</WorkToBuild>
<Flammability>0.5</Flammability>
</statBases>
<size>(5, 5)</size>
<researchPrerequisites>
<li>VVE_CombatVehicles</li>
</researchPrerequisites>
<costList>
<VVE_EngineBlock>2</VVE_EngineBlock>
<VVE_CarAlternator>2</VVE_CarAlternator>
<VVE_CarExhaust>4</VVE_CarExhaust>
<VVE_CarSuspension>3</VVE_CarSuspension>
<VVE_CarWheel>3</VVE_CarWheel>
<VVE_CarTransmission>1</VVE_CarTransmission>
<VVE_CarWiring>1</VVE_CarWiring>
<VVE_CarFuelTank>2</VVE_CarFuelTank>
<Steel>1200</Steel>
<Gold>100</Gold>
<Silver>1800</Silver>
<ComponentIndustrial>12</ComponentIndustrial>
</costList>
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
<thingToSpawn>VVE_Skip</thingToSpawn>
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
</Vehicles.VehicleBuildDef>
</Defs>