49 lines
1.5 KiB
XML
49 lines
1.5 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<Vehicles.VehicleBuildDef ParentName="VehicleBaseBuildable">
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<defName>VVE_Skip_Blueprint</defName>
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<label>Skip</label>
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<description>Test this dingdong\n\n<color=#bb8f04>Crew:</color> Pilot x1\n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
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<designationCategory>VF_Vehicles</designationCategory>
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<graphicData>
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<texPath>Things/Vehicles/Tier3.9/Tier3.9_Skip/Skip</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(4, 4)</drawSize>
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</graphicData>
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<statBases>
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<MaxHitPoints>500</MaxHitPoints>
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<WorkToBuild>16000</WorkToBuild>
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<Flammability>0.5</Flammability>
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</statBases>
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<size>(5, 5)</size>
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<researchPrerequisites>
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<li>VVE_CombatVehicles</li>
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</researchPrerequisites>
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<costList>
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<VVE_EngineBlock>2</VVE_EngineBlock>
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<VVE_CarAlternator>2</VVE_CarAlternator>
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<VVE_CarExhaust>4</VVE_CarExhaust>
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<VVE_CarSuspension>3</VVE_CarSuspension>
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<VVE_CarWheel>3</VVE_CarWheel>
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<VVE_CarTransmission>1</VVE_CarTransmission>
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<VVE_CarWiring>1</VVE_CarWiring>
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<VVE_CarFuelTank>2</VVE_CarFuelTank>
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<Steel>1200</Steel>
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<Gold>100</Gold>
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<Silver>1800</Silver>
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<ComponentIndustrial>12</ComponentIndustrial>
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</costList>
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<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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<thingToSpawn>VVE_Skip</thingToSpawn>
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<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
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</Vehicles.VehicleBuildDef>
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</Defs>
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