829 lines
18 KiB
XML
829 lines
18 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<Vehicles.VehicleDef ParentName="VehiclePawn_Mechanical">
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<defName>VVE_Pelican</defName>
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<label>Pelican</label>
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<description>An aerial cargo transport vessel. Low military application, but the best conventional cargo and tranport ship ever concieved in the outer rim. Highly advanced, created by an ancient civilization.\n\n<color=#bb8f04>Crew:</color> Pilot x1 Passengers x128 (No way bro it cant be that big, oh) \n<color=#bb8f04>Fuel type:</color> Chemfuel</description>
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<graphicData>
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<texPath>Things/Vehicles/Tier3.9/Tier3.9_Pelican/Pelican</texPath>
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<graphicClass>Vehicles.Graphic_Vehicle</graphicClass>
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<shaderType>CutoutComplexPattern</shaderType>
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<drawSize>(25, 25)</drawSize> <!--CHANGE-->
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<color>(72, 77, 72)</color>
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<colorTwo>(56, 55, 50)</colorTwo>
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<colorThree>(100, 69, 59)</colorThree>
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</graphicData>
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<fillPercent>1</fillPercent>
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<nameable>true</nameable>
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<buildDef>VVE_Pelican_Blueprint</buildDef>
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<size>(25, 25)</size> <!--CHANGE-->
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<vehicleMovementPermissions>DriverNeeded</vehicleMovementPermissions>
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<canCaravan LockSetting = "True">true</canCaravan>
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<vehicleCategory>Transport</vehicleCategory>
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<techLevel>Spacer</techLevel>
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<vehicleType>Air</vehicleType>
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<statBases>
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<ArmorRating_Blunt>0.28</ArmorRating_Blunt>
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<ArmorRating_Sharp>0.54</ArmorRating_Sharp>
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<ArmorRating_Heat>1.0</ArmorRating_Heat>
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<Flammability>0.5</Flammability>
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<MarketValue>2950</MarketValue>
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</statBases>
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<vehicleStats>
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<Mass>280</Mass>
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<MoveSpeed>3</MoveSpeed>
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<CargoCapacity>25000</CargoCapacity> <!--CHANGE-->
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<RepairRate>0.5</RepairRate>
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<FlightSpeed>15</FlightSpeed> <!--CHANGE-->
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</vehicleStats>
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<race>
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<baseBodySize>6.5</baseBodySize>
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</race>
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<properties>
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<defaultBiomesImpassable>false</defaultBiomesImpassable>
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<vehicleJobLimitations>
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<li>(RepairVehicle, 3)</li>
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</vehicleJobLimitations>
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<roles>
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<li>
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<key>pilot</key>
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<label>Pilot</label>
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<slots>1</slots>
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<slotsToOperate>1</slotsToOperate>
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<handlingTypes>
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<li>Movement</li>
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</handlingTypes>
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<hitbox>
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<cells>
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<li>(0, 1)</li>
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</cells>
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</hitbox>
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</li>
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<li>
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<key>passenger</key>
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<label>Passenger</label>
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<slots>128</slots>
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<hitbox>
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<cells>
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<li>(0, 3)</li>
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<li>(1, 3)</li>
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<li>(-1, 2)</li>
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<li>(0, 2)</li>
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<li>(1, 2)</li>
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</cells>
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</hitbox>
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</li>
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</roles>
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</properties>
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<components>
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<li>
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<key>MainThruster</key>
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<label>Main Thruster</label>
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<health>120</health>
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<priorityStatEfficiency>true</priorityStatEfficiency>
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<depth>Internal</depth>
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<reactors>
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<li Class = "Vehicles.Reactor_Explosive">
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<indicator>VF_Explosive</indicator>
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<chance>0.25</chance>
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<maxHealth>0.2</maxHealth>
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<radius>3</radius>
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<damageDef>Flame</damageDef>
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</li>
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</reactors>
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<hitbox>
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<cells>
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<li>(0, 2)</li>
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</cells>
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</hitbox>
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<categories>
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<li>MoveSpeed</li>
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<li>FlightControl</li>
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<li>FlightSpeed</li>
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</categories>
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</li>
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<li>
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<key>LeftLandingWheel</key>
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<label>Left Landing Wheel</label>
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<health>45</health>
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<depth>External</depth>
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<armor>
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<ArmorRating_Blunt>0</ArmorRating_Blunt>
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<ArmorRating_Sharp>0</ArmorRating_Sharp>
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</armor>
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<tags>
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<li>Wheel</li>
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</tags>
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<hitbox>
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<fallthrough>false</fallthrough>
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<cells>
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<li>(-1, 1)</li>
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</cells>
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</hitbox>
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<categories>
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<li>MoveSpeed</li>
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</categories>
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</li>
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<li>
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<key>RightLandingWheel</key>
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<label>Right Landing Wheel</label>
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<health>45</health>
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<depth>External</depth>
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<armor>
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<ArmorRating_Blunt>0</ArmorRating_Blunt>
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<ArmorRating_Sharp>0</ArmorRating_Sharp>
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</armor>
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<tags>
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<li>Wheel</li>
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</tags>
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<hitbox>
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<fallthrough>false</fallthrough>
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<cells>
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<li>(1, 1)</li>
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</cells>
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</hitbox>
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<categories>
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<li>MoveSpeed</li>
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</categories>
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</li>
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<li>
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<key>CentralLandingWheel</key>
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<label>Central Landing Wheel</label>
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<health>45</health>
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<depth>External</depth>
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<armor>
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<ArmorRating_Blunt>0</ArmorRating_Blunt>
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<ArmorRating_Sharp>0</ArmorRating_Sharp>
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</armor>
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<tags>
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<li>Wheel</li>
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</tags>
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<hitbox>
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<fallthrough>false</fallthrough>
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<cells>
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<li>(0, -2)</li>
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</cells>
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</hitbox>
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<categories>
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<li>MoveSpeed</li>
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</categories>
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</li>
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<li>
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<key>LeftHorizontalStabilizer</key>
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<label>Left Horizontal Stabilizer</label>
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<health>40</health>
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<depth>External</depth>
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<hitbox>
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<cells>
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<li>(-1, -1)</li>
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</cells>
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</hitbox>
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<categories>
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<li>FlightControl</li>
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</categories>
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</li>
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<li>
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<key>RightHorizontalStabilizer</key>
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<label>Right Horizontal Stabilizer</label>
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<health>40</health>
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<depth>External</depth>
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<hitbox>
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<cells>
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<li>(1, 1)</li>
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</cells>
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</hitbox>
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<categories>
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<li>FlightControl</li>
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</categories>
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</li>
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<li>
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<key>FuelIntake</key>
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<label>Fuel Intake</label>
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<health>50</health>
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<depth>Internal</depth>
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<hitbox>
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<cells>
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<li>(0, 1)</li>
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</cells>
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</hitbox>
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<categories>
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<li>MoveSpeed</li>
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<li>FlightSpeed</li>
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</categories>
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</li>
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<li>
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<key>Transmission</key>
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<label>Transmission</label>
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<health>40</health>
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<depth>Internal</depth>
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<hitbox>
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<cells>
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<li>(0, 2)</li>
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</cells>
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</hitbox>
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<categories>
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<li>MoveSpeed</li>
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<li>FlightSpeed</li>
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</categories>
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</li>
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<li>
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<key>Rudder</key>
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<label>Rudder</label>
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<health>75</health>
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<depth>External</depth>
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<hitbox>
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<cells>
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<li>(0, -2)</li>
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</cells>
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</hitbox>
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<categories>
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<li>FlightControl</li>
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</categories>
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</li>
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<li>
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<key>Fuselage</key>
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<label>Fuselage</label>
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<health>300</health>
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<depth>External</depth>
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<hitbox>
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<cells>
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<li>(0, 2)</li>
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<li>(0, 1)</li>
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<li>(0, 0)</li>
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<li>(0, -1)</li>
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<li>(0, -2)</li>
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</cells>
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</hitbox>
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</li>
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<li>
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<key>Chemtank</key>
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<label>Chemtank</label>
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<health>100</health>
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<depth>Internal</depth>
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<reactors>
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<li Class = "Vehicles.Reactor_FuelLeak"/>
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<li Class = "Vehicles.Reactor_Explosive">
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<indicator>VF_Explosive</indicator>
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<chance>0.25</chance>
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<maxHealth>0.2</maxHealth>
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<radius>3</radius>
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<damageDef>Flame</damageDef>
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</li>
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</reactors>
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<hitbox>
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<cells>
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<li>(0, -1)</li>
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</cells>
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</hitbox>
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</li>
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<li>
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<key>LeftWing</key>
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<label>Left Wing</label>
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<health>125</health>
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<depth>External</depth>
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<hitbox>
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<cells>
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<li>(-1, 1)</li>
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<li>(-2, 1)</li>
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</cells>
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</hitbox>
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<categories>
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<li>FlightControl</li>
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</categories>
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</li>
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<li>
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<key>RightWing</key>
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<label>Right Wing</label>
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<health>125</health>
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<depth>External</depth>
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<hitbox>
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<cells>
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<li>(1, 1)</li>
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<li>(2, 1)</li>
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</cells>
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</hitbox>
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<categories>
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<li>FlightControl</li>
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</categories>
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</li>
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<li>
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<key>Upholstery</key>
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<label>Upholstery</label>
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<health>30</health>
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<depth>Internal</depth>
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<hitWeight>2</hitWeight>
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</li>
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<li>
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<key>Dashboard</key>
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<label>Dashboard</label>
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<health>30</health>
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<depth>Internal</depth>
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</li>
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<li>
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<key>Servos</key>
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<label>Servos</label>
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<health>20</health>
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<depth>Internal</depth>
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<hitWeight>3</hitWeight>
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</li>
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<li>
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<key>PortLandingStrut</key>
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<label>Port Landing Strut</label>
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<health>45</health>
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<depth>External</depth>
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<armor>
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<ArmorRating_Blunt>0</ArmorRating_Blunt>
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<ArmorRating_Sharp>0</ArmorRating_Sharp>
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</armor>
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<tags>
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<li>Wheel</li>
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</tags>
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<hitbox>
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<fallthrough>false</fallthrough>
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<cells>
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<li>(-1, 1)</li>
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</cells>
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</hitbox>
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<categories>
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<li>MoveSpeed</li>
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</categories>
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</li>
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<li>
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<key>StarboardLandingStrut</key>
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<label>Starboard Landing Strut</label>
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<health>45</health>
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<depth>External</depth>
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<armor>
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<ArmorRating_Blunt>0</ArmorRating_Blunt>
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<ArmorRating_Sharp>0</ArmorRating_Sharp>
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</armor>
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<tags>
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<li>Wheel</li>
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</tags>
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<hitbox>
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<fallthrough>false</fallthrough>
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<cells>
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<li>(1, 1)</li>
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</cells>
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</hitbox>
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<categories>
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<li>MoveSpeed</li>
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</categories>
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</li>
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<li>
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<key>CentralLandingStrut</key>
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<label>Central Landing Strut</label>
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<health>45</health>
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<depth>External</depth>
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<armor>
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<ArmorRating_Blunt>0</ArmorRating_Blunt>
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<ArmorRating_Sharp>0</ArmorRating_Sharp>
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</armor>
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<tags>
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<li>Wheel</li>
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</tags>
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<hitbox>
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<fallthrough>false</fallthrough>
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<cells>
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<li>(0, -2)</li>
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</cells>
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</hitbox>
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<categories>
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<li>MoveSpeed</li>
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</categories>
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</li>
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<li>
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<key>PortManeuveringFin</key>
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<label>Port Maneuvering Fin</label>
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<health>125</health>
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<depth>External</depth>
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<hitbox>
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<cells>
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<li>(-1, 1)</li>
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<li>(-2, 1)</li>
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</cells>
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</hitbox>
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<categories>
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<li>FlightControl</li>
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</categories>
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</li>
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<li>
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<key>StarboardManeuveringFin</key>
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<label>Starboard Maneuvering Fin</label>
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<health>125</health>
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<depth>External</depth>
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<hitbox>
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<cells>
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<li>(1, 1)</li>
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<li>(2, 1)</li>
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</cells>
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</hitbox>
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|
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<categories>
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<li>FlightControl</li>
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</categories>
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</li>
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<li>
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<key>FuelCoupling</key>
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<label>Fuel Coupling</label>
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<health>50</health>
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<depth>Internal</depth>
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<hitbox>
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<cells>
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<li>(0, 1)</li>
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</cells>
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</hitbox>
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|
|
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<categories>
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<li>MoveSpeed</li>
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<li>FlightSpeed</li>
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</categories>
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</li>
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<li>
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<key>PowerCoupler</key>
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<label>Power Coupler</label>
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<health>40</health>
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<depth>Internal</depth>
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|
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<hitbox>
|
|
<cells>
|
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<li>(0, 2)</li>
|
|
</cells>
|
|
</hitbox>
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|
|
|
<categories>
|
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<li>MoveSpeed</li>
|
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<li>FlightSpeed</li>
|
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</categories>
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</li>
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<li>
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<key>RearStabilizer</key>
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<label>Rear Stabilizer</label>
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<health>40</health>
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<depth>External</depth>
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|
|
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<hitbox>
|
|
<cells>
|
|
<li>(0, -2)</li>
|
|
</cells>
|
|
</hitbox>
|
|
|
|
<categories>
|
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<li>FlightControl</li>
|
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</categories>
|
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</li>
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<li>
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<key>Hull</key>
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<label>Hull</label>
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|
<health>300</health>
|
|
<depth>External</depth>
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|
|
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<hitbox>
|
|
<cells>
|
|
<li>(0, 2)</li>
|
|
<li>(0, 1)</li>
|
|
<li>(0, 0)</li>
|
|
<li>(0, -1)</li>
|
|
<li>(0, -2)</li>
|
|
</cells>
|
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</hitbox>
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</li>
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<li>
|
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<key>FuelTank</key>
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<label>Fuel Tank</label>
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<health>100</health>
|
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<depth>Internal</depth>
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|
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<reactors>
|
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<li Class = "Vehicles.Reactor_FuelLeak"/>
|
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<li Class = "Vehicles.Reactor_Explosive">
|
|
<indicator>VF_Explosive</indicator>
|
|
<chance>0.25</chance>
|
|
<maxHealth>0.2</maxHealth>
|
|
<radius>3</radius>
|
|
<damageDef>Flame</damageDef>
|
|
</li>
|
|
</reactors>
|
|
|
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<hitbox>
|
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<cells>
|
|
<li>(0, -1)</li>
|
|
</cells>
|
|
</hitbox>
|
|
</li>
|
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<li>
|
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<key>PortWing</key>
|
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<label>Port Wing</label>
|
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<health>125</health>
|
|
<depth>External</depth>
|
|
|
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<hitbox>
|
|
<cells>
|
|
<li>(-1, 1)</li>
|
|
<li>(-2, 1)</li>
|
|
</cells>
|
|
</hitbox>
|
|
|
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<categories>
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<li>FlightControl</li>
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</categories>
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</li>
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<li>
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<key>StarboardWing</key>
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<label>Starboard Wing</label>
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<health>125</health>
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<depth>External</depth>
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|
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<hitbox>
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<cells>
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<li>(1, 1)</li>
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<li>(2, 1)</li>
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</cells>
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</hitbox>
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|
|
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<categories>
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<li>FlightControl</li>
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</categories>
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</li>
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<li>
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<key>CrewSeats</key>
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<label>Crew Seats</label>
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<health>30</health>
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<depth>Internal</depth>
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<hitWeight>2</hitWeight>
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</li>
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<li>
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<key>ControlConsole</key>
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<label>Control Console</label>
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<health>30</health>
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<depth>Internal</depth>
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</li>
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<li>
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<key>ServoMotors</key>
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<label>Servo Motors</label>
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<health>20</health>
|
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<depth>Internal</depth>
|
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<hitWeight>3</hitWeight>
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</li>
|
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</components>
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|
|
|
<comps>
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<li Class="Vehicles.CompProperties_FueledTravel">
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<fuelType>Chemfuel</fuelType>
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<leakDef>Filth_Fuel</leakDef>
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<fuelConsumptionRate>50</fuelConsumptionRate>
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<fuelCapacity>312500</fuelCapacity>
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</li>
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<li Class="Vehicles.CompProperties_VehicleLauncher">
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<spaceFlight>true</spaceFlight>
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<fuelConsumptionWorldMultiplier>90</fuelConsumptionWorldMultiplier>
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<launchProtocol Class="Vehicles.DirectionalTakeoff">
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<launchProperties>
|
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<horizontal>
|
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<maxTicks>450</maxTicks>
|
|
|
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<flipHorizontal>West</flipHorizontal>
|
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<flipRotation>West</flipRotation>
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|
|
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<lockShadowZ>true</lockShadowZ>
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|
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<restriction Class = "Vehicles.LaunchRestriction_Runway">
|
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<width>(-2, 30)</width>
|
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<height>(-3, 3)</height>
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|
|
|
<fillPercent>0.21</fillPercent>
|
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</restriction>
|
|
|
|
<rotationCurve Class="SmashTools.BezierCurve">
|
|
<points>
|
|
<li>(0.2, 0)</li>
|
|
<li>(0.5, -5)</li>
|
|
<li>(0.75, -32)</li>
|
|
<li>(1, -36)</li>
|
|
</points>
|
|
</rotationCurve>
|
|
<xPositionCurve Class="SmashTools.BezierCurve">
|
|
<points>
|
|
<li>(0, 0)</li>
|
|
<li>(0.25, 0)</li>
|
|
<li>(0.35, 15)</li>
|
|
<li>(0.5, 60)</li>
|
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<li>(0.6, 130)</li>
|
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<li>(0.8, 160)</li>
|
|
<li>(1, 250)</li>
|
|
</points>
|
|
</xPositionCurve>
|
|
<zPositionCurve Class="SmashTools.BezierCurve">
|
|
<points>
|
|
<li>(0.15, 0)</li>
|
|
<li>(0.8, 0)</li>
|
|
<li>(0.9, 5)</li>
|
|
<li>(0.95, 15)</li>
|
|
<li>(0.95, 75)</li>
|
|
</points>
|
|
</zPositionCurve>
|
|
|
|
<shadowAlphaCurve Class="SmashTools.BezierCurve">
|
|
<points>
|
|
<li>(0, 0)</li>
|
|
<li>(0.15, 0)</li>
|
|
<li>(0.2, 0)</li>
|
|
<li>(0.25, 1)</li>
|
|
</points>
|
|
</shadowAlphaCurve>
|
|
</horizontal>
|
|
|
|
<vertical>
|
|
<maxTicks>450</maxTicks>
|
|
|
|
<flipVertical>South</flipVertical>
|
|
|
|
<restriction Class = "Vehicles.LaunchRestriction_Runway">
|
|
<width>(-3, 3)</width>
|
|
<height>(-2, 30)</height>
|
|
|
|
<fillPercent>0.21</fillPercent>
|
|
</restriction>
|
|
|
|
<zPositionCurve Class="SmashTools.BezierCurve">
|
|
<points>
|
|
<li>(0, 0)</li>
|
|
<li>(0.25, 0)</li>
|
|
<li>(0.35, 0)</li>
|
|
<li>(0.5, 0)</li>
|
|
<li>(0.65, 100)</li>
|
|
<li>(0.8, 100)</li>
|
|
<li>(1, 250)</li>
|
|
</points>
|
|
</zPositionCurve>
|
|
|
|
<shadowAlphaCurve Class="SmashTools.BezierCurve">
|
|
<points>
|
|
<li>(0, 0)</li>
|
|
<li>(0.15, 0)</li>
|
|
<li>(0.2, 0)</li>
|
|
<li>(0.25, 1)</li>
|
|
</points>
|
|
</shadowAlphaCurve>
|
|
</vertical>
|
|
</launchProperties>
|
|
|
|
<landingProperties>
|
|
<horizontal>
|
|
<maxTicks>600</maxTicks>
|
|
|
|
<flipHorizontal>West</flipHorizontal>
|
|
<flipRotation>West</flipRotation>
|
|
|
|
<lockShadowZ>true</lockShadowZ>
|
|
|
|
<restriction Class = "Vehicles.LaunchRestriction_Runway">
|
|
<width>(-30, 2)</width>
|
|
<height>(-3, 3)</height>
|
|
|
|
<fillPercent>0.21</fillPercent>
|
|
</restriction>
|
|
|
|
<rotationCurve Class="SmashTools.BezierCurve">
|
|
<points>
|
|
<li>(0.4, -5)</li>
|
|
<li>(0.6, 0)</li>
|
|
<li>(0.7, 0)</li>
|
|
<li>(0.8, 0)</li>
|
|
</points>
|
|
</rotationCurve>
|
|
|
|
<xPositionCurve Class="SmashTools.BezierCurve">
|
|
<points>
|
|
<li>(0, -225)</li>
|
|
<li>(0.15, -160)</li>
|
|
<li>(0.41, -120)</li>
|
|
<li>(0.51, -40)</li>
|
|
<li>(0.75, 0)</li>
|
|
<li>(0.85, 0)</li>
|
|
<li>(1, 0)</li>
|
|
</points>
|
|
</xPositionCurve>
|
|
|
|
<zPositionCurve Class="SmashTools.BezierCurve">
|
|
<points>
|
|
<li>(0, 5)</li>
|
|
<li>(0.2, 0)</li>
|
|
<li>(0.3, 0)</li>
|
|
<li>(0.6, 0)</li>
|
|
</points>
|
|
</zPositionCurve>
|
|
|
|
<shadowAlphaCurve Class="SmashTools.BezierCurve">
|
|
<points>
|
|
<li>(0.8, 1)</li>
|
|
<li>(0.85, 1)</li>
|
|
<li>(0.9, 1)</li>
|
|
<li>(1, 0)</li>
|
|
</points>
|
|
</shadowAlphaCurve>
|
|
</horizontal>
|
|
<vertical>
|
|
<maxTicks>600</maxTicks>
|
|
|
|
<flipVertical>South</flipVertical>
|
|
|
|
<restriction Class = "Vehicles.LaunchRestriction_Runway">
|
|
<width>(-3, 3)</width>
|
|
<height>(-30, 2)</height>
|
|
|
|
<fillPercent>0.21</fillPercent>
|
|
</restriction>
|
|
|
|
<zPositionCurve Class="SmashTools.BezierCurve">
|
|
<points>
|
|
<li>(0, -225)</li>
|
|
<li>(0.15, -160)</li>
|
|
<li>(0.41, -120)</li>
|
|
<li>(0.51, -40)</li>
|
|
<li>(0.75, 0)</li>
|
|
<li>(0.85, 0)</li>
|
|
<li>(1, 0)</li>
|
|
</points>
|
|
</zPositionCurve>
|
|
|
|
<shadowAlphaCurve Class="SmashTools.BezierCurve">
|
|
<points>
|
|
<li>(0.8, 1)</li>
|
|
<li>(0.85, 1)</li>
|
|
<li>(0.9, 1)</li>
|
|
<li>(1, 0)</li>
|
|
</points>
|
|
</shadowAlphaCurve>
|
|
</vertical>
|
|
</landingProperties>
|
|
</launchProtocol>
|
|
</li>
|
|
</comps>
|
|
</Vehicles.VehicleDef>
|
|
</Defs> |