Intial Commit

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2026-10-27 18:06:10 -04:00
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ZombieBuddy-public-key.txt ZombieBuddy-public-key.txt
``` ```
Use a directory symlink or junction from `Zomboid/mods/MTKViewpointTurrets` to the **repository root**, rather than to either version subfolder. The mod ID remains `MTKViewpointTurrets`, regardless of the checkout folder's name. An existing mod folder must be relocated before creating a link at the same path. Use a directory symlink or junction from `Zomboid/mods/ViewpointTurrets` to the **repository root**, rather than to either version subfolder. The mod ID is `hrsys_viewpointturrets`, regardless of the checkout folder's name. An existing mod folder must be relocated before creating a link at the same path.
Enable **Military Tool Kit - Viewpoint Turret Aiming** together with MTK, Viewpoint and the relevant vehicle/turret mods. Its metadata orders it after those dependencies. Existing saves have their own mod selection. Enable **Viewpoint Turrets** together with MTK, Viewpoint and the relevant vehicle/turret mods. Its metadata orders it after those dependencies. Existing saves have their own mod selection.
## Controls and rendering ## Controls and rendering
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# Viewpoint Turrets Workshop artwork
Generated with the built-in ImageGen tool.
Logo/style reference: [Project Viewpoint on Steam Workshop](https://steamcommunity.com/sharedfiles/filedetails/?id=3809306528), using the installed mod's common/poster.png as the visual reference.
Files: viewpoint-turrets-master.png is the original generated artwork. preview.png is the 512 x 512 Workshop export. icon.png is the 256 x 256 mod icon. The repo uses preview.png at its root, common/poster.png, and common/icon.png.
## Final generation prompt
Use case: ads-marketing / stylized-concept.
Create one finished square 1024x1024 Steam Workshop preview for the Project Zomboid add-on "VIEWPOINT TURRETS".
Input image 1 is a STYLE AND LOGO REFERENCE ONLY: the installed Project Viewpoint poster. Make a new composition for the turret add-on, matching its recognizable typography and gloomy Project Zomboid aesthetic.
Scene: a deserted Kentucky industrial street during the zombie apocalypse, wet gray asphalt, chain-link fences, low warehouses, abandoned cars, scattered shambling zombies in the far midground, storm-gray sky. Render in the recognizable grounded low-poly 3D game-art style of Project Zomboid: angular models, restrained texture detail, desaturated colors. No photorealism.
Hero subject: a small olive-drab Ferret Mk2 armored scout car in a dynamic three-quarter side view occupying the lower half, with its compact rounded rotating turret and visible Browning machine-gun barrel traversed toward the street. One short vivid amber muzzle flash and two crisp orange-gold tracer streaks convey working turret fire. Distinctive tiny four-wheeled scout car proportions, armored hull, compact turret; believable mechanical construction.
Typography: The primary large title is exactly "VIEWPOINT" on the first line and "TURRETS" on the second line. Match the reference's tall distressed white horror serif lettering, the crosshair motif within the O of VIEWPOINT, and the crumbling urban-silhouette treatment at the baseline. Keep every letter readable, centered, strong silhouette, excellent legibility at a small Workshop thumbnail size. Give title its own quiet dark storm-cloud backdrop in the upper half, with no clutter through the letters. A small clean understated bottom caption reads exactly "MTK COMPATIBILITY". No other text. Spell all text exactly.
Composition: square full-bleed artwork, upper roughly 45 percent typography, lower roughly 55 percent heroic turret vehicle and receding infected street. Camera close enough to see the turret prominently, strong depth and third-person perspective, dramatic but natural overcast lighting, tasteful amber accents. Palette charcoal, concrete gray, muted military olive, off-white. Professional cohesive Workshop cover.
Constraints: keep a 5 percent safe margin around all typography; no UI panels, no screenshots with HUD, no watermark, no extra badges, no modern battle tank, no giant cannon, no sci-fi, no graphic gore. This is a polished recognizable Zomboid mod cover in the visual family of the supplied Viewpoint logo.
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name=Military Tool Kit - Viewpoint Turret Aiming name=Viewpoint Turrets
id=MTKViewpointTurrets id=hrsys_viewpointturrets
description=Local B42.21 compatibility: camera aiming and 3D world tracers for MTK turrets, including the HRSys Ferret and LAV adapters. Hold right mouse to traverse; left mouse fires using normal MTK ballistics and ammunition. poster=poster.png
description=Camera aiming and 3D tracers for Military Tool Kit turrets in Project Viewpoint.
author=Riggs0
category=vehicle
icon=icon.png
url=https://hudsonriggs.systems
modversion=0.2.0
versionMin=42.21.0
versionMax=42.21.0
require=\ZombieBuddy,\Military_Tool_Kit,\Viewpoint require=\ZombieBuddy,\Military_Tool_Kit,\Viewpoint
loadModAfter=Military_Tool_Kit,Viewpoint,hrsys_functionalturrets_ferret,hrsys_functionalturrets_lav300,KI5FerretTurret,KI5LAVTurret loadModAfter=Military_Tool_Kit,Viewpoint,hrsys_functionalturrets_ferret,hrsys_functionalturrets_lav300,KI5FerretTurret,KI5LAVTurret
versionMin=42.21
versionMax=42.21
modversion=0.2.0
javaJarFile=media/java/client/MTKViewpointTurrets-0.2.0.jar javaJarFile=media/java/client/MTKViewpointTurrets-0.2.0.jar
javaPkgName=localmods.mtkviewpoint javaPkgName=localmods.mtkviewpoint
ZBVersionMin=2.3.0 ZBVersionMin=2.3.0
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name=Viewpoint Turrets
id=hrsys_viewpointturrets
poster=poster.png
description=Camera aiming and 3D tracers for Military Tool Kit turrets in Project Viewpoint.
author=Riggs0
category=vehicle
icon=icon.png
url=https://hudsonriggs.systems
modversion=0.2.0
versionMin=42.21.0
versionMax=42.21.0
require=\ZombieBuddy,\Military_Tool_Kit,\Viewpoint
loadModAfter=Military_Tool_Kit,Viewpoint,hrsys_functionalturrets_ferret,hrsys_functionalturrets_lav300,KI5FerretTurret,KI5LAVTurret
javaJarFile=media/java/client/MTKViewpointTurrets-0.2.0.jar
javaPkgName=localmods.mtkviewpoint
ZBVersionMin=2.3.0
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