# campPendelton See https://github.com/jetelain/ArmaRealMap/wiki/Terrain-Builder-Export for additional instructions. Remember to mount project drive with Arma 3 Tools, or your custom tool, before launching Terrain Builder. ## Mapframe properties Location Properties Name = campPendelton Output root folder = P:\campPendelton Location Easting = 200000 Northing = 0 Sampler Terrain sampler Grid size = 8192 x 8192 Cell size (m) = 4.5 Terrain size (m) = 36864 Satellite/Surface (mask) source images Size (px) = 36864 x 36864 Resolution (m/px) = 1 Satellite/Surface (mask) tiles Size (px) = 1024 x 1024 Desired overlap (px) = 16 Texture layer Size (m) = 36 x 36 (see note 1) Processing Layers config file (layers.cfg) = P:\campPendelton\data\gdt\layers.cfg Note 1 : If you choose an other texture layer size, you will have to edit the rvmat files generated in 'P:\campPendelton\data\gdt' to keep a correct in game texture size. ## Elevation Import 'C:\Users\Hudson\Documents\GameRealisticMap\Arma3\TerrainBuilder\campPendelton\elevation.asc' with 'File > Import > Terrains...'. ## Imagery Images are located in 'C:\Users\Hudson\Documents\GameRealisticMap\Arma3\TerrainBuilder\campPendelton', Import Satellite images with 'File > Import > Satellite images...'. Import Surface images with 'File > Import > Surface mask images...'. | Easting | Northing | Satellite | Surface | |---------------|---------------|----------------------------------|----------------------------------| | 200000 | 18432 | satmap.E200000_N18432.png | idmap.E200000_N18432.png | | 200000 | 0 | satmap.E200000_N0.png | idmap.E200000_N0.png | | 218432 | 18432 | satmap.E218432_N18432.png | idmap.E218432_N18432.png | | 218432 | 0 | satmap.E218432_N0.png | idmap.E218432_N0.png | For all imports, use following Localisation Options : Left-Bottom location Easting = Value in column Easting Northing = Value in column Northing Resolution X (m/px) = 1 Y (m/px) = 1 For large images this operation can take several minutes. ## Libraries You may use your own libraries, or import tml files from 'C:\Users\Hudson\Documents\GameRealisticMap\Arma3\TerrainBuilder\campPendelton\Library'. If you use your own libraries, import at least 'arm.tml' if present. To import files, go into 'Library manager', then right click on root element, then 'Load library'. ## Objects Import objects from 'C:\Users\Hudson\Documents\GameRealisticMap\Arma3\TerrainBuilder\campPendelton\Objects' with 'File > Import > Objects...'. Files relative_*.txt have to be imported with relative elevation. Files absolute_*.txt have to be imported with absolute elevation.