ambient[]={0.9,0.9,0.9,1}; diffuse[]={0.9,0.9,0.9,1}; forcedDiffuse[]={0.02,0.02,0.02,1}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=1; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="a3\map_enoch\data\gdt_enfield_nopx.paa"; uvSource="tex"; class uvTransform { aside[]={9,0,0}; up[]={0,9,0}; dir[]={0,0,9}; pos[]={0,0,0}; }; }; class Stage2 { texture="a3\map_enoch\data\gdt_enfield_co.paa"; uvSource="tex"; class uvTransform { aside[]={9,0,0}; up[]={0,9,0}; dir[]={0,0,9}; pos[]={0,0,0}; }; };