Files
campPendleton/Source/campPendelton/source/README.txt
2024-01-15 22:14:33 -05:00

88 lines
3.1 KiB
Plaintext

# campPendelton
See https://github.com/jetelain/ArmaRealMap/wiki/Terrain-Builder-Export for additional instructions.
Remember to mount project drive with Arma 3 Tools, or your custom tool, before launching Terrain Builder.
## Mapframe properties
Location
Properties
Name = campPendelton
Output root folder = P:\campPendelton
Location
Easting = 200000
Northing = 0
Sampler
Terrain sampler
Grid size = 8192 x 8192
Cell size (m) = 4.5
Terrain size (m) = 36864
Satellite/Surface (mask) source images
Size (px) = 36864 x 36864
Resolution (m/px) = 1
Satellite/Surface (mask) tiles
Size (px) = 1024 x 1024
Desired overlap (px) = 16
Texture layer
Size (m) = 36 x 36 (see note 1)
Processing
Layers config file (layers.cfg) = P:\campPendelton\data\gdt\layers.cfg
Note 1 :
If you choose an other texture layer size, you will have to edit the rvmat files generated in
'P:\campPendelton\data\gdt' to keep a correct in game texture size.
## Elevation
Import 'C:\Users\Hudson\Documents\GameRealisticMap\Arma3\TerrainBuilder\campPendelton\elevation.asc' with 'File > Import > Terrains...'.
## Imagery
Images are located in 'C:\Users\Hudson\Documents\GameRealisticMap\Arma3\TerrainBuilder\campPendelton',
Import Satellite images with 'File > Import > Satellite images...'.
Import Surface images with 'File > Import > Surface mask images...'.
| Easting | Northing | Satellite | Surface |
|---------------|---------------|----------------------------------|----------------------------------|
| 200000 | 18432 | satmap.E200000_N18432.png | idmap.E200000_N18432.png |
| 200000 | 0 | satmap.E200000_N0.png | idmap.E200000_N0.png |
| 218432 | 18432 | satmap.E218432_N18432.png | idmap.E218432_N18432.png |
| 218432 | 0 | satmap.E218432_N0.png | idmap.E218432_N0.png |
For all imports, use following Localisation Options :
Left-Bottom location
Easting = Value in column Easting
Northing = Value in column Northing
Resolution
X (m/px) = 1
Y (m/px) = 1
For large images this operation can take several minutes.
## Libraries
You may use your own libraries, or import tml files from 'C:\Users\Hudson\Documents\GameRealisticMap\Arma3\TerrainBuilder\campPendelton\Library'.
If you use your own libraries, import at least 'arm.tml' if present.
To import files, go into 'Library manager', then right click on root element, then 'Load library'.
## Objects
Import objects from 'C:\Users\Hudson\Documents\GameRealisticMap\Arma3\TerrainBuilder\campPendelton\Objects' with 'File > Import > Objects...'.
Files relative_*.txt have to be imported with relative elevation.
Files absolute_*.txt have to be imported with absolute elevation.