88 lines
3.1 KiB
Plaintext
88 lines
3.1 KiB
Plaintext
# campPendelton
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See https://github.com/jetelain/ArmaRealMap/wiki/Terrain-Builder-Export for additional instructions.
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Remember to mount project drive with Arma 3 Tools, or your custom tool, before launching Terrain Builder.
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## Mapframe properties
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Location
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Properties
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Name = campPendelton
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Output root folder = P:\campPendelton
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Location
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Easting = 200000
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Northing = 0
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Sampler
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Terrain sampler
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Grid size = 8192 x 8192
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Cell size (m) = 4.5
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Terrain size (m) = 36864
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Satellite/Surface (mask) source images
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Size (px) = 36864 x 36864
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Resolution (m/px) = 1
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Satellite/Surface (mask) tiles
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Size (px) = 1024 x 1024
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Desired overlap (px) = 16
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Texture layer
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Size (m) = 36 x 36 (see note 1)
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Processing
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Layers config file (layers.cfg) = P:\campPendelton\data\gdt\layers.cfg
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Note 1 :
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If you choose an other texture layer size, you will have to edit the rvmat files generated in
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'P:\campPendelton\data\gdt' to keep a correct in game texture size.
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## Elevation
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Import 'C:\Users\Hudson\Documents\GameRealisticMap\Arma3\TerrainBuilder\campPendelton\elevation.asc' with 'File > Import > Terrains...'.
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## Imagery
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Images are located in 'C:\Users\Hudson\Documents\GameRealisticMap\Arma3\TerrainBuilder\campPendelton',
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Import Satellite images with 'File > Import > Satellite images...'.
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Import Surface images with 'File > Import > Surface mask images...'.
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| Easting | Northing | Satellite | Surface |
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|---------------|---------------|----------------------------------|----------------------------------|
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| 200000 | 18432 | satmap.E200000_N18432.png | idmap.E200000_N18432.png |
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| 200000 | 0 | satmap.E200000_N0.png | idmap.E200000_N0.png |
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| 218432 | 18432 | satmap.E218432_N18432.png | idmap.E218432_N18432.png |
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| 218432 | 0 | satmap.E218432_N0.png | idmap.E218432_N0.png |
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For all imports, use following Localisation Options :
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Left-Bottom location
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Easting = Value in column Easting
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Northing = Value in column Northing
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Resolution
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X (m/px) = 1
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Y (m/px) = 1
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For large images this operation can take several minutes.
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## Libraries
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You may use your own libraries, or import tml files from 'C:\Users\Hudson\Documents\GameRealisticMap\Arma3\TerrainBuilder\campPendelton\Library'.
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If you use your own libraries, import at least 'arm.tml' if present.
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To import files, go into 'Library manager', then right click on root element, then 'Load library'.
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## Objects
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Import objects from 'C:\Users\Hudson\Documents\GameRealisticMap\Arma3\TerrainBuilder\campPendelton\Objects' with 'File > Import > Objects...'.
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Files relative_*.txt have to be imported with relative elevation.
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Files absolute_*.txt have to be imported with absolute elevation.
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