<?xml version="1.0" encoding="utf-8"?>
<animNode>
	<m_Name>FHholdingitemright</m_Name>
	<m_AnimName>Bob_FH_Item</m_AnimName>
	<m_Priority>10</m_Priority>
	<m_deferredBoneAxis>Y</m_deferredBoneAxis>
	<m_SyncTrackingEnabled>false</m_SyncTrackingEnabled>
	<m_SpeedScale>0.80</m_SpeedScale>
	<m_BlendTime>0.20</m_BlendTime>
	<m_Conditions>
		<m_Name>RightHandMask</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>holdingitemright</m_StringValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>FHDoingAction</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>false</m_BoolValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>AttackAnim</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>false</m_BoolValue>
	</m_Conditions>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_Finger0</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_Finger1</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Prop1</boneName>
	</m_SubStateBoneWeights>
</animNode>