<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="FHholdingitemleft.xml">
    <m_Name>FHaimgunleft_item</m_Name>
    <m_AnimName>Bob_FH_Item</m_AnimName>
	<m_Conditions />
	<m_Conditions />
	<m_Conditions>
		<m_Name>Aim</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>
	<m_Conditions>
        <m_Name>Weapon</m_Name>
        <m_Type>STRING</m_Type>
    	<m_StringValue>handgun</m_StringValue>
    </m_Conditions>
	<m_Conditions>
        <m_Name>FHExp</m_Name>
        <m_Type>BOOL</m_Type>
    	<m_BoolValue>false</m_BoolValue>
    </m_Conditions>
    <m_Transitions>
		<m_Target>FHholdingitemleft</m_Target>
		<m_AnimName>Bob_FH_Item</m_AnimName>
		<m_blendInTime>0.2</m_blendInTime>
		<m_blendOutTime>0.2</m_blendOutTime>
		<m_speedScale>0.8</m_speedScale>
	</m_Transitions>
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_UpperArm</boneName>
		<weight>0.75</weight>
	</m_SubStateBoneWeights>
</animNode>