<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="BoopAction.xml">
	<m_Name>FH_Boop_Low</m_Name>
	<m_AnimName>Bob_FH_Boop_Low</m_AnimName>
	<m_Conditions />
	<m_Conditions>
		<m_Name>BoopPosition</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>Low</m_StringValue>
	</m_Conditions>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Clavicle</boneName>
		<weight>0.00</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_UpperArm</boneName>
		<weight>0.00</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Forearm</boneName>
		<weight>0.00</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Hand</boneName>
		<weight>0.00</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Finger0</boneName>
		<weight>0.00</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Finger0Nub</boneName>
		<weight>0.00</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Finger1</boneName>
		<weight>0.00</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Finger1Nub</boneName>
		<weight>0.00</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Pelvis</boneName>
		<weight>0.50</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Dummy01</boneName>
		<weight>1.0</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Translation_Data</boneName>
		<weight>1.0</weight>
	</m_SubStateBoneWeights>
	<m_Events>
		<m_EventName>SetVariable</m_EventName>
		<m_Time>Start</m_Time>
		<m_ParameterValue>requiresSlowIdleBlend=true</m_ParameterValue>
	</m_Events>
</animNode>