<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="FHaimgunleft_item.xml">
    <m_Name>FHaimgunleft_hgun</m_Name>
    <m_AnimName>Bob_FH_Hgun</m_AnimName>
    <m_Conditions>
        <m_StringValue>holdinghgunleft</m_StringValue>
    </m_Conditions>
	<m_Conditions />
	<m_Conditions />
	<m_Conditions />
	<m_Conditions />
	<m_Transitions>
		<m_Target>FHholdinggunleft</m_Target>
		<m_AnimName>Bob_FH_Hgun</m_AnimName>
		<m_blendInTime>0.2</m_blendInTime>
		<m_blendOutTime>0.2</m_blendOutTime>
		<m_speedScale>0.8</m_speedScale>
	</m_Transitions>
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
    <m_SubStateBoneWeights>
		<boneName>Bip01_L_UpperArm</boneName>
		<weight>0.65</weight>
	</m_SubStateBoneWeights>
</animNode>