<?xml version="1.0" encoding="utf-8"?>
<animNode>
	<m_Name>AttachItem_BackL</m_Name>
	<m_AnimName>Bob_Equip_Rifle_BackL</m_AnimName>
	<m_deferredBoneAxis>Y</m_deferredBoneAxis>
	<m_Looped>false</m_Looped>
	<m_SpeedScale>AttachItemSpeed</m_SpeedScale>
	<m_BlendTime>0.20</m_BlendTime>
	<m_Conditions>
		<m_Name>PerformingAction</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>AttachItem</m_StringValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>AttachAnim</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>back</m_StringValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>FHAnimHand</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>left</m_StringValue>
	</m_Conditions>
	<m_SubStateBoneWeights>
		<boneName>Bip01</boneName>
		<weight>0.00</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Prop2</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Finger1Nub</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Finger1</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Finger0Nub</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Finger0</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Hand</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Forearm</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_UpperArm</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Clavicle</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_Clavicle</boneName>
		<weight>0.50</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_UpperArm</boneName>
		<weight>0.50</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_Forearm</boneName>
		<weight>0.50</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_Hand</boneName>
		<weight>0.50</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_Finger0</boneName>
		<weight>0.50</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_Finger0Nub</boneName>
		<weight>0.50</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_Finger1</boneName>
		<weight>0.50</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_Finger1Nub</boneName>
		<weight>0.50</weight>
	</m_SubStateBoneWeights>
	<m_Events>
		<m_EventName>attachConnect</m_EventName>
		<m_TimePc>0.5</m_TimePc>
		<m_ParameterValue></m_ParameterValue>
	</m_Events>
</animNode>