<?xml version="1.0" encoding="utf-8"?>
<animNode>
        <m_Name>FHholdingitemleft</m_Name>
        <m_AnimName>Bob_FH_Item</m_AnimName>
        <m_Priority>10</m_Priority>
        <m_deferredBoneAxis>Y</m_deferredBoneAxis>
        <m_SyncTrackingEnabled>false</m_SyncTrackingEnabled>
        <m_SpeedScale>0.80</m_SpeedScale>
        <m_BlendTime>0.20</m_BlendTime>
        <m_Conditions>
                <m_Name>LeftHandMask</m_Name>
                <m_Type>STRING</m_Type>
                <m_StringValue>holdingitemleft</m_StringValue>
        </m_Conditions>
        <m_Conditions>
                <m_Name>FHDoingAction</m_Name>
                <m_Type>BOOL</m_Type>
                <m_BoolValue>false</m_BoolValue>
        </m_Conditions>
        <m_Transitions>
		<m_Target>FHaimgunleft_item</m_Target>
		<m_AnimName>Bob_FH_Item</m_AnimName>
		<m_blendInTime>0.0</m_blendInTime>
		<m_blendOutTime>0.0</m_blendOutTime>
		<m_speedScale>10.0</m_speedScale>
	</m_Transitions>
        <m_Transitions>
		<m_Target>FHaimgunleft_item_exp</m_Target>
		<m_AnimName>Bob_HgunIdleToAim_Item</m_AnimName>
		<m_blendInTime>0.2</m_blendInTime>
		<m_blendOutTime>0.2</m_blendOutTime>
		<m_speedScale>2.0</m_speedScale>
	</m_Transitions>
        <m_SubStateBoneWeights>
		<boneName>Bip01</boneName>
		<weight>0.00</weight>
	</m_SubStateBoneWeights>
        <m_SubStateBoneWeights>
                <boneName>Bip01_L_Finger0</boneName>
        </m_SubStateBoneWeights>
        <m_SubStateBoneWeights>
                <boneName>Bip01_L_Finger1</boneName>
        </m_SubStateBoneWeights>
        <m_SubStateBoneWeights>
                <boneName>Bip01_Prop2</boneName>
        </m_SubStateBoneWeights>
</animNode>
