<?xml version="1.0" encoding="utf-8"?>
<animNode>
	<m_Name>BHUnarmedAimMask</m_Name>
	<m_AnimName>Bob_BH_UnarmedAim</m_AnimName>
	<m_Priority>10</m_Priority>
	<m_deferredBoneAxis>Y</m_deferredBoneAxis>
	<m_SyncTrackingEnabled>false</m_SyncTrackingEnabled>
	<m_SpeedScale>0.80</m_SpeedScale>
	<m_BlendTime>0.20</m_BlendTime>
	<m_Conditions>
		<m_Name>RightHandMask</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>bhunarmedaim</m_StringValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>FHDoingAction</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>false</m_BoolValue>
	</m_Conditions>
    <m_Conditions>
        <m_Name>Aim</m_Name>
        <m_Type>BOOL</m_Type>
        <m_BoolValue>true</m_BoolValue>
    </m_Conditions>
	<m_Conditions>
		<m_Name>bShoveAiming</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>false</m_BoolValue>
	</m_Conditions>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Neck</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_Clavicle</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Clavicle</boneName>
	</m_SubStateBoneWeights>
</animNode>