<?xml version="1.0" encoding="utf-8"?>
<animNode>
        <m_Name>FHCarryGenerator</m_Name>
        <m_AnimName>Bob_FH_CarryGenerator</m_AnimName>
        <m_Priority>10</m_Priority>
        <m_deferredBoneAxis>Y</m_deferredBoneAxis>
        <m_SyncTrackingEnabled>false</m_SyncTrackingEnabled>
        <m_SpeedScale>0.80</m_SpeedScale>
        <m_BlendTime>0.20</m_BlendTime>
        <m_Conditions>
                <m_Name>LeftHandMask</m_Name>
                <m_Type>STRING</m_Type>
                <m_StringValue>holdinggenerator</m_StringValue>
        </m_Conditions>
        <m_Conditions>
                <m_Name>hasTimedActions</m_Name>
                <m_Type>BOOL</m_Type>
                <m_BoolValue>false</m_BoolValue>
        </m_Conditions>
        <m_SubStateBoneWeights>
		<boneName>Bip01</boneName>
		<weight>0.00</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_Clavicle</boneName>
                <weight>0.75</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_UpperArm</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_Forearm</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_Hand</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_Finger0</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_Finger0Nub</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_Finger1</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_Finger1Nub</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Prop1</boneName>
	</m_SubStateBoneWeights>
        <m_SubStateBoneWeights>
		<boneName>Bip01_L_Clavicle</boneName>
                <weight>0.75</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_UpperArm</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Forearm</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Hand</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Finger0</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Finger0Nub</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Finger1</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Finger1Nub</boneName>
	</m_SubStateBoneWeights>
</animNode>