<?xml version="1.0" encoding="utf-8"?>
<animNode>
	<m_Name>FH_Boop_Rear_L_Aim</m_Name>
	<m_AnimName>Bob_FH_Boop_Rear_L</m_AnimName>
	<m_deferredBoneAxis>Y</m_deferredBoneAxis>
	<m_Looped>false</m_Looped>
	<m_SpeedScale>0.80</m_SpeedScale>
	<m_BlendTime>0.25</m_BlendTime>
	<m_Conditions>
		<m_Name>PerformingAction</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>FH_Boop_Rear_L</m_StringValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>Aim</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>
    <m_SubStateBoneWeights>
		<boneName>Bip01</boneName>
		<weight>0.00</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Neck</boneName>
		<includeDescendants>false</includeDescendants>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Spine1</boneName>
		<weight>0.80</weight>
		<includeDescendants>false</includeDescendants>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_Clavicle</boneName>
		<weight>0.20</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Clavicle</boneName>
		<weight>0.80</weight>
		<includeDescendants>false</includeDescendants>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_UpperArm</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Translation_Data</boneName>
		<weight>0.25</weight>
	</m_SubStateBoneWeights>
	<m_Events>
		<m_EventName>SetVariable</m_EventName>
		<m_Time>Start</m_Time>
		<m_ParameterValue>requiresSlowIdleBlend=true</m_ParameterValue>
	</m_Events>
</animNode>