Update CARM SUI-Inv and add SUI-Rads
This commit is contained in:
@@ -25,7 +25,7 @@
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------------------------------------------
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-- Set the SpiffUI lib version
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local SPIFFUI_VERSION = 1 --<<< DO NOT CHANGE UNLESS YOU KNOW WHAT YOU'RE DOING
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local SPIFFUI_VERSION = 2 --<<< DO NOT CHANGE UNLESS YOU KNOW WHAT YOU'RE DOING
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if SpiffUI then
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if SpiffUI.Version >= SPIFFUI_VERSION then
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return -- Don't do anything else
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@@ -155,6 +155,7 @@ SpiffUI.preCheck = function()
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end
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local function keyDown(key)
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--print("Pressed: " .. getKeyName(key) .. " | " .. key)
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local player = SpiffUI.preCheck(key)
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if not player then return end
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for _,bind in ipairs(SpiffUI.KeyBinds) do
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@@ -488,13 +489,14 @@ function SpiffUI:ModOptions()
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end
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end
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-- Due to SpiffUI being loaded as one of the first mods, it will be one of the first to Boot
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---- We don't want that, we want this to be last. So, this makes sure of that.
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-- At first I had this run only once, but apparently when there's only 1 mod this breaks
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---- So, OnPostBoot is added to run things last
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SpiffUI.firstBoot = function()
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Events.OnGameBoot.Add(function()
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SpiffUI:OnGameBoot()
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SpiffUI:OnPostBoot()
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end)
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Events.OnGameBoot.Remove(SpiffUI.firstBoot)
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--Events.OnGameBoot.Remove(SpiffUI.firstBoot)
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SpiffUI:OnGameBoot()
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end
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function SpiffUI:OnGameBoot()
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@@ -513,7 +515,7 @@ function SpiffUI:OnGameBoot()
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for i = 1, #keyBinding do
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if keyBinding[i].value == name then
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table.remove(keyBinding, i)
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print("Removed Keybind: " .. name)
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--print("Removed Keybind: " .. name)
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found = true
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break
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end
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@@ -524,7 +526,7 @@ function SpiffUI:OnGameBoot()
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for i,bind in ipairs(SpiffUI.KeyBinds) do
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if bind.name == name then
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table.remove(SpiffUI.KeyBinds, i)
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print("Removed SpiffUI Keybind: " .. name)
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--print("Removed SpiffUI Keybind: " .. name)
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break
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end
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end
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@@ -547,6 +549,21 @@ function SpiffUI:OnGameBoot()
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end
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function SpiffUI:OnPostBoot()
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-- Let's Remove some keys possibly added by mods
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for name,_ in pairs(SpiffUI.KeyDisables) do
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local found = false
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for i = 1, #keyBinding do
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if keyBinding[i].value == name then
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table.remove(keyBinding, i)
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--print("Removed Keybind: " .. name)
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found = true
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break
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end
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end
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end
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end
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function SpiffUI:OnCreatePlayer(id)
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for _,j in ipairs(SpiffUI) do
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local mod = SpiffUI[j]
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@@ -131,18 +131,18 @@ function ISInventoryPage:update()
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self.inventory:getParent():setHighlightColor(getCore():getObjectHighlitedColor());
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self.coloredInv = self.inventory;
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end
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if not self.isCollapsed and self.inventoryPane.inventory:getType() == "floor" and self.inventoryPane.inventory:getItems():isEmpty() then
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if self.autoHide and self.holdOpen and not self.prevMouse then
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self:Collapse(true, "No Floor Items")
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end
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end
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end
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------------------------------------------
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self.collapseCounter = 0
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self.wasVisible = not self.isCollapsed
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if not self.onCharacter and not self.isCollapsed and self.inventoryPane.inventory:getType() == "floor" and self.inventoryPane.inventory:getItems():isEmpty() then
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if self.autoHide and self.holdOpen and not self.prevMouse and not spiff.config.mouseHide then
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self:Collapse(true, "No Floor Items")
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end
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end
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if not self.isCollapsed then
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-- When we stop dragging, set panel to close after next mouseout or click, or set to tie with our friend
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if not self.fVisible and (not ISMouseDrag.dragging or #ISMouseDrag.dragging == 0) and self.fromDrag then
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@@ -173,7 +173,7 @@ function ISInventoryPage:update()
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--- prevmouse is to not have this happen immediately, we need a tick for other logic to kick in on state change
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--- holdOpen should prevent the window from closing if we click on an object
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--- We do this here so we can check the mouse location with our buffer
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if not self.fVisible and self.autoHide and not self.prevMouse and not self.holdOpen and not self.fromDrag and not self.toDrag and not self.wasDrag and not self:isMouseInBuffer() then
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if not self.fVisible and not spiff.config.mouseHide and self.autoHide and not self.prevMouse and not self.holdOpen and not self.fromDrag and not self.toDrag and not self.wasDrag and not self:isMouseInBuffer() then
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self:Collapse(true, "Autohide")
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end
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@@ -463,6 +463,7 @@ function ISInventoryPage:InitSUI()
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self.wasDrag = false
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self.wasVisible = false
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--self.mouseHide = spiff.config.mouseHide
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end
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function ISInventoryPage:SUIReset()
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@@ -7,7 +7,8 @@ SpiffUI = SpiffUI or {}
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local spiff = SpiffUI:Register("inventory")
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spiff.config = {
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enabled = true
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enabled = true,
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mouseHide = false
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}
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local function SpiffUIBoot()
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@@ -16,6 +17,7 @@ local function SpiffUIBoot()
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local options = data.settings.options
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-- Set options
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spiff.config.enabled = options.enableInv
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spiff.config.mouseHide = options.mouseHide
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SpiffUI.equippedItem["Inventory"] = not options.hideInv
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end
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@@ -40,6 +42,12 @@ local function SpiffUIBoot()
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OnApplyMainMenu = apply,
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OnApplyInGame = applyGame,
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},
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mouseHide = {
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name = "UI_ModOptions_SpiffUI_Inv_mouseHide",
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default = false,
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OnApplyMainMenu = apply,
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OnApplyInGame = apply,
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},
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},
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mod_id = "SpiffUI - Inventory",
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mod_shortname = "SpiffUI-Inv",
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@@ -23,5 +23,7 @@ UI_EN = {
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UI_ModOptions_SpiffUI_Inv_hideInv = "Hide Inventory Button",
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UI_ModOptions_SpiffUI_Inv_mouseHide = "Only Autohide on Mouse Click",
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UI_optionscreen_binding_SpiffUI_Inv = "Toggle Inventory"
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}
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@@ -0,0 +1,31 @@
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UI_RU = {
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-- SpiffUI
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UI_Hello_SpiffUI = "Hello SpiffUI!",
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UI_Name_SpiffUI = "SpiffUI",
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UI_optionscreen_binding_SpiffUI = "SpiffUI"
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UI_ModOptions_SpiffUI_applyNewKeybinds = "Установите рекомендуемые сочетания клавиш SpiffUI",
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UI_ModOptions_SpiffUI_Modal_applyNewKeybinds = "<CENTRE><SIZE:medium> Установить привязки клавиш SpiffUI <LINE><LINE><LEFT><SIZE:small> Устанавливает следующие сочетания клавиш: <LINE>",
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UI_ModOptions_SpiffUI_Modal_aNKChild = " <LINE> %1 для: [%2] ",
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UI_ModOptions_SpiffUI_runAllResets = "Запустить полный сброс SpiffUI",
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UI_ModOptions_SpiffUI_tooltip_runResets = "Работает только в игре!",
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UI_ModOptions_SpiffUI_Modal_runResets = "<CENTRE><SIZE:medium> Сброс SpiffUI <LINE><LINE><LEFT><SIZE:small> Будут сброшены: <LINE>",
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-- SpiffUI -- Inventory
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UI_Hello_SpiffUI_Inv = "Hello SpiffUI - Инвентарь!",
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UI_Name_SpiffUI_Inv = "SpiffUI - Инвентарь",
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UI_ModOptions_SpiffUI_Inv_enable = "Включить инвентарь SpiffUI",
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UI_ModOptions_SpiffUI_Inv_tooltip_enable = "Примечание. В игре требуется перезагрузка!",
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UI_ModOptions_SpiffUI_Inv_hideInv = "Скрыть кнопку инвентаря",
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UI_ModOptions_SpiffUI_Inv_mouseHide = "Только автоматическое скрытие по щелчку мыши",
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UI_optionscreen_binding_SpiffUI_Inv = "Переключить инвентарь",
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}
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