"use strict";
/**
 * Types extracted from https://discord.com/developers/docs/topics/gateway
 */
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
    if (k2 === undefined) k2 = k;
    var desc = Object.getOwnPropertyDescriptor(m, k);
    if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
      desc = { enumerable: true, get: function() { return m[k]; } };
    }
    Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
    if (k2 === undefined) k2 = k;
    o[k2] = m[k];
}));
var __exportStar = (this && this.__exportStar) || function(m, exports) {
    for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.GatewayDispatchEvents = exports.GatewayIntentBits = exports.GatewayCloseCodes = exports.GatewayOpcodes = exports.GatewayVersion = void 0;
__exportStar(require("./common"), exports);
/**
 * @deprecated API and gateway v8 are deprecated and the types will not receive further updates, please update to v10.
 */
exports.GatewayVersion = '8';
/**
 * https://discord.com/developers/docs/topics/opcodes-and-status-codes#gateway-gateway-opcodes
 *
 * @deprecated API and gateway v8 are deprecated and the types will not receive further updates, please update to v10.
 */
var GatewayOpcodes;
(function (GatewayOpcodes) {
    /**
     * An event was dispatched
     */
    GatewayOpcodes[GatewayOpcodes["Dispatch"] = 0] = "Dispatch";
    /**
     * A bidirectional opcode to maintain an active gateway connection.
     * Fired periodically by the client, or fired by the gateway to request an immediate heartbeat from the client.
     */
    GatewayOpcodes[GatewayOpcodes["Heartbeat"] = 1] = "Heartbeat";
    /**
     * Starts a new session during the initial handshake
     */
    GatewayOpcodes[GatewayOpcodes["Identify"] = 2] = "Identify";
    /**
     * Update the client's presence
     */
    GatewayOpcodes[GatewayOpcodes["PresenceUpdate"] = 3] = "PresenceUpdate";
    /**
     * Used to join/leave or move between voice channels
     */
    GatewayOpcodes[GatewayOpcodes["VoiceStateUpdate"] = 4] = "VoiceStateUpdate";
    /**
     * Resume a previous session that was disconnected
     */
    GatewayOpcodes[GatewayOpcodes["Resume"] = 6] = "Resume";
    /**
     * You should attempt to reconnect and resume immediately
     */
    GatewayOpcodes[GatewayOpcodes["Reconnect"] = 7] = "Reconnect";
    /**
     * Request information about offline guild members in a large guild
     */
    GatewayOpcodes[GatewayOpcodes["RequestGuildMembers"] = 8] = "RequestGuildMembers";
    /**
     * The session has been invalidated. You should reconnect and identify/resume accordingly
     */
    GatewayOpcodes[GatewayOpcodes["InvalidSession"] = 9] = "InvalidSession";
    /**
     * Sent immediately after connecting, contains the `heartbeat_interval` to use
     */
    GatewayOpcodes[GatewayOpcodes["Hello"] = 10] = "Hello";
    /**
     * Sent in response to receiving a heartbeat to acknowledge that it has been received
     */
    GatewayOpcodes[GatewayOpcodes["HeartbeatAck"] = 11] = "HeartbeatAck";
})(GatewayOpcodes || (exports.GatewayOpcodes = GatewayOpcodes = {}));
/**
 * https://discord.com/developers/docs/topics/opcodes-and-status-codes#gateway-gateway-close-event-codes
 *
 * @deprecated API and gateway v8 are deprecated and the types will not receive further updates, please update to v10.
 */
var GatewayCloseCodes;
(function (GatewayCloseCodes) {
    /**
     * We're not sure what went wrong. Try reconnecting?
     */
    GatewayCloseCodes[GatewayCloseCodes["UnknownError"] = 4000] = "UnknownError";
    /**
     * You sent an invalid Gateway opcode or an invalid payload for an opcode. Don't do that!
     *
     * See https://discord.com/developers/docs/topics/gateway#payloads-and-opcodes
     */
    GatewayCloseCodes[GatewayCloseCodes["UnknownOpcode"] = 4001] = "UnknownOpcode";
    /**
     * You sent an invalid payload to us. Don't do that!
     *
     * See https://discord.com/developers/docs/topics/gateway#sending-payloads
     */
    GatewayCloseCodes[GatewayCloseCodes["DecodeError"] = 4002] = "DecodeError";
    /**
     * You sent us a payload prior to identifying
     *
     * See https://discord.com/developers/docs/topics/gateway#identify
     */
    GatewayCloseCodes[GatewayCloseCodes["NotAuthenticated"] = 4003] = "NotAuthenticated";
    /**
     * The account token sent with your identify payload is incorrect
     *
     * See https://discord.com/developers/docs/topics/gateway#identify
     */
    GatewayCloseCodes[GatewayCloseCodes["AuthenticationFailed"] = 4004] = "AuthenticationFailed";
    /**
     * You sent more than one identify payload. Don't do that!
     */
    GatewayCloseCodes[GatewayCloseCodes["AlreadyAuthenticated"] = 4005] = "AlreadyAuthenticated";
    /**
     * The sequence sent when resuming the session was invalid. Reconnect and start a new session
     *
     * See https://discord.com/developers/docs/topics/gateway#resume
     */
    GatewayCloseCodes[GatewayCloseCodes["InvalidSeq"] = 4007] = "InvalidSeq";
    /**
     * Woah nelly! You're sending payloads to us too quickly. Slow it down! You will be disconnected on receiving this
     */
    GatewayCloseCodes[GatewayCloseCodes["RateLimited"] = 4008] = "RateLimited";
    /**
     * Your session timed out. Reconnect and start a new one
     */
    GatewayCloseCodes[GatewayCloseCodes["SessionTimedOut"] = 4009] = "SessionTimedOut";
    /**
     * You sent us an invalid shard when identifying
     *
     * See https://discord.com/developers/docs/topics/gateway#sharding
     */
    GatewayCloseCodes[GatewayCloseCodes["InvalidShard"] = 4010] = "InvalidShard";
    /**
     * The session would have handled too many guilds - you are required to shard your connection in order to connect
     *
     * See https://discord.com/developers/docs/topics/gateway#sharding
     */
    GatewayCloseCodes[GatewayCloseCodes["ShardingRequired"] = 4011] = "ShardingRequired";
    /**
     * You sent an invalid version for the gateway
     */
    GatewayCloseCodes[GatewayCloseCodes["InvalidAPIVersion"] = 4012] = "InvalidAPIVersion";
    /**
     * You sent an invalid intent for a Gateway Intent. You may have incorrectly calculated the bitwise value
     *
     * See https://discord.com/developers/docs/topics/gateway#gateway-intents
     */
    GatewayCloseCodes[GatewayCloseCodes["InvalidIntents"] = 4013] = "InvalidIntents";
    /**
     * You sent a disallowed intent for a Gateway Intent. You may have tried to specify an intent that you have not
     * enabled or are not whitelisted for
     *
     * See https://discord.com/developers/docs/topics/gateway#gateway-intents
     *
     * See https://discord.com/developers/docs/topics/gateway#privileged-intents
     */
    GatewayCloseCodes[GatewayCloseCodes["DisallowedIntents"] = 4014] = "DisallowedIntents";
})(GatewayCloseCodes || (exports.GatewayCloseCodes = GatewayCloseCodes = {}));
/**
 * https://discord.com/developers/docs/topics/gateway#list-of-intents
 *
 * @deprecated API and gateway v8 are deprecated and the types will not receive further updates, please update to v10.
 */
var GatewayIntentBits;
(function (GatewayIntentBits) {
    GatewayIntentBits[GatewayIntentBits["Guilds"] = 1] = "Guilds";
    GatewayIntentBits[GatewayIntentBits["GuildMembers"] = 2] = "GuildMembers";
    GatewayIntentBits[GatewayIntentBits["GuildBans"] = 4] = "GuildBans";
    GatewayIntentBits[GatewayIntentBits["GuildEmojisAndStickers"] = 8] = "GuildEmojisAndStickers";
    GatewayIntentBits[GatewayIntentBits["GuildIntegrations"] = 16] = "GuildIntegrations";
    GatewayIntentBits[GatewayIntentBits["GuildWebhooks"] = 32] = "GuildWebhooks";
    GatewayIntentBits[GatewayIntentBits["GuildInvites"] = 64] = "GuildInvites";
    GatewayIntentBits[GatewayIntentBits["GuildVoiceStates"] = 128] = "GuildVoiceStates";
    GatewayIntentBits[GatewayIntentBits["GuildPresences"] = 256] = "GuildPresences";
    GatewayIntentBits[GatewayIntentBits["GuildMessages"] = 512] = "GuildMessages";
    GatewayIntentBits[GatewayIntentBits["GuildMessageReactions"] = 1024] = "GuildMessageReactions";
    GatewayIntentBits[GatewayIntentBits["GuildMessageTyping"] = 2048] = "GuildMessageTyping";
    GatewayIntentBits[GatewayIntentBits["DirectMessages"] = 4096] = "DirectMessages";
    GatewayIntentBits[GatewayIntentBits["DirectMessageReactions"] = 8192] = "DirectMessageReactions";
    GatewayIntentBits[GatewayIntentBits["DirectMessageTyping"] = 16384] = "DirectMessageTyping";
    GatewayIntentBits[GatewayIntentBits["GuildScheduledEvents"] = 65536] = "GuildScheduledEvents";
})(GatewayIntentBits || (exports.GatewayIntentBits = GatewayIntentBits = {}));
/**
 * https://discord.com/developers/docs/topics/gateway#commands-and-events-gateway-events
 *
 * @deprecated API and gateway v8 are deprecated and the types will not receive further updates, please update to v10.
 */
var GatewayDispatchEvents;
(function (GatewayDispatchEvents) {
    GatewayDispatchEvents["ChannelCreate"] = "CHANNEL_CREATE";
    GatewayDispatchEvents["ChannelDelete"] = "CHANNEL_DELETE";
    GatewayDispatchEvents["ChannelPinsUpdate"] = "CHANNEL_PINS_UPDATE";
    GatewayDispatchEvents["ChannelUpdate"] = "CHANNEL_UPDATE";
    GatewayDispatchEvents["GuildBanAdd"] = "GUILD_BAN_ADD";
    GatewayDispatchEvents["GuildBanRemove"] = "GUILD_BAN_REMOVE";
    GatewayDispatchEvents["GuildCreate"] = "GUILD_CREATE";
    GatewayDispatchEvents["GuildDelete"] = "GUILD_DELETE";
    GatewayDispatchEvents["GuildEmojisUpdate"] = "GUILD_EMOJIS_UPDATE";
    GatewayDispatchEvents["GuildIntegrationsUpdate"] = "GUILD_INTEGRATIONS_UPDATE";
    GatewayDispatchEvents["GuildMemberAdd"] = "GUILD_MEMBER_ADD";
    GatewayDispatchEvents["GuildMemberRemove"] = "GUILD_MEMBER_REMOVE";
    GatewayDispatchEvents["GuildMembersChunk"] = "GUILD_MEMBERS_CHUNK";
    GatewayDispatchEvents["GuildMemberUpdate"] = "GUILD_MEMBER_UPDATE";
    GatewayDispatchEvents["GuildRoleCreate"] = "GUILD_ROLE_CREATE";
    GatewayDispatchEvents["GuildRoleDelete"] = "GUILD_ROLE_DELETE";
    GatewayDispatchEvents["GuildRoleUpdate"] = "GUILD_ROLE_UPDATE";
    GatewayDispatchEvents["GuildStickersUpdate"] = "GUILD_STICKERS_UPDATE";
    GatewayDispatchEvents["GuildUpdate"] = "GUILD_UPDATE";
    GatewayDispatchEvents["IntegrationCreate"] = "INTEGRATION_CREATE";
    GatewayDispatchEvents["IntegrationDelete"] = "INTEGRATION_DELETE";
    GatewayDispatchEvents["IntegrationUpdate"] = "INTEGRATION_UPDATE";
    GatewayDispatchEvents["InteractionCreate"] = "INTERACTION_CREATE";
    GatewayDispatchEvents["InviteCreate"] = "INVITE_CREATE";
    GatewayDispatchEvents["InviteDelete"] = "INVITE_DELETE";
    GatewayDispatchEvents["MessageCreate"] = "MESSAGE_CREATE";
    GatewayDispatchEvents["MessageDelete"] = "MESSAGE_DELETE";
    GatewayDispatchEvents["MessageDeleteBulk"] = "MESSAGE_DELETE_BULK";
    GatewayDispatchEvents["MessageReactionAdd"] = "MESSAGE_REACTION_ADD";
    GatewayDispatchEvents["MessageReactionRemove"] = "MESSAGE_REACTION_REMOVE";
    GatewayDispatchEvents["MessageReactionRemoveAll"] = "MESSAGE_REACTION_REMOVE_ALL";
    GatewayDispatchEvents["MessageReactionRemoveEmoji"] = "MESSAGE_REACTION_REMOVE_EMOJI";
    GatewayDispatchEvents["MessageUpdate"] = "MESSAGE_UPDATE";
    GatewayDispatchEvents["PresenceUpdate"] = "PRESENCE_UPDATE";
    GatewayDispatchEvents["StageInstanceCreate"] = "STAGE_INSTANCE_CREATE";
    GatewayDispatchEvents["StageInstanceDelete"] = "STAGE_INSTANCE_DELETE";
    GatewayDispatchEvents["StageInstanceUpdate"] = "STAGE_INSTANCE_UPDATE";
    GatewayDispatchEvents["Ready"] = "READY";
    GatewayDispatchEvents["Resumed"] = "RESUMED";
    GatewayDispatchEvents["TypingStart"] = "TYPING_START";
    GatewayDispatchEvents["UserUpdate"] = "USER_UPDATE";
    GatewayDispatchEvents["VoiceServerUpdate"] = "VOICE_SERVER_UPDATE";
    GatewayDispatchEvents["VoiceStateUpdate"] = "VOICE_STATE_UPDATE";
    GatewayDispatchEvents["WebhooksUpdate"] = "WEBHOOKS_UPDATE";
    GatewayDispatchEvents["GuildScheduledEventCreate"] = "GUILD_SCHEDULED_EVENT_CREATE";
    GatewayDispatchEvents["GuildScheduledEventUpdate"] = "GUILD_SCHEDULED_EVENT_UPDATE";
    GatewayDispatchEvents["GuildScheduledEventDelete"] = "GUILD_SCHEDULED_EVENT_DELETE";
    GatewayDispatchEvents["GuildScheduledEventUserAdd"] = "GUILD_SCHEDULED_EVENT_USER_ADD";
    GatewayDispatchEvents["GuildScheduledEventUserRemove"] = "GUILD_SCHEDULED_EVENT_USER_REMOVE";
})(GatewayDispatchEvents || (exports.GatewayDispatchEvents = GatewayDispatchEvents = {}));
// #endregion Shared
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