Inital Commit

This commit is contained in:
2026-02-05 12:33:43 -05:00
parent 66ab095aef
commit afee43a504
14 changed files with 28241 additions and 0 deletions

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module Base
{
model DB_Condor
{
mesh = Shotgun/Shotgun|DB_Condor,
texture = GunTexture/condor_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0169 -0.0007,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1232 -0.0174,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0330 -0.0201,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0330 -0.0201,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0279 -0.0121,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0258,
rotate = 0.0000 0.0000 0.0000,
}
}
model DB_Condor_OPEN
{
mesh = Shotgun/Shotgun|DB_Condor_OPEN,
texture = GunTexture/condor_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0169 -0.0007,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1232 -0.0174,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0330 -0.0201,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0330 -0.0201,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0279 -0.0121,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0258,
rotate = 0.0000 0.0000 0.0000,
}
}
model DB_Condor_sawn
{
mesh = Shotgun/Shotgun|DB_Condor_sawn,
texture = GunTexture/condor_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0742 -0.0132,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1232 -0.0218,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0330 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0330 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0279 -0.0224,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0251,
rotate = 0.0000 0.0000 0.0000,
}
}
model DB_Condor_sawn_OPEN
{
mesh = Shotgun/Shotgun|DB_Condor_sawn_OPEN,
texture = GunTexture/condor_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0742 -0.0132,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1232 -0.0218,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0330 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0330 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0279 -0.0224,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0251,
rotate = 0.0000 0.0000 0.0000,
}
}
model DoubleBarrelShotgun
{
mesh = Shotgun/Shotgun|IZH58,
texture = GunTexture/IZH58_tex,
}
model IZH58_OPEN
{
mesh = Shotgun/Shotgun|IZH58_OPEN,
texture = GunTexture/IZH58_tex,
cullFace = None,
}
model ShotgunDoubleBarrelSawn
{
mesh = Shotgun/Shotgun|IZH58_short,
texture = GunTexture/IZH58_tex,
}
model IZH58_short_OPEN
{
mesh = Shotgun/Shotgun|IZH58_short_OPEN,
texture = GunTexture/IZH58_tex,
cullFace = None,
}
}