Files
GGS_Attachments/Rifles_model.txt
2026-02-05 12:33:43 -05:00

1363 lines
26 KiB
Plaintext

module Base
{
model M200
{
mesh = Rifle/Rifle|M200,
texture = GunTexture/M200_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.5706 0.0198,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1866 -0.0113,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0139 0.0389 -0.0036,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0139 0.0389 -0.0036,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0107 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0027 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0325 -0.0063,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0646 -0.0099,
rotate = 0.0000 0.0000 0.0000,
}
}
model CS5
{
mesh = Rifle/Rifle|CS5,
texture = GunTexture/CS5_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0235 -0.0073,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.0472 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.0472 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.0448 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 -0.0160 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0382 0.0213,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0295 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model DeLisle
{
mesh = Rifle/Rifle|DeLisle,
texture = GunTexture/DeLisle_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0144 -0.0122,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0052 0.0000 -0.0081,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0052 0.0000 -0.0081,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0059 -0.0151 -0.0052,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0270 0.0030,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0195 0.0261,
rotate = -12.1857 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0881 -0.0091,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model GOL
{
mesh = Rifle/Rifle|GOL,
texture = GunTexture/GOL_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0609 -0.0007,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0073 -0.0147,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0125 0.0000 -0.0125,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0125 0.0000 -0.0125,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0108 0.0117 -0.0110,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0089 0.0154,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0247 0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0529 -0.0066,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0132,
rotate = 0.0000 0.0000 0.0000,
}
}
model HuntingRifle
{
mesh = Rifle/Rifle|R783,
texture = GunTexture/R783_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0646 0.0063,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0096 -0.0174,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0076 0.0367 -0.0137,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0076 0.0367 -0.0137,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0066 0.0204 -0.0102,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0487 0.0216,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0186 0.0174,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0415 0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model JNG90
{
mesh = Rifle/Rifle|JNG90,
texture = GunTexture/JNG90_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0138 0.0030,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0619 -0.0078,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0034 0.0108 0.0055,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0034 0.0108 0.0055,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0024 0.0000 0.0060,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 -0.0391 0.0162,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0338 0.0177,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0535 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model L115A
{
mesh = Rifle/Rifle|L115A,
texture = GunTexture/L115A_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0553 0.0018,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0493 -0.0132,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0058 0.0587 -0.0108,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0058 0.0587 -0.0108,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0066 0.0433 -0.0113,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0306 0.0150,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0276 0.0114,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0423 -0.0059,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model L96
{
mesh = Rifle/Rifle|L96,
texture = GunTexture/L96_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0628 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0257 -0.0132,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0066 -0.0132 -0.0090,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0066 -0.0132 -0.0090,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0030 -0.0138 0.0066,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 -0.0344 0.0117,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0264 0.0132,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0487 -0.0084,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model M40
{
mesh = Rifle/Rifle|M40,
texture = GunTexture/M40_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.4020 0.0270,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0646 0.0063,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0096 -0.0174,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0076 0.0367 -0.0137,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0076 0.0367 -0.0137,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0066 0.0204 -0.0102,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0487 0.0216,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0186 0.0174,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0415 -0.0007,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model M98B
{
mesh = Rifle/Rifle|M98B,
texture = GunTexture/M98B_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.5948 0.0270,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1975 -0.0025,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0051 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0106 0.0246 0.0054,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0106 0.0246 0.0054,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0076 0.0152 0.0063,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 -0.0241 0.0174,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0015 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0601 -0.0022,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 -0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model Scout_elite
{
mesh = Rifle/Rifle|Scout_elite,
texture = GunTexture/Scout_elite_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0259 -0.0022,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0105 -0.0105,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0139 0.0000 -0.0127,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0139 0.0000 -0.0127,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0067 0.0000 -0.0039,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 -0.0011 0.0149,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0165 0.0072,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0699 -0.0077,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model SV98
{
mesh = Rifle/Rifle|SV98,
texture = GunTexture/SV98_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0316 -0.0027,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0266 -0.0230,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0081 0.0000 -0.0189,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0081 0.0000 -0.0189,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0077 0.0361 -0.0117,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0433 -0.0144,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0293 -0.0113,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
}