549 lines
11 KiB
Plaintext
549 lines
11 KiB
Plaintext
module Base
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{
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model AA12
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{
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mesh = Shotgun/Shotgun|AA12,
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texture = GunTexture/AA12_tex,
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cullFace = None,
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attachment muzzle
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{
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offset = 0.0 0.402 0.027,
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rotate = -90.0 0.0 -180.0,
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}
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attachment Canon
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{
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offset = 0.0023 -0.0302 0.0077,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Scope
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{
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offset = 0.0000 -0.0187 0.0281,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Stock
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Mount
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Laser
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Hide_Beam
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Light
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment world
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{
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offset = -0.0119 0.0580 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Clip
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{
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offset = 0.0000 -0.0095 0.0118,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Grip
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{
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offset = 0.0000 -0.0197 -0.0161,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment RecoilPad
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{
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offset = 0.0000 -0.0493 0.0350,
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rotate = 0.0000 0.0000 0.0000,
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}
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}
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model QBA
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{
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mesh = Shotgun/Shotgun|QBA,
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texture = GunTexture/QBA_tex,
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cullFace = None,
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attachment muzzle
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{
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offset = 0.0 0.402 0.027,
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rotate = -90.0 0.0 -180.0,
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}
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attachment Canon
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{
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offset = 0.0000 -0.0947 -0.0264,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Scope
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{
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offset = 0.0000 0.0204 -0.0218,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Stock
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{
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offset = 0.0000 -0.0169 -0.0066,
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rotate = -6.4380 0.0000 0.0000,
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}
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attachment Mount
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Laser
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{
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offset = 0.0073 -0.0175 -0.0179,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Hide_Beam
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{
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offset = 0.0073 -0.0175 -0.0179,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Light
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{
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offset = -0.0095 -0.0304 -0.0224,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment world
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{
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offset = -0.0119 0.0580 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Grip
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{
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offset = 0.0000 -0.0404 -0.0302,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Clip
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{
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offset = 0.0000 -0.0060 -0.0258,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment RecoilPad
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{
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offset = 0.0000 -0.0349 -0.0024,
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rotate = 0.0000 0.0000 0.0000,
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}
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}
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model Saiga12
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{
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mesh = Shotgun/Shotgun|Saiga12,
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texture = GunTexture/Saiga12_tex,
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cullFace = None,
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attachment muzzle
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{
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offset = 0.0 0.402 0.027,
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rotate = -90.0 0.0 -180.0,
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}
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attachment Canon
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{
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offset = 0.0000 0.0221 -0.0068,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Scope
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{
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offset = 0.0000 0.0226 0.0010,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Stock
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{
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offset = 0.0000 -0.0101 0.0052,
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rotate = -6.4380 0.0000 0.0000,
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}
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attachment Mount
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Laser
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{
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offset = 0.0073 0.0058 -0.0054,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Hide_Beam
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{
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offset = 0.0073 0.0058 -0.0054,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Light
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{
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offset = -0.0095 -0.0052 -0.0050,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment world
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{
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offset = -0.0119 0.0580 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Grip
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{
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offset = 0.0000 -0.0206 -0.0119,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Clip
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{
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offset = 0.0000 0.0113 -0.0105,
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rotate = 4.9565 0.0000 0.0000,
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}
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attachment Handguard
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{
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offset = 0.0000 -0.0051 0.0077,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment RecoilPad
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{
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offset = 0.0000 -0.0184 0.0147,
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rotate = 0.0000 0.0000 0.0000,
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}
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}
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model DVB15
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{
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mesh = Shotgun/Shotgun|DVB15,
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texture = GunTexture/AK12_tex,
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cullFace = None,
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attachment muzzle
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{
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offset = 0.0 0.402 0.027,
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rotate = -90.0 0.0 -180.0,
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}
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attachment Canon
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{
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offset = 0.0023 -0.0534 -0.0111,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Scope
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{
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offset = 0.0000 0.0671 -0.0056,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Stock
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{
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offset = 0.0000 0.0000 0.0037,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Mount
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Laser
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{
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offset = 0.0074 0.0125 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Hide_Beam
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{
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offset = 0.0074 0.0125 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Light
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{
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offset = -0.0069 0.0187 -0.0084,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment world
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{
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offset = -0.0119 0.0580 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Grip
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{
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offset = 0.0000 -0.0374 -0.0147,
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rotate = 0.0000 0.0000 0.0000,
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}
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}
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model SPAS15
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{
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mesh = Shotgun/Shotgun|SPAS15,
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texture = GunTexture/SPAS15_tex,
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cullFace = None,
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attachment muzzle
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{
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offset = 0.0 0.402 0.027,
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rotate = -90.0 0.0 -180.0,
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}
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attachment Canon
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{
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offset = 0.0000 0.0147 -0.0029,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Scope
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{
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offset = 0.0000 0.0116 0.0186,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Stock
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{
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offset = 0.0000 0.0439 0.0009,
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rotate = -6.4380 0.0000 0.0000,
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}
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attachment Mount
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Laser
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{
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offset = 0.0073 0.0719 0.0115,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Hide_Beam
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{
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offset = 0.0073 0.0719 0.0115,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Light
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{
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offset = -0.0095 0.0575 0.0148,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment world
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{
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offset = -0.0119 0.0580 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Grip
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{
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offset = 0.0000 0.0147 -0.0112,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Clip
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{
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offset = 0.0000 0.0000 0.0059,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment RecoilPad
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{
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offset = 0.0000 -0.0361 0.0234,
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rotate = 0.0000 0.0000 0.0000,
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}
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}
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model USAS12
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{
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mesh = Shotgun/Shotgun|USAS12,
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texture = GunTexture/USAS12_tex,
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cullFace = None,
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attachment muzzle
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{
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offset = 0.0 0.402 0.027,
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rotate = -90.0 0.0 -180.0,
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}
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attachment Canon
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{
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offset = 0.0000 0.0512 0.0037,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Scope
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{
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offset = 0.0000 0.0084 0.0413,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Stock
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{
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offset = 0.0000 0.0439 0.0009,
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rotate = -6.4380 0.0000 0.0000,
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}
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attachment Mount
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Laser
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{
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offset = 0.0073 0.1003 0.0049,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Hide_Beam
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{
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offset = 0.0073 0.1003 0.0049,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Light
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{
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offset = -0.0095 0.0856 0.0040,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment world
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{
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offset = -0.0119 0.0580 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Grip
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{
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offset = 0.0000 0.0000 -0.0011,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment RecoilPad
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{
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offset = 0.0000 -0.0850 0.0355,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Clip
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{
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offset = 0.0000 0.0006 0.0174,
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rotate = 0.0000 0.0000 0.0000,
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}
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}
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model VR80
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{
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mesh = Shotgun/Shotgun|VR80,
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texture = GunTexture/VR80_tex,
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cullFace = None,
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attachment muzzle
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{
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offset = 0.0 0.402 0.027,
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rotate = -90.0 0.0 -180.0,
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}
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attachment Canon
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{
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offset = 0.0000 -0.0310 0.0021,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Scope
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{
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offset = 0.0000 0.0378 -0.0032,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Stock
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{
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offset = 0.0000 0.0099 -0.0023,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Mount
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Laser
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{
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offset = 0.0073 -0.0147 -0.0017,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Hide_Beam
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{
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offset = 0.0073 -0.0147 -0.0017,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Light
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{
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offset = -0.0095 -0.0044 0.0027,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment world
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{
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offset = -0.0119 0.0580 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Grip
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{
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offset = 0.0000 -0.0396 -0.0075,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Clip
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{
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offset = 0.0000 -0.0002 -0.0157,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment RecoilPad
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{
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offset = 0.0000 -0.0445 0.0132,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Handguard
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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}
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}
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