Files
GGS_Attachments/Escopeta_automaticas_model.txt
2026-02-05 12:33:43 -05:00

549 lines
11 KiB
Plaintext

module Base
{
model AA12
{
mesh = Shotgun/Shotgun|AA12,
texture = GunTexture/AA12_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0023 -0.0302 0.0077,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 -0.0187 0.0281,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0095 0.0118,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0197 -0.0161,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 -0.0493 0.0350,
rotate = 0.0000 0.0000 0.0000,
}
}
model QBA
{
mesh = Shotgun/Shotgun|QBA,
texture = GunTexture/QBA_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.0947 -0.0264,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0204 -0.0218,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0169 -0.0066,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 -0.0175 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 -0.0175 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 -0.0304 -0.0224,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0404 -0.0302,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0060 -0.0258,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 -0.0349 -0.0024,
rotate = 0.0000 0.0000 0.0000,
}
}
model Saiga12
{
mesh = Shotgun/Shotgun|Saiga12,
texture = GunTexture/Saiga12_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0221 -0.0068,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0226 0.0010,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0101 0.0052,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0058 -0.0054,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0058 -0.0054,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 -0.0052 -0.0050,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0206 -0.0119,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0113 -0.0105,
rotate = 4.9565 0.0000 0.0000,
}
attachment Handguard
{
offset = 0.0000 -0.0051 0.0077,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 -0.0184 0.0147,
rotate = 0.0000 0.0000 0.0000,
}
}
model DVB15
{
mesh = Shotgun/Shotgun|DVB15,
texture = GunTexture/AK12_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0023 -0.0534 -0.0111,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0671 -0.0056,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0037,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0074 0.0125 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0074 0.0125 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0069 0.0187 -0.0084,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0374 -0.0147,
rotate = 0.0000 0.0000 0.0000,
}
}
model SPAS15
{
mesh = Shotgun/Shotgun|SPAS15,
texture = GunTexture/SPAS15_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0147 -0.0029,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0116 0.0186,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0719 0.0115,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0719 0.0115,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0575 0.0148,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0147 -0.0112,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0059,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 -0.0361 0.0234,
rotate = 0.0000 0.0000 0.0000,
}
}
model USAS12
{
mesh = Shotgun/Shotgun|USAS12,
texture = GunTexture/USAS12_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0512 0.0037,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0084 0.0413,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.1003 0.0049,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.1003 0.0049,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0856 0.0040,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0011,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 -0.0850 0.0355,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0006 0.0174,
rotate = 0.0000 0.0000 0.0000,
}
}
model VR80
{
mesh = Shotgun/Shotgun|VR80,
texture = GunTexture/VR80_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.0310 0.0021,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0378 -0.0032,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0099 -0.0023,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 -0.0147 -0.0017,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 -0.0147 -0.0017,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 -0.0044 0.0027,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0396 -0.0075,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0002 -0.0157,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 -0.0445 0.0132,
rotate = 0.0000 0.0000 0.0000,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
}