Files
GGS_Attachments/Escopeta_semi_model.txt
2026-02-05 12:33:43 -05:00

1335 lines
27 KiB
Plaintext

module Base
{
model Striker
{
mesh = Shotgun/Shotgun|Striker,
texture = GunTexture/Striker_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.0624 -0.0161,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0417 -0.0071,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0469 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0469 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0279 -0.0107,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0251,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 -0.0591 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model Becker_Shotgun
{
mesh = Shotgun/Shotgun|Becker_Shotgun,
texture = GunTexture/Becker_Shotgun_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0742 -0.0132,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1232 -0.0218,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0330 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0330 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0279 -0.0224,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0251,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = -0.0105 0.0786 0.0000,
rotate = 0.0000 36.0568 0.0000,
}
}
model Becker_Shotgun_Short
{
mesh = Shotgun/Shotgun|Becker_Shotgun_Short,
texture = GunTexture/Becker_Shotgun_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0023 0.0536 -0.0111,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0400 -0.0110,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model BenelliM4
{
mesh = Shotgun/Shotgun|BenelliM4,
texture = GunTexture/BenelliM4_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0572 -0.0114,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0595 -0.0164,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0069 -0.0044,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0084 0.1505 -0.0161,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0084 0.1505 -0.0161,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0086 0.1571 -0.0167,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0278,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0077 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model Beretta_A400
{
mesh = Shotgun/Shotgun|Beretta_A400,
texture = GunTexture/Beretta_A400_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.2078 -0.0096,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1815 -0.0074,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 -0.0235 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0005 0.1576 -0.0143,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0005 0.1576 -0.0143,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0014 0.1624 -0.0144,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0484 -0.0287,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0794 -0.0260,
rotate = 0.0000 0.0000 0.0000,
}
}
model Beretta_A400_Short
{
mesh = Shotgun/Shotgun|Beretta_A400_Short,
texture = GunTexture/Beretta_A400_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.0320 -0.0066,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1815 -0.0074,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 -0.0235 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0005 0.1576 -0.0143,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0005 0.1576 -0.0143,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0014 0.1624 -0.0144,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0484 -0.0287,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0794 -0.0260,
rotate = 0.0000 0.0000 0.0000,
}
}
model Browning_Auto
{
mesh = Shotgun/Shotgun|Browning_Auto,
texture = GunTexture/Browning_Auto_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0447 -0.0072,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1815 -0.0074,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 -0.0235 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0005 0.1576 -0.0143,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0005 0.1576 -0.0143,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0014 0.1624 -0.0144,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0484 -0.0287,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0794 -0.0260,
rotate = 0.0000 0.0000 0.0000,
}
}
model Browning_Auto_Short
{
mesh = Shotgun/Shotgun|Browning_Auto_Short,
texture = GunTexture/Browning_Auto_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0742 -0.0132,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1815 -0.0074,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 -0.0235 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0005 0.1576 -0.0143,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0005 0.1576 -0.0143,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0014 0.1624 -0.0144,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0484 -0.0287,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0794 -0.0260,
rotate = 0.0000 0.0000 0.0000,
}
}
model ENARM_Pentagun
{
mesh = Shotgun/Shotgun|ENARM_Pentagun,
texture = GunTexture/ENARM_Pentagun_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.0220 -0.0132,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0630 0.0061,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0034 -0.0487 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0034 -0.0487 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0041 -0.0316 -0.0224,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0609 -0.0273,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 -0.1617 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model MTS_255
{
mesh = Shotgun/Shotgun|MTS_255,
texture = GunTexture/MTS_255_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0697 0.0055,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0380 -0.0005,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0015 -0.0034,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0015 -0.0076,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0015 -0.0076,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0259 0.0027,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0007 -0.0048,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = -0.0084 0.0661 0.0049,
rotate = 0.0000 25.9392 0.0000,
}
}
model MTS_255_Short
{
mesh = Shotgun/Shotgun|MTS_255_Short,
texture = GunTexture/MTS_255_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0742 -0.0132,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1232 -0.0218,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0330 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0330 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0279 -0.0224,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0251,
rotate = 0.0000 0.0000 0.0000,
}
}
model Jackhammer
{
mesh = Shotgun/Shotgun|Jackhammer,
texture = GunTexture/Jackhammer_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.1299 0.0030,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0049 0.0242,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 -0.0389 -0.0128,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 -0.0389 -0.0128,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 -0.0382 -0.0151,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0742 -0.0266,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 -0.0704 0.0197,
rotate = 0.0000 0.0000 0.0000,
}
}
model QBS09_Short
{
mesh = Shotgun/Shotgun|QBS09_Short,
texture = GunTexture/QBS09_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0742 -0.0132,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1232 -0.0218,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0330 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0330 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0279 -0.0224,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0251,
rotate = 0.0000 0.0000 0.0000,
}
}
model QBS09
{
mesh = Shotgun/Shotgun|QBS09,
texture = GunTexture/QBS09_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.0514 -0.0275,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0292 -0.0350,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0330 -0.0355,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0330 -0.0355,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0140 -0.0319,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0184 -0.0449,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 -0.0266 -0.0187,
rotate = 0.0000 0.0000 0.0000,
}
}
model Remington1100_Short
{
mesh = Shotgun/Shotgun|Remington1100_Short,
texture = GunTexture/Remington1100_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.0382 -0.0090,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1815 -0.0074,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 -0.0235 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0005 0.1576 -0.0143,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0005 0.1576 -0.0143,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0014 0.1624 -0.0144,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0484 -0.0287,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0794 -0.0260,
rotate = 0.0000 0.0000 0.0000,
}
}
model Remington1100
{
mesh = Shotgun/Shotgun|Remington1100,
texture = GunTexture/Remington1100_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.1567 -0.0114,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1815 -0.0074,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 -0.0235 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0005 0.1576 -0.0143,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0005 0.1576 -0.0143,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0014 0.1624 -0.0144,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0484 -0.0287,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0794 -0.0260,
rotate = 0.0000 0.0000 0.0000,
}
}
model Sjorgen_Short
{
mesh = Shotgun/Shotgun|Sjorgen_Short,
texture = GunTexture/Sjorgen_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0742 -0.0132,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1232 -0.0218,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0330 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0330 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0279 -0.0224,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0251,
rotate = 0.0000 0.0000 0.0000,
}
}
model Sjorgen
{
mesh = Shotgun/Shotgun|Sjorgen,
texture = GunTexture/Sjorgen_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0930 0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1062 -0.0075,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0060 -0.0072,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0865 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0865 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0760 -0.0152,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0131,
rotate = 0.0000 0.0000 0.0000,
}
}
model SPAS12
{
mesh = Shotgun/Shotgun|SPAS12,
texture = GunTexture/SPAS12_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0096 -0.0231,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0301 -0.0296,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0883 -0.0281,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0883 -0.0281,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0826 -0.0272,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0769 -0.0509,
rotate = 0.0000 0.0000 0.0000,
}
}
}