Files
GGS_Attachments/Rifles_automaticos_model.txt
2026-02-05 12:33:43 -05:00

6338 lines
127 KiB
Plaintext

module Base
{
model A91
{
mesh = AR/AssaultRifles|A91,
texture = GunTexture/A91_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 -0.1314 -0.0153,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0881 -0.0423,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0137 -0.0768 -0.0279,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0137 -0.0768 -0.0279,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0057 -0.0773 -0.0297,
rotate = 0.0000 0.5128 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.1806 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0000 0.0181,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model HoneyBadger
{
mesh = AR/AssaultRifles|HoneyBadger,
texture = GunTexture/HoneyBadger_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0022 -0.0161 -0.0026,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0021 0.0021,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0405 0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 -0.0118 0.0090,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0118 0.0090,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.0000 0.0090,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0129 0.0093,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0059 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0334 0.0056,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model ACE21
{
mesh = AR/AssaultRifles|ACE21,
texture = GunTexture/ACE_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 -0.0688 -0.0053,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0193 -0.0116,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0265 -0.0117,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0013 -0.0032 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0013 -0.0032 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0133 0.0000 0.0429,
rotate = 0.0000 90.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0156 -0.0039,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0140 0.0040,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0853 0.0013,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model ACE23
{
mesh = AR/AssaultRifles|ACE23,
texture = GunTexture/ACE_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.4020 0.0270,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 -0.0028 -0.0045,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0193 -0.0116,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0140 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0013 -0.0032 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0013 -0.0032 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0133 0.0000 0.0429,
rotate = 0.0000 90.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 -0.0144 0.0041,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0140 0.0040,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0853 0.0024,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model ACR
{
mesh = AR/AssaultRifles|ACR,
texture = GunTexture/ACR_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0003 0.0245 -0.0043,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0186 -0.0135,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0093 -0.0042,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0206 -0.0021,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0399 0.0062,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model ADS
{
mesh = AR/AssaultRifles|ADS,
texture = GunTexture/ADS_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 -0.1028 -0.0140,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0825 -0.0464,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0021 -0.0833 -0.0388,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0021 -0.0833 -0.0388,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0003 -0.0694 -0.0382,
rotate = 0.0000 -0.0396 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.1645 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0000 0.0176,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model AEK
{
mesh = AR/AssaultRifles|AEK,
texture = GunTexture/AEK_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0001 -0.0038 -0.0079,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0189 0.0068,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0100 -0.0133,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0066 0.0015 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0066 0.0015 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0066 0.0000 -0.0073,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0451 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0248 -0.0021,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model AK19
{
mesh = AR/AssaultRifles|AK19,
texture = GunTexture/AK19_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0001 -0.0060 -0.0109,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0217 -0.0196,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0003 0.0015 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = -0.0003 0.0015 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0004 0.0000 -0.0073,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0248 -0.0021,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model AK101
{
mesh = AR/AssaultRifles|AK101,
texture = GunTexture/AK101_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.3933 0.0233,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Handguard
{
offset = 0.0000 0.1466 0.0217,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0001 0.3934 0.0231,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0001 0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0509 0.0222,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.1669 0.0088,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0003 0.2458 0.0221,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = -0.0003 0.0015 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0004 0.2569 0.0060,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0584 0.0498,
rotate = 0.0000 0.0000 0.0000,
}
}
model AK103
{
mesh = AR/AssaultRifles|AK103,
texture = GunTexture/AK103_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.4020 0.0270,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Handguard
{
offset = 0.0000 0.1527 0.0160,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0001 0.4029 0.0205,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0060 0.0014,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0531 0.1107,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.1876 0.0073,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0003 0.1927 0.0187,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = -0.0003 0.0015 0.1036,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0004 0.2060 0.0078,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0535 0.0212,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0580 0.2517,
rotate = 0.0000 0.0000 0.0000,
}
}
model AK12
{
mesh = AR/AssaultRifles|AK12,
texture = GunTexture/AK12_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0001 -0.0245 -0.0124,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0342 -0.0148,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0003 0.0248 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = -0.0003 0.0248 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.0188 -0.0070,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0473 -0.0047,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model AK47
{
mesh = AR/AssaultRifles|AK47,
texture = GunTexture/AK47_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0001 -0.0060 -0.0109,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0217 -0.0196,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0003 0.0015 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = -0.0003 0.0015 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0004 0.0000 -0.0073,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0248 -0.0021,
rotate = 0.0000 0.0000 0.0000,
}
}
model AK5C
{
mesh = AR/AssaultRifles|AK5C,
texture = GunTexture/AK5C_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0217 -0.0196,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0003 0.0015 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = -0.0003 0.0015 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0004 0.0000 -0.0073,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0248 -0.0021,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model AK74
{
mesh = AR/AssaultRifles|AK74,
texture = GunTexture/AK74_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0001 -0.0060 -0.0109,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0217 -0.0196,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0003 0.0015 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = -0.0003 0.0015 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0004 0.0000 -0.0073,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0248 -0.0021,
rotate = 0.0000 0.0000 0.0000,
}
}
model AK74u
{
mesh = AR/AssaultRifles|AK74u,
texture = GunTexture/AK74u_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0001 -0.0060 -0.0109,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0217 -0.0196,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0003 0.0015 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = -0.0003 0.0015 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0004 0.0000 -0.0073,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0248 -0.0021,
rotate = 0.0000 0.0000 0.0000,
}
}
model AK74u_long
{
mesh = AR/AssaultRifles|AK74u_long,
texture = GunTexture/AK74u_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0001 -0.0060 -0.0109,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0217 -0.0196,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0003 0.0015 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = -0.0003 0.0015 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0004 0.0000 -0.0073,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0248 -0.0021,
rotate = 0.0000 0.0000 0.0000,
}
}
model AK9
{
mesh = AR/AssaultRifles|AK9,
texture = GunTexture/AK9_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0001 -0.1309 -0.0109,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0217 -0.0196,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0003 0.0015 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = -0.0003 0.0015 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0004 0.0000 -0.0073,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0248 -0.0021,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model AKM
{
mesh = AR/AssaultRifles|AKM,
texture = GunTexture/AKM_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0001 -0.0094 -0.0109,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0217 -0.0196,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0003 0.0015 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = -0.0003 0.0015 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0004 0.0000 -0.0073,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0352 -0.0066,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model AKU12
{
mesh = AR/AssaultRifles|AKU12,
texture = GunTexture/AK12_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0001 -0.1061 -0.0123,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0379 -0.0151,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0004 0.0190 -0.0073,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0499 -0.0069,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model AK_minidrako
{
mesh = AR/AssaultRifles|AK_MiniDrako,
texture = GunTexture/AK_minidrako_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0001 -0.1398 -0.0109,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0217 -0.0196,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0003 -0.0214 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = -0.0003 -0.0214 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0057 -0.0269 -0.0073,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0248 -0.0021,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model AMD65
{
mesh = AR/AssaultRifles|AMD65,
texture = GunTexture/AMD65_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0001 -0.0677 -0.0109,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0217 -0.0196,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0070 0.0015 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0070 0.0015 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0085 0.0000 -0.0073,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0248 -0.0021,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model AN94
{
mesh = AR/AssaultRifles|AN94,
texture = GunTexture/AN94_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0001 0.0151 -0.0067,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0079 -0.0014,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0040 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0256 -0.0196,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0062 0.0386 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0062 0.0386 -0.0082,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0053 0.0311 -0.0036,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0429 -0.0110,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0040 0.0248 -0.0021,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model AR15
{
mesh = AR/AssaultRifles|AR15,
texture = GunTexture/AR15_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0022 -0.0161 -0.0026,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0303 -0.0093,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 -0.0082 0.0034,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0002 -0.0006,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.3368 0.0337,
rotate = -90.4954 0.0000 0.0000,
}
}
model ASH_12
{
mesh = AR/AssaultRifles|ASH_12,
texture = GunTexture/ASH_12_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 -0.1345 -0.0125,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
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attachment Grip
{
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}
attachment Laser
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0003 -0.0190 -0.0073,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0008 -0.0288 -0.0080,
rotate = 0.0000 0.5128 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
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attachment Clip
{
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attachment Scope
{
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attachment RecoilPad
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attachment Sling
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attachment R_Scope
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attachment L_Scope
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model AssaultRifle
{
mesh = AR/AssaultRifles|M16,
texture = GunTexture/M16_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
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rotate = 0.0000 0.0000 0.0000,
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attachment Stock
{
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rotate = 0.0000 0.0000 0.0000,
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attachment Mount
{
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rotate = 0.0000 0.0000 0.0000,
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attachment Grip
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
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rotate = 0.0000 0.0000 0.0000,
}
}
model AUG_A1
{
mesh = AR/AssaultRifles|AUG_A1,
texture = GunTexture/AUG_A1_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
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rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
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}
attachment Stock
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0137 -0.0768 -0.0279,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0137 -0.0768 -0.0279,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
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rotate = 0.0000 0.5128 0.0000,
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attachment Stool
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model AUG_A2
{
mesh = AR/AssaultRifles|AUG_A2,
texture = GunTexture/AUG_A2_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0881 -0.0423,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0137 -0.0768 -0.0279,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0137 -0.0768 -0.0279,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0057 -0.0773 -0.0297,
rotate = 0.0000 0.5128 0.0000,
}
attachment Stool
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0000 0.0109,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model AR160
{
mesh = AR/AssaultRifles|AR160,
texture = GunTexture/AR160_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0176 -0.0152,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.0211 0.0084,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.0211 0.0084,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 -0.0082 0.0034,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model CZ805
{
mesh = AR/AssaultRifles|CZ805,
texture = GunTexture/CZ805_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0003 -0.0414 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0185 -0.0110,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.0177 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.0177 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.0266 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0031 0.0034,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0585 0.0045,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model K2
{
mesh = AR/AssaultRifles|K2,
texture = GunTexture/K2_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0020 0.0000 -0.0119,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0020 0.0000 -0.0119,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 -0.0266 -0.0133,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 -0.0082 0.0034,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model DDM4
{
mesh = AR/AssaultRifles|DDM4,
texture = GunTexture/DDM4_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0022 -0.0161 -0.0026,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0303 -0.0093,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 -0.0082 0.0034,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0002 -0.0006,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.000
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000
}
}
model FAMAS
{
mesh = AR/AssaultRifles|FAMAS,
texture = GunTexture/FAMAS_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 -0.1087 -0.0132,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0695 -0.0248,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0042 -0.0482 -0.0251,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0042 -0.0482 -0.0251,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0057 -0.0604 -0.0162,
rotate = 0.0000 0.5128 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.1465 -0.0114,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0599 0.0202,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model FAL
{
mesh = AR/AssaultRifles|FAL,
texture = GunTexture/FAL_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0022 -0.0161 -0.0026,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0303 -0.0093,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 -0.0082 0.0034,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0002 -0.0006,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.000
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000
}
}
model FAL_CQB
{
mesh = AR/AssaultRifles|FAL_CQB,
texture = GunTexture/FAL_CQB_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0022 -0.0161 -0.0026,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0303 -0.0093,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 -0.0082 0.0034,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0002 -0.0006,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.000
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000
}
}
model FN2000
{
mesh = AR/AssaultRifles|FN2000,
texture = GunTexture/FN2000_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
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attachment Handguard
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attachment Canon
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attachment Stock
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attachment Mount
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attachment Grip
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attachment Laser
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attachment Hide_Beam
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attachment Light
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attachment Stool
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attachment Clip
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attachment Scope
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attachment RecoilPad
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attachment Sling
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attachment R_Scope
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attachment L_Scope
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attachment Barrel_Shroud
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}
model G36C
{
mesh = AR/AssaultRifles|G36C,
texture = GunTexture/G36C_tex,
cullFace = None,
attachment world
{
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rotate = 0.0000 0.0000 0.0000,
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attachment muzzle
{
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attachment Handguard
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attachment Canon
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attachment Stock
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attachment Mount
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attachment Grip
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attachment Laser
{
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attachment Hide_Beam
{
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attachment Light
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attachment Stool
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attachment Clip
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attachment Scope
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attachment RecoilPad
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attachment Sling
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rotate = 0.0000 0.0000 0.0000,
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attachment R_Scope
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attachment L_Scope
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attachment Barrel_Shroud
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}
model Groza
{
mesh = AR/AssaultRifles|Groza,
texture = GunTexture/Groza_tex,
cullFace = None,
attachment world
{
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rotate = 0.0000 0.0000 0.0000,
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attachment muzzle
{
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rotate = -90.0 0.0 -180.0,
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attachment Handguard
{
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rotate = 0.0000 0.0000 0.0000,
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attachment Canon
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attachment Stock
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attachment Mount
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rotate = 0.0000 0.0000 0.0000,
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attachment Grip
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
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attachment Stool
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attachment Clip
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attachment Scope
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rotate = 0.0000 0.0000 0.0000,
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attachment RecoilPad
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
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}
attachment Barrel_Shroud
{
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rotate = 0.0000 0.0000 0.0000,
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}
model HK416
{
mesh = AR/AssaultRifles|HK416,
texture = GunTexture/HK416_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
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attachment Mount
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
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}
attachment Stool
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
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attachment Scope
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rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
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}
attachment Sling
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
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}
model IA2
{
mesh = AR/AssaultRifles|IA2,
texture = GunTexture/IA2_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
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rotate = 0.0000 0.0000 0.0000,
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attachment Mount
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attachment Grip
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
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attachment Scope
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
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}
attachment Sling
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
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}
}
model KAC_PDW
{
mesh = AR/AssaultRifles|KAC_PDW,
texture = GunTexture/KAC_PDW_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0056 -0.0140 0.0041,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
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rotate = 0.0000 0.0000 0.0000,
}
}
model L85
{
mesh = AR/AssaultRifles|L85,
texture = GunTexture/L85_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
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rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0881 -0.0202,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0137 -0.0524 -0.0154,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0057 -0.0773 -0.0121,
rotate = 0.0000 0.5128 0.0000,
}
attachment Stool
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model LR300
{
mesh = AR/AssaultRifles|LR300,
texture = GunTexture/LR300_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 -0.0045 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 -0.0430 0.0004,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0303 -0.0093,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 -0.0082 0.0034,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0108 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model LVOA
{
mesh = AR/AssaultRifles|LVOA,
texture = GunTexture/LVOA_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0005 -0.0932 -0.0037,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0146 -0.0054,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0303 -0.0093,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0043 0.0562 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0043 0.0562 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0030 0.0644 -0.0017,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 -0.0082 0.0034,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0294 -0.0067,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model M4
{
mesh = AR/AssaultRifles|M4,
texture = GunTexture/M4_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.4020 0.0270,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Handguard
{
offset = 0.0000 0.1231 0.0307,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0022 0.3399 0.0306,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.1765 0.0160,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0153 0.1777 0.0278,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0165 0.1785 0.0286,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 -0.0082 0.0034,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0734 -0.0037,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0715 0.0486,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.2437 0.0250,
rotate = 0.0000 0.0000 0.0000,
}
}
model MTAR
{
mesh = AR/AssaultRifles|MTAR,
texture = GunTexture/MTAR_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 -0.1466 -0.0118,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0466 -0.0264,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0137 -0.0408 -0.0085,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0137 -0.0408 -0.0085,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0057 -0.0448 -0.0062,
rotate = 0.0000 0.5128 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.1422 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0104 0.0077,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model QBZ951
{
mesh = AR/AssaultRifles|QBZ951,
texture = GunTexture/QBZ951_tex,
cullFace = None,
attachment world
{
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attachment muzzle
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attachment Handguard
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attachment Canon
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attachment Stock
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attachment Mount
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attachment Grip
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attachment Laser
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attachment Hide_Beam
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attachment Light
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attachment Stool
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attachment Clip
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attachment Scope
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attachment RecoilPad
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attachment Sling
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attachment R_Scope
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attachment L_Scope
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attachment Barrel_Shroud
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model R5
{
mesh = AR/AssaultRifles|R5,
texture = GunTexture/R5_tex,
cullFace = None,
attachment world
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attachment muzzle
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attachment Handguard
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attachment Canon
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attachment Stock
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attachment Mount
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attachment Grip
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attachment Laser
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attachment Hide_Beam
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attachment Light
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attachment Stool
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attachment Clip
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attachment Scope
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attachment RecoilPad
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attachment Sling
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attachment R_Scope
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attachment L_Scope
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attachment Barrel_Shroud
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}
model SAR21
{
mesh = AR/AssaultRifles|SAR21,
texture = GunTexture/SAR21_tex,
cullFace = None,
attachment world
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attachment muzzle
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attachment Handguard
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attachment Canon
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attachment Stock
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attachment Mount
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attachment Grip
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attachment Laser
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attachment Hide_Beam
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attachment Light
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attachment Stool
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attachment Clip
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attachment Scope
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attachment RecoilPad
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attachment Sling
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attachment R_Scope
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attachment L_Scope
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attachment Barrel_Shroud
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}
model ScarL
{
mesh = AR/AssaultRifles|ScarL,
texture = GunTexture/ScarL_tex,
cullFace = None,
attachment world
{
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rotate = 0.0000 0.0000 0.0000,
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attachment muzzle
{
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attachment Handguard
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attachment Canon
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attachment Stock
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attachment Mount
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attachment Grip
{
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attachment Laser
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attachment Hide_Beam
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attachment Light
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attachment Stool
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attachment Clip
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attachment Scope
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attachment RecoilPad
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attachment Sling
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attachment R_Scope
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attachment L_Scope
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attachment Barrel_Shroud
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}
model SIG_553
{
mesh = AR/AssaultRifles|SIG_553,
texture = GunTexture/SIG_553_tex,
cullFace = None,
attachment world
{
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attachment muzzle
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attachment Handguard
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attachment Canon
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attachment Stock
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attachment Mount
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attachment Grip
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attachment Laser
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attachment Hide_Beam
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attachment Light
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attachment Stool
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attachment Clip
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attachment Scope
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attachment RecoilPad
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attachment Sling
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attachment R_Scope
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attachment L_Scope
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attachment Barrel_Shroud
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}
model SIG516
{
mesh = AR/AssaultRifles|SIG516,
texture = GunTexture/SIG516_tex,
cullFace = None,
attachment world
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attachment muzzle
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attachment Handguard
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attachment Canon
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attachment Stock
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attachment Mount
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attachment Grip
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attachment Laser
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attachment Hide_Beam
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attachment Light
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attachment Stool
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attachment Clip
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attachment Scope
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}
}
model SR3M
{
mesh = AR/AssaultRifles|SR3M,
texture = GunTexture/SR3M_tex,
cullFace = None,
attachment world
{
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rotate = 0.0000 0.0000 0.0000,
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attachment muzzle
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attachment Handguard
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attachment Canon
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attachment Stock
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attachment Mount
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attachment Grip
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attachment Laser
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attachment Hide_Beam
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attachment Light
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attachment Stool
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attachment Clip
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attachment Scope
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}
model SR47
{
mesh = AR/AssaultRifles|SR47,
texture = GunTexture/SR47_tex,
cullFace = None,
attachment world
{
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rotate = 0.0000 0.0000 0.0000,
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attachment muzzle
{
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attachment Handguard
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attachment Canon
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attachment Stock
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attachment Mount
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attachment Grip
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attachment Laser
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attachment Hide_Beam
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attachment Light
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attachment Stool
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attachment Clip
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attachment Scope
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}
}
model SS2V5
{
mesh = AR/AssaultRifles|SS2V5,
texture = GunTexture/SS2V5_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
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attachment muzzle
{
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rotate = -90.0 0.0 -180.0,
}
attachment Handguard
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attachment Canon
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attachment Stock
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attachment Mount
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attachment Grip
{
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}
attachment Laser
{
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rotate = 0.0000 0.0000 0.0000,
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attachment Hide_Beam
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
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attachment Stool
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attachment Clip
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attachment Scope
{
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}
model Type81
{
mesh = AR/AssaultRifles|Type81,
texture = GunTexture/Type81_tex,
cullFace = None,
attachment world
{
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rotate = 0.0000 0.0000 0.0000,
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attachment muzzle
{
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attachment Handguard
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rotate = 0.0000 0.0000 0.0000,
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attachment Canon
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attachment Stock
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attachment Mount
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attachment Grip
{
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attachment Laser
{
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attachment Hide_Beam
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attachment Light
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attachment Stool
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attachment Scope
{
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}
attachment RecoilPad
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
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}
attachment Barrel_Shroud
{
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rotate = 0.0000 0.0000 0.0000,
}
}
model VSK
{
mesh = AR/AssaultRifles|VSK,
texture = GunTexture/VSK_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
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rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
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attachment Stock
{
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attachment Mount
{
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rotate = 0.0000 0.0000 0.0000,
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attachment Grip
{
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rotate = 0.0000 0.0000 0.0000,
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attachment Laser
{
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}
attachment Hide_Beam
{
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rotate = 0.0000 0.0000 0.0000,
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attachment Light
{
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attachment Stool
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attachment Scope
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attachment RecoilPad
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
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attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
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}
attachment Clip
{
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rotate = 0.0000 0.0000 0.0000,
}
}
model VSS
{
mesh = AR/AssaultRifles|VSS,
texture = GunTexture/VSS_tex,
cullFace = None,
attachment world
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
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attachment Handguard
{
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attachment Canon
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rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
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rotate = 0.0000 0.0000 0.0000,
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attachment Mount
{
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}
attachment Grip
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
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attachment Light
{
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attachment Stool
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}
attachment Scope
{
offset = 0.0000 0.0131 -0.0048,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0177 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model VSS_Tactical
{
mesh = AR/AssaultRifles|VSS_Tactical,
texture = GunTexture/VSS_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0145 0.0389 0.0241,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = -0.0145 0.0389 0.0241,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0165 0.0000 0.0231,
rotate = 0.0000 90.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model VZ58
{
mesh = AR/AssaultRifles|VZ58,
texture = GunTexture/VZ58_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0022 0.0324 -0.0207,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0196 -0.0233,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0040 0.0000 -0.0204,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0040 0.0000 -0.0204,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0030 0.0000 -0.0187,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 -0.0082 0.0034,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0049 -0.0058,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 -0.0122 -0.0118,
rotate = 0.0000 0.0000 0.0000,
}
}
model Wieger940
{
mesh = AR/AssaultRifles|Wieger940,
texture = GunTexture/Wieger940_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = -0.0001 -0.0195 -0.0193,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0014 -0.0079,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0217 -0.0247,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0078 0.0321 -0.0133,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0078 0.0321 -0.0133,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0004 0.0244 -0.0147,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0248 -0.0021,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0152 -0.0127,
rotate = 0.0000 0.0000 0.0000,
}
}
model XM8
{
mesh = AR/AssaultRifles|XM8,
texture = GunTexture/XM8_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0001 -0.0491 -0.0015,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0001 -0.0070,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0059 0.0316 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0059 0.0316 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0073 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0089 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0144 -0.0027,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 -0.0115 0.0116,
rotate = 0.0000 0.0000 0.0000,
}
}
}