Files
GGS_Attachments/Rifles_bolt_nomag_model.txt
2026-02-05 12:33:43 -05:00

2383 lines
48 KiB
Plaintext

module Base
{
model Carcano
{
mesh = Rifle/Rifle|Carcano,
texture = GunTexture/Carcano_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0998 0.0042,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0771 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0105 0.0963 -0.0001,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0105 0.0963 -0.0001,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0085 0.0879 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.1349 0.0099,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0278 -0.0063,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model Kark98
{
mesh = Rifle/Rifle|Kark98,
texture = GunTexture/Kark98_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0145 0.0389 0.0241,
rotate = 000.0000 00.000 0.0000,
}
attachment Hide_Beam
{
offset = -0.0145 0.0389 0.0241,
rotate = 000.0000 00.000 0.0000,
}
attachment Light
{
offset = 0.0165 0.0000 0.0231,
rotate = 0.0000 90.000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.000
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000
}
}
model Enfield
{
mesh = Rifle/Rifle|Enfield,
texture = GunTexture/Enfield_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0668 0.0059,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0132 0.0607 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0132 0.0607 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0073 0.0559 0.0078,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.1124 0.0169,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0101 -0.0044,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model M24
{
mesh = Rifle/Rifle|M24,
texture = GunTexture/M24_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.4020 0.0270,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0745 -0.0044,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0511 -0.0144,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0063 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0063 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0054 0.0368 -0.0090,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0309 0.0143,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0204 0.0138,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1066 0.0417,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Misc
{
offset = 0.0000 0.2239 -0.0160,
rotate = 0.0000 0.0000 0.0000,
}
}
model MAS36
{
mesh = Rifle/Rifle|MAS36,
texture = GunTexture/MAS36_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1041 0.0083,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0606 -0.0094,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0097 0.1001 0.0006,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0097 0.1001 0.0006,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0051 0.0904 0.0066,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.1304 0.0088,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0204 0.0050,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model Mosin
{
mesh = Rifle/Rifle|Mosin,
texture = GunTexture/Mosin_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0542 0.0023,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0063,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0104 -0.0122 -0.0072,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0104 -0.0122 -0.0072,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0104 -0.0248 -0.0068,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 -0.0169 0.0176,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0983 -0.0104,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model Remington121
{
mesh = Rifle/Rifle|Remington121,
texture = GunTexture/Remington121_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0485 -0.0044,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0264 -0.0088,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0159 0.0000 -0.0087,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0159 0.0000 -0.0087,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0158 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0300 0.0101,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0253 -0.0165,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model SWM1854
{
mesh = Rifle/Rifle|SWM1854,
texture = GunTexture/SWM1854_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0000 0.0011,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0198 -0.0110,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0061 0.0584 -0.0066,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0061 0.0584 -0.0066,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0083 0.0452 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0533 0.0072,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0343 -0.0050,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model SWM1894
{
mesh = Rifle/Rifle|SWM1894,
texture = GunTexture/SWM1894_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 -0.0500 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0145 0.0389 0.0241,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = -0.0145 0.0389 0.0241,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0165 0.0000 0.0231,
rotate = 0.0000 90.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0192 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0256 -0.0089,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model VarmintRifle
{
mesh = Rifle/Rifle|R700,
texture = GunTexture/R700_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0745 -0.0044,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0511 -0.0144,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0063 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0063 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0054 0.0368 -0.0090,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0309 0.0143,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0204 0.0138,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0529 -0.0108,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model Winchester1886
{
mesh = Rifle/Rifle|Winchester1886,
texture = GunTexture/Winchester1886_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0151 0.0013,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0690 0.0027,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0040 0.0010,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0073,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0103 0.0000 0.0000,
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model Winchester1895
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model Enfield1917
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model CarcanoCarbine1891
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model RossMK3
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model MosinNagant1891
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model Mauser98
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model Springfield1903
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model MannlicherM1895_long
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model MannlicherM1895
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model TankgewehrM1918
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{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
}