685 lines
14 KiB
Plaintext
685 lines
14 KiB
Plaintext
module Base
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{
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model CircuitJudgeRifle
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{
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mesh = Rifle/Rifle|CircuitJudgeRifle,
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texture = GunTexture/CircuitJudgeRifle_tex,
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cullFace = None,
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attachment world
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{
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offset = -0.0300 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment muzzle
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{
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offset = 0.0 0.402 0.027,
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rotate = -90.0 0.0 -180.0,
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}
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attachment Handguard
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Canon
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{
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offset = 0.0000 -0.0216 -0.0036,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Stock
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Mount
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Grip
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{
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offset = 0.0000 -0.0439 -0.0141,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Laser
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{
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offset = 0.0122 -0.0359 -0.0129,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Hide_Beam
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{
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offset = 0.0122 -0.0359 -0.0129,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Light
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{
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offset = -0.0116 -0.0538 -0.0096,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Stool
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{
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offset = 0.0000 -0.0439 0.0126,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Clip
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Scope
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{
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offset = 0.0000 0.0168 -0.0090,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment RecoilPad
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Sling
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment R_Scope
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment L_Scope
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Barrel_Shroud
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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}
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model M1
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{
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mesh = Rifle/Rifle|M1,
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texture = GunTexture/M1_tex,
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cullFace = None,
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attachment world
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{
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offset = -0.0300 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment muzzle
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{
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offset = 0.0 0.402 0.027,
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rotate = -90.0 0.0 -180.0,
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}
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attachment Handguard
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Canon
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{
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offset = 0.0000 0.0735 0.0096,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Stock
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Mount
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Grip
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{
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offset = 0.0000 -0.0120 -0.0042,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Laser
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{
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offset = 0.0071 0.0389 0.0061,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Hide_Beam
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{
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offset = 0.0071 0.0389 0.0061,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Light
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{
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offset = -0.0066 0.0493 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Stool
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{
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offset = 0.0000 0.0926 0.0169,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Clip
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Scope
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{
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offset = 0.0000 0.1050 -0.0029,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment RecoilPad
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Sling
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment R_Scope
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment L_Scope
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Barrel_Shroud
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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}
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model MatebaGrifone
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{
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mesh = Rifle/Rifle|MatebaGrifone,
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texture = GunTexture/MatebaGrifone_tex,
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cullFace = None,
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attachment world
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{
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offset = -0.0300 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment muzzle
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{
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offset = 0.0 0.402 0.027,
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rotate = -90.0 0.0 -180.0,
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}
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attachment Handguard
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Canon
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{
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offset = 0.0000 -0.0912 -0.0170,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Stock
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Mount
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Grip
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{
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offset = 0.0000 -0.0362 -0.0262,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Laser
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{
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offset = 0.0123 -0.0041 -0.0247,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Hide_Beam
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{
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offset = 0.0123 -0.0041 -0.0247,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Light
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{
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offset = -0.0098 -0.0328 -0.0188,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Stool
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{
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offset = 0.0000 -0.0361 -0.0054,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Clip
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Scope
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{
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offset = 0.0000 0.0546 -0.0210,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment RecoilPad
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Sling
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment R_Scope
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment L_Scope
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Barrel_Shroud
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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}
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model SKS_carbine
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{
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mesh = Rifle/Rifle|SKS_carbine,
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texture = GunTexture/SKS_r_tex,
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cullFace = None,
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attachment world
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{
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offset = -0.0300 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment muzzle
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{
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offset = 0.0 0.402 0.027,
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rotate = -90.0 0.0 -180.0,
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}
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attachment Handguard
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Canon
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{
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offset = 0.0000 0.1037 0.0023,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Stock
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Mount
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{
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offset = 0.0000 -0.0231 0.0154,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Grip
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Laser
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{
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offset = 0.0093 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Hide_Beam
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{
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offset = 0.0093 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Light
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{
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offset = -0.0091 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Stool
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{
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offset = 0.0000 0.0313 0.0169,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Clip
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Scope
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{
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offset = 0.0000 -0.0121 0.0116,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment RecoilPad
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Sling
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment R_Scope
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment L_Scope
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Barrel_Shroud
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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}
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model SKS_carbine_short
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{
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mesh = Rifle/Rifle|SKS_carbine_short,
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texture = GunTexture/SKS_r_tex,
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cullFace = None,
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attachment world
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{
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offset = -0.0300 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment muzzle
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{
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offset = 0.0 0.402 0.027,
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rotate = -90.0 0.0 -180.0,
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}
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attachment Handguard
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Canon
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{
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offset = 0.0000 -0.0637 0.0023,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Stock
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Mount
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{
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offset = 0.0000 -0.0231 0.0154,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Grip
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Laser
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{
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offset = 0.0093 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Hide_Beam
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{
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offset = 0.0093 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Light
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{
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offset = -0.0091 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Stool
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{
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offset = 0.0000 0.0313 0.0169,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Clip
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Scope
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{
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offset = 0.0000 -0.0121 0.0116,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment RecoilPad
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Sling
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment R_Scope
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment L_Scope
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Barrel_Shroud
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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}
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model CeiRigotti
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{
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mesh = Rifle/Rifle|CeiRigotti,
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texture = GunTexture/CeiRigotti_tex,
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cullFace = None,
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attachment world
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{
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offset = -0.0300 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment muzzle
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{
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offset = 0.0000 0.4020 0.0270,
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rotate = -89.8538 0.0000 0.0000,
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}
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attachment Handguard
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Canon
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{
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offset = 0.0000 0.3956 0.0376,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Stock
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{
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offset = 0.0000 0.0000 0.0000,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Mount
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{
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offset = 0.0000 0.1487 0.0334,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Grip
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{
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offset = 0.0000 -0.0120 -0.0042,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Laser
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{
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offset = 0.0071 0.0389 0.0061,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Hide_Beam
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{
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offset = 0.0071 0.0389 0.0061,
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rotate = 0.0000 0.0000 0.0000,
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}
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attachment Light
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{
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offset = -0.0066 0.0493 0.0000,
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rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment Stool
|
|
{
|
|
offset = 0.0000 0.0926 0.0169,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment Clip
|
|
{
|
|
offset = 0.0000 0.0000 0.0000,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment Scope
|
|
{
|
|
offset = 0.0000 0.1265 0.0563,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment RecoilPad
|
|
{
|
|
offset = 0.0000 0.0000 0.0000,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment Sling
|
|
{
|
|
offset = 0.0000 0.0000 0.0000,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment R_Scope
|
|
{
|
|
offset = 0.0000 0.0000 0.0000,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment L_Scope
|
|
{
|
|
offset = 0.0000 0.0000 0.0000,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
|
|
attachment Barrel_Shroud
|
|
{
|
|
offset = 0.0000 0.3407 0.0148,
|
|
rotate = 0.0000 0.0000 0.0000,
|
|
}
|
|
}
|
|
}
|