Files
GGS_Attachments/SMG_twohands_model.txt
2026-02-05 12:33:43 -05:00

1954 lines
39 KiB
Plaintext

module Base
{
model A2000
{
mesh = SMG/SMG|A2000,
texture = GunTexture/A2000_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.2081 0.0308,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Canon
{
offset = 0.0000 0.2046 0.0309,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0106 0.1653 0.0310,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0115 0.1519 0.0303,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0056 -0.0415 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0716 -0.0022,
rotate = 18.9098 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0674 0.0455,
rotate = 0.0000 0.0000 0.0000,
}
}
model APC9K
{
mesh = SMG/SMG|APC9K,
texture = GunTexture/APC9K_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.1470 -0.0003,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0713 -0.0034,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0027 -0.0692 0.0013,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0029 -0.0451 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0029 -0.0451 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0963 0.0028,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0150 0.0098,
rotate = 0.0000 0.0000 0.0000,
}
}
model AR6951
{
mesh = AR/AssaultRifles|AR6951,
texture = GunTexture/AR6951_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0 -0.08 0.0,
rotate = 0.0 0.0 0.0,
}
attachment Canon1
{
offset = 0 -0.1 0.003,
rotate = 0.0 0.0 0.0,
}
attachment Stock
{
offset = 0 0.018 -0.002,
rotate = 0.0 0.0 0.0,
}
attachment Grip
{
offset = 0 -0.0 -0.01,
rotate = 0.0 0.0 0.0,
}
}
model AUG_9mm
{
mesh = SMG/SMG|AUG_9mm,
texture = GunTexture/AUG_9mm_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.1842 -0.0090,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0226 -0.0286,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0011 -0.0391 -0.0161,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0009 -0.0283 -0.0153,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = -0.0009 -0.0283 -0.0153,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0638 -0.0280,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 -0.0072 -0.0007,
rotate = 0.0000 0.0000 0.0000,
}
}
model Colt9mm
{
mesh = SMG/SMG|Colt9mm,
texture = GunTexture/Colt9mm_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.1064 -0.0057,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0204 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0515 -0.0100,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 -0.0391 -0.0011,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0007 -0.0283 -0.0031,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = -0.0007 -0.0283 -0.0031,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0963 0.0106,
rotate = -9.5398 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0204 0.0146,
rotate = 0.0000 0.0000 0.0000,
}
attachment Handguard
{
offset = 0.0000 -0.0084 -0.0024,
rotate = 0.0000 0.0000 0.0000,
}
}
model CZScorpion
{
mesh = SMG/SMG|CZScorpion,
texture = GunTexture/CZScorpion_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.1371 -0.0039,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0515 -0.0118,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0062 -0.0184 -0.0011,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0040 -0.0169 -0.0017,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0040 -0.0169 -0.0017,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.1047 0.0130,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0372 0.0080,
rotate = 0.0000 0.0000 0.0000,
}
}
model K7
{
mesh = SMG/SMG|K7,
texture = GunTexture/K7_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.1611 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0620 -0.0056,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0019 -0.0391 0.0008,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0038 -0.0283 0.0008,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0038 -0.0283 0.0008,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.1004 0.0038,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0455 0.0047,
rotate = 0.0000 0.0000 0.0000,
}
}
model Kriss9mm
{
mesh = SMG/SMG|Kriss9mm,
texture = GunTexture/Kriss9mm_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.1539 -0.0202,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0220 -0.0370,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.0204 -0.0263,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.0240 -0.0207,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.0240 -0.0207,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.1227 -0.0483,
rotate = -31.2842 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0637 -0.0196,
rotate = 0.0000 0.0000 0.0000,
}
}
model KrissVector45
{
mesh = SMG/SMG|KrissVector45,
texture = GunTexture/KrissVector45_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.0157 -0.0352,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0572 -0.0416,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0011 0.0688 -0.0363,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0020 0.0826 -0.0367,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0020 0.0826 -0.0367,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0479 0.0180,
rotate = -33.6942 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0755 -0.0224,
rotate = 0.0000 0.0000 0.0000,
}
}
model LanchesterMK1
{
mesh = SMG/SMG|LanchesterMK1,
texture = GunTexture/LanchesterMK1_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.0627 0.0018,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0765 -0.0210,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0059 -0.0751 -0.0209,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0074 -0.0562 -0.0080,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0074 -0.0562 -0.0080,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0359 0.1917 0.0357,
rotate = -91.8248 -81.5189 -91.8048,
}
attachment Scope
{
offset = 0.0000 0.0740 -0.0041,
rotate = 0.0000 0.0000 0.0000,
}
}
model MAB38A
{
mesh = SMG/SMG|MAB38A,
texture = GunTexture/MAB38A_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.0391 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0219 -0.0163,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0064 -0.0685 -0.0100,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0097 -0.0591 -0.0103,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0097 -0.0591 -0.0103,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.1580 -0.0018,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0401 -0.0135,
rotate = 0.0000 0.0000 0.0000,
}
}
model MAT49
{
mesh = SMG/SMG|MAT49,
texture = GunTexture/MAT49_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.0980 -0.0102,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0515 -0.0100,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0044 -0.1659 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0064 -0.1443 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0064 -0.1443 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.1169 -0.0488,
rotate = -9.3504 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 -0.0178 -0.0114,
rotate = 0.0000 0.0000 0.0000,
}
}
model MP18
{
mesh = SMG/SMG|MP18,
texture = GunTexture/MP18_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.3159 0.0270,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Canon
{
offset = 0.0000 -0.0493 -0.0033,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0647 -0.0226,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0150 0.2417 0.0299,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0148 0.2274 0.0306,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0084 0.0210 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1087 0.0447,
rotate = 0.0000 0.0000 0.0000,
}
attachment Handguard
{
offset = 0.0000 0.2345 0.0298,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.1221 0.0238,
rotate = 0.0000 0.0000 0.0000,
}
}
model MP40
{
mesh = SMG/SMG|MP40,
texture = GunTexture/MP40_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.0643 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0515 -0.0100,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0059 -0.0391 -0.0066,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0112 -0.0283 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0112 -0.0283 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.1815 -0.0025,
rotate = -7.1817 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0204 -0.0129,
rotate = 0.0000 0.0000 0.0000,
}
}
model MP5
{
mesh = SMG/SMG|MP5,
texture = GunTexture/MP5_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.2311 0.0318,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Canon
{
offset = 0.0000 0.2236 0.0322,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.1585 0.0187,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0159 0.1622 0.0380,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0029 -0.0451 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0029 -0.0451 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0560 0.0163,
rotate = 32.5464 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0662 0.0600,
rotate = 0.0000 0.0000 0.0000,
}
}
model MP5K
{
mesh = SMG/SMG|MP5K,
texture = GunTexture/MP5K_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.1470 -0.0003,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0713 -0.0034,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0027 -0.0692 0.0013,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0029 -0.0451 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0029 -0.0451 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0963 0.0028,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0150 0.0098,
rotate = 0.0000 0.0000 0.0000,
}
}
model MP5SD
{
mesh = SMG/SMG|MP5SD,
texture = GunTexture/MP5SD_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.1611 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0331 -0.0012,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0026 -0.0391 0.0062,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0036 -0.0283 0.0052,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0036 -0.0283 0.0052,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0949 0.0070,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0358 0.0128,
rotate = 0.0000 0.0000 0.0000,
}
}
model MPX
{
mesh = SMG/SMG|MPX,
texture = GunTexture/MPX_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.1425 0.0040,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0407 -0.0034,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 -0.0133 0.0067,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 -0.0079 0.0039,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0079 0.0039,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0999 -0.0002,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0572 0.0071,
rotate = 0.0000 0.0000 0.0000,
}
}
model MX4
{
mesh = SMG/SMG|MX4,
texture = GunTexture/MX4_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.1589 -0.0124,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0574 -0.0284,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0084 -0.0296 -0.0084,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0108 -0.0342 -0.0110,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0108 -0.0342 -0.0110,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0310 -0.0282,
rotate = -27.0885 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0351 -0.0166,
rotate = 0.0000 0.0000 0.0000,
}
}
model PPSH41
{
mesh = SMG/SMG|PPSH41,
texture = GunTexture/PPSH41_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.0777 -0.0105,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0155 -0.0063,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0073 -0.0274 -0.0062,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0085 0.0011 -0.0124,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0085 0.0011 -0.0124,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.1424 -0.0036,
rotate = -6.1744 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0439 -0.0158,
rotate = 0.0000 0.0000 0.0000,
}
}
model PP_Bizon
{
mesh = SMG/SMG|PP_Bizon,
texture = GunTexture/PP_Bizon_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.1611 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0515 -0.0100,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 -0.0391 -0.0011,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 -0.0283 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0283 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0204 0.0062,
rotate = 0.0000 0.0000 0.0000,
}
}
model Saiga9mm
{
mesh = SMG/SMG|Saiga9mm,
texture = GunTexture/Saiga9mm_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.1245 -0.0070,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0003 0.0040,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0220 -0.0202,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 -0.0241 -0.0101,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 -0.0115 -0.0105,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0115 -0.0105,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.1057 0.0070,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0188 -0.0007,
rotate = 0.0000 0.0000 0.0000,
}
attachment Handguard
{
offset = 0.0000 -0.0230 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model Silenced_Sten
{
mesh = SMG/SMG|Silenced_Sten,
texture = GunTexture/Silenced_Sten_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.1611 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0624 -0.0028,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0088 0.0542 -0.0011,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0106 0.0605 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0106 0.0605 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0306 0.1733 0.0275,
rotate = -90.8673 -79.4861 -90.8528,
}
attachment Scope
{
offset = 0.0000 0.0467 -0.0148,
rotate = 0.0000 0.0000 0.0000,
}
}
model Sten_MK5
{
mesh = SMG/SMG|Sten_MK5,
texture = GunTexture/Sten_MK5_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.1470 -0.0003,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0713 -0.0034,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0027 -0.0692 0.0013,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0029 -0.0451 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0029 -0.0451 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0963 0.0028,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0150 0.0098,
rotate = 0.0000 0.0000 0.0000,
}
}
model Thompson
{
mesh = SMG/SMG|Thompson,
texture = GunTexture/Thompson_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.0920 -0.0033,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0008 -0.0115,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0103 -0.0391 -0.0092,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0094 -0.0283 -0.0146,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0094 -0.0283 -0.0146,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0042 0.0239,
rotate = -10.1910 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 -0.0148 -0.0151,
rotate = 0.0000 0.0000 0.0000,
}
}
model UMP45
{
mesh = SMG/SMG|UMP45,
texture = GunTexture/UMP45_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.1611 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0515 -0.0100,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 -0.0391 -0.0011,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 -0.0283 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0283 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0097 0.0070,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0204 0.0062,
rotate = 0.0000 0.0000 0.0000,
}
}
model UMP45_long
{
mesh = SMG/SMG|UMP45_long,
texture = GunTexture/UMP45_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.0302 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0515 -0.0100,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 -0.0391 -0.0011,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 -0.0283 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0283 -0.0051,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0097 0.0070,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0204 0.0062,
rotate = 0.0000 0.0000 0.0000,
}
}
model X86
{
mesh = SMG/SMG|X86,
texture = GunTexture/X86_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.1361 -0.0124,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0383 -0.0203,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0072 -0.0288 -0.0055,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0066 -0.0283 -0.0095,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0066 -0.0283 -0.0095,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sight
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0993 -0.0194,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0204 0.0062,
rotate = 0.0000 0.0000 0.0000,
}
}
}