Schmedium
This commit is contained in:
@@ -112,27 +112,21 @@ end
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local function clearChangedOffset(vehicle)
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if not vehicle then return end
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local md = vehicle:getModData()
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if not md or md["isChangedTowedAttachment"] ~= true then return end
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end
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local function restoreTowBarDefaults(vehicle)
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if not vehicle then return end
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local script = vehicle:getScript()
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local changedId = md["towBarChangedAttachmentId"] or vehicle:getTowAttachmentSelf()
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local attachment = script and script:getAttachmentById(changedId) or nil
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if attachment then
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local offset = attachment:getOffset()
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local storedShift = tonumber(md["towBarChangedOffsetZShift"])
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if storedShift ~= nil then
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attachment:getOffset():set(offset:x(), offset:y(), offset:z() - storedShift)
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else
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local zShift = offset:z() > 0 and -1 or 1
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attachment:getOffset():set(offset:x(), offset:y(), offset:z() + zShift)
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if script and script.getMass then
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local scriptMass = tonumber(script:getMass())
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if scriptMass and scriptMass > 0 then
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vehicle:setMass(scriptMass)
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end
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end
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md["isChangedTowedAttachment"] = false
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md["towBarChangedAttachmentId"] = nil
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md["towBarChangedOffsetZShift"] = nil
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vehicle:transmitModData()
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vehicle:constraintChanged()
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vehicle:updateTotalMass()
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end
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local function applyRigidTow(towingVehicle, towedVehicle, attachmentA, attachmentB)
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@@ -169,31 +163,7 @@ end
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local function refreshTowBarState(vehicle)
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if not vehicle then return end
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local md = vehicle:getModData()
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if not md then return end
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local front = vehicle:getVehicleTowedBy()
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local rear = vehicle:getVehicleTowing()
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local isTowed = false
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if front then
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local frontMd = front:getModData()
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if md["towed"] == true or (frontMd and frontMd["isTowingByTowBar"] == true) then
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isTowed = true
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end
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end
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local isTowing = false
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if rear then
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local rearMd = rear:getModData()
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if rearMd and rearMd["towed"] == true and rearMd["isTowingByTowBar"] == true then
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isTowing = true
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end
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end
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md["towed"] = isTowed
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md["isTowingByTowBar"] = isTowed or isTowing
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vehicle:transmitModData()
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setTowBarModelVisible(vehicle, vehicle:getVehicleTowedBy() ~= nil)
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end
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local function refreshAround(vehicle)
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@@ -205,25 +175,10 @@ end
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local function restoreDefaultsIfLeadLost(vehicle)
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if not vehicle then return end
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local md = vehicle:getModData()
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if not md then return end
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if vehicle:getVehicleTowedBy() ~= nil then return end
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if md["towed"] ~= true and md.towBarOriginalMass == nil and md.towBarOriginalBrakingForce == nil then return end
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if md.towBarOriginalScriptName then vehicle:setScriptName(md.towBarOriginalScriptName) end
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if md.towBarOriginalMass ~= nil then vehicle:setMass(md.towBarOriginalMass) end
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if md.towBarOriginalBrakingForce ~= nil then vehicle:setBrakingForce(md.towBarOriginalBrakingForce) end
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vehicle:constraintChanged()
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vehicle:updateTotalMass()
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md["towed"] = false
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md.towBarOriginalScriptName = nil
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md.towBarOriginalMass = nil
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md.towBarOriginalBrakingForce = nil
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if vehicle:getVehicleTowing() == nil then
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md["isTowingByTowBar"] = false
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end
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vehicle:transmitModData()
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clearChangedOffset(vehicle)
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restoreTowBarDefaults(vehicle)
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setTowBarModelVisible(vehicle, false)
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end
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@@ -277,18 +232,6 @@ local function restoreFrontLink(playerObj, link)
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middle:setScriptName("notTowingA_Trailer")
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sendAttach(playerObj, front, middle, a, b)
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local frontMd = front:getModData()
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local middleMd = middle:getModData()
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if frontMd then
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frontMd["isTowingByTowBar"] = true
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front:transmitModData()
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end
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if middleMd then
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middleMd["isTowingByTowBar"] = true
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middleMd["towed"] = true
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middle:transmitModData()
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end
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setTowBarModelVisible(middle, true)
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refreshAround(front)
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refreshAround(middle)
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@@ -305,6 +248,14 @@ local function resolveDetachPair(towingVehicle, towedVehicle)
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local resolvedTowing = towingVehicle
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local resolvedTowed = resolvedTowing and resolvedTowing:getVehicleTowing() or nil
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if resolvedTowed == nil and towedVehicle == nil and resolvedTowing and resolvedTowing:getVehicleTowedBy() then
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local front = resolvedTowing:getVehicleTowedBy()
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if front and front:getVehicleTowing() == resolvedTowing then
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resolvedTowed = resolvedTowing
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resolvedTowing = front
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end
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end
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if resolvedTowed == nil and towedVehicle and towedVehicle:getVehicleTowedBy() then
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resolvedTowing = towedVehicle:getVehicleTowedBy()
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resolvedTowed = towedVehicle
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@@ -488,13 +439,8 @@ LT.performDetachWrapper = function(playerObj, towingVehicle, towedVehicle)
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restoreDefaultsIfLeadLost(resolvedTowing)
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restoreDefaultsIfLeadLost(resolvedTowed)
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refreshAround(resolvedTowing)
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refreshAround(resolvedTowed)
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queueAction(playerObj, 12, function(_, v) restoreDefaultsIfLeadLost(v); refreshAround(v) end, resolvedTowing)
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queueAction(playerObj, 12, function(_, v) restoreDefaultsIfLeadLost(v); refreshAround(v) end, resolvedTowed)
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queueAction(playerObj, 30, function(_, v) restoreDefaultsIfLeadLost(v); refreshAround(v) end, resolvedTowing)
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queueAction(playerObj, 30, function(_, v) restoreDefaultsIfLeadLost(v); refreshAround(v) end, resolvedTowed)
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setTowBarModelVisible(resolvedTowed, false)
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end
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@@ -20,8 +20,13 @@ import org.objectweb.asm.tree.MethodNode;
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public final class BaseVehicleConstraintPatch {
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private static final String TARGET_NAME = "addPointConstraint";
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private static final String CONSTRAINT_CHANGED_NAME = "constraintChanged";
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private static final String IS_ENTER_BLOCKED_NAME = "isEnterBlocked";
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private static final String IS_ENTER_BLOCKED2_NAME = "isEnterBlocked2";
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private static final String CLINIT_NAME = "<clinit>";
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private static final String VOID_NOARG_DESC = "()V";
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private static final String ENTER_BLOCKED_DESC = "(Lzombie/characters/IsoGameCharacter;I)Z";
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private static final String EXIT_BLOCKED_DESC = "(Lzombie/characters/IsoGameCharacter;I)Z";
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private static final String EXIT_BLOCKED2_DESC = "(I)Z";
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private static final String PATCH_LOG_LINE = "[Landtrain][BaseVehiclePatch] BaseVehicle override enabled";
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private static final String BREAK_DESC_OBJECT_BOOL = "(ZLjava/lang/Boolean;)V";
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private static final String BREAK_DESC_PRIMITIVE_BOOL = "(ZZ)V";
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@@ -31,6 +36,11 @@ public final class BaseVehicleConstraintPatch {
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private static final String HELPER_METHOD = "resolveConstraintDriver";
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private static final String HELPER_DESC =
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"(Lzombie/vehicles/BaseVehicle;)Lzombie/characters/IsoGameCharacter;";
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private static final String HELPER_ENTER_BLOCKED = "isEnterBlockedLandtrain";
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private static final String HELPER_ENTER_BLOCKED_DESC =
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"(Lzombie/vehicles/BaseVehicle;Lzombie/characters/IsoGameCharacter;I)Z";
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private static final String HELPER_ENTER_BLOCKED2 = "isEnterBlocked2Landtrain";
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private static final String HELPER_ENTER_BLOCKED2_DESC = "(Lzombie/vehicles/BaseVehicle;I)Z";
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private BaseVehicleConstraintPatch() {
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}
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@@ -51,6 +61,8 @@ public final class BaseVehicleConstraintPatch {
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int removedCalls = 0;
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int inspectedAddPointMethods = 0;
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int patchedConstraintDriverCalls = 0;
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int patchedEnterBlockedCalls = 0;
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int patchedEnterBlocked2Calls = 0;
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for (MethodNode method : classNode.methods) {
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if (TARGET_NAME.equals(method.name) && isTargetAddPointConstraint(method.desc)) {
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@@ -59,6 +71,22 @@ public final class BaseVehicleConstraintPatch {
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} else if (CONSTRAINT_CHANGED_NAME.equals(method.name)
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&& VOID_NOARG_DESC.equals(method.desc)) {
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patchedConstraintDriverCalls += patchConstraintChangedDriverCalls(method);
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} else if (IS_ENTER_BLOCKED_NAME.equals(method.name)
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&& ENTER_BLOCKED_DESC.equals(method.desc)) {
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patchedEnterBlockedCalls += patchEnterBlockedCall(
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method,
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"isExitBlocked",
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EXIT_BLOCKED_DESC,
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HELPER_ENTER_BLOCKED,
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HELPER_ENTER_BLOCKED_DESC);
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} else if (IS_ENTER_BLOCKED2_NAME.equals(method.name)
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&& ENTER_BLOCKED_DESC.equals(method.desc)) {
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patchedEnterBlocked2Calls += patchEnterBlockedCall(
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method,
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"isExitBlocked2",
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EXIT_BLOCKED2_DESC,
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HELPER_ENTER_BLOCKED2,
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HELPER_ENTER_BLOCKED2_DESC);
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}
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}
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@@ -75,6 +103,14 @@ public final class BaseVehicleConstraintPatch {
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"Expected to patch at least 1 constraintChanged getDriver call, patched "
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+ patchedConstraintDriverCalls);
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}
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if (patchedEnterBlockedCalls < 1) {
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throw new IllegalStateException(
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"Expected to patch isEnterBlocked call, patched " + patchedEnterBlockedCalls);
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}
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if (patchedEnterBlocked2Calls < 1) {
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throw new IllegalStateException(
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"Expected to patch isEnterBlocked2 call, patched " + patchedEnterBlocked2Calls);
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}
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if (!ensureClassInitLog(classNode)) {
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throw new IllegalStateException("Failed to inject BaseVehicle class-init debug log");
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}
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@@ -89,6 +125,10 @@ public final class BaseVehicleConstraintPatch {
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+ removedCalls
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+ ", constraint driver hooks: "
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+ patchedConstraintDriverCalls
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+ ", enter-block hooks: "
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+ patchedEnterBlockedCalls
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+ "/"
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+ patchedEnterBlocked2Calls
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+ ", class-init debug log: enabled");
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}
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@@ -158,6 +198,41 @@ public final class BaseVehicleConstraintPatch {
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return patched;
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}
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private static int patchEnterBlockedCall(
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MethodNode method,
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String targetCallName,
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String targetCallDesc,
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String helperMethod,
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String helperDesc) {
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int patched = 0;
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InsnList insns = method.instructions;
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for (AbstractInsnNode node = insns.getFirst(); node != null; ) {
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AbstractInsnNode next = node.getNext();
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if (!(node instanceof MethodInsnNode call)) {
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node = next;
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continue;
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}
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if (!BASE_VEHICLE_OWNER.equals(call.owner)
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|| !targetCallName.equals(call.name)
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|| !targetCallDesc.equals(call.desc)) {
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node = next;
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continue;
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}
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MethodInsnNode replacement =
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new MethodInsnNode(
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Opcodes.INVOKESTATIC,
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HELPER_OWNER,
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helperMethod,
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helperDesc,
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false);
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insns.set(call, replacement);
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patched++;
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node = next;
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}
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return patched;
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}
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private static boolean ensureClassInitLog(ClassNode classNode) {
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MethodNode clinit = null;
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for (MethodNode method : classNode.methods) {
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@@ -1,10 +1,12 @@
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package zombie.vehicles;
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import java.util.HashSet;
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import java.util.Set;
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import zombie.characters.IsoGameCharacter;
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/**
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* Resolves the effective driver for constraint auth in chained towing.
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* For middle vehicles in a chain, prefer the front/lead driver's authority.
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* For middle vehicles in a chain, scan through links so long trains still resolve authority.
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*/
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public final class LandtrainConstraintAuthHelper {
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private LandtrainConstraintAuthHelper() {
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@@ -15,24 +17,49 @@ public final class LandtrainConstraintAuthHelper {
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return null;
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}
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IsoGameCharacter driver = vehicle.getDriver();
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if (driver != null) {
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return driver;
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}
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IsoGameCharacter driver = findDriverAlongChain(vehicle, true);
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if (driver != null) return driver;
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return findDriverAlongChain(vehicle, false);
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}
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BaseVehicle front = vehicle.getVehicleTowedBy();
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if (front != null) {
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driver = front.getDriver();
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private static IsoGameCharacter findDriverAlongChain(BaseVehicle start, boolean towardFront) {
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BaseVehicle cursor = start;
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Set<Integer> visited = new HashSet<>();
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while (cursor != null) {
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int id = cursor.getId();
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if (!visited.add(id)) {
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// Safety: malformed link graph; stop scanning.
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return null;
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}
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IsoGameCharacter driver = cursor.getDriver();
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if (driver != null) {
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return driver;
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}
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}
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BaseVehicle rear = vehicle.getVehicleTowing();
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if (rear != null) {
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return rear.getDriver();
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cursor = towardFront ? cursor.getVehicleTowedBy() : cursor.getVehicleTowing();
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}
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return null;
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}
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public static boolean isEnterBlockedLandtrain(
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BaseVehicle vehicle, IsoGameCharacter chr, int seat) {
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if (isVehicleBeingTowedInLandtrain(vehicle)) {
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return true;
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}
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return vehicle != null && vehicle.isExitBlocked(chr, seat);
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}
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public static boolean isEnterBlocked2Landtrain(BaseVehicle vehicle, int seat) {
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if (isVehicleBeingTowedInLandtrain(vehicle)) {
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return true;
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}
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return vehicle != null && vehicle.isExitBlocked2(seat);
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}
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private static boolean isVehicleBeingTowedInLandtrain(BaseVehicle vehicle) {
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return vehicle != null && vehicle.getVehicleTowedBy() != null;
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}
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}
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