Schmedium

This commit is contained in:
2026-02-12 15:51:25 -05:00
parent d4114eb6c6
commit 0127c1d0c7
5 changed files with 135 additions and 87 deletions

View File

@@ -112,27 +112,21 @@ end
local function clearChangedOffset(vehicle)
if not vehicle then return end
local md = vehicle:getModData()
if not md or md["isChangedTowedAttachment"] ~= true then return end
end
local function restoreTowBarDefaults(vehicle)
if not vehicle then return end
local script = vehicle:getScript()
local changedId = md["towBarChangedAttachmentId"] or vehicle:getTowAttachmentSelf()
local attachment = script and script:getAttachmentById(changedId) or nil
if attachment then
local offset = attachment:getOffset()
local storedShift = tonumber(md["towBarChangedOffsetZShift"])
if storedShift ~= nil then
attachment:getOffset():set(offset:x(), offset:y(), offset:z() - storedShift)
else
local zShift = offset:z() > 0 and -1 or 1
attachment:getOffset():set(offset:x(), offset:y(), offset:z() + zShift)
if script and script.getMass then
local scriptMass = tonumber(script:getMass())
if scriptMass and scriptMass > 0 then
vehicle:setMass(scriptMass)
end
end
md["isChangedTowedAttachment"] = false
md["towBarChangedAttachmentId"] = nil
md["towBarChangedOffsetZShift"] = nil
vehicle:transmitModData()
vehicle:constraintChanged()
vehicle:updateTotalMass()
end
local function applyRigidTow(towingVehicle, towedVehicle, attachmentA, attachmentB)
@@ -169,31 +163,7 @@ end
local function refreshTowBarState(vehicle)
if not vehicle then return end
local md = vehicle:getModData()
if not md then return end
local front = vehicle:getVehicleTowedBy()
local rear = vehicle:getVehicleTowing()
local isTowed = false
if front then
local frontMd = front:getModData()
if md["towed"] == true or (frontMd and frontMd["isTowingByTowBar"] == true) then
isTowed = true
end
end
local isTowing = false
if rear then
local rearMd = rear:getModData()
if rearMd and rearMd["towed"] == true and rearMd["isTowingByTowBar"] == true then
isTowing = true
end
end
md["towed"] = isTowed
md["isTowingByTowBar"] = isTowed or isTowing
vehicle:transmitModData()
setTowBarModelVisible(vehicle, vehicle:getVehicleTowedBy() ~= nil)
end
local function refreshAround(vehicle)
@@ -205,25 +175,10 @@ end
local function restoreDefaultsIfLeadLost(vehicle)
if not vehicle then return end
local md = vehicle:getModData()
if not md then return end
if vehicle:getVehicleTowedBy() ~= nil then return end
if md["towed"] ~= true and md.towBarOriginalMass == nil and md.towBarOriginalBrakingForce == nil then return end
if md.towBarOriginalScriptName then vehicle:setScriptName(md.towBarOriginalScriptName) end
if md.towBarOriginalMass ~= nil then vehicle:setMass(md.towBarOriginalMass) end
if md.towBarOriginalBrakingForce ~= nil then vehicle:setBrakingForce(md.towBarOriginalBrakingForce) end
vehicle:constraintChanged()
vehicle:updateTotalMass()
md["towed"] = false
md.towBarOriginalScriptName = nil
md.towBarOriginalMass = nil
md.towBarOriginalBrakingForce = nil
if vehicle:getVehicleTowing() == nil then
md["isTowingByTowBar"] = false
end
vehicle:transmitModData()
clearChangedOffset(vehicle)
restoreTowBarDefaults(vehicle)
setTowBarModelVisible(vehicle, false)
end
@@ -277,18 +232,6 @@ local function restoreFrontLink(playerObj, link)
middle:setScriptName("notTowingA_Trailer")
sendAttach(playerObj, front, middle, a, b)
local frontMd = front:getModData()
local middleMd = middle:getModData()
if frontMd then
frontMd["isTowingByTowBar"] = true
front:transmitModData()
end
if middleMd then
middleMd["isTowingByTowBar"] = true
middleMd["towed"] = true
middle:transmitModData()
end
setTowBarModelVisible(middle, true)
refreshAround(front)
refreshAround(middle)
@@ -305,6 +248,14 @@ local function resolveDetachPair(towingVehicle, towedVehicle)
local resolvedTowing = towingVehicle
local resolvedTowed = resolvedTowing and resolvedTowing:getVehicleTowing() or nil
if resolvedTowed == nil and towedVehicle == nil and resolvedTowing and resolvedTowing:getVehicleTowedBy() then
local front = resolvedTowing:getVehicleTowedBy()
if front and front:getVehicleTowing() == resolvedTowing then
resolvedTowed = resolvedTowing
resolvedTowing = front
end
end
if resolvedTowed == nil and towedVehicle and towedVehicle:getVehicleTowedBy() then
resolvedTowing = towedVehicle:getVehicleTowedBy()
resolvedTowed = towedVehicle
@@ -488,13 +439,8 @@ LT.performDetachWrapper = function(playerObj, towingVehicle, towedVehicle)
restoreDefaultsIfLeadLost(resolvedTowing)
restoreDefaultsIfLeadLost(resolvedTowed)
refreshAround(resolvedTowing)
refreshAround(resolvedTowed)
queueAction(playerObj, 12, function(_, v) restoreDefaultsIfLeadLost(v); refreshAround(v) end, resolvedTowing)
queueAction(playerObj, 12, function(_, v) restoreDefaultsIfLeadLost(v); refreshAround(v) end, resolvedTowed)
queueAction(playerObj, 30, function(_, v) restoreDefaultsIfLeadLost(v); refreshAround(v) end, resolvedTowing)
queueAction(playerObj, 30, function(_, v) restoreDefaultsIfLeadLost(v); refreshAround(v) end, resolvedTowed)
setTowBarModelVisible(resolvedTowed, false)
end