135 lines
3.8 KiB
Lua
135 lines
3.8 KiB
Lua
local OFHotBrassPatch = {
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patched = false,
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}
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local function isPatchToggleEnabled()
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local vars = SandboxVars and SandboxVars.OpinionatedFirearms
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if vars and vars.HBVCEFAmmoMakerPatch ~= nil then
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return vars.HBVCEFAmmoMakerPatch == true
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end
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return true
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end
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local function isSessionEligible()
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return isPatchToggleEnabled()
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end
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local function getAmmoMakerFiredCasing(ammoType)
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if type(ammoType) ~= "string" or ammoType == "" then
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return nil
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end
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local function partDataToFiredType(partData)
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if type(partData) ~= "table" then
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return nil
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end
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local firedType = partData.partFired or partData.partOld
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if type(firedType) ~= "string" or firedType == "" then
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return nil
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end
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return firedType
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end
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if type(ammoMakerAmmoParts) ~= "table" then
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return nil
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end
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if type(ammoMakerGetCasingType) == "function" then
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local ok, casingType = pcall(ammoMakerGetCasingType, ammoType)
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if ok and type(casingType) == "string" then
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local firedType = partDataToFiredType(ammoMakerAmmoParts[casingType])
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if firedType then
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return firedType
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end
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end
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end
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-- Fallback path that doesn't depend on Ammo Maker active-mod resolution.
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if type(ammoMakerAmmoTypes) == "table" and type(ammoMakerAmmoData) == "table" then
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local ammoDef = ammoMakerAmmoTypes[ammoType]
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if type(ammoDef) == "table" and type(ammoDef.ammoTypes) == "table" then
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for i = 1, #ammoDef.ammoTypes do
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local ammoKey = ammoDef.ammoTypes[i]
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local ammoData = ammoMakerAmmoData[ammoKey]
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if type(ammoData) == "table" and type(ammoData.casingType) == "string" then
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local firedType = partDataToFiredType(ammoMakerAmmoParts[ammoData.casingType])
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if firedType then
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return firedType
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end
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end
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end
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end
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end
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return nil
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end
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local function applyPatch()
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if OFHotBrassPatch.patched then
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return true
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end
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if not isSessionEligible() then
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return false
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end
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if type(SpentCasingPhysics) ~= "table" then
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return false
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end
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if type(SpentCasingPhysics.getItemToEject) ~= "function" then
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return false
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end
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if type(SpentCasingPhysics.doSpawnCasing) ~= "function" then
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return false
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end
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local originalGetItemToEject = SpentCasingPhysics.getItemToEject
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local originalDoSpawnCasing = SpentCasingPhysics.doSpawnCasing
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SpentCasingPhysics.getItemToEject = function(ammoType)
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local mappedType = getAmmoMakerFiredCasing(ammoType)
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if mappedType then
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return mappedType
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end
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return originalGetItemToEject(ammoType)
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end
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SpentCasingPhysics.doSpawnCasing = function(player, weapon, params, racking, optionalItem)
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if not optionalItem and weapon and weapon.getAmmoType then
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local ammoType = weapon:getAmmoType()
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if ammoType then
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local mappedType = getAmmoMakerFiredCasing(tostring(ammoType))
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if mappedType then
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optionalItem = mappedType
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if racking then
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-- Force rack ejects to stay as empties for this patch.
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racking = false
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end
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end
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end
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end
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return originalDoSpawnCasing(player, weapon, params, racking, optionalItem)
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end
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OFHotBrassPatch.patched = true
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return true
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end
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local function tryPatchOnTick()
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if OFHotBrassPatch.patched then
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Events.OnTick.Remove(tryPatchOnTick)
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return
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end
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applyPatch()
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end
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Events.OnTick.Add(tryPatchOnTick)
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