1.5, added stuff, fixed stuff
- mod icon - fixes for new vanilla clipping issues - GenClosest optimization improving repairing, wardening, tending jobs - caching for new ListerBuildings methods - DynamicDrawManager single threading - Type.GetFields caching - StatParts analyzer category - removed duplicate steam warning and optionally window - added exception handling for debug menu, incidentworker, Graphic_Multi, InitializeComps, making all those now log what mod broke and not cause black screens or whatever
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<PerformanceFish.GasDef>
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<defName>BlindSmoke</defName>
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<label>blind smoke</label>
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<dissipationRate>4</dissipationRate>
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<diffuses>false</diffuses>
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<color>(200,200,200)</color>
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</PerformanceFish.GasDef>
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<PerformanceFish.GasDef>
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<defName>ToxGas</defName>
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<label>tox gas</label>
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<dissipationRate>3</dissipationRate>
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<diffuses>true</diffuses>
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<color>(180,214,24)</color>
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</PerformanceFish.GasDef>
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<PerformanceFish.GasDef>
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<defName>RotStink</defName>
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<label>rot stink</label>
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<dissipationRate>4</dissipationRate>
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<diffuses>true</diffuses>
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<color>(214,90,24)</color>
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</PerformanceFish.GasDef>
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<PerformanceFish.GasDef>
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<defName>FirstTestGas</defName>
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<label>first test gas</label>
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<dissipationRate>2</dissipationRate>
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<diffuses>false</diffuses>
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<color>(229,52,235)</color>
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</PerformanceFish.GasDef>
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<PerformanceFish.GasDef>
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<defName>SecondTestGas</defName>
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<label>second test gas</label>
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<dissipationRate>1</dissipationRate>
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<diffuses>true</diffuses>
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<color>(52,113,235)</color>
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</PerformanceFish.GasDef>
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</Defs>
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@@ -1,14 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- MainButtonDef>
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<defName>FISHAllocationProfiler</defName>
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<label>profiler</label>
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<description>Open the allocation profiler.</description>
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<tabWindowClass>PerformanceFish.AllocationProfiling+MainTabWindow</tabWindowClass>
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<canBeTutorDenied>false</canBeTutorDenied>
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<order>79</order>
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<validWithoutMap>true</validWithoutMap>
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<minimized>True</minimized>
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<iconPath>LogButton/Log</iconPath>
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</MainButtonDef -->
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</Defs>
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