bbradson d34bc77869 1.5, added stuff, fixed stuff
- mod icon
- fixes for new vanilla clipping issues
- GenClosest optimization improving repairing, wardening, tending jobs
- caching for new ListerBuildings methods
- DynamicDrawManager single threading
- Type.GetFields caching
- StatParts analyzer category
- removed duplicate steam warning and optionally window
- added exception handling for debug menu, incidentworker, Graphic_Multi, InitializeComps, making all those now log what mod broke and not cause black screens or whatever
2024-04-27 22:31:07 +02:00
2024-04-27 22:31:07 +02:00
2024-04-27 22:31:07 +02:00
2024-04-27 22:31:07 +02:00
2022-10-24 18:03:26 +02:00
2024-04-27 22:31:07 +02:00
2022-10-24 18:24:02 +02:00

Performance Fish

Performance Mod for Rimworld.
Requires Prepatcher and Fishery.

Performance Fish attempts to improve overall framerates and tick times by patching various methods for improved efficiency, while keeping functionality identical. Designed to be used alongside other performance mods, like RocketMan, and intended to be compatible with very large modlists. Most patches become more impactful as the game progresses further into the lategame.

A settings menu includes short descriptions for every patch, and each of them can be freely toggled in there. They get entirely unpatched in a disabled state, immediately. Nothing is stored in savefiles of specific game-sessions, ensuring that no errors get thrown when removing this mod.
Special patches exist to add new entries and features to Dub's Performance Analyzer, including a right-click function allowing to profile overrides of functions.

Almost all mods, including Combat Extended, Multiplayer, Vanilla Expanded, RocketMan and Performance Optimizer, are compatible.

RimThreaded, RimWorld Rick, Oskar Obnoxious, No Laggy Beds and Better GC are currently marked as incompatible.

Licensed under MPL-2.0

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Readme MPL-2.0 12 MiB
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