1.5, added stuff, fixed stuff

- mod icon
- fixes for new vanilla clipping issues
- GenClosest optimization improving repairing, wardening, tending jobs
- caching for new ListerBuildings methods
- DynamicDrawManager single threading
- Type.GetFields caching
- StatParts analyzer category
- removed duplicate steam warning and optionally window
- added exception handling for debug menu, incidentworker, Graphic_Multi, InitializeComps, making all those now log what mod broke and not cause black screens or whatever
This commit is contained in:
bbradson
2024-04-27 22:31:07 +02:00
parent be3dae46bb
commit d34bc77869
76 changed files with 3061 additions and 1134 deletions
@@ -16,7 +16,7 @@ public sealed class GenLocalDateCaching : ClassWithFishPatches
{
public override string Description { get; }
= "Caches results of GenLocalDate.DayTick for the first map. This is similar to Rim73's mind state "
+ "optimization, but yields accurate results instead of a placeholder value to avoid issues.";
+ "optimization, but yields accurate results instead of a placeholder value to avoid issues";
public override Delegate TargetMethodGroup { get; } = (Func<Thing, int>)GenLocalDate.DayTick;
public override int TranspilerMethodPriority => Priority.First;
@@ -64,7 +64,7 @@ public sealed class GenLocalDateCaching : ClassWithFishPatches
{
public override string Description { get; }
= "Caches results of GenLocalDate.DayTick for the first map. This is similar to Rim73's mind state "
+ "optimization, but yields accurate results instead of a placeholder value to avoid issues.";
+ "optimization, but yields accurate results instead of a placeholder value to avoid issues";
public override Delegate TargetMethodGroup { get; } = (Func<Map, int>)GenLocalDate.DayTick;