1.5, added stuff, fixed stuff
- mod icon - fixes for new vanilla clipping issues - GenClosest optimization improving repairing, wardening, tending jobs - caching for new ListerBuildings methods - DynamicDrawManager single threading - Type.GetFields caching - StatParts analyzer category - removed duplicate steam warning and optionally window - added exception handling for debug menu, incidentworker, Graphic_Multi, InitializeComps, making all those now log what mod broke and not cause black screens or whatever
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@@ -16,7 +16,7 @@ public sealed class GenLocalDateCaching : ClassWithFishPatches
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{
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public override string Description { get; }
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= "Caches results of GenLocalDate.DayTick for the first map. This is similar to Rim73's mind state "
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+ "optimization, but yields accurate results instead of a placeholder value to avoid issues.";
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+ "optimization, but yields accurate results instead of a placeholder value to avoid issues";
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public override Delegate TargetMethodGroup { get; } = (Func<Thing, int>)GenLocalDate.DayTick;
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public override int TranspilerMethodPriority => Priority.First;
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@@ -64,7 +64,7 @@ public sealed class GenLocalDateCaching : ClassWithFishPatches
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{
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public override string Description { get; }
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= "Caches results of GenLocalDate.DayTick for the first map. This is similar to Rim73's mind state "
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+ "optimization, but yields accurate results instead of a placeholder value to avoid issues.";
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+ "optimization, but yields accurate results instead of a placeholder value to avoid issues";
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public override Delegate TargetMethodGroup { get; } = (Func<Map, int>)GenLocalDate.DayTick;
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