1.5, added stuff, fixed stuff
- mod icon - fixes for new vanilla clipping issues - GenClosest optimization improving repairing, wardening, tending jobs - caching for new ListerBuildings methods - DynamicDrawManager single threading - Type.GetFields caching - StatParts analyzer category - removed duplicate steam warning and optionally window - added exception handling for debug menu, incidentworker, Graphic_Multi, InitializeComps, making all those now log what mod broke and not cause black screens or whatever
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@@ -135,4 +135,23 @@ public static class ActiveMods
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private static void WarnForMissingModDependency(string modName)
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=> Log.Warning(
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$"{modName} mod is missing. Performance Fish may not work correctly without this dependency.");
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}
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public static class Installed
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{
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public static bool[] DLC =
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[
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ModLister.RoyaltyInstalled, ModLister.IdeologyInstalled, ModLister.BiotechInstalled
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#if !V1_4
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, ModLister.AnomalyInstalled
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#endif
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];
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}
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public enum DLCs
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{
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Royalty,
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Ideology,
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Biotech,
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Anomaly
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}
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