1.5, added stuff, fixed stuff

- mod icon
- fixes for new vanilla clipping issues
- GenClosest optimization improving repairing, wardening, tending jobs
- caching for new ListerBuildings methods
- DynamicDrawManager single threading
- Type.GetFields caching
- StatParts analyzer category
- removed duplicate steam warning and optionally window
- added exception handling for debug menu, incidentworker, Graphic_Multi, InitializeComps, making all those now log what mod broke and not cause black screens or whatever
This commit is contained in:
bbradson
2024-04-27 22:31:07 +02:00
parent be3dae46bb
commit d34bc77869
76 changed files with 3061 additions and 1134 deletions
+5 -2
View File
@@ -48,19 +48,22 @@ public sealed class PerformanceFishMod : Mod
PACKAGE_ID = PackageIDs.PERFORMANCE_FISH;
[Obsolete("I am not incrementing this version number")]
public const decimal VERSION = 0.5M;
public const decimal VERSION = 0.6M;
public static Version LoadedVersion => typeof(PerformanceFishMod).Assembly.GetLoadedVersion();
public static FishSettings? Settings { get; internal set; }
public static PerformanceFishMod? Mod { get; private set; }
public static Harmony Harmony { get; private set; } = new(PACKAGE_ID);
public static Harmony Harmony => _harmony.Value;
public static IHasFishPatch[]? AllPatchClasses { get; internal set; }
public static ClassWithFishPrepatches[]? AllPrepatchClasses { get; internal set; }
private static FishPatch[]? _allFishPatches;
private static FishPrepatchBase[]? _allFishPrepatches;
private static readonly Lazy<Harmony> _harmony = new(static () => new(PACKAGE_ID), true);
public static IEnumerable<FishPatch> AllHarmonyPatches
=> _allFishPatches ??= AllPatchClasses?.SelectMany(static patchClass => patchClass.Patches.All.Values).ToArray()