1.5, added stuff, fixed stuff

- mod icon
- fixes for new vanilla clipping issues
- GenClosest optimization improving repairing, wardening, tending jobs
- caching for new ListerBuildings methods
- DynamicDrawManager single threading
- Type.GetFields caching
- StatParts analyzer category
- removed duplicate steam warning and optionally window
- added exception handling for debug menu, incidentworker, Graphic_Multi, InitializeComps, making all those now log what mod broke and not cause black screens or whatever
This commit is contained in:
bbradson
2024-04-27 22:31:07 +02:00
parent be3dae46bb
commit d34bc77869
76 changed files with 3061 additions and 1134 deletions
@@ -35,4 +35,17 @@ public static class CellIndexExtensions
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int CellToIndex(int x, int z, int mapSizeX) => (z * mapSizeX) + x;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static List<Thing> ThingsListAtFast(this ThingGrid thingGrid, CellIndex cellIndex)
=> thingGrid.thingGrid[cellIndex.Value];
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsFogged(this FogGrid fogGrid, CellIndex cellIndex) => fogGrid.fogGrid[cellIndex.Value];
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float GetDepth(this SnowGrid snowGrid, CellIndex cellIndex) => snowGrid.depthGrid[cellIndex.Value];
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float GetDepth(this SnowGrid snowGrid, int cellIndex) => snowGrid.depthGrid[cellIndex];
}
@@ -5,6 +5,8 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
namespace PerformanceFish.Utility;
@@ -308,6 +310,28 @@ public static class CollectionExtensions
}
public static List<T> AsOrToList<T>(this IEnumerable<T> enumerable) => enumerable as List<T> ?? enumerable.ToList();
public static unsafe ref T GetReference<T>(this NativeArray<T> nativeArray, int index) where T : struct
=> ref Unsafe.AsRef<T>(Unsafe.Add<T>(NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(nativeArray),
index));
public static void UnwrapArray<T>(this List<T> list, out T[] array, out int count)
{
array = list._items;
count = list._size;
Guard.IsLessThanOrEqualTo(count, array.Length);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SetSize<T>(this List<T> list, int size) => list._size = size;
public static void AddRange<T>(this List<T> list, IndexedFishSet<T> set)
{
list.EnsureCapacity(list._size + set.Count);
set.CopyTo(list._items, list._size);
list._size += set.Count;
list._version++;
}
[DoesNotReturn]
private static T ThrowForNoElements<T>()
@@ -5,16 +5,19 @@
using System.Linq;
using JetBrains.Annotations;
#if V1_5
using LudeonTK;
#endif
using UnityEngine.Rendering;
namespace PerformanceFish.Utility;
public static class PipetteTool
public static class DebugActions
{
[UsedImplicitly]
[DebugAction("Misc", "Pipette tool", actionType = DebugActionType.ToolMap,
allowedGameStates = AllowedGameStates.PlayingOnMap)]
public static void Action()
public static void PipetteTool()
{
var things = UI.MouseCell().GetThingList(Find.CurrentMap).ToList();
things.Sort(static (x, y) => ((int)x.def.altitudeLayer).CompareTo((int)y.def.altitudeLayer));
@@ -77,4 +80,11 @@ public static class PipetteTool
private static byte GetAverage(IEnumerable<Color32> colors, Func<Color32, int> selector)
=> (byte)Mathf.RoundToInt((float)colors.Average(selector));
#if testing
[UsedImplicitly]
[DebugAction("Misc", "Test ListerThings", actionType = DebugActionType.ToolMap,
allowedGameStates = AllowedGameStates.PlayingOnMap)]
public static void TestListerThings() => Find.CurrentMap.listerThings.Remove(ThingMaker.MakeThing(ThingDefOf.Beer));
#endif
}
@@ -95,6 +95,9 @@ public static class MiscExtensions
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int SizeX(this Map map) => map.cellIndices.mapSizeX;
public static Map? TryGetMapHeld(this Thing thing)
{
var maps = Current.Game.Maps;
@@ -24,4 +24,12 @@ public static class StringExtensions
public static string AppendWhenNotNull(this string instance, object? value)
=> value != null ? instance + value : instance;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool Contains(this string self, string value, StringComparison comparison)
{
Guard.IsNotNull(self);
Guard.IsNotNull(value);
return self.IndexOf(value, comparison) >= 0;
}
}