1.5, added stuff, fixed stuff
- mod icon - fixes for new vanilla clipping issues - GenClosest optimization improving repairing, wardening, tending jobs - caching for new ListerBuildings methods - DynamicDrawManager single threading - Type.GetFields caching - StatParts analyzer category - removed duplicate steam warning and optionally window - added exception handling for debug menu, incidentworker, Graphic_Multi, InitializeComps, making all those now log what mod broke and not cause black screens or whatever
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@@ -5,6 +5,8 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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namespace PerformanceFish.Utility;
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@@ -308,6 +310,28 @@ public static class CollectionExtensions
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}
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public static List<T> AsOrToList<T>(this IEnumerable<T> enumerable) => enumerable as List<T> ?? enumerable.ToList();
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public static unsafe ref T GetReference<T>(this NativeArray<T> nativeArray, int index) where T : struct
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=> ref Unsafe.AsRef<T>(Unsafe.Add<T>(NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(nativeArray),
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index));
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public static void UnwrapArray<T>(this List<T> list, out T[] array, out int count)
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{
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array = list._items;
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count = list._size;
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Guard.IsLessThanOrEqualTo(count, array.Length);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void SetSize<T>(this List<T> list, int size) => list._size = size;
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public static void AddRange<T>(this List<T> list, IndexedFishSet<T> set)
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{
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list.EnsureCapacity(list._size + set.Count);
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set.CopyTo(list._items, list._size);
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list._size += set.Count;
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list._version++;
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}
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[DoesNotReturn]
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private static T ThrowForNoElements<T>()
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