1.5, added stuff, fixed stuff

- mod icon
- fixes for new vanilla clipping issues
- GenClosest optimization improving repairing, wardening, tending jobs
- caching for new ListerBuildings methods
- DynamicDrawManager single threading
- Type.GetFields caching
- StatParts analyzer category
- removed duplicate steam warning and optionally window
- added exception handling for debug menu, incidentworker, Graphic_Multi, InitializeComps, making all those now log what mod broke and not cause black screens or whatever
This commit is contained in:
bbradson
2024-04-27 22:31:07 +02:00
parent be3dae46bb
commit d34bc77869
76 changed files with 3061 additions and 1134 deletions
@@ -0,0 +1,90 @@
// Copyright (c) 2023 bradson
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
using System.Linq;
using JetBrains.Annotations;
#if V1_5
using LudeonTK;
#endif
using UnityEngine.Rendering;
namespace PerformanceFish.Utility;
public static class DebugActions
{
[UsedImplicitly]
[DebugAction("Misc", "Pipette tool", actionType = DebugActionType.ToolMap,
allowedGameStates = AllowedGameStates.PlayingOnMap)]
public static void PipetteTool()
{
var things = UI.MouseCell().GetThingList(Find.CurrentMap).ToList();
things.Sort(static (x, y) => ((int)x.def.altitudeLayer).CompareTo((int)y.def.altitudeLayer));
for (var i = things.Count; i-- > 0; )
{
var thing = things[i];
var material = thing.Graphic?.MatAt(thing.Rotation, thing);
if (material == null)
continue;
var texture = material.mainTexture;
if (texture == null)
continue;
var destinationTexture = RenderTexture.GetTemporary(texture.width, texture.height);
Graphics.Blit(texture, destinationTexture);
AsyncGPUReadback.Request(destinationTexture, callback: result
=>
{
try
{
using var pixelDataNative = result.GetData<Color32>();
var pixelDataFiltered = pixelDataNative
.Where(static color => (color.r > 0 || color.g > 0 || color.b > 0) && color.a > 0)
.ToArray();
var averageColor = pixelDataFiltered.Length < 1
? (Color32)Color.black
: GetAverage(pixelDataFiltered);
Log.Message($"Texture of thing '{thing}' has average color of {averageColor} {
"(■)".Colorize(averageColor)}.");
Find.LetterStack.AddLetterSilently(LetterMaker.MakeLetter("Pipette result",
$"Texture of thing '{thing}' has average color of {averageColor} {
"(■)".Colorize(averageColor)}",
LetterDefOf.NeutralEvent), averageColor);
}
catch (Exception e)
{
Log.Error($"Exception in AsyncGPUReadback:\n{e}");
}
finally
{
RenderTexture.ReleaseTemporary(destinationTexture);
}
});
break;
}
}
private static Color32 GetAverage(Color32[] colors)
=> new(GetAverage(colors, static color => color.r),
GetAverage(colors, static color => color.g),
GetAverage(colors, static color => color.b),
GetAverage(colors, static color => color.a));
private static byte GetAverage(IEnumerable<Color32> colors, Func<Color32, int> selector)
=> (byte)Mathf.RoundToInt((float)colors.Average(selector));
#if testing
[UsedImplicitly]
[DebugAction("Misc", "Test ListerThings", actionType = DebugActionType.ToolMap,
allowedGameStates = AllowedGameStates.PlayingOnMap)]
public static void TestListerThings() => Find.CurrentMap.listerThings.Remove(ThingMaker.MakeThing(ThingDefOf.Beer));
#endif
}