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bbradson ca9321add8 Lots of new optimizations utilizing prepatcher
To start, this mod now requires Prepatcher and Fishery.
New optimizations include: gene ticking improvements, world object improvements, hediff optimizations, world pawn gc optimizations, better mothballing, dds support, ContentFinder caching, additions and changes to reflection caching, as well as various other additions. Multiplayer support has been improved too, but should be considered highly experimental. The WorkGiver_DoBill bug is fixed in this build. Multiple patches aiming to improve RimWorld's load time have been added too.
2023-06-03 20:24:38 +02:00

106 lines
3.1 KiB
C#

// Copyright (c) 2023 bradson
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
#if disabled
namespace PerformanceFish;
public static class MapPawnsPatches
{
public static List<Pawn> GetAllPawns(MapPawns instance)
{
List<Pawn> allPawnsUnspawned = instance.AllPawnsUnspawned;
if (allPawnsUnspawned.Count == 0)
return instance.pawnsSpawned;
instance.allPawnsResult.Clear();
instance.allPawnsResult.AddRange(instance.pawnsSpawned);
instance.allPawnsResult.AddRange(allPawnsUnspawned);
return instance.allPawnsResult;
}
public static List<Pawn> AllPawnsUnspawned(MapPawns instance)
{
instance.allPawnsUnspawnedResult.Clear();
ThingOwnerUtility.GetAllThingsRecursively(instance.map, ThingRequest.ForGroup(ThingRequestGroup.Pawn),
instance.allPawnsUnspawnedResult, allowUnreal: true, null, alsoGetSpawnedThings: false);
for (int num = instance.allPawnsUnspawnedResult.Count - 1; num >= 0; num--)
{
if (instance.allPawnsUnspawnedResult[num].Dead)
instance.allPawnsUnspawnedResult.RemoveAt(num);
}
return instance.allPawnsUnspawnedResult;
}
public static List<Pawn> PawnsInFaction(MapPawns instance, Faction faction)
{
if (faction == null)
{
Log.Error("Called PawnsInFaction with null faction.");
return new List<Pawn>();
}
if (!instance.pawnsInFactionResult.TryGetValue(faction, out var value))
{
value = new List<Pawn>();
instance.pawnsInFactionResult.Add(faction, value);
}
value.Clear();
var allPawns = instance.AllPawns;
for (var i = 0; i < allPawns.Count; i++)
{
if (allPawns[i].Faction == faction)
value.Add(allPawns[i]);
}
return value;
}
public static List<Pawn> FreeHumanlikesOfFaction(MapPawns instance, Faction faction)
{
if (!instance.freeHumanlikesOfFactionResult.TryGetValue(faction, out var value))
{
value = new List<Pawn>();
instance.freeHumanlikesOfFactionResult.Add(faction, value);
}
value.Clear();
List<Pawn> allPawns = instance.AllPawns;
for (int i = 0; i < allPawns.Count; i++)
{
if (allPawns[i].Faction == faction
&& (allPawns[i].HostFaction == null || allPawns[i].IsSlave)
&& allPawns[i].RaceProps.Humanlike)
value.Add(allPawns[i]);
}
return value;
}
public static List<Pawn> FreeColonistsAndPrisoners(MapPawns instance)
{
List<Pawn> freeColonists = instance.FreeColonists;
List<Pawn> prisonersOfColony = instance.PrisonersOfColony;
if (prisonersOfColony.Count == 0)
return freeColonists;
instance.freeColonistsAndPrisonersResult.Clear();
instance.freeColonistsAndPrisonersResult.AddRange(freeColonists);
instance.freeColonistsAndPrisonersResult.AddRange(prisonersOfColony);
return instance.freeColonistsAndPrisonersResult;
}
public static List<Pawn> PrisonersOfColony(MapPawns instance)
{
instance.prisonersOfColonyResult.Clear();
List<Pawn> allPawns = instance.AllPawns;
for (int i = 0; i < allPawns.Count; i++)
{
if (allPawns[i].IsPrisonerOfColony)
instance.prisonersOfColonyResult.Add(allPawns[i]);
}
return instance.prisonersOfColonyResult;
}
}
#endif