153 lines
4.6 KiB
C#
153 lines
4.6 KiB
C#
// Copyright (c) 2023 bradson
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at https://mozilla.org/MPL/2.0/.
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using System.Diagnostics;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using MonoMod.Utils;
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using PerformanceFish.Prepatching;
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using Verse.Steam;
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namespace PerformanceFish;
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public sealed class UtilityPrepatches : ClassWithFishPrepatches
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{
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public sealed class CreateModClassesPatch : FishPrepatch
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{
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public override string? Description { get; }
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= "Hook for very early loading of patches, right after the game finishes loading up game assemblies into "
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+ "its process and before it launches any processes on them. Certain patches require this.";
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public override bool Enabled => true;
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public override bool ShowSettings => false;
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public override MethodBase TargetMethodBase { get; } = methodof(LoadedModManager.CreateModClasses);
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public override void Transpiler(ILProcessor ilProcessor, ModuleDefinition module)
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=> ilProcessor.ReplaceBodyWith(ReplacementBody);
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public static void Prefix()
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{
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try
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{
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OnAssembliesLoaded.Start();
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}
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catch (Exception e)
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{
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Log.Error($"Exception caught within OnAssembliesLoaded:\n{e}\n{new StackTrace(true)}");
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}
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}
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public static void ReplacementBody()
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{
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var runningModClasses = RunningModClasses;
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var assemblyToModContentPack = BuildAssemblyToModContentPackMap();
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foreach (var type in typeof(Mod).InstantiableDescendantsAndSelf())
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{
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if (type is null)
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continue;
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DeepProfiler.Start("Loading " + type?.ToString() + " mod class");
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try
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{
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if (!runningModClasses.ContainsKey(type))
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{
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assemblyToModContentPack.TryGetValue(type.Assembly, out var modContentPack);
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runningModClasses[type] = (Mod)Activator.CreateInstance(type, modContentPack);
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}
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}
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catch (Exception ex)
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{
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Log.Error("Error while instantiating a mod of type " + type?.ToString() + ": " + ex);
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}
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finally
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{
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DeepProfiler.End();
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}
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}
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}
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private static Dictionary<Assembly, ModContentPack> BuildAssemblyToModContentPackMap()
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{
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var runningMods = LoadedModManager.RunningModsListForReading;
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var assemblyToModContentPack = new Dictionary<Assembly, ModContentPack>();
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for (var i = 0; i < runningMods.Count; i++)
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{
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var modContentPack = runningMods[i];
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var loadedAssemblies = modContentPack.assemblies.loadedAssemblies;
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for (var j = 0; j < loadedAssemblies.Count; j++)
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assemblyToModContentPack.TryAdd(loadedAssemblies[j], modContentPack);
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}
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return assemblyToModContentPack;
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}
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private static Dictionary<Type, Mod> RunningModClasses
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=> (Dictionary<Type, Mod>)(_runningModClassesField ??=
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AccessTools.Field(typeof(LoadedModManager), "runningModClasses")).GetValue(null)!;
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private static FieldInfo? _runningModClassesField;
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}
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public sealed class NoSteamLogWarning : FishPrepatch
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{
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public override string? Description { get; }
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= "Disables the \"[Steamworks.NET] SteamAPI.Init() failed\" warning. It's duplicated with prepatcher "
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+ "anyway";
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public override MethodBase TargetMethodBase { get; }
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= AccessTools.DeclaredMethod(typeof(SteamManager), nameof(SteamManager.InitIfNeeded));
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public override void Transpiler(ILProcessor ilProcessor, ModuleDefinition module)
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{
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var codes = ilProcessor.instructions;
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var warningIndex = codes.FirstIndexOf(static code
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=> code.Operand is string text && text.Contains("SteamAPI.Init() failed"));
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if (warningIndex < 0)
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return;
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codes[warningIndex].OpCode = OpCodes.Nop;
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codes[warningIndex].Operand = null;
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codes[++warningIndex].OpCode = OpCodes.Nop;
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codes[warningIndex].Operand = null;
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}
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}
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public sealed class NoSteamFailWindow : FishPrepatch
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{
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public override string? Description { get; }
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= "Disables the window that opens when running the steam version of rimworld without steam. Off by default";
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public override bool DefaultState => false;
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public override MethodBase TargetMethodBase { get; }
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= AccessTools.DeclaredMethod(typeof(UIRoot_Entry), nameof(UIRoot_Entry.Init));
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public override void Transpiler(ILProcessor ilProcessor, ModuleDefinition module)
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{
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var codes = ilProcessor.instructions;
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var steamInitializedProperty
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= AccessTools.PropertyGetter(typeof(SteamManager), nameof(SteamManager.Initialized));
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var instruction = codes.FirstOrDefault(code
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=> code.Operand is MethodReference method && method.Is(steamInitializedProperty));
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if (instruction is null)
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return;
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instruction.OpCode = OpCodes.Ldc_I4_1;
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instruction.Operand = null;
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}
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}
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}
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