d34bc77869
- mod icon - fixes for new vanilla clipping issues - GenClosest optimization improving repairing, wardening, tending jobs - caching for new ListerBuildings methods - DynamicDrawManager single threading - Type.GetFields caching - StatParts analyzer category - removed duplicate steam warning and optionally window - added exception handling for debug menu, incidentworker, Graphic_Multi, InitializeComps, making all those now log what mod broke and not cause black screens or whatever
41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
// Copyright (c) 2023 bradson
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at https://mozilla.org/MPL/2.0/.
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using PerformanceFish.Prepatching;
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namespace PerformanceFish.Rendering;
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public sealed class GraphicPatches : ClassWithFishPrepatches
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{
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public sealed class MultiInitFix : FishPrepatch
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{
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public override string? Description { get; }
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= "Fixes a bug in this type of Graphic that causes it to return with null material when failing to find a "
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+ "texture, instead of the usual pink square seen in all other Graphics";
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public override MethodBase TargetMethodBase { get; }
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= AccessTools.DeclaredMethod(typeof(Graphic_Multi), nameof(Graphic_Multi.Init));
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Postfix(Graphic_Multi __instance)
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{
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if (__instance.MatSingle != null)
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return;
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AssignBadMats(__instance);
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}
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[MethodImpl(MethodImplOptions.NoInlining)]
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private static void AssignBadMats(Graphic_Multi instance)
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{
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var mats = instance.mats;
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for (var i = mats.Length; i-- > 0;)
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{
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if (mats[i] == null)
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mats[i] = BaseContent.BadMat;
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}
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}
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}
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} |