42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
// Copyright (c) 2023 bradson
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at https://mozilla.org/MPL/2.0/.
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/*namespace PerformanceFish.Rendering;
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public sealed class GraphicPatches : ClassWithFishPatches
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{
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public sealed class DrawMeshInt_Patch : FishPatch
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{
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public override MethodBase TargetMethodInfo { get; }
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= AccessTools.DeclaredMethod(typeof(Graphic), nameof(Graphic.DrawMeshInt));
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public static void Replacement(Graphic __instance, Mesh mesh, Vector3 loc, Quaternion quat, Material mat)
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{
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Graphics.DrawMesh(mesh, loc, quat, mat, 0);
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}
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}
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public sealed class Shadow_DrawWorker_Patch : FishPatch
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{
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public override MethodBase TargetMethodInfo { get; }
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= AccessTools.DeclaredMethod(typeof(Graphic_Shadow), nameof(Graphic_Shadow.DrawWorker));
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public static void Replacement(Graphic_Shadow __instance, Vector3 loc, Rot4 rot, ThingDef? thingDef, Thing thing,
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float extraRotation)
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{
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if (__instance.shadowMesh is null
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|| thingDef is null
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|| __instance.shadowInfo is null
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|| (Find.CurrentMap is { } map && loc.ToIntVec3().InBounds(map) && map.roofGrid.Roofed(loc.ToIntVec3()))
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|| !DebugViewSettings.drawShadows)
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{
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return;
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}
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var position = loc + __instance.shadowInfo.offset;
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position.y = AltitudeLayer.Shadows.AltitudeFor();
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Graphics.DrawMesh(__instance.shadowMesh, position, rot.AsQuat, MatBases.SunShadowFade, 0);
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}
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}
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}*/ |